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OH! Been looking for this one~ My Favorite Event Ever! Thanks much!

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cool script

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One small bug

if the event is started (by GM for example) and it start automatically, .register_aid & .register_num are not reset

omg /oops  yeah I surely missed that

 

anyway... is it posible to use GM commands npc:devil on to start the event??

OnWhisperGlobal:

if ( getgmlevel() < 20 ) end;

use @devilsquare in-game to activate the event, just like you are typing a gm-command

think I should've add it into 1st post

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Thanks for the Awesome Scripts! Annie!

Edited by Yoona
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Is there an eAthena compatible version for this event?

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I have a bit of a question. I was toying around with this script and can't seem to figure out how to change the prizes. 

When all the mobs are killed, I'd like to have an NPC show up first, let the player click them, and tell them a message with a next command.

Once they exit, they will receive Event tickets, I've messed around a bit with this but can't seem to figure it out.

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I have a bit of a question. I was toying around with this script and can't seem to figure out how to change the prizes. 

When all the mobs are killed, I'd like to have an NPC show up first, let the player click them, and tell them a message with a next command.

Once they exit, they will receive Event tickets, I've messed around a bit with this but can't seem to figure it out.

ordeal_1-1,246,245,7	script	Exit#DS	51,{
	mes "[Exit]";
	mes "See ya";
	next;
	// add your reward here
	getitem 512,100;
	getitem 512,200;
	getitem 512,300;

	warp "SavePoint", 0,0 ;
	close;
}
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Thanks Emisty. I forgot to mention that under your permission, could I take off the treasure boxes spawning?

I forgot to put that in my initial post.

 

So, once they finish killing the mobs, it'll auto-recognize there are no more mobs on the map, and just spawn the NPC.

Edited by IndieD
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then just find the line that summon the treasure box and remove it.. 

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Ya, I figured. Is there a way to add a timer on this between rounds? Like a 5 second timer so they can back up into the spawn to recover?

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I'm sorry noob here just got confused, if this script can be activated by a GM99 account using @devilsquare, it will also start by itself anyway in the set times using the OnClock code, yes?

 

And no matter how many winners, the script will still summon treasure boxes for which the winners can kill steal and loot as they please, am I right?

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if this script can be activated by a GM99 account using @devilsquare, it will also start by itself anyway in the set times using the OnClock code, yes?

the event will automatically start if it's not already on - it won't stop the previous one

 

 

the script will still summon treasure boxes for which the winners can kill steal and loot as they please, am I right?

yes

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How to give consolation prize if they die within 3 rounds, just before all mobs in the 3rd round get killed?

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What are the errors in my script? I just changed a few lines but players reported that after finishing 3 levels and they are about to get the treasure chests, another set of monsters appear. Pls someone check my script and let me know the errors. I will tip reasonably via Paypal.

 


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-	.mob = 70;
+	.mob = 50;
 	areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::Ondevildead2";
 	areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,strnpcinfo(0)+"::Ondevildead2";
 	areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::Ondevildead2";

you change the total spawn but real amount of mob spawn is still 70

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Where can i insert this script? PS: Sorry, I'm a newbie

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please fix. sometimes no mob respawn or treasure.. thanks. but sometimes working til treasure box.

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hi this script is cool but how can i make all treasure chest in one position with 1 random drop and automatically

loot and warped out after hitting the chests?

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hello, someone can fix this ? sometimes no mob respawn :(

up, need help >.<

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how to change the event to another map? i've changed it to guild_vs3 and it's works well till the treasure box, but the "exit" npc don't spawns.

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They can still use memo how to fix

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On 10/8/2021 at 12:50 AM, GM-Murphy said:

They can still use memo how to fix

check your mapflag.

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hello i got this error

 

z.png

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30 minutes ago, GM Winter said:

hello i got this error

 

z.png

Hi. Find and replace

getmapxy .@map$, .@x, .@y, 1;
>>>
getmapxy(.@map$, .@x, .@y, BL_NPC);
  • Upvote 1
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On 10/30/2022 at 10:05 AM, Racaae said:

Hi. Find and replace

getmapxy .@map$, .@x, .@y, 1;
>>>
getmapxy(.@map$, .@x, .@y, BL_NPC);

thank you!

 

is it possible to change the zeny into an item requirements to enter or join the devil square?

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