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c2greentea

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Everything posted by c2greentea

  1. Script not working http://upaste.me/r/549515838c2d0386e It always says "Event registration is not available" even if the time is synced. Pls help
  2. This is our MOTW script: http://upaste.me/r/130015721a547d370 Problems: 1. When they reconnect, the contract expires right away after killing one monster. 2. When disconnected, same goes. Please help willing to tip.
  3. The support's long dead right haha What I mean is maybe a security script or something in .conf files that I can edit to secure the server from these cheats
  4. A few players reported that they know some players that are able to use auto potion program in our server. Our server has harmony installed in it. Is there any better way to secure the server from these cheats please?
  5. Hi guys I just changed the number of mobs but the script didnt summon monsters. Althought the npc is live and the announcements. http://upaste.me/r/5f6a157059526d4b8 We're currently in pre-renewal server Please help up
  6. Is it possible to have Max limit of players to autotrade per map?
  7. But the warp never closes sir. It is open 24/7. Any idea why is it like this?
  8. How do I make items in this quest shop script rentable and limited? For example if u put 10 for item id 5254, then only up to 10 max can be given by the npc? http://upaste.me/r/599b156345cdeb0bf Please help willing to tip
  9. Euphy, how do I make items in the quest shop rentable using rentitem2 and how to set a max limit for every item? Meaning, if i put 10 to item id 5254, then only up to 10 can make or quest it. Willing to tip.
  10. I'm not sure what we did but geffenia warp in geffen is open to everyone. This shouldn't be open to everyone as far as I know and only open to those who did the quest. GMs did try to enable the sign quest earlier this day and after a few hours a player reported the geffenia warp is open to everyone regardless they did the quest or not. So what we did we checked the sign quest script, checked the script for the geffenia warp and found this: http://upaste.me/ee6215566119df8c9 Do you think the script is right or which part is wrong in that whole script file?
  11. Can someone check what to fix here? This script supposedly will check if a player has either item ids 7784 to 7786 and they must have at least 1. Then the script will read if they got 7784, they will receive a random rental item. Same goes with 7785 and 7784. Can someone check what I did wrong here hahaha. Thank you P_Yes4: next; if(#cgp == 0 && countitem(7784) = 0) goto Lnenough; else if(#cgp == 1 && countitem(7785) = 0) goto Lnenough; else if(#cgp == 2 && countitem(7786) = 0) goto Lnenough; if(#cgp == 0) delitem 7784,1; mes "[Freebies NPC]"; mes "Well, here you go! Thanks and enjoy the game!"; switch(rand(15)){ case 0: rentitem 5776,86400; break; case 1: rentitem 19517,86400; break; case 2: rentitem 19515,86400; break; } set #costumegpack,1; else if(#cgp == 1) delitem 7785,1; mes "[Freebies NPC]"; mes "Well, here you go! Thanks and enjoy the game!"; switch(rand(15)){ case 0: rentitem 19510,86400; break; case 1: rentitem 19522,86400; break; case 2: rentitem 19521,86400; break; } set #costumegpack,1; else if(#cgp == 2) delitem 7786,1; mes "[Freebies NPC]"; mes "Well, here you go! Thanks and enjoy the game!"; switch(rand(15)){ case 0: rentitem 19516,86400; break; case 1: rentitem 19513,86400; break; case 2: rentitem 19509,86400; break; } set #costumegpack,1; close;
  12. I requested like this one before and kept upping it for weeks to no avail
  13. Id like to ask a new version of euphy's card trader script here: http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/ The only difference is what can be exchanged for points are items that I can configure. For example these are the items that can be sold for points: fluff, jellopy, feather, etc instead of cards. Thats the only thing to be fixed.
  14. Zeiyan, I think you misunderstood a little my request. What I meant is they will be given a reward if the script reads at least 30 minutes total time they have been in the active agits. So for example they have entered inside the castle/agit 10 times, and the total time they were in the castle combining 10 times they entered inside before the woe ends is 30 minutes, then they will be eligible for the reward after the woe ends. I hope I make sense hehehe
  15. Thanks Zeiyan but i dont know how to make a script. I hope someone can help me further though
  16. We want to be able to give woe rewards to those who participated in woe especially those who lost. So is it possible to do this in fool proof manner? Maybe count the total time they went inside the castle and if for example they got a total of 15 or 30 mins they could be rewarded?
  17. This is my item rewards npc: http://upaste.me/r/2a1c1547799e22f5a Gstorage npc: http://upaste.me/r/ad871547834a3b960 Goal: To transform item rewards npc to guild package giver. What I want to achieve is the ff: 1. Primarily I want to make use of the commands getitem2 and as well as zeny in the package where aside from plain getitem and amount in the original script, we can also give refined equips with cards using getitem2 in it as well as zeny via this Item Rewards NPC script. 2. Nothing to change in item rewards npc but the #1 above and to be able to add option where a package could be sent directly to a guild's storage. 3. So meaning, I can still give package to a player by the script's nature but with added option of being able to give package to a guild's storage. Willing to tip.
  18. If after the first player autovend and they got disconnected, and a new player comes in the same spot, the first player will just login again and he will be able to vend again on that same spot where there's a current vend shop.
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