GmOcean Posted September 13, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted September 13, 2014 File Name: Slot Machine File Submitter: GmOcean File Submitted: 13 Sep 2014 File Category: Games, Events, Quests Content Author: GmOceanThis script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win.To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust/* =============================================================/* NOTE - If using soundeffects you must add the ".wav" files/* provided in the ".rar" file to your: data/wav folder located/* in either your: ( Ragnarok folder ) OR ( .grf file )/* ============================================================= Click here to download this file 2 Quote Link to comment Share on other sites More sharing options...
Yonko Posted September 14, 2014 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted September 14, 2014 Nice script but it is possible to re-shuffle again in three times? specifically like this (success,success,success) = win(success,success,lose) = lose(success,lose,success) = lose...and so forthPlayers will notice the machine works as a 50-50 chances of winning and losing due to it only once decide if success/loseThank you sorry for the bad english =) Quote Link to comment Share on other sites More sharing options...
GmOcean Posted September 14, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Author Share Posted September 14, 2014 The fail / success rate is determined by you. It only shows a 50% but it can be anywhere from 0% success -> 100% success. But what you mean is you want it to roll the slot machine 3x and determine the outcome then? I'll take a look at it and probably add it as an extra feature that can be enabled/disabled. Quote Link to comment Share on other sites More sharing options...
Yonko Posted September 14, 2014 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted September 14, 2014 The fail / success rate is determined by you. It only shows a 50% but it can be anywhere from 0% success -> 100% success. But what you mean is you want it to roll the slot machine 3x and determine the outcome then? I'll take a look at it and probably add it as an extra feature that can be enabled/disabled. it would be nice if three animations will rolled out in 1 round =) Quote Link to comment Share on other sites More sharing options...
GmOcean Posted September 16, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Author Share Posted September 16, 2014 (edited) Updated to v0.2 - Added the Triple slot machine with animations. Edited September 16, 2014 by GmOcean Quote Link to comment Share on other sites More sharing options...
Yonko Posted September 16, 2014 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted September 16, 2014 Updated to v0.2 what's new in v0.2? Quote Link to comment Share on other sites More sharing options...
GmOcean Posted September 16, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Author Share Posted September 16, 2014 O.o I updated the description, it would allow you to use either a single slit machine version or a triple slot machine version. I even made a semi-custom animation for it. Quote Link to comment Share on other sites More sharing options...
Yonko Posted September 19, 2014 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted September 19, 2014 O.o I updated the description, it would allow you to use either a single slit machine version or a triple slot machine version. I even made a semi-custom animation for it. ohh thank you =) Quote Link to comment Share on other sites More sharing options...
Radian Posted October 7, 2014 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted October 7, 2014 Suggestion : Enable multiple prizes Different chances of winning Quote Link to comment Share on other sites More sharing options...
GmOcean Posted October 10, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Author Share Posted October 10, 2014 Sorry, I forgot to update to version 0.7 on rAthena @.@; I've submitted an upload just waiting for approval by an admin. v0.1 - Original Script Created. v0.2 - Added Option for Triple Slot Machine with animations. v0.3 - Added support for item pricing &/or zeny pricing. v0.4 - Cleaned up script variables for easy editing. v0.5 - Tested out some new scripting methods with IF(THEN). v0.6 - Added option to change slot machine modes ingame. v0.7 - Added optional sound effects to slot machines. - NOTE Quote Link to comment Share on other sites More sharing options...
Napster Posted October 31, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 196 Reputation: 72 Joined: 12/12/11 Last Seen: November 6, 2016 Share Posted October 31, 2014 report this missing file wav (v 0.7) if( .soundeffects ){ soundeffect "rog_steal coin.wav",1; } change if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } and when success rate with soundeffect client crash Quote Link to comment Share on other sites More sharing options...
Tampax Posted October 31, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 11 Reputation: 0 Joined: 10/22/14 Last Seen: November 21, 2014 Share Posted October 31, 2014 report this missing file wav (v 0.7) if( .soundeffects ){ soundeffect "rog_steal coin.wav",1; } change if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } and when success rate with soundeffect client crash same happends to me, if win client crash Quote Link to comment Share on other sites More sharing options...
Fresh prince Posted November 6, 2014 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 295 Reputation: 6 Joined: 10/14/12 Last Seen: June 12, 2021 Share Posted November 6, 2014 Looks like you guys were missing a wav file under wav folder from data folder. To create your own file, simply look at the client error and determine what file is missing. Make any wav file(just to test) and rename it to the "missing error file". Put the renamed file inside wav folder in data folder. Quote Link to comment Share on other sites More sharing options...
GmOcean Posted November 26, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Author Share Posted November 26, 2014 My apologies, my attention was else where @.@; I provided the wav file, but I neglected to re-name it to the one the script uses. I'll update this shortly. Sorry again. Quote Link to comment Share on other sites More sharing options...
Dolphin86 Posted September 20, 2015 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 757 Reputation: 17 Joined: 01/07/12 Last Seen: December 18, 2024 Share Posted September 20, 2015 hello i was testing ur slot mech, but it dint not show those cutin, does it becoz my data folder are in korean? Quote Link to comment Share on other sites More sharing options...
Currently Posted October 28, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.03 Content Count: 313 Reputation: 1 Joined: 01/22/12 Last Seen: November 17, 2023 Share Posted October 28, 2015 Can anyone provide a quick edit to make the "Another Round" and "I'm done" randomly switch location every after round? For example: Switch 1 = Another Round & I'm Done. Switch 2 = I'm Done & Another Round. Quote Link to comment Share on other sites More sharing options...
Quazy Posted February 21, 2017 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 44 Reputation: 0 Joined: 11/21/13 Last Seen: April 10, 2021 Share Posted February 21, 2017 is it possible to have multiple item prize instead of 1 item prize?? Quote Link to comment Share on other sites More sharing options...
Sunset Posted May 1, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 89 Reputation: 3 Joined: 05/05/13 Last Seen: April 26, 2018 Share Posted May 1, 2017 How could i edit this script to basically hide the npc, but at every 2nd hour it shows up and players can play with it? Quote Link to comment Share on other sites More sharing options...
Ahmad Rashidi Posted June 6, 2017 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 04/22/17 Last Seen: November 23, 2024 Share Posted June 6, 2017 Im having this error , and i dont know to fix this , can someone help me ? Quote Link to comment Share on other sites More sharing options...
LearningRO Posted July 18, 2017 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: 22 hours ago Share Posted July 18, 2017 how to make 2 item requirment to play game? Quote Link to comment Share on other sites More sharing options...
Quesooo Posted July 22, 2017 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted July 22, 2017 how to add the cutins in thor patcher??? to enable also on players already downloaded the full installer rog_steel_coin.wav missing Quote Link to comment Share on other sites More sharing options...
shatowolf Posted October 12, 2019 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 259 Reputation: 35 Joined: 11/19/11 Last Seen: Yesterday at 03:43 AM Share Posted October 12, 2019 rog_steal_coin.wav - missing. Quote Link to comment Share on other sites More sharing options...
kitty14 Posted April 1, 2020 Group: Members Topic Count: 103 Topics Per Day: 0.02 Content Count: 323 Reputation: 4 Joined: 12/09/13 Last Seen: May 9, 2023 Share Posted April 1, 2020 How can I lower success rate of this? It seem I won 8/10. tnx On 4/1/2020 at 9:04 PM, kitty14 said: How can I lower success rate of this? It seem I won 8/10. tnx up please. Quote Link to comment Share on other sites More sharing options...
legtoleg Posted July 4, 2020 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 21 Reputation: 0 Joined: 02/11/19 Last Seen: April 4, 2024 Share Posted July 4, 2020 (edited) Thanks for the script !! Would it be possible to have several prizes to be won (always winning 1 only but not always the same) I tried setarray .ssm_prize [0], 125,501,10,7773.50; But its always gives that the first item ... Thanks Edited July 4, 2020 by legtoleg Quote Link to comment Share on other sites More sharing options...
blakbord Posted February 8, 2024 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 108 Reputation: 1 Joined: 02/10/12 Last Seen: March 10, 2024 Share Posted February 8, 2024 (edited) I am loving this script, but is it possible to change it? ex. (in triple slot machine) Slot 1 (Success) | Slot 2 (Success) | Slot 3 (Failure) = Specific Item Reward even if it has 1 Failure, it can give an Specific Item Reward ( Box ) PS: I don't know what version of your script I downloaded but here it is Quote prontera,152,176,4 script SlotMachine 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator.","What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; } switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "slot_jackpot.wav",0; } .@a = rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; switch(rand(15)) { case 0: getitem 603,5; // OBB break; case 1: getitem 617,5; // OPB break; case 2: getitem 644,5; // Gift Box break; case 3: getitem 616,1; // OCA break; case 4: getitem 31053,1; // Drooping Eddga Costume break; case 5: getitem 18571,1; // no item break; case 6: getitem 7720,1000; // Gold Coin break; case 7: getitem 17271,1; // no item break; case 8: getitem 17272,1; // break; case 9: getitem 17273,1; break; case 10: getitem 17274,1; break; case 11: getitem 17275,1; break; case 12: getitem 12208,5; // Battle Manual break; case 13: getitem 12103,2; // Bloody Branch break; case 14: getitem 12259,1; // Miracle Tonic for Level Up break; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "slot_pay_coin.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ switch(rand(15)) { case 0: getitem 603,5; break; case 1: getitem 617,5; break; case 2: getitem 644,5; break; case 3: getitem 616,1; break; case 4: getitem 31053,1; break; case 5: getitem 18571,1; break; case 6: getitem 7720,100; break; case 7: getitem 17271,1; break; case 8: getitem 17272,1; break; case 9: getitem 17273,1; break; case 10: getitem 17274,1; break; case 11: getitem 17275,1; break; case 12: getitem 12208,5; break; case 13: getitem 12103,2; break; case 14: getitem 12259,1; break; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; } OnSingleSlot: setd ".mode"+strnpcinfo(3)+"",0; end; OnTripleSlot: setd ".mode"+strnpcinfo(3)+"",1; end; iMode: next; mes "Which did you want to do?"; menu "Change THIS machine's mode:Change ALL machine's mode",-; if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; } OnClock0400: OnClock0800: OnClock1200: OnClock1600: OnClock2000: OnClock0000: announce "Slot Machine will begin in 1 minute.", bc_all; sleep 60000; announce "Come and Play slot machine at prontera", bc_all; hideoffnpc strnpcinfo(3); sleep 300000; announce "Slot Machine already finished", bc_all; hideonnpc strnpcinfo(3); end; OnInit: hideonnpc strnpcinfo(3); //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] setd ".mode"+strnpcinfo(3)+"",1; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results :D) setarray .ssm_animate$[0],"70","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results :D) setarray .tsm_animate$[0],"70","70","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; // Payment Settings // Payment Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .payment = 1; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_payment[0],0,7528,1; // Single Slot Machine Payment Price setarray .tsm_payment[0],0,7528,1; // Triple Slot Machine Payment Price // DO NOT CHANGE BELOW // Payment Text Syntax setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +""; setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +""; end; } Edited February 8, 2024 by blakbord Quote Link to comment Share on other sites More sharing options...
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