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WhiteEagle

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Everything posted by WhiteEagle

  1. Because it no longer works with the new clients. What else came to my mind, maybe you could rebuild it for the Master Account System. That you only enter the Master Accound ID and it automatically recognizes all connected accounts and you can select them.
  2. Hey, It's just an idea, but how about this?
  3. If you want to be on the safe side, don't forget to change this to char_athena.conf. // Restrict certain class from being created. (Only functional on 20151001aRagexe or later) // 0: No character creation is allowed // 1: Only novice is allowed to be created (pre-renewal default) // 2: Only summoner is allowed to be created // 3: Both novice and summoner can be created (renewal default) // Uncomment to customize the restriction //allowed_job_flag: 1
  4. WhiteEagle

    Test

    The running speed must still be adjusted as you wish 4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ if(checkriding() || ismounting()) {end;} else bonus bSpeedRate,25; },{},{}
  5. I am using the 2020-04-01 ragexe and have the problem, that the HP and SP bar is bugged. It shoes a rly high number but that isn't real. Does anyone know how to fix that?
  6. Is Ragnarok not small enough already? What are 2 - 3 GB today? Even 20GB are small compared to all other games. Can't understand this even with all these "Lite Clients". That it may have played a role in the past where there was no Internet Flat, okay. But in year 2020?
  7. Can someone rewrite the questinfo, that you can use more than one in an NPC? As an example, the Criatura Academy Staff from Izlude, who gives the tutorial on how to drink an Apple Juice. After you use the Apple Juice, you have completed the quest and a quest icon should appear above the NPC, but somehow this is not possible in rAthena. I have tested it in hercules and there it is possible. Would be great if it were also possible in rAthena. rAthena: (Does not work) OnInit: questinfo( QTYPE_QUEST, QMARK_YELLOW, "Class == Job_Novice && BaseLevel <= 14 && !isbegin_quest(7473)" ); questinfo( QTYPE_QUEST2, QMARK_YELLOW, "Class == Job_Novice && isbegin_quest(7473) == 1 && countitem(501) == 0" ); end; hercules: ( Works ) OnInit: questinfo(QTYPE_QUEST, 1); setquestinfo(QINFO_JOB, Job_Novice); setquestinfo(QINFO_QUEST, 7473, 0); questinfo(QTYPE_QUEST2, 1); setquestinfo(QINFO_JOB, Job_Novice); setquestinfo(QINFO_QUEST, 7473, 1); setquestinfo(QINFO_ITEM, Apple_Juice, 0, 0); end;
  8. First of all, thanks for sharing. But I have a question about this, would it be possible to add the function that it has a chance to appear? Like: // Item_ID,Chance,RandomOption_GroupId1{,Chance,RandomOption_GroupId2,Chance,RandomOption_GroupId3,Chance,RandomOption_GroupId4,Chance,RandomOption_GroupId5} So that every random option has its own chance. Here an example with a Knife[4]: //100 = 1% Chance 1202,5000,RDMOPTG_Crimson_Weapon_1,3000,RDMOPTG_Crimson_Weapon_2,2000,RDMOPTG_Crimson_Weapon_3,500,RDMOPTG_Crimson_Weapon_4,100,RDMOPTG_Crimson_Weapon_5 So there is a 50% chance that the Knife gets 1 bonus, 30% chance the 2nd bonus and so on. Then the options would not be fixed so that there are always directly all 3 or 4 bonuses, but from 1 to 5 (if set). Hope it is obvious what I mean. xD
  9. I'm using the 2020-04-01 client and I've just the issue part 3. After using Exit to Windows, Disconnected from Server appears.
  10. Hey guys, can anyone share/create this change, like in ragnarok zero? At minute 2:28.
  11. My question is if you can combine the item random option with the pillar drop effect, like this here. Example: Item with only 1 random option bonus create a white pillar drop effect. ------------------------------------------------------------------------------------------------------------------ Item with 5 random option bonus create a orange pillar drop effect. Thanks in advance.
  12. Hey guys, I am trying to get the client [2020-04-01] running. I could fix some problems until now, but as soon as I press a key ingame, this error occurs: I found in Asherafs translations this file here: "HotKey_v2.lub" But still the same error. Does anyone know what I have to do? I'd like to get the newer client up and running. SOLVED: I used this translation here: https://github.com/llchrisll/ROenglishRE
  13. Did you pack this in your grf or did you diff in your exe "read data folder first"? add your changes in data/resnametable.txt Like this: Make sure that your payon map does the same name and not like payon_new or similar.
  14. You need to add the new minimap from payon to the client. Here is the path: data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map If you dont have the file, here it is: payon.bmp
  15. Path: conf/battle/misc.conf Search for: // Fee for transferring zeny via mail (Note 2) // NOTE: this rate is hardcoded in the client, you need to diff your client accordingly if you change this value. // Default: 2(2%) // 0 = No fee mail_zeny_fee: 2
  16. Ragnarok lack on different shield sprites. Thank you very much for sharing!!
  17. Awesome. Thank you very much for your work and time. Thanks thanks thanks. And it works perfect !!
  18. Yes. Because of the source edit you made, MvP's no longer have any loot (except the 3 random mvp drops) if autoloot is on. I recomplie again, but I don't think it will change anything. xD Sorry if I'm making a fuss. Edit: After recompile again, still the same problem. Here, card is autolooted and Eddga drop nothing. (100% Honey dropchance ) with my rates.
  19. Thanks for your time and script. The problem now is that the items of MvP's are completely disabled when autoloot is active. Cards still end up in the inventory. ?
  20. Hey folks, can someone please give me the code that autoloot does not work on cards and MvP's? For MvP's is the mapflag noautoloot not the best solution, because autoloot won't work on the normal monsters.
  21. I've the same problem. I put everything in Pre-Renewal and get the message ingame that I can't use the item. Any update / solution for the problem?
  22. I have here a general question to all and think that many are interested in this topic. There are guides everywhere how to install a server and get it online, but no one says anything about how to proceed. What do you have to protect yourself against? How can you protect yourself properly? And then comes the question about donations. Which payment methods should or can be offered? Do I have to register a business? What about taxes? Especially for those who plan a project for a longer period of time, these are important topics that should be discussed or explained. Many out there have gained their experience and maybe share it with us here. How do I get to this topic? Well, I put my project online a few years ago and everything went well for a while. Then at some point PayPal came and blocked my account for a certain time until the misunderstanding was cleared up. It was about PayPal accusing me of money laundering because of many small amounts of money that came in. In addition to this, there was the problem that a player who was banned was on an official server (in this case fRO) and advertised our server to cause us problems. I had a long conversation with them. Actually they couldn't touch me, because the grey area is with the client. But that's exactly what leads me to start this topic to avoid certain problems and to know beforehand what I can and cannot do.
  23. Dann mal willkommen zurück ?
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