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Everything posted by crazyarashi
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help for "This constant was deprecated" pls!
crazyarashi replied to domez86's question in Scripting Support
There are new constants for getmapxy script command *getmapxy("<variable for map name>",<variable for x>,<variable for y>{,<type>,"<search value>"}) and you don't have the monster database for ID 3484. -
.@value = JobLevel -1; useatcmd "@skpoint" + .@value; You should try reading out the script commands first :))
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Basic Substraction is the answer. value = JobLevel - 1;
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Quests, Games: Illusion Moonlight
crazyarashi replied to crazyarashi's topic in Game, Event, Quest Script Releases
Oh, I made this script sometime ago. so I havent updated it to the new getmapxy and using my personal pcblockall command. but using that diff should work since the pcblockall base came from that diff. -
What is needed to make a japanese server?
crazyarashi replied to confodere's question in General Support
You will need a japanese translation for NPC'S and japanese msg_conf server side. As for client you can mainly use the client files of jRO and convert the id's of the client item data from text -> to lua ( if you're going to use kRO Clients ) I do have my own private japanese translation project i have finish most basic NPC's, msg_conf and jRO's adventure academy. Basically you need to start from scratch if you want a japanese language server -
View File Autoloot Settings A rather simple autoloot settings function that I made, It's made to store 10 autoloot ID, there can be more than 10 as long as you adjust it. I made this function to store all ID in one variable rather than multiple ones. Submitter crazyarashi Submitted 03/21/2019 Category Utilities Video Content Author crazyarashi
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Try updating your GRF's msgstringtable to the latest one.
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Use Zackdreaver's translation and you should be fine :))
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View File Illusion Moonlight Illusion Moonlight Story. Submitter crazyarashi Submitted 03/20/2019 Category Games, Events, Quests Video Content Author crazyarashi
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prontera,148,196,4 script arvoredavida 14591,{ end; OnInit: OnTimer3000: initnpctimer; getmapxy(.@map$,.@x,.@y,BL_NPC,strnpcinfo(0)); areapercentheal .@map$,.@x-5,.@y-5,.@x+5,.@y+5,20,20; end; }
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I don't get what you're asking for "CASH ITEMS".... can you be more specific about this ^^
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Try to use this for your grf https://github.com/zackdreaver/ROenglishRE
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Problem using diffed Renewal RO client on Windows 10 64-bit
crazyarashi replied to Hunter206's question in Client-side Support
Do you have your own grf to run with your client? -
Client 2018 read palletes different of 2012 client
crazyarashi replied to Sensei334's question in Graphics Support
I'm pretty sure the number of palettes can be set up in the conf of your server ? -
Github Commits Github Pulls
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Its already implemented rAthena, if your rA is old you can update it or copy the commit manually :))
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Communication between rathena and fluxcp
crazyarashi replied to lukas18max's question in Web Support
It is possible the set up is the same except you need to create a specific sql account for your webserver to have an access to your main database. Allowing Remote Connection- 1 reply
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So what should we exactly should we do with the function you provided again?
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This is great, but that tree made me more curious ....
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Dynamic mob doesn't have to do anything with the idea you're looking for. dynamic mob is used for spawning monsters even though player is no players in the map. if you restarted server it would likely restart all the monsters since this monsters are spawn via npc scripts. Your idea will most likely work if you make a custom monster spawn and store its data.
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[Charleston Crisis] Verus Enchants
crazyarashi replied to CyberDevil's question in Scripting Support
Check out my script collections ^^ Charleston Crisis NPC's -
Q > Script help Stack of question need answer
crazyarashi replied to utofaery's question in Script Requests
1. Maybe this can help with your idea. 2. As for this you can get the current map of your character via strcharinfo(3) and for npc strnpcinfo(4) 3. The answer is above. 4. As for 4 I believe that is not rathena scripting you should use "useatcmd" script for that. 5. Simply use detachrid -
R> Treasure Chests on Random Fields Event
crazyarashi replied to bob9497's question in Script Requests
- script hourly_treasure -1,{ OnMinute00: OnStart: //= Add your announce here. for(.@i = 0; .@i < .spawn_count; .@i++){ monster .map_list$[rand(getarraysize(.map_list$)],0,0,"Treasure Chest",.treasure_mob_id,1,strnpcinfo(0)+"OnTreasureKill"; } end; OnTreasureKill: announce "[ System ] : " + strcharinfo(0) + " has found a Treasure Chest."; getitem .reward_id,.reward_amount; end; OnInit: .spawn_count = 5; .treasure_mob_id = 1001; .reward_id = 501; .reward_amount = 50; setarray .map_list$,"prontera","izlude","geffen"; end; }