Jump to content


  • Content Count

  • Avg. Content Per Day

  • Joined

  • Last visited

Community Reputation

14 Good


About Jhedzkie

  • Rank
  • Birthday 04/24/1992

Profile Information

Recent Profile Visitors

4,036 profile views
  1. yeah. more than 1000 characters. write a function containing your bonus script. call it on your item. won't take you 1000 characters. function script F_MyItemBonus { // all your 1000+ lines of bonus. } /** * and on your item **/ 99999,My_Item,My Item,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_MyItemBonus"; },{},{} I don't see any reason why you can't just use this.
  2. do you absolutely need to increase the maximum text of the script colum? or do you just want to create a function and call it on your itemdb script?
  3. Can anybody answer this? I'm also having this problem.
  4. Thanks a bunch. Worked like a charm.
  5. Seems to be it, but it disappears after some time. Ideally, what I would like is a permanent one. And sorry for posting it on the incorrect forum earlier. No. No need to diplay on chatbox.
  6. Can anybody tell me how to achieve the text above the NPC? Similar to the image below. Not sure if this is client side. I just made the assumption since signboardlist is a similar feature and it's clientside.
  7. Short answer, I don't think there's any way you can do that. I know it by experience, because I tried. As far as I know, the values displayed in the status window is fixed. You can only modify what's there, but you can't add a separate value to display there. (except maybe when you hex your client).
  8. It's quite easy, really. You just need to have some skills in pixel art as you create your own status icon. On src side, there's already a guide. You just need to do some reading on it.
  9. I actually already dropped my project with this implementation and went with what rA currently offers with regards randomoptions. So, I'm afraid I cannot help you here. It's been a while too. I might've already already lost the patches that I made before for this specific mod.
  10. Did you click/select the horn of hilsrion item in the refining window? You still need to click the requisite item to perform the refining just as in @openrefine.
  11. Exactly what I need. Thanks for the help.
  12. I'm trying to create a script for an mob event. Ex. When a player kills a special monster, it will trigger a buff that will affect all players in the map. Is it doable? Just a hint would suffice. I can most probably deal with the rest. Thanks in advance.
  13. Those .c files are missing because we moved from .c/.h to .cpp/.hpp. Code's pretty much the same tho. Are you using an outdated version of rathena? It might be a good time to upgrade. If its the other way around (you are using latest/newer rathena but applying older patches), you need to understand the new src structure. There are a bunch of stuff that looks the same but they aren't. If you really want to apply that patch, and can't currently do it yourself, you need someone to upgrade those patches for you. Better, if you learn it yourself. Might take more time but all worth it.
  14. https://github.com/rathena/rathena/wiki/Adding_new_statuses Tried to follow it, and it says Open but doesn't tell which file to open. Hope somebody updates this entry.
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.