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Bolby91's Achievements
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hi guys anyone want to teach me how to put a cap on my after cast delay. For example even though i have 4 kiels on my headgear which is supposed to be 120% after castdelay the after cast delay stays 95%.
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hi followed all the steps but why the theme is not changing
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hello why is it like this?? it won't detect headgear but instead its detecting weapons. // ------------------------------------------------------------------------------- // Script Name : Headgear to Costume converter >> Costume to Headgear converter // ------------------------------------------------------------------------------- // Description : // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a // costume item. It will remove any card and refine of the Item. // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low) // into its original form. It will not return any card or refine of the item. // ------------------------------------------------------------------------------- firstcity,187,69,4 script Costume Clown 715,{ mes "[Clown]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: next; mes "Please, select what to convert."; mes "Remember, cards and refine will be removed."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 1, 9, 10; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } costume .@Part; // Convert the Headgear mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; mes "Please, select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 13, 12, 11; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } a = getequipid(.@Part); delitem a,1; getitem a,1; mes "[Clown]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "[Clown]"; mes "Very well. Return at once if you seek my services."; close; } } // -------------------------------------------------------------------------- // Use duplicates to put your npc on different cities // -------------------------------------------------------------------------- //prontera,155,181,4 duplicate(Costume Clown) Costume Clown#1 715 can someone help me with this one please
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nvm already solve it just use getlook instead of setlook
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hello thanks for the script i already tried it and it works, however I saw a problem when the item is equipped clicks the healer npc the color won't go back to normal when you unequipped it. Any help with this?
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helpGunmount Sprite overlapping head need help.
Bolby91 replied to Bolby91's question in Graphics Support
what should i use then? but the problem is the sprite is overlapping the head. -
helpGunmount Sprite overlapping head need help.
Bolby91 replied to Bolby91's question in Graphics Support
up -
hi just a question why do i get " it not a working copy "
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(HELP) Increase ACID DEMONSTRATION by 1% per refine.
Bolby91 replied to Bolby91's question in Database Support
thanks! -
(HELP) Increase ACID DEMONSTRATION by 1% per refine.
Bolby91 replied to Bolby91's question in Database Support
thanks! { .@r = getRefine(); bonus2 bSkillAtk, "AS_SONICBLOW", .@r/2; bonus2 bSkillAtk, "AS_GRIMTOOTH", .@r/2; } like that? -
hi i want to know if my script is right? for Increase Acid Demonstraton by 1% per refine. bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",getrefine(); and i would like to know what would i change if i want it Increase 1% by 2 refines
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[GUIDE] Custom Wings at robe place.
Bolby91 replied to madtoyz's topic in Spriting & Palette Showcase
let me see your accename.lub and accessoryid.lub and itemdb.txt maybe i can help you. -
src is not a working copy problem ( installing .diff file)
Bolby91 posted a question in Source Support
hi i downloaded the SRC folder from WINSCP into my desktop. What i did is I right Click .diff Files > Tortoise SVN > Apply Patch > into the src folder but it said that src is not a working copy. I don't understand how to properly install the .Diff file can somebody please help me understand this properly step by step. The answers in the other threads were shortcutted that newbies like me won't understand. Thank you for your help. -
Custom Item Problem with adding Multiple HG at once
Bolby91 posted a question in Client-side Support
Hi guys i noticed that when I'm putting multiple HG at once in the Acceid.lub and accename.lub all the HG in-game are not showing up, but when you add it 1 by 1 it works. My question is how am I gonna add multiple items to the .lub files to make my work easier? I am using Notepad++