Vylet Posted October 20, 2013 Posted October 20, 2013 OH! Been looking for this one~ My Favorite Event Ever! Thanks much! Quote
AnnieRuru Posted December 19, 2013 Author Posted December 19, 2013 One small bug if the event is started (by GM for example) and it start automatically, .register_aid & .register_num are not reset omg yeah I surely missed that anyway... is it posible to use GM commands npc:devil on to start the event?? OnWhisperGlobal: if ( getgmlevel() < 20 ) end; use @devilsquare in-game to activate the event, just like you are typing a gm-command think I should've add it into 1st post Quote
Yoona Posted January 2, 2014 Posted January 2, 2014 (edited) Thanks for the Awesome Scripts! Annie! Edited January 2, 2014 by Yoona Quote
Kurihara Posted February 14, 2014 Posted February 14, 2014 Is there an eAthena compatible version for this event? Quote
IndieD Posted June 8, 2014 Posted June 8, 2014 I have a bit of a question. I was toying around with this script and can't seem to figure out how to change the prizes. When all the mobs are killed, I'd like to have an NPC show up first, let the player click them, and tell them a message with a next command. Once they exit, they will receive Event tickets, I've messed around a bit with this but can't seem to figure it out. Quote
Emistry Posted June 8, 2014 Posted June 8, 2014 I have a bit of a question. I was toying around with this script and can't seem to figure out how to change the prizes. When all the mobs are killed, I'd like to have an NPC show up first, let the player click them, and tell them a message with a next command. Once they exit, they will receive Event tickets, I've messed around a bit with this but can't seem to figure it out. ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; // add your reward here getitem 512,100; getitem 512,200; getitem 512,300; warp "SavePoint", 0,0 ; close; } Quote
IndieD Posted June 8, 2014 Posted June 8, 2014 (edited) Thanks Emisty. I forgot to mention that under your permission, could I take off the treasure boxes spawning? I forgot to put that in my initial post. So, once they finish killing the mobs, it'll auto-recognize there are no more mobs on the map, and just spawn the NPC. Edited June 8, 2014 by IndieD Quote
Emistry Posted June 8, 2014 Posted June 8, 2014 then just find the line that summon the treasure box and remove it.. Quote
IndieD Posted June 11, 2014 Posted June 11, 2014 Ya, I figured. Is there a way to add a timer on this between rounds? Like a 5 second timer so they can back up into the spawn to recover? Quote
cassie24 Posted June 28, 2014 Posted June 28, 2014 I'm sorry noob here just got confused, if this script can be activated by a GM99 account using @devilsquare, it will also start by itself anyway in the set times using the OnClock code, yes? And no matter how many winners, the script will still summon treasure boxes for which the winners can kill steal and loot as they please, am I right? Quote
Capuche Posted June 30, 2014 Posted June 30, 2014 if this script can be activated by a GM99 account using @devilsquare, it will also start by itself anyway in the set times using the OnClock code, yes? the event will automatically start if it's not already on - it won't stop the previous one the script will still summon treasure boxes for which the winners can kill steal and loot as they please, am I right? yes Quote
c2greentea Posted July 10, 2014 Posted July 10, 2014 How to give consolation prize if they die within 3 rounds, just before all mobs in the 3rd round get killed? Quote
c2greentea Posted July 29, 2014 Posted July 29, 2014 What are the errors in my script? I just changed a few lines but players reported that after finishing 3 levels and they are about to get the treasure chests, another set of monsters appear. Pls someone check my script and let me know the errors. I will tip reasonably via Paypal. http://pastebin.com/raw.php?i=xZqs5nH8 Quote
Capuche Posted July 30, 2014 Posted July 30, 2014 - .mob = 70; + .mob = 50; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::Ondevildead2"; you change the total spawn but real amount of mob spawn is still 70 Quote
tekataobaakoinay Posted August 5, 2014 Posted August 5, 2014 Where can i insert this script? PS: Sorry, I'm a newbie Quote
Dissidia Posted September 24, 2014 Posted September 24, 2014 please fix. sometimes no mob respawn or treasure.. thanks. but sometimes working til treasure box. Quote
Chaos Posted November 22, 2014 Posted November 22, 2014 hi this script is cool but how can i make all treasure chest in one position with 1 random drop and automatically loot and warped out after hitting the chests? Quote
AliceRO Posted May 20, 2015 Posted May 20, 2015 hello, someone can fix this ? sometimes no mob respawn up, need help >.< Quote
StreetDog Posted October 4, 2019 Posted October 4, 2019 how to change the event to another map? i've changed it to guild_vs3 and it's works well till the treasure box, but the "exit" npc don't spawns. Quote
Ronald Posted October 19, 2021 Posted October 19, 2021 On 10/8/2021 at 12:50 AM, GM-Murphy said: They can still use memo how to fix check your mapflag. Quote
Racaae Posted October 30, 2022 Posted October 30, 2022 30 minutes ago, GM Winter said: hello i got this error Hi. Find and replace getmapxy .@map$, .@x, .@y, 1; >>> getmapxy(.@map$, .@x, .@y, BL_NPC); 1 Quote
Sallycantdance Posted October 30, 2022 Posted October 30, 2022 On 10/30/2022 at 10:05 AM, Racaae said: Hi. Find and replace getmapxy .@map$, .@x, .@y, 1; >>> getmapxy(.@map$, .@x, .@y, BL_NPC); thank you! is it possible to change the zeny into an item requirements to enter or join the devil square? Quote
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