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Anatong123

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  1. Hi , I just wonder how the database detect the type of the weapon coz it affect the aspd of the wielder In my case, i made a custom one hand sword which i used the view id from the saber but when tested on agi 99 rogue the aspd is total different my custom sword = 150 aspd the default saber = 178 aspd both of them dont have item bonus about aspd How to fix this problem?
  2. Hi, I just made a custom sword i used view id from saber but it can be only equiped in right hand as an assassin. How to make it dual wieldable?
  3. How can I read the parameter total stat eg. total luk ( base luk + bonus luk from item) I tried readparam(tLuk) but it doesnt work
  4. Im using jRO alternative outfit for my 3rd class but when i test on mechanic i found the error that head and body dont match when walking in some direction. Im using grf from this https://rathena.org/board/files/file/3437-third-job-costumes-new-classes-corrected I got some screen shot but its no good when walking How to fix it
  5. I tried making npc which require membership card to sell premium item but it doesnt work alberta,125,149,3 script PremiumShop 856,{ if (!countitem(24180)) { mes "I'm sorry you dont have our membership card, I cant sell anything to you"; close; } callshop "premiumshop",1; end; } - shop premiumship -1,501:100,502:100 What's wrong with it?
  6. The number of meteor still the same
  7. How can i set the base chance of each item separately?
  8. Hello I have an idea of making quest shop npc for crafting item but there is a success rate [ base chance +total luk/10+total dex/6] i found these two script but i dont know how to mix it together 1. Quest shop script //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,157,181,6 script Quest Shop#1 998,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Headgears","Weapons","Other"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5045,1,0,0,2252,1,1054,450,943,1200); Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set @shop_index, select(.menu$); else if (.@size == 1) set @shop_index, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set @shop_index, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 2.Crafting prontera,155,181,5 script Sample 757,{ for( .@i = 0; .@i < .item_id_size; .@i++ ){ mes .item_amount[.@i]+" x "+getitemname( .item_id[.@i] ); if( countitem( .item_id[.@i] ) < .item_amount[.@i] ) .@failed = 1; } if( !.@failed ){ mes "Please wait..."; progressbar "FFFFFF",10; for( .@i = 0; .@i < .item_id_size; .@i++ ) delitem .item_id[.@i],.item_amount[.@i]; if( rand( 100 ) < .craft_rate ){ mes "Gained 1 items."; getnameditem( .craft_gain,strcharinfo(0) ); }else{ mes "Failed"; } } close; OnInit: // craft settings .craft_rate = 50; setarray .item_id,607,608; setarray .item_amount,1,2; .item_id_size = getarraysize( .item_id ); // item gain .craft_gain = 7539; end; }
  9. Here, this is the biggest window i can do sry
  10. I dont see any error message or do i need to recompile?
  11. Ok i tried not using // still doesn't work
  12. How to increase the maximum number of meteor I just want more than 7
  13. I made a NPC who can make omegabox The box needs 10 of item id 42500 to 42504 and 50000 zeny There is an error in it i dont know where and i cant talk to the NPC in the game Pls help me prontera,164,172,3 script Edward Cane 86,{ if (checkweight(1201,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please come back later -"; mes "- after you put some items into kafra storage. -"; close; } { mes "[Boxmaker Edward Cane]"; mes "Hello"; mes "Do you want to make Omega Box"; mes "There are many valuable things in it"; next; switch(select("OK :Nope")) { case 1: mes "[Boxmaker Edward Cane]"; mes "What kind of box do you want to make"; next; switch(select("Omega Box:Cancel")) { case 1: break; case 2: mes "[Merchant Marx Hansen]"; mes "Well then..."; mes "See you next time."; close; } if (countitem(42500) < 10 ||countitem(42501) < 10 ||countitem(42502) < 10 ||countitem(42503) < 10 ||countitem(42504) < 10 || countitem(42505) < 10 || Zeny < 50000) { mes "[Merchant Marx Hansen]"; mes "Oh no..."; mes "You don't have all the necessary materials."; next; mes "[Merchant Marx Hansen]"; mes "When you have prepared everything, I will blend the fruit to give you delicious juice."; close; } mes "[Boxmaker Edward Cane]"; mes "How many would you like?"; next; switch(select("As many as possible : Specific amount : Cancel ")) { case 1: set .@make,countitem(42500); if (countitem(42500)//10 < .@make) set .@make, countitem(42500)/10; if (countitem(42501)//10 < .@make) set .@make, countitem(42501)/10; if (countitem(42502)//10 < .@make) set .@make, countitem(42502)/10; if (countitem(42503)//10 < .@make) set .@make, countitem(42503)/10; if (countitem(42504)//10 < .@make) set .@make, countitem(42504)/10; if (countitem(42505)//10 < .@make) set .@make, countitem(42505)/10; if (Zeny//50000 < .@make) set .@make, Zeny/25000; break; case 2: mes "[Merchant Marx Hansen]"; mes "Choose a number less than 100. If you don't want to, put '0'"; next; while(1) { input .@input; if (.@input == 0) { mes "[Merchant Marx Hansen]"; mes "Well then..."; mes "Come again."; close; } else if (.@input > 100) { mes "[Merchant Marx Hansen]"; mes "More than 100 bottles is impossible. Choose a different amount."; next; } else { break; } } set .@make,.@input; break; case 3: mes "[Boxmaker Edward Cane]"; mes "Well then..."; mes "Come again."; close; } set .@total_zeny,50000 * .@make; if (countitem(42500)//10 < .@make|| countitem(42501)//10 < .@make ||countitem(42502)//10 < .@make ||countitem(42503)//10 < .@make ||countitem(42504)//10 < .@make ||countitem(42505)//10 < .@make|| Zeny < .@total_zeny) { mes "[Merchant Marx Hansen]"; mes "Oh no..."; mes "You don't have all the necessary materials. I can't help a situation like this. I guess you collect what you need."; close; } delitem 42500,.@make*10; delitem 42501,.@make*10; delitem 42502,.@make*10; delitem 42503,.@make*10; delitem 42504,.@make*10; delitem 42505,.@make*10; set Zeny, Zeny-.@total_zeny; getitem 60005,.@make; mes "[Boxmaker Edward Cane]"; mes "Here"; next; mes "[Boxmaker Edward Cane]"; mes "See Ya later"; close; case 2: mes "[Boxmaker Edward Cane]"; mes "Hey!"; mes "If you visit"; mes "somebody, talk to them!"; close; } } }
  14. When I try equiping custom costume I imported to my database, it always crash How can I fix it?
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