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Briefing & Concept Hello folks! you guess it right, it's time of Olrox free releases! I know it has been a while that due to a lot of things happening, I was not able to be active as I was before into map showcases. In fact, I have tons of map works to finish that I hope they will be out very soon. But now I'm back into map stuff and cause of this I want to share a free release among all of you; with the quality you already know! The last free prontera I shared was This Botanic Garden Prontera which has already the insane amount of 5,600+ downloads! making it the map most popular and downloaded in all time in rAthena. I hope this pack of not only one .. I mean 4 prontera seasons is gonna be a success too! About this Free Release 19-September/2013 Added the Fall Season 03-September/2013 Added the Summer Season of this pack! 29-August/2013 This pack of 4 prontera season is gonna be in showcase beginning by this day. Every 3 or 5 days I will update this thread showing another new season waiting of course of your nice welcome of this release before. We will begin with summer. This pack of prontera seasons has the intention to -preserve- the original style of Prontera, but improving it. This means, it was done by the main purpose of being a discreet and not excessive edition for servers which tends to have users that likes the old prontera behavior. Summer is about trees with some yellowish tones... kinda an semi arid place, that you can sense that the sun is hard. Video ... watch it in HD 720p! Video of this release will come at the time the 4 seasons are in showcase. Also I have to say in advance that these prontera seasons have a neat new feature in mapping that I'm sure you will love! HD Screenshots Panoramic Fall Screenshot 1 Shows the Fall prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Fall Screenshot 1 Floor on both sides is different on this Fall season. Panoramic Fall Screenshot 2 Its the north area of this place. Panoramic Fall Screenshot 3 Shows another angle of the center are of this Fall season. Panoramic Spring Screenshot 1 Shows the spring prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Spring Screenshot 1 Floor on both sides is different on this Spring season. Panoramic Spring Screenshot 2 Its the north area of this place. Panoramic Spring Screenshot 3 Shows another angle of the center are of this Spring season. Panoramic Summer Screenshot 1 Shows the summer prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The Prontera Flags are taken by the game of Ragnarok 2 Legend of the second, editing the original rsm models of the lamps and making them with more altitude. Perspective Summer Screenshot 2 A custom angle that tends to shows map in a neat way. Detailed View Summer Screenshot 3 Shows the style of the floor + trees. All of the floors of these prontera seasons are different and in this summer season, the floor looks for the -stoonish- style of prontera + some vibes and yellowish tones. The trees are not from Ragnarok, they are from Dragonica Online. Download Link Download is ready! As everytime I only ask one simple thing from the community at everytime I do releases: Support! Lets make this thread popular, all I need is your feedback to reach this:[/url] A comment is totally appreciated A thumb up reputation is nice too A topic rating is a nice gesture.[/url] Following my Facebook will keep you up to date of my last map works ---> https://www.facebook.com/OlroxMaps Those are the ways you can support this release. Honestly I hope this pack will have tons of downloads. Thanks guys and good day to everyone!2 points
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Well then, hmm.. its been so long long time since i post my latest map here.. and now i have to show you something that i have been working these past few days.. and its already done! xD the prontera map that i have made last year was enhance more, since i have played RO2 and check the every corner of Prontera 2 map and apply it in RO1, Well similarity at its best! xD I have nothing more to say So here is some map Screenshots and Video. Hope you like it guys!! C&C are accepted Video of the map - its a bit laggy coz i'm running some applications while taking the video xD sorry for that 9 mins video! false 10 mins! the rest will be black xD Screenshots in Brow In-game Screenshots Thats all! Thank you!2 points
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RO Credentials About Simple and tiny client launcher+login. Has no prerequisites and runs on all Windows versions. Known Issues [aavc] This tool is not safe for computers running Avast Anti-Virus. Download binary, reference source Q & A Is it customizable? Yes. How? With resource editing tools, such as ResourceHacker. All text and icons can be customized. Settings can be edited in an INI file (included). What is "reference source"? You cannot compile it (unless you provide the missing components), but see what functionality the latest binary contains. I want it to be xyz.exe, but it does not read the INI file. Why? You have to match the INI name to the EXE name. rocred.exe -> rocred.ini mytest.exe -> mytest.ini How can I embed an INI file into the EXE? Add the INI file as RCDATA resource named CONFIG with ResourceHacker. How do I use background skinning? Create a file named bgskin.bmp (magenta #ff00ff is considered transparent). You can also embed the file as BITMAP resource with the name BGSKIN. Window size is adjusted to the bitmap size, position of controls must be set in the INI. Buttons can be skinned as well, see the INI for names. Can I add custom buttons, if so, how many? Yes, see the INI template for details. There is no defined limit on how many, the only constraints are available memory, GDI resources and INI size limit on some platforms. By the way, custom buttons can be skinned as well. Why does the client not auto-login when I press "Start"? The client must be 2010-08-04aRagexeRE or newer and must not have the "Restore Login Window" patch. This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.1 point
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If anyone want to join this project, tell me or tell to Yommy -= xDiffPatcher =- Download xDiffPatcher This is our Next-Generation Diff Patcher, it requires a new style of diff file called xDiff, (xml based) each xdiff is specific for a single ragexe, and will not work on any other ragexe date. xDiff files are created with the xDiffGen software below. There is a recent build in the directory : xDiffPatcher\bin\Debug Source is included if anyone wants to improve somethings --------------------------------------------------- All the following software need to use php language. Please install it on your computer. This is CommandLine PHP, Do not attempt to run these scripts in a web browser We would recommend using Subversion since these projects are frequently updated with new features. - Linux : sudo apt-get install php5 - Windows : install this http://windows.php.net/download/#php-5.4 Open your control panel and search : Edit environment variable for your account In this Windows, the second part (title System variables), search the variable Path Enter your PHP directory at the end, including ';' before (e.g. ;C:\php) Now search your php.ini files Uncomment the line extension=php_sockets.dll (you have to remove the char ';') -= xDiffGen 2 =- Download xDiffGen2 To use that software, you have to put the decrypted exe in the Clients folder and open the file DiffGen.bat Then select the first option (0 - Local client folder), select your exe and the xDiff will be create in the Diffs folder some patches also extract some data (msgstringtables, packet_lengths, etc), these are put into the Extracted_Data folder Options 2 and 3 do not fully work as intended, since gravity are distributing new clients with Themida protection /sadface Options M and F are used to test a single patch against all clients to detect when some patterns fails (again not working with themida clients) -= Packet Parser =- Download PacketParser To use that software you have to place ws2_pp.dll from the dev folder, into your RO folder. Then hex edit your Ragexe.exe : search ws2_32.dll and replace the both occurrences by ws2_pp.dll Next you should extract the packetlength file using Packet Extract, And place it into packet parser\data\packet Next, open the parser.bat, choose Live Network Capture, choose your packet length tables file, and choose full_info Then open your Ragexe.exe (if done correct you will be prompted to use PacketParser) Enjoy -= Packet Extract =- Download this is a subscript of PacketParser above All you have to do here is to place your Ragexe.exe in the folder clients, with a pattern like this : 2013-05-22Ragexe.exe Open Packet_Extract.bat, select your exe Your Packet Data Length is now in the plens folder All credits to Yommy I just worked personally on the xDiffGen2 patches. We are open for anyone who wants to help with any of these projects. they are designed to be edited and hacked about with, and hope you can find some use with them1 point
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Hi. Here the GRF Viewer App using in roBrowser's core. As the old one, it's using latest open technologies (HTML5, Javascript) to open and visualize GRF in your browser, so if it's not working, you have to update your web browser. As the name suggest, it's only possible to view GRF content and extract files from it. It's not designed to add content or repack GRF because at this point, there is no API to have write access to the user computer. So it's possible to view directly some files : bmp, tga, jpg, gif, sprites, pal, models, maps. At the start up you have two possibilities : Select a GRF (click on "select files", or drag drop your grfs in the box). Click on the data folder, in this case, it will show resources from my remote client. As this tool use roBrowser's core, it will still be up to date and will gain features and performances in the time so if ever you see a bug, just report it. Note: it's possible the viewer stop rendering a directory content if encounter a corrupt file in the GRF or the file is encrypted. You can test this tool here: http://www.robrowser.com/prototype/GRF-Viewer/ Now some images: Presentation video:1 point
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Well, I can't give an exact example, because I'm not sure how your current registrations are coded. But it would be something similar to this, if using Flux CP. Seeing as how they deal with SQL DBs to store account information, there would most likely be something similar to what is listed HERE. You'll see in that page that it sends a query to a SQL db with information they entered, all you should have to do, is add additional queries below it, to make it send the information to multiple DBs. Atleast this is how most games do it, when they make it so your GameAccount is the same for Forums. In retrospect, should be quite similar.1 point
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use clif.c patch in the first post to be able to buy from cash shop.. but i think it is changed now and can't be used/incompatible. I'll try to make a clif.c if i have time. The quake effect. xD i think i forgot that in the diff xD sorry can wear custom item. not sure? wait try to make a clif.c1 point
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I think he want it character based not account based @changesex Changes the gender attached to the player's account.1 point
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I remove the link of old scripts. I don`t want anyone to use it while im finishing the new one, because of too much perma-global vars althou it work fine. I will post the new one after I finished the whole script, meantime the new release will be my final release of it ATM. I don`t like players encounter bugs or any related errors. Because I do have vacation this coming week so am not here doing any updates to bugs or errors.1 point
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- script helloworld -1,{ OnInit: monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead"; end; L_Create: .@itemID = 671; // Edit your item here announce "The mob is now killed, the special drop is ready to catch in all maps.", 0; freeloop(1); .@size = getargcount(); for (.@i = 0; .@i < .@size; .@i++) { .@map$ = getarg(.@i); if (getmapusers(.@map$) < 0) continue; makeitem .@itemID,1,.@map$,0,0; } freeloop(0); end; OnMyMobDead: // Shamelessly copied from Euphy's script. callsub L_Create, "alb_ship", "alb2trea", "alberta", "alberta_in", "alde_dun01", "alde_dun02", "alde_dun03", "alde_dun04", "aldeba_in", "aldebaran", "anthell01", "anthell02", "arena_room", "c_tower1", "c_tower2", "c_tower3", "c_tower4", "force_1-1", "force_1-2", "force_1-3", "force_2-1", "force_2-2", "force_2-3", "force_3-1", "force_3-2", "force_3-3", "gef_dun00", "gef_dun01", "gef_dun02", "gef_dun03", "gef_fild00", "gef_fild01", "gef_fild02", "gef_fild03", "gef_fild04", "gef_fild05", "gef_fild06", "gef_fild07", "gef_fild08", "gef_fild09", "gef_fild10", "gef_fild11", "gef_fild12", "gef_fild13", "gef_fild14", "gef_tower", "geffen", "geffen_in", "gl_cas01", "gl_cas02", "gl_church", "gl_chyard", "gl_dun01", "gl_dun02", "gl_in01", "gl_knt01", "gl_knt02", "gl_prison", "gl_prison1", "gl_sew01", "gl_sew02", "gl_sew03", "gl_sew04", "gl_step", "glast_01", "hunter_1-1", "hunter_2-1", "hunter_3-1", "in_hunter", "in_moc_16", "in_orcs01", "in_sphinx1", "in_sphinx2", "in_sphinx3", "in_sphinx4", "in_sphinx5", "iz_dun00", "iz_dun01", "iz_dun02", "iz_dun03", "iz_dun04", "job_sword1", "izlu2dun", "izlude", "izlude_in", "job_thief1", "knight_1-1", "knight_2-1", "knight_3-1", "mjo_dun01", "mjo_dun02", "mjo_dun03", "mjolnir_01", "mjolnir_02", "mjolnir_03", "mjolnir_04", "mjolnir_05", "mjolnir_06", "mjolnir_07", "mjolnir_08", "mjolnir_09", "mjolnir_10", "mjolnir_11", "mjolnir_12", "moc_castle", "moc_fild01", "moc_fild02", "moc_fild03", "moc_fild04", "moc_fild05", "moc_fild06", "moc_fild07", "moc_fild08", "moc_fild09", "moc_fild10", "moc_fild11", "moc_fild12", "moc_fild13", "moc_fild14", "moc_fild15", "moc_fild16", "moc_fild17", "moc_fild18", "moc_fild19", "moc_pryd01", "moc_pryd02", "moc_pryd03", "moc_pryd04", "moc_pryd05", "moc_pryd06", "moc_prydb1", "moc_ruins", "monk_in", "morocc", "morocc_in", "new_1-1", "new_1-2", "new_1-3", "new_1-4", "new_2-1", "new_2-2", "new_2-3", "new_2-4", "new_3-1", "new_3-2", "new_3-3", "new_3-4", "new_4-1", "new_4-2", "new_4-3", "new_4-4", "new_5-1", "new_5-2", "new_5-3", "new_5-4", "orcsdun01", "orcsdun02", "ordeal_1-1", "ordeal_1-2", "ordeal_2-1", "ordeal_2-2", "ordeal_3-1", "ordeal_3-2", "pay_arche", "pay_dun00", "pay_dun01", "pay_dun02", "pay_dun03", "pay_dun04", "pay_fild01", "pay_fild02", "pay_fild03", "pay_fild04", "pay_fild05", "pay_fild06", "pay_fild07", "pay_fild08", "pay_fild09", "pay_fild10", "pay_fild11", "payon", "payon_in01", "payon_in02", "priest_1-1", "priest_2-1", "priest_3-1", "prontera", "prt_are_in", "prt_are01", "pvp_room", "prt_castle", "prt_church", "prt_fild00", "prt_fild01", "prt_fild02", "prt_fild03", "prt_fild04", "prt_fild05", "prt_fild06", "prt_fild07", "prt_fild08", "prt_fild09", "prt_fild10", "prt_fild11", "prt_in", "prt_maze01", "prt_maze02", "prt_maze03", "prt_monk", "prt_sewb1", "prt_sewb2", "prt_sewb3", "prt_sewb4", "pvp_2vs2", "pvp_c_room", "pvp_n_1-1", "pvp_n_1-2", "pvp_n_1-3", "pvp_n_1-4", "pvp_n_1-5", "pvp_n_2-1", "pvp_n_2-2", "pvp_n_2-3", "pvp_n_2-4", "pvp_n_2-5", "pvp_n_3-1", "pvp_n_3-2", "pvp_n_3-3", "pvp_n_3-4", "pvp_n_3-5", "pvp_n_4-1", "pvp_n_4-2", "pvp_n_4-3", "pvp_n_4-4", "pvp_n_4-5", "pvp_n_5-1", "pvp_n_5-2", "pvp_n_5-3", "pvp_n_5-4", "pvp_n_5-5", "pvp_n_6-1", "pvp_n_6-2", "pvp_n_6-3", "pvp_n_6-4", "pvp_n_6-5", "pvp_n_7-1", "pvp_n_7-2", "pvp_n_7-3", "pvp_n_7-4", "pvp_n_7-5", "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5", "pvp_n_room", "pvp_y_1-1", "pvp_y_1-2", "pvp_y_1-3", "pvp_y_1-4", "pvp_y_1-5", "pvp_y_2-1", "pvp_y_2-2", "pvp_y_2-3", "pvp_y_2-4", "pvp_y_2-5", "pvp_y_3-1", "pvp_y_3-2", "pvp_y_3-3", "pvp_y_3-4", "pvp_y_3-5", "pvp_y_4-1", "pvp_y_4-2", "pvp_y_4-3", "pvp_y_4-4", "pvp_y_4-5", "pvp_y_5-1", "pvp_y_5-2", "pvp_y_5-3", "pvp_y_5-4", "pvp_y_5-5", "pvp_y_6-1", "pvp_y_6-2", "pvp_y_6-3", "pvp_y_6-4", "pvp_y_6-5", "pvp_y_7-1", "pvp_y_7-2", "pvp_y_7-3", "pvp_y_7-4", "pvp_y_7-5", "pvp_y_8-1", "pvp_y_8-2", "pvp_y_8-3", "pvp_y_8-4", "pvp_y_8-5", "pvp_y_room", "sword_1-1", "sword_2-1", "sword_3-1", "treasure01", "treasure02", "wizard_1-1", "wizard_2-1", "wizard_3-1", "xmas", "xmas_dun01", "xmas_dun02", "xmas_fild01", "xmas_in", "beach_dun", "beach_dun2", "beach_dun3", "cmd_fild01", "cmd_fild02", "cmd_fild03", "cmd_fild04", "cmd_fild05", "cmd_fild06", "cmd_fild07", "cmd_fild08", "cmd_fild09", "cmd_in01", "cmd_in02", "comodo", "quiz_00", "quiz_01", "g_room1-1", "g_room1-2", "g_room1-3", "g_room2", "tur_dun01", "tur_dun02", "tur_dun03", "tur_dun04", "tur_dun05", "tur_dun06", "alde_gld", "aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05", "gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05", "gld_dun01", "gld_dun02", "gld_dun03", "gld_dun04", "guild_room", "guild_vs1", "guild_vs2", "guild_vs3", "guild_vs4", "guild_vs5", "guild_vs1-1", "guild_vs1-2", "guild_vs1-3", "guild_vs1-4", "guild_vs2-1", "guild_vs2-2", "job_hunte", "job_knt", "job_prist", "job_wiz", "pay_gld", "payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05", "prt_gld", "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05", "alde_alche", "in_rogue", "job_cru", "job_duncer", "job_monk", "job_sage", "mag_dun01", "mag_dun02", "monk_test", "quiz_test", "yuno", "yuno_fild01", "yuno_fild02", "yuno_fild03", "yuno_fild04", "yuno_in01", "yuno_in02", "yuno_in03", "yuno_in04", "yuno_in05", "ama_dun01", "ama_dun02", "ama_dun03", "ama_fild01", "ama_in01", "ama_in02", "ama_test", "amatsu", "gon_dun01", "gon_dun02", "gon_dun03", "gon_fild01", "gon_in", "gon_test", "gonryun", "sec_in01", "sec_in02", "sec_pri", "umbala", "um_dun01", "um_dun02", "um_fild01", "um_fild02", "um_fild03", "um_fild04", "um_in", "niflheim", "nif_fild01", "nif_fild02", "nif_in", "yggdrasil01", "valkyrie", "himinn", "lou_in01", "lou_in02", "lou_dun03", "lou_dun02", "lou_dun01", "lou_fild01", "louyang", "siege_test", "n_castle", "nguild_gef", "nguild_prt", "nguild_pay", "nguild_alde", "jawaii", "jawaii_in", "gefenia01", "gefenia02", "gefenia03", "gefenia04", "new_zone01", "new_zone02", "new_zone03", "new_zone04", "payon_in03", "ayothaya", "ayo_in01", "ayo_in02", "ayo_fild01", "ayo_fild02", "ayo_dun01", "ayo_dun02", "que_god01", "que_god02", "yuno_fild05", "yuno_fild07", "yuno_fild08", "yuno_fild09", "yuno_fild11", "yuno_fild12", "alde_tt02", "turbo_n_1", "turbo_n_4", "turbo_n_8", "turbo_n_16", "turbo_e_4", "turbo_e_8", "turbo_e_16", "turbo_room", "airplane", "airport", "einbech", "einbroch", "ein_dun01", "ein_dun02", "ein_fild06", "ein_fild07", "ein_fild08", "ein_fild09", "ein_fild10", "ein_in01", "que_sign01", "que_sign02", "ein_fild03", "ein_fild04", "lhz_fild02", "lhz_fild03", "yuno_pre", "lhz_fild01", "lighthalzen", "lhz_in01", "lhz_in02", "lhz_in03", "lhz_que01", "lhz_dun01", "lhz_dun02", "lhz_dun03", "lhz_cube", "juperos_01", "juperos_02", "jupe_area1", "jupe_area2", "jupe_core", "jupe_ele", "jupe_ele_r", "jupe_gate", "y_airport", "lhz_airport", "airplane_01", "jupe_cave", "quiz_02", "hu_fild07", "hu_fild05", "hu_fild04", "hu_fild01", "yuno_fild06", "job_soul", "job_star", "que_job01", "que_job02", "que_job03", "abyss_01", "abyss_02", "abyss_03", "thana_step", "thana_boss", "tha_scene01", "tha_t01", "tha_t02", "tha_t03", "tha_t04", "tha_t07", "tha_t05", "tha_t06", "tha_t08", "tha_t09", "tha_t10", "tha_t11", "tha_t12", "auction_01", "auction_02", "hugel", "hu_in01", "que_bingo", "que_hugel", "p_track01", "p_track02", "odin_tem01", "odin_tem02", "odin_tem03", "hu_fild02", "hu_fild03", "hu_fild06", "ein_fild01", "ein_fild02", "ein_fild05", "yuno_fild10", "kh_kiehl02", "kh_kiehl01", "kh_dun02", "kh_dun01", "kh_mansion", "kh_rossi", "kh_school", "kh_vila", "force_map1", "force_map2", "force_map3", "job_hunter", "job_knight", "job_priest", "job_wizard", "ve_in02", "rachel", "ra_in01", "ra_fild01", "ra_fild02", "ra_fild03", "ra_fild04", "ra_fild05", "ra_fild06", "ra_fild07", "ra_fild08", "ra_fild09", "ra_fild10", "ra_fild11", "ra_fild12", "ra_fild13", "ra_san01", "ra_san02", "ra_san03", "ra_san04", "ra_san05", "ra_temin", "ra_temple", "ra_temsky", "que_rachel", "ice_dun01", "ice_dun02", "ice_dun03", "ice_dun04", "que_thor", "thor_camp", "thor_v01", "thor_v02", "thor_v03", "veins", "ve_in", "ve_fild01", "ve_fild02", "ve_fild03", "ve_fild04", "ve_fild05", "ve_fild06", "ve_fild07", "poring_c01", "poring_c02", "que_ng", "nameless_i", "nameless_n", "nameless_in", "abbey01", "abbey02", "abbey03", "poring_w01", "poring_w02", "que_san04", "moscovia", "mosk_in", "mosk_ship", "mosk_fild01", "mosk_fild02", "mosk_dun01", "mosk_dun02", "mosk_dun03", "mosk_que", "force_4-1", "force_5-1", "06guild_r", "06guild_01", "06guild_02", "06guild_03", "06guild_04", "06guild_05", "06guild_06", "06guild_07", "06guild_08", "z_agit", "que_temsky", "itemmall", "bossnia_01", "bossnia_02", "bossnia_03", "bossnia_04", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05", "sch_gld", "cave", "moc_fild20", "moc_fild21", "moc_fild22", "que_ba", "que_moc_16", "que_moon", "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "aru_gld", "bat_room", "bat_a01", "bat_a02", "bat_b01", "bat_b02", "que_qsch01", "que_qsch02", "que_qsch03", "que_qsch04", "que_qsch05", "que_qaru01", "que_qaru02", "que_qaru03", "que_qaru04", "que_qaru05", "1@cata", "2@cata", "e_tower", "1@tower", "2@tower", "3@tower", "4@tower", "5@tower", "6@tower", "mid_camp", "mid_campin", "man_fild01", "man_fild03", "spl_fild02", "spl_fild03", "moc_fild22b", "que_dan01", "que_dan02", "schg_que01", "schg_dun01", "arug_que01", "arug_dun01", "1@orcs", "2@orcs", "1@nyd", "2@nyd", "nyd_dun01", "nyd_dun02", "manuk", "man_fild02", "man_in01", "splendide", "spl_fild01", "spl_in01", "spl_in02", "bat_c01", "bat_c02", "bat_c03", "moc_para01", "job3_arch01", "job3_arch02", "job3_arch03", "job3_guil01", "job3_guil02", "job3_guil03", "job3_rang01", "job3_rang02", "job3_rune01", "job3_rune02", "job3_rune03", "job3_war01", "job3_war02", "jupe_core2", "brasilis", "bra_in01", "bra_fild01", "bra_dun01", "bra_dun02", "dicastes01", "dicastes02", "dic_in01", "dic_fild01", "dic_fild02", "dic_dun01", "dic_dun02", "job3_gen01", "s_atelier", "job3_sha01", "mora", "bif_fild01", "bif_fild02", "1@mist", "dewata", "dew_in01", "dew_fild01", "dew_dun01", "dew_dun02", "que_house_s", "malangdo", "mal_in01", "mal_in02", "mal_dun01", "1@pump", "2@pump", "1@cash", "iz_dun05", "evt_mobroom", "alde_tt03", "dic_dun03", "1@lhz", "lhz_dun04", "que_lhz", "evt_swar_b", "evt_swar_r", "evt_swar_s", "evt_swar_t", "gld2_ald", "gld2_gef", "gld2_pay", "gld2_prt", "gld_dun01_2", "gld_dun02_2", "gld_dun03_2", "gld_dun04_2", "malaya", "job_ko", "ma_scene01", "1@ma_b", "1@ma_c", "1@ma_h", "ma_in01", "ma_dun01", "ma_fild01", "ma_fild02", "ma_zif01", "ma_zif02", "ma_zif03", "ma_zif04", "ma_zif05", "ma_zif06", "ma_zif07", "ma_zif08", "ma_zif09", "new_event", "eclage", "ecl_fild01", "ecl_tdun01", "ecl_tdun02", "ecl_tdun03", "ecl_tdun04", "que_avan01", "1@ecl", "ecl_in01", "ecl_in02", "ecl_in03", "ecl_in04", "ecl_hub01", "moc_prydn1", "moc_prydn2", "iz_ac01", "iz_ac02", "treasure_n1", "treasure_n2", "iz_int", "iz_ng01", "iz_int01", "iz_int02", "iz_int03", "iz_int04", "iz_ac01_a", "iz_ac02_a", "iz_ac01_b", "iz_ac02_b", "iz_ac01_c", "iz_ac02_c", "iz_ac01_d", "iz_ac02_d", "te_prtcas01", "te_prtcas02", "te_prtcas03", "te_prtcas04", "te_prtcas05", "te_aldecas1", "te_aldecas2", "te_aldecas3", "te_aldecas4", "te_aldecas5", "prt_fild08a", "prt_fild08b", "prt_fild08c", "prt_fild08d", "izlude_a", "izlude_b", "izlude_c", "izlude_d", "te_prt_gld", "te_alde_gld", "teg_dun01", "teg_dun02", "1@gl_k", "2@gl_k", "gl_chyard_", "gl_cas02_", "evt_bomb", "1@def01", "1@def02", "1@def03", "1@gef", "1@face", "1@sara", "1@gef_in", "dali"; end; }1 point
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If I'm not mistaken, when they register it's via online right? Well if that's the case, there is PHP code, that specifies what is to happen upon saying confirm/accept or w/e it is they press. Either way, it usually, just has it send information to a SQL DB, and then a query is run. You SHOULD be able to have it merely send the same information to all of your SQL DBs. While this won't solve your request to have only 1 DB. It should make it so they only need to register once, and thus all games, should have the same login information.1 point
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[spoiler=Blah] Lol I made a script to but my computer froze when I posted it. [spoiler=Older Versions] - script GLC -1,{ OnWhisperGlobal: if(@whispervar0$ == "" || getgmlevel() < 60 || @whispervar1$ == "") end; set .@a, getcharid(2,@whispervar0$)? getcharid(2,@whispervar0$):atoi(@whispervar0$); set .@d$, getguildmaster(.@a); if(.@d$ == "null") { message strcharinfo(0),"No guild was found!"; end; } else if(.@d$ == @whispervar1$) { message strcharinfo(0),"He's already the guild master!"; end; } if(getcharid(3,@whispervar1$)) set .@b$, @whispervar1$; else set .@b$, rid2name(atoi(@whispervar1$)); message strcharinfo(0),guildchangegm(.@a,.@b$)? "Guild leader successfully changed!":"Player or guild not found!"; end; } - script GLC -1,{ OnWhisperGlobal: if(@whispervar0$ == "" || getgmlevel() < 60 ) end; set .@a, getcharid(2,@whispervar0$)?getcharid(2,@whispervar0$):atoi(@whispervar0$); set .@e, getcharid(3,@whispervar1$)?getcharid(3,@whispervar1$):atoi(@whispervar1$); set .@d$, getguildmaster(.@a); if( @whispervar1$=="" && getcharid(0,@whispervar0$) ) set .@b$, @whispervar0$; if( isloggedin(.@e) ) { if( rid2name(.@e) == @whispervar1$ ) set .@b$, @whispervar1$; else set .@b$, rid2name(atoi(@whispervar1$)); } if(.@d$ == "null") { message strcharinfo(0),"No guild was found!"; end; } else if(.@d$ == .@b$) { message strcharinfo(0),"He's already the guild master!"; end; } message strcharinfo(0),guildchangegm(.@a,.@b$)? "Guild leader successfully changed!":"Player or guild not found!"; end; } - script GLC -1,{ OnWhisperGlobal: if(@whispervar0$ == "" || getgmlevel() < 60) end; set .@a, getcharid(2,@whispervar0$)?getcharid(2,@whispervar0$):atoi(@whispervar0$); set .@e, getcharid(3,@whispervar1$)?getcharid(3,@whispervar1$):atoi(@whispervar1$); set .@d$, getguildmaster(.@a); set .@f$, strcharinfo(0); if(isloggedin(.@e)) { set .@b$, rid2name(.@e); if( rid2name(.@e) == @whispervar1$ ) set .@b$, @whispervar1$; } if(@whispervar1$ == "" && .@a) set .@b$, @whispervar0$; if(.@d$ == "null") { message .@f$,"No guild was found!"; end; } if(.@d$ == .@b$) { message .@f$,"He's already the guild master!"; end; } message .@f$, guildchangegm(.@a,.@b$)? "Guild leader successfully changed!":"Player not found!"; end; } The guild master doesn't have to be online but the person you're switching the guild to has to be in the guild and online at the time!!. Usage: Whisper npc ( I believe rAthena will also accept CharacterID ) NPC:GLC (<GuildID> or <Player Name>)#(<AccountID> or <Character Name>) [spoiler=Examples:] NPC:GLC 1#LovelyPlayer NPC:GLC LovelyPlayer#LovelyPlayer NPC:GLC 1#2000002 NPC:GLC LovelyPlayer#2000002 Edit-- Added a shorter options all others still apply though. NPC:GLC LovelyPlayer1 point
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map,x,y,z script Guild Transfer 100,{ if (!getgmlevel()) end; mes "Input: Old Guild Master Name"; input .@old$; next; mes "Input: New Guild Master Name"; input .@new$; next; set .@nb, query_sql("select guild_id from guild_member where name in ('" + escape_sql(.@new$) + "', '" + escape_sql(.@old$) + "') order by name", .@GID); if (.@GID[0] != .@GID[1] && .@GID != getcharid(2, .@old$)) { mes .@new$ + " and " + .@old$ + " are not in the same guild."; close; } if (getguildmaster(.@GID) != .@old$) { mes .@old$ + " is not a guild master."; close; } if (guildchangegm(.@GID, .@new$)) { mes "Successful!"; close; } else { set $changeGM$[getarraysize($changeGM$)], .@new$; mes "It will be transferred once the user is online."; close; } OnPCLoginEvent: for (set .@i, 0; .@i < getarraysize($changeGM$); set .@i, .@i + 1) if (strcharinfo(0) == $changeGM$[.@i]) { guildchangegm(getcharid(2), $changeGM$[.@i]); deletearray $changeGM$[.@i], 1; } end; }1 point
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Exactly what Adel said. You can't add more than 8 frames per animation. You can, however, use some animation tricks to make everything faster. For example: Look at the deformation in the left side, which means the character is moving very fast. If you remove some frames and add that effect, it will look faster, but not worse.1 point
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good point. One idea I am thinking (maybe stupid) - Add an exclusion list for items that would not be suffered by the inflation system. We could include Items like red pots & the like that would not contribute much (if not 0) to zeny increase. *waits for counter point*1 point
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This really shouldn't be a discussion anymore. There have been many man hours put into preserving pre-re throughout the renewal attack modification, so branching it out at this point would not only be a waste of time, but a disgrace to the one(s) who put all the time and effort into preserving pre-re the way it is now. If anyone feels this should remain an open suggestion, I will leave this open for the next day or 2 before rejecting it.1 point
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Alternatively (as the server administrator), you could temporarily unblock the player's account and log into it; use @changegm <target player's name> to pass control over to a different player (must be online). Even if you were to run a database change via NPC script, it wouldn't update ownership properly until the server is restarted.1 point
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Hi, I made this tool to generate the LUA files (accesoryid.lua and accname.lua) directly from your MySQL tables (item_db and item_db2) and mixing the data with the file idnum2itemresnametable.txt The contents are generated using the Sprite Name in idnum2itemresnametable.txt and the item names in MySQL, including your custom items. Please help me to test the application and give me all your feedback to fix any problem. Download LUA Generador: http://www.4Undeads.com/uploads/LuaGenerator.1.3.rar (or download it from the attached file in the post) Regards, Myzter LuaGenerator.1.3.rar1 point
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1 point
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Click mo lang yung green up arrow icon sa baba ng post na to http://rathena.org/board/topic/69754-q-about-woe-status-like-server-status-for-flux-cp/#entry1330601 point