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  1. All headgear official bRO, cRO, euRO, fRO, idRO, iRO, jRO mysgRO, twRO, tRO Update November 2022 Headgear November 2022.7z Iclude list and miss headgear
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  2. File Name: Town Invasion File Submitter: Anakid File Submitted: 04 May 2013 File Category: Games, Events, Quests A simple town invasion event that spawn Boss(Bring it On!) monster in a random town. You can set the event time: OnClock0800: OnClock1400: OnClock2000: OnClock0200: Set the prize: OnInvadeKill: announce "Good job, for keeping our city safe!!",bc_all,0x00FFFF; getitem 675,1; end; TownInvasion.txt
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  3. Briefing & Concept Hello folks I'm back with a map I did quite a some time ago. I was not able to show it since the heavy amount of work I'm having ATM. I consider this a good map, worth enough to be in a showcase thread. About this map So, what do we have new on this map? Konoha is, a medium size map, which has some good extras I have tried so far. It has real Naruto Models I edited myself and, I have to say I poolished the textures to have a more RO style (bitmap shadows). This map has new features, (The part that most of people waits ) Although it is nothing really special, it is possible to use High Jump on the building's roofs... just as how it is in the real anime. Another thing I have to mention is the addition of the Hokages in the background of the map. I bet, Konoha city would not be Konoha without these awesome guys! Video! ... Watch it in 720p! HD Screenshots Color Palettes Sponsored by @KamiShi Drooping Olrox Hat Sponsored by @Adel Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Beautiful Panoramic Awesome screenshot comes at first. The Sky is just a PS edition for a decorative screen I did Overview 2 Overview 3 Overview 4 Overview 5 Overview 6 Area View 1 One of the things I got back to take care of, are the small details. This screen shows an example of very small details as boxes, foods, etc. Area View 2 Using High jump on some houses. You can walk across the houses using this skill... Area View 3 This small area recreates the hotsprings. Area View 2 In game View of the Hokages That is all for now. Personally I like how this town became. I'm not sure if this is the first konoha out there. This project I'm working for is aiming to have other Villages from Naruto, It is kinda a big project and I hope I will have enough time to finish all the request from this guy. Comments or Ideas are always welcome. Thanks a lot for your time, and I wish to all to you a nice weekend!
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  4. I've been pondering the usefulness of such commands and decided I'd throw my ideas out here and see what you guys have to say. My thoughts are that we should have party script commands such as, createparty, addpartymember, delpartymember, delparty, and maybe some later ones that can fully manage parties from a script. With a little creativity, I think these commands could become powerful additions to scripts for purposes such as: Events Instances (Allow adding members without party leader sending invite) Random party making NPCs for any purpose Those are some of the ideas I had for such commands. I was even thinking that if this was an accepted idea, it could be expanded later to merge parties, split parties, shuffle 2 parties, and really cool (how I feel about it) stuff like that. What are your thoughts?
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  5. you can download them here: http://www.mediafire.com/download/d6bhmym67dl8yd4/gravity.rar
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  6. 12/06/2013 - Mantenimiento kRO ** ¡¡Puede contener errores de interpretación!! ■ Inspection Time - Mains: 02:30 to 06:30 (Hora españa) - Sakray: 02:30 to 09:30 (Hora españa) Common Patch: Mains Servers: - En las WoE TE todos los artículos procedentes de los tesoros con efecto único en las areas de los castillos (ataque, defensa, etc) se modifican para que no se puedan usar en dichas areas. - Se añade el sistema bancario. -> El sistema bancario es un sistema para que el usuario guarde sus zenys. -> El banco no es solo para un personaje, sino común para todos los personajes de una misma cuenta. - Generic Habilidad Modificada: La habilidad [Fire Expansion] Nivel 5 (Acid Demonstration) se modifica su efecto para aplicar el efecto más nuevo del acid demonstration, ya que se aplicaba la versión anterior. - El éxito de usar una habilidad de mejora''Buff'' en algunos monstruos se ha modificado. -> El efecto de mejora''Buff'' se mantiene durante 30 segundos. -> Los MvP detale y beelzebub reducen el daño físico recibido en un 80%, a la vez aumenta el daño mágico recibido en un 80%. -> Los monstruos necromancer, Hardrock Mammoth y Nidhoggur's Shadow reducen el daño físico recibido en un 60%, a la vez aumenta el daño mágico recibido en un 60%. -> El MvP Lost Dragon(Wandering Purple Dragon) reduce el daño físico recibido en un 20%, a la vez aumenta el daño mágico recibido en un 20%. -> Toda la familia de mob's scaraba reduce el daño físico recibido en un 60%~80%, a la vez aumenta el daño mágico recibido en un 60%~80%. Sakray Server: - Se Añaden 48 nuevas cartas. - Puedes usar las recompensas obtenidas en la instancia old glast heim(Dificil) para encantar las botas del tiempo (slot) con sustanciales mejoras. - En el reino de midgard el poder diabólico que cubría morocc ha sido vencido. -> Nunca más se podrán hacer las aventuras de la resurrección de Satan Morocc. -> Gracias a los estudios de los eruditos del reino de midgard del crack dimensional(dali02) se ha podido cumplir la misión de satan morocc. Extensión del patch (compensación) (12/06/2013) - Se añade el tipico NPC (en paradise group) que te incrementa el job en 1,05 (30 minutos) y te restaura HP/SP, te borra el delay de las principales instancias de los main servers una sola vez. ** Nota Ziu: (Debido a un fallo con los lubs [attempt call a nil value] que muchos usuarios de rAthena conocen cuando crean clientes) solo esto puede pasarle a gravity. Actualizado... Ilustraciones Nuevas Cartas (12/06/2013) kRO
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  7. Currently I'm working on some optimization and a @bank command with which every function can be used without talking to the NPC. (As of last night, this feature is almost done, only logs are still in progress. It's likely that I will finish this tonight.) A loan system sounds good, but how could the payback be forced to prevent a player from loaning 1,000,000,000 Zeny without paying them back? I finally found some time to finish version 2.0. It now contains a fully functional @bank command with which every bank action can be done from afar. Thanks to Anakid for this suggestion.
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  8. Maybe you can tell us how you solved it instead of just writing "Solved !" qq
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  9. You haven't check the patch in the diffpatcher disable packet header obfuscation..
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  10. You have to follow the tuto from the 1st post Download the ragexe from 2013 05 06 (last one) DOwnload the diff file from this date and patch the ragexe with the patcher and the diff file
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  11. First you purchase a web hosting plan from your favourite web hosting company, then when they've setup your account you enter your FTP credentials into Filezilla and upload your Flux files. You may need to change a few configs in servers.php and application.php (such as SQL user/database/host/password), but other than that, you'll be good to go.
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  12. My god didn't see the screen.. You have to install Kro before to install of this 00
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  13. 1. VIP Script : http://pastebin.com/raw.php?i=WFdDkhff 2. VIP Warper : http://pastebin.com/raw.php?i=Mrtt6W54 For gold room, You can use existing scripts out there and provide a check if they are vip or not so that you can restrict them if they can use your gold room or not. A check code must be like the following : query_sql "SELECT `account_id` FROM `vip` WHERE `account_id` = '"+getcharid(3)+"'", .@VIP; if ( .@VIP ) { // If VIP then allow to use your VIP service } else { // If not VIP then do terminate the conversation } Well if someone could provide you a better approach regarding this then i appreciate it.
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  14. This was partially implemented in r17326. It can still be expanded so I will be leaving this open for further discussion. Personally, I want a versatile way to unload mapflags, maybe something like @unloadflag pvp (removes PvP mapflag from all maps).
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  15. Implemented in r17353. Thanks Hercules and thanks M45T3R for suggesting.
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  16. @top_id, @top_name$; @top_id is a temporary variable attached to the player. With OnMinute, there is none player attached to the script. Change to .@top_id, .@top_name$;
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  17. prontera.gat,156,169,3 script Magic Man 100,{ npctalk "Just try and get me!"; setcell "prontera",148,175,163,164,cell_walkable,0; // Sets cells unwalkable //setcell "prontera",148,175,163,175,0,0; Does the same thing but using a number for type. emotion e_gg,0; sleep 1000*10; emotion e_swt,0; npctalk "My magicks all gone!!!"; setcell "prontera",148,175,163,164,cell_walkable,1; // Sets cells walkable again } /* Creates nontraversable cells in the given area. (y1) N [ ][ ][ ][ ][ ][ ][ ][ ][ ] (x1)[ ][1][u][u][u][u][u][u][ ] [ ][u][u][u][u][u][u][u][ ] [ ][u][u][u][u][u][u][u][ ] W [ ][u][u][u][x][u][u][u][ ]E [ ][u][u][u][u][u][u][u][ ] [ ][u][u][u][u][u][u][2][ ](x2) [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] S (y2) Key: [x]=NPC [u]=unwalkable cells [ ]=walkable cells [1]=The point where x1 & y1 meet. [2]=The point where x2 & y2 meet. Description explained: *setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; "<map name>" = String: of the map you want the wall to be on. <x1> = Int: for the x1 cord. ( can be found using /where ) <y1> = Int: for the y1 cord. ( can be found using /where ) <x2> = Int: for the x2 cord. ( can be found using /where ) <y2> = Int: for the y2 cord. ( can be found using /where ) <type> = Int: This is a parameter for what kind of cell you want to set. (Check the list below.) <flag> = Int: Can be 0 or 1. (0:off) (1:on) <type> list: cell_walkable 0 cell_shootable 1 cell_water 2 cell_npc 3 cell_basilica 4 cell_landprotector 5 cell_novending 6 cell_nochat 7 This list can also be found in db/const.txt If you're still having problems with x1,y1 -> x2,y2 I like to think of it like clicking and dragging on your desktop. Where point x1,y1 is where you started and x2,y2 is where you stop. Also setcell doesn't work as well for creating walls as setwall. */
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  18. I had similar problems with running 2013 clients for some reason on my desktop, thought it was just me ... Make sure the client is diffed correctly though, that could be one thing to look out for. If the filesize/crc check? is messed up, then usually you'd get that error. ON my VM running win8 64bit, I can run the 2013 clients just fine, so it may just be a diff issue
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  19. better if you disable it since some files are missing how to disable? here. trunk/conf/char_athena.conf and goto line 169 pincode_enabled: yes change it to " no " to disable the pincode system i hope this will help you...
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  20. It s the pin code system avaible on rathena since few month. What do you want to do with that ? You can turn it off in the conf files server side
    1 point
  21. prontera.gat,162,127,3 script Gate Keeper 100,{ npctalk "Closing the invisible Gate!!!"; setwall "prontera",162,127,14,2,1,"prtwall"; npctalk "Try walking past me!"; emotion e_gg,0; sleep 1000*10; npctalk "Opening the invisible Gate!!!"; delwall "prtwall"; } /* Creates nontraversable cells in the direction given. N [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [x][ ][ ][ ][ ]E [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] S Key: [x]=NPC =unwalkable cells [ ]=walkable cells Description explained: *setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>"; "<map name>" = String: of the map you want the wall to be on. <x> = Int: for the x cord. ( can be found using /where ) <y> = Int: for the y cord. ( can be found using /where ) <size> = Int: The amount of cells you want the wall to extend into from the point of npc. <dir> = Int: Direction ( 0=N, 1=NW, 2=W, 3=SW, 4=S, 5=SE, 6=E, 7=NE ) <shootable> = Int: 1=Yes 0=No ( Allows sniping over wall. ) "<name>" = String: Just a variable used to locate the wall for deleting it. *delwall "<name>"; "<name>" = String: Same name you used to create the wall you want to destroy.*/ I've included a short description and a short example of the command being used to shut the prontera gate for 10 seconds.
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  22. prontera,155,175,5 script Sample 757,{ if( select( "Disguise Monster","Un-Disguise" ) == 2 ){ mes "You are now un-disguised."; undisguise; }else{ mes "Enter Mob ID."; do{ input .@mob_id; if( !.@mob_id ) close; }while( getmonsterinfo( .@mob_id,MOB_NAME ) == "null" ); disguise .@mob_id; mes "Disguised into "+getmonsterinfo( .@mob_id,MOB_NAME ); } close; } alway make use of script command .... disguise and undisguise ... avoid of using @command in npc ...
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  23. prontera,150,150,0 script Test 123,{ if(Disguised > 0) { mes "Do you want back to normal ?"; if(select("Yes:No")== 1) { atcommand "@undisguise"; set Disguised, 0; mes "Here you go!"; } else { mes "Have fun with your appearance"; } close; } mes "I can disguise you into any monster"; mes "Do you want to try?"; if(select("Of Course:No yet")==1) { if(isequipped(2220)) { //change the item id here mes "Type Monster Name or Monster ID?"; if(select("Name:Id")==1) { input @name$; atcommand "@disguise "+@name$; } else { input @id; atcommand "@disguise "+@id; } mes "Come back here to back to normal"; set Disguised, 1; close; } mes "You must wear HAT to be able to use me!"; } mes "Feel free to come back again"; close; } If you want to change the item ID: if(isequipped(2220)) { //change the item id here
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  24. Lalala~ i haved to remake all the f*cki*g skin.. but it's complete *-* (almost 94% actual textures) Credits to Dastgir user for starting the translation of them. My skin; english version (booking of 2012-03-07 is incomplete in the english version.) Link: skinre.rar My skin; spanish complete version. (or almost?) SVN: Link Reply to the post or give me an , that is my reason for being here. xD
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  25. - script kickgmwoe -1,{ OnPCLoginEvent: if( !getgmlevel() || getgmlevel() >= 10 ) end; //adjust gm level here if( agitcheck() || agitcheck2() ) goto OnAgitStart; set .GMList$[ getarraysize( .GMList$ ) ],strcharinfo(0); end; OnPCLogoutEvent: for( set .@i,0; .@i < getarraysize( .GMList$ ); set .@i,.@i + 1 ) if( strcharinfo(0) == .GMList$[.@i] ) deletearray .GMList$[.@i],1; end; OnAgitStart: for( set .@i,0; .@i < getarraysize( .GMList$ ); set .@i,.@i + 1 ) atcommand "@kick "+.GMList$[.@i] end; }
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  26. Hi kou, I would suggest using the search function, or browsing the WIKI. Surely this is not the first time that this question has been asked. Category:Installation_Guides Setting up a CentOS VPS with rAthena & VNC There are more topics, for Debian and Ubuntu; just use the search function on the forum.
    1 point
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