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  1. Briefing & Concept Hello everyone! As you may noticed, by a petition I asked to our staff, we had some changes in this forum. Now it is named as 3D Modeling Showcase, instead of just Map Showcase The idea is to promove the development/discussion in all regards the 3D area. I remember that years before this area was almost null in the *Athena communities, due to a lot of missinformation/resources... not anymore! Back to the thread. This first release (of a lot to come) is in grattitude to a team where I'm member and after 2 years of development and testings, we were able to finally finish our Animated 3D Monsters Project as for now we can handle -bones animations- for gr2 files. Donations are Welcome in appreciation to Ricky92 who developed the Granny Converter. This release is possible thanks by the Granny Animation team: Doss, Ricky92, Olrox, Ai4rei, curiosity, Lemongrass, Shinryo, Yommy, Greenbox You might remember the emperium/guardians/treasure boxes. Yes, those are the kind of mobs/models I'm refering to. In short words, thanks to the work of our team and of course the community support, we can add animation with bones in any 3D model we have. That means for example: make our own 3D mobs, add animation to pre-existing models like a wind a blowing effect to the prontera flags, add interactions like opening gates... etc. Now, lets talk about this release. You may remember "Ragnarok II Gate of the World" a game from Gravity that stopped development some time ago. Well, as a first release of this tool, I took my time to bring some packs of these awesome mobs that you can use in your server now. Some technical info: - This games runs under an Unreal engine - Granny exporter for 3ds max used to import the animations - Granny converter by Ricky92 to convert the gr2 files into RO version About this release So, what do we have new on this release? This first pack, contains 4 full animated 3D mobs from this game. Animations are: Walk, Dead, Attack, Stand and Damage. Just a reminder: The damage animation is not showing for custom 3d mobs even if they have it; this also happens with official 3d mobs aswell. So, we believe it is more a matter of the official client rather than a custom addition to take care of. Some notes you have to consider please. We are still in early state. I mean, it has been years without the possibility to add our own 3D mobs until now! so, a lot of optimizations/details at exporting are in the TODO list. Dead animation is fixed in 2 mobs in this pack that by an unknown reason they made some graphical lag with this animation. It was necessary to fix the end keyframe to the default dead animation in the mob, so, when these two mobs dies, they return to the default position (I can tell this also happens in official mobs, I believe this is a matter of Gravity too) Attack animation: The client, by a reason, shows the attack animation really fast. We must make them lower in max, and export it in gr2 with this in mind. Some glitches like weird rotation in the Y axis, is presented if you export the gr2 models with "relocating position to origin";. I realized this and finally the mobs were not bad rotated by the client. When exporting bones, you must disable: texture and mesh data. By that way, the gr2 will be setted as the official ones, which they only stores the animation without bones mesh/texture data. I know it is nice to have it listed like that. But the true is that it took me HOURS! to do those tests and have those conclutions. Thanks to that, the mobs were fixed and they don't have any serious glitches =P These mobs are compatible and were tested on: 2011-03-15a and 2012-04-10a clients. However, we believe that our feature works also with: "2010-11-24a towards "2011-12-14c" range date, so as "2011-12-20b towards "2012-07-16a" range date aswell. Don't worry, adding the mobs its really easy, just as how you add normal sprites mobs. The only difference is a small patch you have to apply to your current exe. These details will be added in the INSTRUCTION.txt file attached in the download pack of this release. So there you have this animated gifs of them!. Liquid bug, Roda Frog, Puku Puku, and the Vadon mob. The one I like the most is, the Puku Puku (the ones that is flying) ... really, I was shocked too look this kind of animation being possible now. I mean, mobs flying. wow! Video ... watch it in HD 720p! HD Screenshot Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. *** Download link & Instructions *** If you read all the thread, you may know that this was possible thanks to the project I linked above. Doing this tests and being able to port this animated 3D is consuming me a looooot of time! As you know, I run a service were I get commisions to make maps. Affording time to do this kind of releases, it is something really hard to me. However I completely understand that making time to work for the community here is important, so as a gratitude to the people who supported our project before. Please support this release! I'm planning to add more of these free packs of this game, so as others too: world of warcraft pets? who knows!. So by posting your feedback or by adding: A comment is Greatly appreciated. A simple reputation makes me happy *A topic rating is allways a good detail from all Ensures me that this release and the project itself worthed the time of me and the team who was responsible to make this kind of features possible. Well that is all. Please stay in tune for the download link. It will be a matter of 1 of 2 days so please take a look of this thread frequently to download it. Edit: Btw: Do you think the mobs are oversized? I can make them smaller if you want... however I thought it was good to follow the idea of the "WoE guardians" which they have this size.
    13 points
  2. IT'S AWESOME. AWESOME. IT LOOKS SO 3D NOW <3 EVEN WITHOUT GLASSES <3 I ADMIRE YOU - YOU ARE MY TOTALLY MONSTER 3D MASTER NOW. OH AND I ADMIRE YOU THE GUY WHO DID THE TOOL TOO. <3 I ADMIRE YOU ricky92 TOO! OH WAIT... OH I CAN FEEL SOMETHING WRONG HERE.... OH... WHAT IT IS... OH YES... OH ITS LIKE 5X BIGGER THAN THE PLAYER... DOES IT MEANS THEY ARE ALL MVP?! I didn't realize so many people worked on this. A big thanks to Doss, Ai4rei, curiosity, Lemongrass, Shinryo, Yommy, Greenbox
    3 points
  3. Please don't force users to register on your forums just to see a download link. It makes it look like you're just trying to increase your forum's registration count.. or trying to grab their Facebook info.
    3 points
  4. @mindstream Thank you I'm resizing them allready . Just remember that I will add the 2 sizes, because I believe there are people who liked the first one. @KeyWorld Hey man, nice to see you around here. As for the custom clients, I didn't know that! all I can tell is that these mobs and any custom gr2 is following exactly the same way as official gr2 mobs are. They are identical so I believe you will have good results if you call them the same way you do with the official ones? Or perhaps I didn't understand the joke @Syouji Thank you bud. Yes the sizes are good for mvp or as special mobs. So I will keep both @kasumy Usually (or ever) game character models are skinned and are all about bones animation. The example you said, is, possible. The converter is allready developed thanks by Ricky92. I suggest you to see the project, since in the first thread says what is granny, what is granny exporter and what is the awesome granny converter. But in very few words, by your inquirie I will say: As long as you have the model in MAX allready, (you have look how to import the bones data and the model data to it) we allready have the tools necessary to import them in RO afterwards. Alternatively you can build your own 3D models (not only mobs) and add any kind of animation you may want... This is not new, however, the big "missing step" the past 7, 8 or more years we have RO private servers running was the converter. Ricky92 developed a tool for it, and we are really thankfull to him for doing it. Which recalls me that there is a rule about not asking "$$$" in releases, however, I think it won-t be a matter if I add the donation link only of this generous man who did this amazing tool in the first post. Without him, nothing of this would be real. To all: Thanks a lot for your support
    2 points
  5. /me grabs Kamishi and puts her in a box xD
    2 points
  6. BotKiller 6 BotKiller 6 is a powerfull antibot system based on Scripts, useful to detect Bots without modify your server executables nor install external libraries. Features BK6 support external modules, giving flexibility and security to your server. BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process. During the interrogatory, the player will see the remaining time to respond in real time. BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp) BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players. The Administrators are allowed to send a manual interrogatory to anyone in any moment. The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones) BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server. BK6 store logs that helps administrators to detect Bots Players and apply other sanctions. Installation: Download the script: bk6.rar (6.17) Additional Languages: Portuguese: BK6_PT.txt (by Pedro Brito) Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 Create this folders in your server root: npc/custom/bk npc/custom/bk/lang npc/custom/bk/mods Copy this scripts in the following paths: npc/custom/bk/LangManagement.txt npc/custom/bk/VarSystem.txt npc/custom/bk/BotKiller6.txt npc/custom/bk/lang/BK6_EN.txt npc/custom/bk/lang/BK6_ES.txt npc/custom/bk/mods/BK6_Asc2Num.txt npc/custom/bk/mods/BK6_Asc2Word.txt npc/custom/bk/mods/BK6_Fakename.txt npc/custom/bk/mods/BK6_Img2Num.txt npc/custom/bk/mods/BK6_SMath.txt npc/custom/bk/mods/BK6_Lie2Me.txt npc/custom/bk/mods/BK6_WordNum.txt To use Img2Num Module, use this client patch: BK6_Img2Num.rar Edit npc/scripts_custom.conf adding the following lines: // Unlimited Variable System npc: npc/custom/bk/VarSystem.txt // Multi-Language System npc: npc/custom/bk/LangManagement.txt // Translations npc: npc/custom/bk/lang/BK6_EN.txt // English Dialogs npc: npc/custom/bk/lang/BK6_ES.txt // Spanish Dialogs // Remember to copy and declare here any additional language // BotKiller Main Script npc: npc/custom/bk/BotKiller6.txt // BotKiller Modules npc: npc/custom/bk/mods/BK6_Asc2Num.txt npc: npc/custom/bk/mods/BK6_Asc2Word.txt npc: npc/custom/bk/mods/BK6_Fakename.txt npc: npc/custom/bk/mods/BK6_Img2Num.txt npc: npc/custom/bk/mods/BK6_Lie2Me.txt npc: npc/custom/bk/mods/BK6_SMath.txt npc: npc/custom/bk/mods/BK6_WordNum.txt Run your server and whisp to npc:bkconfig to configure BotKiller 6. * Note: BotKiller 6 doesn't work on TXT based servers, please don't request it * Some Demos: Basic Demo: Modules: Lie2Me Module: Asc2Number Module: Img2Num Module: Simple Math Module: Asc2Word Module: Word Num Module: Testing GM Commands trying to ByPass BotKiller 6: History: 2011-05-01: 6.0 - New version, a friendly Police in Midgard! 2012-01-18: 6.1 - Using the new version of Unlimited Variable System! 2012-01-19: 6.11 - Fixed some problems in the jail! 2012-01-19: 6.12 - Fixed another wierd function in the jail! 2012-01-28: 6.13 - npc:bk don't show player selector when found only 1' 2012-01-28: 6.13 - removed some useless variables in functions
    1 point
  7. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
    1 point
  8. Active Members: Doss, Ricky92, Olrox, Ai4rei, curiosity, Lemongrass Supporters And Special Thanks to: Shinryo, Yommy, Greenbox Briefing & Concept Greetings Let me introduce myself. I'm Doss, from Thailand. Olrox is my friend and he accepted gladly to join. He accepted to keep this thread updated In case you wonder why he is edit this thread. For a long time I have been involved into RO -graphic related- stuff. Some people might remember my works with 3D editions, Sprites, Maps, etc. Today I'm glad to announce an open project, were all the people with the skills in RO client stuff (hex, packets etc)/ 3D designers/ Enthusiast / Supporters/Scripters are welcome to join. Back to the project itself: For years since eAthena emulator exists, we have been witnesesses of great progress in this emulator.... scripts, source, maps, sprites, etc. All this progress have been possible this far with the enormous contribution of a lot of people. Now, we are happy to try a new feature that for years, it has not t been possible to add it in the RO private history. I'm talking about the possibility to Add Custom 3D Monsters in Ragnarok. All we know what the emperium is. You might know that that kind of model, is an animated 3D one.... with the possibility to walk, attack, die, or whatever you wish. Other examples of this kind of monsters are: War of Emperyum Guardians, War of Emperyum Flags, etc. As those monsters, our intention with this project is to do the same, but, with outsides resources available in this format, that can be implemented to being used in RO. With this being said as a briefing;. We proceed to explain this project. Terminology Common words that you will encounter with on this thread. Granny2.dll: Granny external library, allways included in every instalation pack of Ragnarok Online. Ragnarok Version: 2.1.0.5 Granny SDK: Granny development tool kit. Only for those who pays the granny license that is around $10,000.- and for serious Official licensed Games. Granny Viewer: Free software that allows you to view a full gr2 model, with his animations/bones/skins/textures. .gr2: Granny extension for gr2 models. About the Project Basically the idea of the project is, making possible to use Granny animated Models, from recent versions, to being imported into the particular old Ragnarok version one that is: 2.1.0.5 Our main problem since almost a year, is the fact that RO can only work with exactly that version, and obtaining a Granny SDK from that date, is an impossible thing. Since the file is from the far 2000~2003 year. Even, if you have 10,000k dollars to buy it, you will get only the lastest versions (this year) and, getting the lastest version is truly impossible. Luckily we could find that RIcky92 did a tool to import granny newer versions to older ones. We asked him to join our project and he accepted gladly to develop the same tool, but now adapted to RO granny 2.1.0.5 version. Right now, our state is very early, and we are contacting people to join this project.... but the most important thing is, we we are waiting for the feedback of the community. Since this tool will be released for free, then, we really need to see if the community is interested for such a tool like this one. All the people that is interested, or, thinks that this is going to be a good hit, please, post it. A single post encourages all of us, to work on this. Screenshots/Videos and Examples Old video! Wait for the updated one that shows now animation added to custom mobs ids in LUAs Changelog 2013/January: Curiosity sucessfully releases a 2012-04-10a client able to read full animations of custom GR2 mobs. 2013/January: Ai4rei joins and explains how the granny structure works inside the client. He also points a restriction of the actual RO clients that are not showing animation for WoE Flags. 2013/January: Yommy shares a very useful ragnarok debug client resources to the team. 2013/January: Lemongrass joins the team. 2013/January: After some tests, the team realized that it is truly necessary to include people with the skills to dissamble the client functions. Curiosity Joins and adds a hex change which fixes the animation indexes for custom mobs IDs besides the standing animation. This files of custom 3D mobs are released. 2013/January: Olrox continues his tests and now adds a video about animation with bones present. Our issue: It is only possible by replacing a existing gr2 ID in the client. 2013/January: Olrox begins looking at how animation is handled in the gr2 files of Ragnarok Online. After some tests the first video with the default animation present is released. 2013/January: Olrox finds some issues with multi mesh support, which Ricky92 finds a great solution for it. 2013/January: Doss asks Olrox his full atention to the further graphic tests of the project. Due to real life and university, he might be a little away from the project from now. 2013/January: Doss shows a static animated mob imported from RO 2 GoW 3D mob, thanks to the Granny Converter of Ricky92 2013/January: Doss test the tool. Some errors and issues are pointed to Ricky92 who releases a second Beta of his amazing tool. 2013/January: Project gets back. Ricky92 finally releases the Granny Converter tool as a beta state. 2012/November: After a lot of inquiries from the community, Olrox explains that the project is still alive, and Ricky92 is very busy in real life terms. Project is on hold. 2012/October: Ricky92 continues with the tool which is now in a final state. Donation info for ricky92 is added, as an appreciation to his time to this community. 2012/September: Doss adds handy info about how gr2 mobs are recalled by the client. And add a example of it. 2012/September: Greenbox adds useful info about Granny 2.1.05 functions regarding Animation Indexes 2012/September: Ricky92 begins to test animation support for his converter. 2012/September: Ricky92 fix this issue with his converter and now adds support for bink 0 compression. A fox is released for testing and works pretty well. 2012/September: Ricky92 releases a testing pyramid .gr2 no animated mob converted mob thanks for his tool. After some tests, Ricky92 realized that Granny 2.1.0.5 doesn't support bink 1 compression in textures. 2012/August: Ricky92 shows the first known screen of a custom 3D animated resource imported sucesfully from Granny 2.4 to granny 2.1.0.5 2012/August: Doss notices that someone developed a converter for further Granny Versions (for another game, that is not RO) Olrox contacts Ricky92, a well known contributor in the metin2 Game Community, developer of the Granny Converter for that version. He accepted and joined our team gladly. 2012/August: Project is finally released to the public. Shinro helped with some commits and ideas about the Granny 3D version limit. Yommy joins and accepted gladly to do some tests about bypassing the Granny verification. 2012/June: The idea of this project takes Olrox's atention and he accepted to join. Also he suggested to launch this project openly. 2011/August: Doss (Also known as Charamel, Lemara) does his first tests and begin to ask for support in eAthena Attached Files and Useful Links Granny.rar 3dmobtest.grf
    1 point
  9. Peopleperson49's Script Collection Please enjoy my work. If you have any suggestions or find any issues/bugs please let me know! If you like or download my work please click the "Vote this post up" button to the right of the post and check out my server Ragnarok Underground. My scripts are written as I would use it for my Ragnarok Underground server, you might need to configure them before use. My scripts are written to work with the rAthena emulator. When reporting and bug/error/suggestion in this topic please give the emulator version, version of the script your using, and the issue in detail! Super Magnifier Identifys all unidientified items a player is holding at once. I made this a long time ago for my server, but I added here for Nipsino after reading a post he left. Function_SuperMagnifier.txt Rock, Paper, Scissors Roulette This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Allows the player to play roulette with a 5 chamber pistol. Only one bullet is loaded at a time. The script will continue to loop until somebody is shot. Version 2.0: rpsroulette.txt BlackJack Scratchcard Blackjack script that designed to work like a scratchcard. It is based on using eight decks or cards and both numbers and suits determine winning hands. Buster prize for scoring a 30 or 31, which can only be done if you already have a 20 or 21 adding one more element of gambling to it. Item data is included at the bottom of the script. Version 3.3: Scratchcard_BlackJack.txt Powerball Lottery This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Powerball lottery picks 5 miniballs and 1 powerball. Different pay amount based on type of matches made. Version 1.7: lottery.txt Advanced Banker This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design. Bank with varying account and interest based directly on balance. Also has trustfund which pays out only when the character reaches BaseLevel 150. Most of my scripts give trustfund bonuses and also 1% of any zeny spent goes toward the trustfund. Version 1.4: bank.txt Heads Or Tails This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. I remember making this one, but I'm not sure if I based it off of another script or not. Player starts by betting 500z and then flips a coin. If heads their money is disabled, if tails they loose all their money. Version 2.4: hot.txt Jackpot Leon This was one of my first scripts I ever made. I learned to script by breaking these type of scripts down and recreating them from scratch. This script was recreated in this same way. It is very similar to the original in design, however I'm not sure where to find that script anymore. The script picks a number between 1 and 100. The player pays 10,000z to make a guess. Each guess increases the size of the Jackpot by 9,000z until somebody wins. Version 2.3: jackpot.txt Double Dice Roll Very simple dice gambling game created for my custom Comodo casino package. You bet various amounts of zeny and roll two dice. The winner is the one with the highest total score. This was created from scratch as part of my casino package and had nothing to do with the rolladice script. Version 2.1: roll_a_dice.txt Saving Angel This script was written for my lovely wife after we were player and our whole party was wiped out in majos. It allows a character to resurrect another character anywhere in the server for a fee. Version 1.8: Saving_Angel.txt Magic 8 Ball Custom script that works just like using a magic 8 ball. Version 2.2: MagicEightball.txt Wishing Well Custom script that allows a player to throw zeny into the wishing well and make a wish. The wish is then sent to any online GM using @request. It is restricted to one use per day to help prevent annoying the crap out of the GM's! Version 1.7: WishingWell.txt Arch Bishop Job Quest This script was written for MelMel on rAthena.org. It is a compltely new version of the third job change quest for an Arch Bishop. I did not use any other scripts as a base. It allows a Priest/High Priest to gather items and then change jobs to an Arch Bishop. The Sub-scripts can be completed in any order and all work off of each other. Version 1.1: Job_AB.txt Guillotine Cross Job Quest This script was written to supplement the fact that the Guillotine Cross still has no official script release on rAthena.org. It is a compltely new version of the third job change quest for a Guillotine Cross. I did not use any other scripts as a base. It allows a Assassin/Assassin Cross to gather items and then change jobs to a Guillotine Cross. Version 1.2: Job_GC.txt Monster Of The Day Another Monster Of The Day script. I made this one from scratch to be very simple and work automatically. Uses almost the full list of monsters from the mob_branch. I included the dispbottom here when players login, but I actually perfer to use a login script with this in it. Version 1.4: MOTD.txt Security Manager Allows a player to set up a password to help protect their account. It uses a simple OnWhisperGlobal function. I nolonger support the use of the whisper system in my Security Manager script after version 1.3. I will still provide support for other issues that might be discovered in scripts prior to v1.4, but they will be fixed in a version that now uses bindatcmd. Version 1.5: Security_Manager.txt GM Headquarters Allows access to a part of the sec_in01 map that doesn't have any warps anyway. This is a nice areas to setup special NPC's or events. Whatever anybody wants to do with it. However the secutiry code is fun for everybody to try to crack. This script currently has shops that be used once a day as a reward for cracking code. It's my intent to eventually add a full warper script that can be used once a day also. Version 1.3: GMHeadquarters.txt Monster Hunter This script was written for vgrebirth on rAthena.org. It allows one party at a time to do the Monster Hunter event. If any member is killed the entire party looses and are warped out. If you kill all the mini-boss monsters the boss monster is spawned. Version 2.7: Monster_Hunter.txt
    1 point
  10. Nothing much to says >.<~ Things to know: All message logs i've got from iRO, and i don't use any custom message in my script. 2nd release, follow with my first release ( dewata island ) All El Dicastes Quest and Features ( with quest log ): Department Quests Document Quests Doha's Secret Orders Frede's Request Sapha's Visit Cheshire's Call Cat Hand Service: Equipment Enchanting And All Basic NPC in El Dicastes are included in this release. That made up of <Warp Point>, <Mob Spawn> <Mapflags> ( From iRO Wiki Database ), other things like <Mob DB>, <Skill DB>, <Item DB> are already in rAthena Revision. // -- Ep13_3_invite , Ep13_3_secret ¿¡ÇǼҵå 13.3 »ÇÆÄÀÇ ÃÊû, ºñ¹ÐÀÓ¹« 7182,0,0,0,0,0,0,0,"Sapha's Visit" 7183,0,0,0,0,0,0,0,"Invitation from Sapha" 7184,0,0,0,0,0,0,0,"To El Dicastes!" 7185,0,0,0,0,0,0,0,"Inspector Doha" 7186,0,0,0,0,0,0,0,"Secret Order from Doha - Investigation" 7187,0,0,0,0,0,0,0,"Secret Order from Doha - Shay" 7188,0,0,0,0,0,0,0,"Information Gathering - in the Plaza" 7189,0,0,0,0,0,0,0,"Information Gathering - in the Factory" 7190,0,0,0,0,0,0,0,"Information Gathering - at the Guards" 7191,0,0,0,0,0,0,0,"Shay's designation - BK" 7192,0,0,0,0,0,0,0,"BK's Information" 7193,0,0,0,0,0,0,0,"Dimensional Crack Investigation" 7194,0,0,0,0,0,0,0,"What's this bloodstain?" 7195,0,0,0,0,0,0,0,"What's this skin piece?" 7196,0,0,0,0,0,0,0,"What's this suspicious magic power?" 7197,0,0,0,0,0,0,0,"Sapha Certifications?" 7198,0,0,0,0,0,0,0,"Audience with Ahat" 7199,0,0,0,0,0,0,0,"Secret Order from Ahat" 7200,82800,0,0,0,0,0,0,"Cheshire's call" 7201,0,0,0,0,0,0,0,"Removing traces" 7202,0,0,0,0,0,0,0,"Secret order from Doha - Collect proof" 7203,0,0,0,0,0,0,0,"Secret order from Doha - Final Report" // -- Ep13.3 ¿¡ÇǼҵå 13.3 11159,0,0,0,0,0,0,0,"Story of Brian" 11160,0,0,0,0,0,0,0,"Story of John" 11161,0,0,0,0,0,0,0,"Story of Tyler" 11162,0,0,0,0,0,0,0,"Story of Rose" 11163,0,0,0,0,0,0,0,"Story of Bain" 11164,0,0,0,0,0,0,0,"Story of Lash" 11165,0,0,0,0,0,0,0,"Delivered to Brian" 11166,0,0,0,0,0,0,0,"Delivered to John" 11167,0,0,0,0,0,0,0,"Delivered to Tyler" 11168,0,0,0,0,0,0,0,"Delivered to Rose" 11169,0,0,0,0,0,0,0,"Delivered to Bain" 11170,0,0,0,0,0,0,0,"Delivered to Lash" 11171,0,0,0,0,0,0,0,"Request from Frede" 11172,0,0,0,0,0,0,0,"Request from Frede" 11173,0,0,0,0,0,0,0,"Request from Frede" 11174,0,0,0,0,0,0,0,"Supply Shortage" 11175,7200,0,0,0,0,0,0,"Supply Shortage" 11176,0,0,0,0,0,0,0,"For my friends" // -- Ep. 13.3 --- ÀÏÀÏÄù½ºÆ® Daily Quest 12099,0,2014,10,0,0,0,0,"Remove Root Cause" 12100,0,1994,12,0,0,0,0,"Violent Winged Insect" 12101,0,2013,5,0,0,0,0,"Work Interference" 12102,0,1993,10,0,0,0,0,"Intelligent Snakes" 12103,0,1992,1,0,0,0,0,"Legendary Creature" 12104,0,1987,15,0,0,0,0,"Insects with an Appetite" 12105,0,2024,10,0,0,0,0,"Moving Rocks" 12106,0,1995,15,0,0,0,0,"A child on a flower" 12107,0,2015,10,0,0,0,0,"Twisted Love" 12108,0,1988,12,0,0,0,0,"Dangerous Plant Removal" 12109,0,1999,14,0,0,0,0,"Larva Extermination" 12110,0,2016,7,0,0,0,0,"Demon of Water" 12111,0,1986,10,0,0,0,0,"Bird with ugly face" 12117,0,0,0,0,0,0,0,"Withered Flower" 12118,0,0,0,0,0,0,0,"Welcomed Mineral" 12119,0,0,0,0,0,0,0,"Valuable Textile" 12120,0,0,0,0,0,0,0,"Curious Meat" 12121,0,0,0,0,0,0,0,"Materials to Clear Snow" 12122,0,0,0,0,0,0,0,"Best Cooler Material" 12123,0,0,0,0,0,0,0,"Best Paint" 12124,0,0,0,0,0,0,0,"Rare Valuable" 12125,0,0,0,0,0,0,0,"Armory Material" 12126,0,0,0,0,0,0,0,"Advanced Armory Material" 12127,0,0,0,0,0,0,0,"Supervisor's Tool" 12128,0,0,0,0,0,0,0,"Preparation for Heating" 12129,0,0,0,0,0,0,0,"Suspicious Food" 12130,0,0,0,0,0,0,0,"Useful Material" 12131,0,0,0,0,0,0,0,"Essential Material for Construction" 12132,0,0,0,0,0,0,0,"Essential Material for Construction 2" 12133,0,0,0,0,0,0,0,"Decoration arrangement" 12134,0,0,0,0,0,0,0,"Instant Receptacle" 12135,0,0,0,0,0,0,0,"Not enough medicine" 12136,0,0,0,0,0,0,0,"Honey robber" 12137,0,0,0,0,0,0,0,"Tools for Experiment" 12138,0,0,0,0,0,0,0,"Fine Gift Samples" 12139,0,0,0,0,0,0,0,"Respect for Taste!" 12140,0,0,0,0,0,0,0,"Courtesy for Regulars" 12141,0,0,0,0,0,0,0,"Special Package" 12142,0,0,0,0,0,0,0,"Dangerous Request" 12143,0,0,0,0,0,0,0,"Strange Trend" 12144,0,0,0,0,0,0,0,"Unknown Usage" 12145,0,0,0,0,0,0,0,"Other World Cuisine" 12146,0,0,0,0,0,0,0,"Filling in Cracks" 12147,0,0,0,0,0,0,0,"Adhesive Material" 12148,0,0,0,0,0,0,0,"Bait for Tatacho Hunting" 12149,0,0,0,0,0,0,0,"Swordmanship Practice" 12150,0,0,0,0,0,0,0,"Pretty reddish vegetable" 12151,0,0,0,0,0,0,0,"Tenacity of the pub owner" 12152,0,0,0,0,0,0,0,"Tastes like home cooking" 12153,0,0,0,0,0,0,0,"Hazardous plant when burnt" 12154,0,0,0,0,0,0,0,"Unexpectedly Normal" 12155,0,0,0,0,0,0,0,"Gift with heart" 12156,0,0,0,0,0,0,0,"Respect personal appetite!" 12157,0,0,0,0,0,0,0,"Resolution of the pub owner" 12158,0,0,0,0,0,0,0,"Rage of the pub owner" 12159,82800,0,0,0,0,0,0,"Quest record from Laponte" 12160,82800,0,0,0,0,0,0,"Quest record from Kalipo" 12161,82800,0,0,0,0,0,0,"Quest record from Pura" 12162,82800,0,0,0,0,0,0,"Quest record from Tragis" 12163,82800,0,0,0,0,0,0,"Quest record from Calyon" 12164,82800,0,0,0,0,0,0,"Quest record from Moltuka" 12165,21600,0,0,0,0,0,0,"Dizziness" 12166,0,0,0,0,0,0,0,"Tree Root Doc." 12167,0,0,0,0,0,0,0,"Reptile Tongue Doc." 12168,0,0,0,0,0,0,0,"Scorpion Tail Doc." 12169,0,0,0,0,0,0,0,"Stem Doc." 12170,0,0,0,0,0,0,0,"Pointed Scale Doc." 12171,0,0,0,0,0,0,0,"Resin Doc." 12172,0,0,0,0,0,0,0,"Spawn Doc." 12173,0,0,0,0,0,0,0,"Jellopy Doc." 12174,0,0,0,0,0,0,0,"Fish Tail Doc." 12175,0,0,0,0,0,0,0,"Worm Peeling Doc." 12176,0,0,0,0,0,0,0,"Gill Doc." 12177,0,0,0,0,0,0,0,"Tooth of Bat Doc." 12178,0,0,0,0,0,0,0,"Fluff Doc." 12179,0,0,0,0,0,0,0,"Chrysalis Doc." 12180,0,0,0,0,0,0,0,"Feather of Birds Doc." 12181,0,0,0,0,0,0,0,"Talon Document Doc." 12182,0,0,0,0,0,0,0,"Sticky Webfoot Doc." 12183,0,0,0,0,0,0,0,"Animal Skin Doc." 12184,0,0,0,0,0,0,0,"Wolf Claw Doc." 12185,0,0,0,0,0,0,0,"Mushroom Spore Doc." 12186,0,0,0,0,0,0,0,"Orc's Fang Doc." 12187,0,0,0,0,0,0,0,"Evil Horn Doc." 12188,0,0,0,0,0,0,0,"Powder of Butterfly Doc." 12189,0,0,0,0,0,0,0,"Bill of Birds Doc." 12190,0,0,0,0,0,0,0,"Snake Scale Doc." 12191,0,0,0,0,0,0,0,"Insect Feeler Doc." 12192,0,0,0,0,0,0,0,"Immortal Heart Doc." 12193,0,0,0,0,0,0,0,"Rotten Bandage Doc." 12194,0,0,0,0,0,0,0,"Decayed Nail Doc." 12195,0,0,0,0,0,0,0,"Horrendous Mouth Doc." 12196,0,0,0,0,0,0,0,"Tentacle Doc." 12197,0,0,0,0,0,0,0,"Shell Doc." 12198,0,0,0,0,0,0,0,"Scale Shell Doc." 12199,0,0,0,0,0,0,0,"Venom Canine Doc." 12200,0,0,0,0,0,0,0,"Sticky Mucus Doc." 12201,0,0,0,0,0,0,0,"Bee Sting Doc." 12202,0,0,0,0,0,0,0,"Grasshopper's Leg Doc." 12203,0,0,0,0,0,0,0,"Royal Jelly Doc." 12204,0,0,0,0,0,0,0,"Yoyo Tail Doc." 12205,0,0,0,0,0,0,0,"Solid Shell Doc." 12206,0,0,0,0,0,0,0,"Yam Doc." 12207,0,0,0,0,0,0,0,"Raccoon Leaf Doc." 12208,0,0,0,0,0,0,0,"Snail's Shell Doc." 12209,0,0,0,0,0,0,0,"Horn Doc." 12210,0,0,0,0,0,0,0,"Bear's Footskin Doc." 12211,0,0,0,0,0,0,0,"Feather Doc." 12212,0,0,0,0,0,0,0,"Red Herb Doc." 12213,0,0,0,0,0,0,0,"Carrot Doc." 12214,0,0,0,0,0,0,0,"Cactus Needle Doc." 12215,0,0,0,0,0,0,0,"Stone Heart Doc." Update 17/2/2012: Fix bug cat_hands_enchant.txt, please re-download.
    1 point
  11. When you're logged into SSH, type this command to connect to your MySQL server: mysql --host=1.1.1.1 --user=USERNAME -p (replace 1.1.1.1 with the IP of your MySQL Server, and replace USERNAME with your MySQL Username, provided by your host) 2. then create the MySQL databases: Installation_(CentOS)#Create_SQL_database_for_rAthena (your host might have already created databases for you) 3. then, after you've checked out rAthena, follow these steps to import the SQL files Installation_(CentOS)#Import_MySQL_Tables (but make sure you add the -h 1.1.1.1 option) cd trunk/sql-files/ mysql --host=1.1.1.1 --user=USER -p rathena4444_rag < main.sql mysql --host=1.1.1.1 --user=USER -p rathena4444_rag < item_db.sql mysql --host=1.1.1.1 --user=USER -p rathena4444_rag < item_db2.sql mysql --host=1.1.1.1 --user=USER -p rathena4444_rag < mob_db.sql mysql --host=1.1.1.1 --user=USER -p rathena4444_rag < mob_db2.sql mysql --host=1.1.1.1 --user=USER -p rathena4444_log < logs.sql (replace rathena4444_*** with the database name(s) your host provided for you, or you created in step 2)
    1 point
  12. B E A UUUUUTIFUL!! omg this is so awesome!! The monsters look so good! Congrats~!
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  13. So this is the awesome project you mentioned to me. *slur* Lots of possibilities now with 3D mobs. I feel those sizes are great for "Boss" like versions of the monsters. Can't wait to see more! Thank you so much everyone who paritcipated in allowing this dream to become a reality!
    1 point
  14. Hehe, yesterday I worked late on re-writing my old GRF-Viewer but using roBrowser's core (it help me to find some bugs and extend the core to be used easily to do whatever you want). Here some previews of what I've done for now : There is still some bugs to fix, but it was funny to code.
    1 point
  15. Hey Bro, Pretty sure only I can resurrect Ragray since I was the one that made it. Thanks.
    1 point
  16. - script job_pvp -1,{ OnInit: // only 1 config lol set .gmnokill, 10; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off if ( .gmnokill <= 0 ) set .gmnokill, 101; // prevent bug end; OnPCKillEvent: if ( strcharinfo(3) != "guild_vs3" || (Class > 4000 && Class < 4023) || BaseLevel < 90) end; else if ( getgmlevel() >= .gmnokill ) end; query_sql "insert delayed into pvp_record values ( now() , "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ getcharid(0, rid2name(killedrid) ) +", '"+ escape_sql(rid2name(killedrid)) +"' )"; if ( $pvprank_lastsaved$ != gettimestr("%Y_%m",15) ) { query_sql "insert delayed into pvpladder_archive select now(), name, kills, deaths, class from pvpladder order by kills desc limit 10"; query_sql "delete from pvpladder"; set $pvprank_lastsaved$, gettimestr("%Y_%m",15); donpcevent "PvP Ladder::OnInit"; } attachrid killedrid; if ( pvprank_lastsaved$ != $pvprank_lastsaved$ ) { set pvprank_lastsaved$, $pvprank_lastsaved$; set @pvpl_deaths, 0; set @pvpl_kills, 0; } set @pvpl_deaths, @pvpl_deaths +1; query_sql "replace delayed into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @pvpl_kills +", "+ @pvpl_deaths +", "+ class +" )"; if ( killerrid == getcharid(3) ) end; // kill himself(like grandcross) doesn't add kills count attachrid killerrid; if ( pvprank_lastsaved$ != $pvprank_lastsaved$ ) { set pvprank_lastsaved$, $pvprank_lastsaved$; set @pvpl_deaths, 0; set @pvpl_kills, 0; } set @pvpl_kills, @pvpl_kills +1; query_sql "replace delayed into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @pvpl_kills +", "+ @pvpl_deaths +", "+ class +" )"; donpcevent "PvP Ladder::OnInit"; end; OnPCLoadMapEvent: if ( strcharinfo(3) != "guild_vs3" || @pvpl_kills || @pvpl_deaths ) end; query_sql "select kills, deaths from pvpladder where char_id = "+ getcharid(0), @pvpl_kills, @pvpl_deaths; end; }
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  17. n_ñ I hope you have enough russians friends so you can have fun with them the next 2 or 3 weeks I will forget* you.
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  18. @kamishi IN CASE YOU DIDN'T READ...I THINK YOUR COMMENT IS THE 5TH ONE about that they are big... you really had to mention it, once again right? ¬¬ ... :333 OKAY I GOT IT! I will add smaller ones when I do the release. Both sizes. P.D.: <3 P.D 2: take kamishi out of my thread now. She is not welcome anymore!
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  19. Seems like you forgot killedrid. if ( getd( ".mvp"+ killedrid ) ) And setd ".mvp"+ .mvp[.@i], 1; And I think OnInit can be made like (but there will be a lot of loops): freeloop 1 ; set .@max, 2000; set .@i, .@max; while ( .@max - .@i < 1000 ) { if ( getmonsterinfo ( .@i, MOB_MVPEXP ) ) { set .mvp[.@j], .@i; set .@j, .@j + 1; } set .@i, .@i - 1; } freeloop 0 ;
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  20. http://rathena.org/board/topic/76947-proof-of-donation-npc/ Ito ay iyong subukan, idinulog na ang iyong kahilingan sa iyong problema Maiging tignan ang nakasulat upang ito ay maintindihan kung pano ito papalitan Huwag kalimutan pindutin ang green botton (read my first signature) Maraming salamat po, taos puso kong pinasasalamatan ang iyong pag click sa green botton.
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  21. Then there's really no other way to see why your GMs aren't able to have commands. Did you give them a list of commands to use ? From the list in atcommands.txt? are you sure that there is no other way ? the only way is give the all commands like admin? for Event gm? its just not right No thats a way through permissions... I mean, give them commands by manually adding them to their group ID instead of by permission.
    1 point
  22. He's been sufficiently warned, please let me or an Administrator know if it happens again via our forums.
    1 point
  23. Oh, awesome =D! So proud of you guys for being dedicated towards this project and for contributing so much of your time and resources in improving RO from a different angle! Completing a project proposed on rAthena is never easy (and uncommon unfortunately) - thank you all for making this a successful project and tool for everyone to use~
    1 point
  24. You're editing the wrong values. You should leave the min and max alone. Here's an example item_rate_common: 3000 item_rate_common_boss: 3000 item_drop_common_min: 1 item_drop_common_max: 10000 This would be for a 30x server.
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  25. d ko na makita ung araw. pero try mu to http://rathena.org/board/index.php?app=core&module=attach&section=attach&attach_id=2041 from http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/
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  26. dude , anything equal to 10000 is 100% , making above doesn't make any sense y are u doing it?
    1 point
  27. http://pastebin.com/raw.php?i=jCdE6Gn1
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  28. try http://pastebin.com/raw.php?i=j3matjSB it update every hour..
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  29. nope.... even though you change client you'll be able to use your default data, script and etc..... however, you'll have to change your lua according the client youre going to use..... because 2012 uses luafiles514...........
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  30. Someone moved it here, I don't know why but yeah it should be better on "project > clientside". Yeah I already build a loader for it in html5/js, it was funny but I don't think I will use it further for other things ----------------------------------- I add my RSM-Viewer in the project to work more and faster on the RSM file since it need some changes (optimize the compilation, add the animation, change the smooth normal methods, ...), what I love about this tool is the way it can be embedded to webpage :
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  31. Thank you. Glad to see someone is interested in this project. A screenshot teaser.
    1 point
  32. Yes sure I'll make a suggestion: Washi of Earthbound RO would you stop copying everything in your sight as if they are your free inventory? You mean "Ive been working [copying] the past few weeks on a toplist for the RO community" This is not a "project", this is a [i don't know what to call this] made by a copycat thick faced sucker. No I don't care you are a voting or review site. As long as you write your own stuff. Let see: Are you too stupid or lazy to create your own forum section, sub-section and even the forum descriptions? What's the deal? Screenshot from http://forum.ratemyserver.net/: http://misc.ratemyse...01-22-12-28.jpg Screenshot from http://www.forums.ratemyro.com/ : http://misc.ratemyse...01-22-13-23.jpg That's not enough, you went ahead and copied everything from image to instruction directly from http://ratemyserver.....php?type=10000 Stolen: http://www.forums.ra...topic,23.0.html == ss: http://misc.ratemyse...02-01-38-35.jpg From my website: http://ratemyserver....10000&qid=10030 Stolen: http://www.forums.ra...topic,15.0.html == ss: http://misc.ratemyse...02-01-39-42.jpg From my website: http://ratemyserver....10000&qid=10029 Stolen: http://www.forums.ra...topic,14.0.html == ss: http://misc.ratemyse...02-01-40-12.jpg From my website: http://ratemyserver....10000&qid=10004 Stolen: http://www.forums.ra...topic,38.0.html my website: http://ratemyserver....10000&qid=10014 Stolen: http://www.forums.ra...topic,37.0.html my website: http://ratemyserver....10000&qid=10011 Stolen: http://www.forums.ra...topic,36.0.html my website: http://ratemyserver....10000&qid=10039 Stolen: http://www.forums.ra...topic,35.0.html my website: http://ratemyserver....10000&qid=10005 Stolen: http://www.forums.ra...topic,34.0.html my website: http://ratemyserver....10000&qid=10024 Stolen: http://www.forums.ra...topic,33.0.html my website: http://ratemyserver....10000&qid=10022 Stolen: http://www.forums.ra...topic,32.0.html my website: http://ratemyserver....10000&qid=10043 Stolen: http://www.forums.ra...topic,31.0.html my website: http://ratemyserver....10000&qid=10050 Stolen: http://www.forums.ra...topic,30.0.html my website: http://ratemyserver....10000&qid=10021 Stolen: http://www.forums.ra...topic,29.0.html my website: http://ratemyserver....10000&qid=10009 Stolen: http://www.forums.ra...topic,28.0.html my website: http://ratemyserver....10000&qid=10017 Stolen: http://www.forums.ra...topic,26.0.html my website: http://ratemyserver....10000&qid=10045 Stolen: http://www.forums.ra...topic,25.0.html my website: http://ratemyserver....10000&qid=10049 Stolen: http://www.forums.ra...topic,24.0.html my website: http://ratemyserver....10000&qid=10047 Stolen: http://www.forums.ra...topic,22.0.html my website: http://ratemyserver....10000&qid=10012 Stolen: http://www.forums.ra...topic,21.0.html my website: http://ratemyserver....10000&qid=10001 Stolen: http://www.forums.ra...topic,20.0.html my website: http://ratemyserver....10000&qid=10023 Stolen: http://www.forums.ra...topic,18.0.html my website: http://ratemyserver....10000&qid=10018 Stolen: http://www.forums.ra...topic,17.0.html my website: http://ratemyserver....10000&qid=10002 Stolen: http://www.forums.ra...topic,16.0.html my website: http://ratemyserver....10000&qid=10040 Stolen: http://www.forums.ra...topic,13.0.html my website: http://ratemyserver....10000&qid=10046 Stolen: http://www.forums.ra...topic,12.0.html my website: http://ratemyserver....10000&qid=10019 Stolen: http://www.forums.ra...topic,11.0.html my website: http://ratemyserver....10000&qid=10008 Stolen: http://www.forums.ra...topic,10.0.html my website: http://ratemyserver....10000&qid=10031 Stolen: http://www.forums.ra.../topic,9.0.html my website: http://ratemyserver....10000&qid=10032 Stolen: http://www.forums.ra.../topic,8.0.html my website: http://ratemyserver....10000&qid=10015 Stolen: http://www.forums.ra.../topic,7.0.html my website: http://ratemyserver....10000&qid=10044 Stolen: http://www.forums.ra.../topic,6.0.html my website: http://ratemyserver....10000&qid=10010 Stolen: http://www.forums.ra.../topic,5.0.html my website: http://ratemyserver....10000&qid=10033 Stolen: http://www.forums.ra.../topic,4.0.html my website: http://ratemyserver....10000&qid=10033 Stolen: http://www.forums.ra.../topic,4.0.html my website: http://ratemyserver....10000&qid=10003 Stolen: http://www.forums.ra.../topic,3.0.html my website: http://ratemyserver....10000&qid=10027 Stolen: http://www.forums.ra...topic,42.0.html http://www.forums.ra...topic,41.0.html From my website: http://ratemyserver....10000&qid=10048 Stolen: http://www.forums.ra...topic,40.0.html http://www.forums.ra...topic,39.0.html From my website: http://ratemyserver....10000&qid=10020 I do believe you plan to copy the rest of my quest database seeing you have the sub-sections setup exactly like the sections I have for my quests: http://misc.ratemyse...02-01-37-32.jpg (refer to: http://ratemyserver.net/quest_db.php) If you really do then that just prove you are as I described. You didn't miss any chance to be lazy and take free content everywhere. I don't know how you can even copy my advertisement text ... http://www.ratemyro.com/advertise/ == screenshot: http://misc.ratemyse...02-01-20-09.jpg ^ is basically a combination of text taken from: http://ratemyserver....vertise_low.php and the bottom part of http://ratemyserver.net/advertise.php Are you done with your "How far can I copy marathon" yet? If you can still call this "your project" I demand answer to all of the infringement above. Btw, you sent a total of at least 450 pm spams in RMS forum + eAthena forum + rAthena forum (about 150 each forum, Paradox924x / Maki / Me can tell you this is true). A couple hundred spam on the facebook pages/ facebook pm / chatango chatbox of various servers no matter dead or alive. What else you wouldn't do to promote this sucker? Maybe something like this too http://rathena.org/board/topic/77072-webdesigns-no-coding/page__p__171123#entry171123 ? I sure hope the graphic people don't fall for it. Stop copying at my expense. Use your brain. I have never met such a pok kai in my life. I should appreciate Ancyker more.
    1 point
  33. Sorry, I didn't have much time to work on it since november because of all birthdays and celebrations (why everyone born around december ?). I'm not able to add the important speed up update on the loading. It was an idea to use multiple threads to parse the client files (using 4 threads is 4 times faster) but it seems we can't load multiple part of a file at the same time. But I don't care, I did some good optimization (on zlib, and file parsing) and the loading is still faster : 4.5 seconds to load Prontera (you can compare with the video, it's ~4 time faster). I still need to optimize one part of the loading, when a map have a lot of instances of the same models it's really slow : yggdrasil01 take 17 secs to load (wtf ?!). I did some improvements on the TGA Manager due to NPOT textures causing problems. I also add a DB file to add the blue sky (note: I don't plane to add the cloud features in the near future). I have to say also, this project will be (source) released this year, finished or not. There is no way to donate ----------------------------------------------------------------------- Offtopic: I also played a little with RO2 VDK file archive. It's one of the easier format I find in my life, ~10 minutes to understand the structure, ~15 minutes to write a loader... Funny to see how this file is build... Note: no I don't plane to do a ro2browser...
    1 point
  34. @goddameit, it won't works, for target except ALL_CLIENT, it must declare the bl.. struct block_list *bl; bl = map_id2bl(sd->bl.id); clif_broadcast2(bl, output, (int)strlen(output)+1, battle_config.drop_announcecolor, 0x190, 12, 0, 0, ALL_SAMEMAP); @Zack-, I'm done.. I'll send you the final file..
    1 point
  35. Hello everyone, I am ricky92, the creator of the 2.6 to 2.4 converter for Granny3D. I was contacted by Olrox on Elitepvpers, and he asked me if it would be possible to convert back to 2.1.0.5: after a quick glance at the 2.1.0.5 DLL, I realized it would be possible, but it would take quite some time. It took a lot of work to create the 2.4 converter: although it just took 5 days overall for me to create it, keep in mind I almost didn't sleep at night to make it, and I was HIGHLY motivated. It would have probably taken a month or so with "regular" timings and motivation. XD So yes, I will probably start working on 2.1.0.5 conversion soon, but, as I already said to Olrox, it will probably take a long time. Don't expect results very soon, I don't really have any motivation for this converter except for personal satisfaction and some sort of glory XD I'll try to keep you updated about the progress, I might even make a dedicated page on my site (when I get it ready, lol). Just a little request: if people who would want this converter could post here, it would be great. It would help me realize how useful the tool could be to the community. And that would probably motivate me a little bit more as well, I guess. XD
    1 point
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