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IndieD

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About IndieD

  • Birthday 11/13/1992

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    Sushi-RO

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    tkcragnarok

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  1. Hello scripters of rA; I'm requesting a flexible, and easily editable NPC that enchants into the 4th slot, with somewhat of a quest inside. For example: I have an item called Lesser Card of Negation (26000). The Lesser Card of Negation has two other forms, Normal (26001) and Greater (26002) which equip to armor equipment slots. For my server, to balance the custom cards out, I'd like them to be enchantments rather than regular cards so players are limited to one-of's per equipment. This would reduce stacking and would still let the player have a regular card socketed into the equipment. To explain, there is another card in my server that grants the player the ability to gain life when dealing damage, called Life Drinker/Vampiric, and it too has a Lesser/Normal/Greater variant, but instead of it being enchanted to the armor set, it gets put into the weapon slot. Unlike armors, weapons can carry multiple slots, so this is where the enchantment systems comes into play. Enchantments in the 4th slot reduce the stacking effect. I looked up how to limit a how many cards of of a specific ID you can place into an item, but this also allows players to have two cards of different variants, adding to the stacking effect. I'd like the NPC to also require the player to quest/hunt for these instead of just paying a fixed amount. In order to get the Lesser Card of Negation, players have to hunt specific items in order to receive it, and so on. So what I'm trying to ask for is an enchantment NPC that's sort of a hybrid of multiple NPCs; enchanter and a quest NPC. If possible, I'd like the enchantments be able to be socketed into any piece of armor or weapon, depending on what the card/enchantment fits into, with room to add and expand whenever I need to. I know it's a bit confusing, but I'm willing to answer any question to make this NPC perfect. Thank you.
  2. I've got it working correctly now. Been really busy lately, so updating was during down time. Anyway, my mistake was that when creating your .thor patch, when choosing your file, don't make it data/System and then chose Other and inputting /System. That created a new folder "System" making it data/System/System.
  3. Alright, so an update. I've got the correct files working. Turns out it needs to be patched directly into ROFolder > System > itemInfo.lua. However, when I use Thor to create a patch, the patch goes into ROFolder > System > System > itemInfo.lua. How do I patch it directly into the System > itemInfo.lua? I've tried various ways of doing this.
  4. Alrighty, so I've tried just about everything. I've done it the way I've always done, resname, display and desc.txts didn't work. I've tried making it using .lua alone and .lub alone, and neither of those worked. I've also added in the card sprite and textures, and connected them using the 3 files and their respectable num2/id files. Probably should've mentioned I'm using 2013-08-07. EDIT: Alright, so I'm editing the data/system/itemInfo.lua and this is my entry: [26000] = { unidentifiedDisplayName = "Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "Gain a 5% chance of casting Assumptio when being attacked.", "Class :^777777 Card^000000", "Compound on :^777777 Armor^000000", "Weight :^777777 1^000000", }, identifiedDisplayName = "Lesser Negation Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Gain a 5% chance of casting Assumptio when being attacked.", "Class :^777777 Card^000000", "Compound on :^777777 Armor^000000", "Weight :^777777 1^000000", }, slotCount = 0, ClassNum = 0 }, I've changed the ID of the card because it was conflicting with Dead Fog Stone, now it's 26000. Here's my item_db entry. 26000,lnegation,Lesser Negation Card,6,1,1,1,,,,,0xFFFFFFFF,0,2,16,,,,,{bonus3 bAutoSpellWhenHit,361,1,50;},{},{} I mean, I've never had this issue before, and it's really hindering progress on my server since it's just the last thing I need to do besides touch ups before I can release. Would it be possible to list all the files I'd need to edit? Once again, I've gone through certain threads multiple times to get a thorough answer and have followed each guide step by step, but I've yet to come to a solution.
  5. Alright, I'm close to ripping my hair out. I've spent nearly two hours trying to figure out why my cards keep showing up as Unknown Items. I'm not new to adding custom items, except custom cards, which I've searched up several guides and support topics dealing with this issue. Here are all my files and the corresponding edits I've done. idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable itemInfo.lub [35000] = { unidentifiedDisplayName = "Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "Your description", "Item Class: ^777777Card^000000", "Equip on: ^777777Garment^000000", "Weight: ^7777771^000000", }, identifiedDisplayName = "Custom Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Your description", "Item Class: ^777777Card^000000", "Equip on: ^777777Garment^000000", "Weight: ^7777771^000000", }, slotCount = 0, ClassNum = 0 }, Now, with the itemInfo.lub, I had it at .lua before, and after I patch, I get an error stating there's an unknown symbol after "[". I'm super close to calling it a night, but I'd rather get this settled before I do. Any help? Not sure what I'm doing incorrectly.
  6. Does that include skills like SBK, or is it strictly magic attacks? Anyway, thanks for the info. I spent nearly an hour trying to figure it out.
  7. Greetings; I'm trying to create a card that activates Defender upon being dealt any type of damage. So far, I'm only able to get it to work when being dealt physical damage, but can't seem to get it to work when being dealt spell damage. The item_bonus.txt has a detailed description on which to use, but it's failed me every time. What am I doing wrong?
  8. Nevermind, doing some editing, will post back.
  9. then what details in your core.c I haven't edited anything in my core.c. I just couldn't find the line that the solution states. I'm using the correct client for my server, and I've edited the packet_db.txt and all the necessary documents needed. I can log in fine, but the client is fully stuck, and the 2nd line on the chat is Cannot Determine SVN/GIT.
  10. I don't have that specific line in my core. C
  11. For some reason, I don't have that in my core.c. Sorry for reviving.
  12. I updated my SVN and now whenever anyone enters the server, no NPCs load up and they're not able to move. I've tried changing my mmo.h and my packet_db to correlate to my client, but still no luck.
  13. Shield Chain works for GMs, but not players.
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