AnnieRuru Posted January 20, 2013 Posted January 20, 2013 (edited) original topic from eAthena http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619 I have no idea this script so famous <.< I rewrite this script again devil_square_1.2a.txt well, no need description I guess to activate this event, login a GM99 account and type @devilsquare in game Archive 1.0 originally made by kirlein http://www.eathena.ws/board/index.php?showtopic=20183 translated by Stillhard http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=119510 1.1 rewrite by me http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619 1.2 rewrite again devil_square_1.2.txt 1.2a devil_square_1.2a.txt fix a minor bug that happens when start by gm, then start again by script itself Edited December 19, 2013 by AnnieRuru 5 Quote
Olrox Posted January 21, 2013 Posted January 21, 2013 well, no need description I guess Sorry but I think I need it since I love your descriptions. And yeah I can read them thousands of times. :> Quote
donkeyg Posted February 4, 2013 Posted February 4, 2013 (edited) original topic from eAthena http://www.eathena.w...ndpost&p=915619 I have no idea this script so famous <.< I rewrite this script again devil_square_1.2.txt well, no need description I guess Archive 1.0 originally made by kirlein http://www.eathena.w...showtopic=20183 translated by Stillhard http://www.eathena.w...ndpost&p=119510 1.1 rewrite by me http://www.eathena.w...ndpost&p=915619 1.2 rewrite again devil_square_1.2.txt THX!! Edited February 4, 2013 by donkeyg Quote
Trevned Posted February 28, 2013 Posted February 28, 2013 Hi there, Can you tell me how to fix this? Thanks for sharing the version of yours Quote
PewN Posted March 5, 2013 Posted March 5, 2013 original topic from eAthena http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619 I have no idea this script so famous <.< I rewrite this script again devil_square_1.2.txt well, no need description I guess Archive 1.0 originally made by kirlein http://www.eathena.ws/board/index.php?showtopic=20183 translated by Stillhard http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=119510 1.1 rewrite by me http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619 1.2 rewrite again devil_square_1.2.txt how to add prize? Quote
Capuche Posted March 6, 2013 Posted March 6, 2013 One small bug if the event is started (by GM for example) and it start automatically, .register_aid & .register_num are not reset Quote
windston Posted March 7, 2013 Posted March 7, 2013 original topic from eAthena http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619 I have no idea this script so famous <.< I rewrite this script again devil_square_1.2.txt well, no need description I guess Archive 1.0 originally made by kirlein http://www.eathena.ws/board/index.php?showtopic=20183 translated by Stillhard http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=119510 1.1 rewrite by me http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619 1.2 rewrite again devil_square_1.2.txt how to add prize? Yeah is it possible to set it to give all winning players items instead of spawning treasure chests? Quote
Yugosh Posted March 8, 2013 Posted March 8, 2013 script error on npc/custom/devil square.txt line 55 parse_callfunc: not enough arguments, expected ',' 50 : } 51 : set Zeny,Zeny - 100000; 52 : announce strcharinfo(0)+" has entered the Devil Square", bc_npc; 53 : percentheal 100,100; 54 : warp "ordeal_1-1",183,182; * 55 : .register_aid[ .register_num ] '=' getcharid(3); 56 : .register_num++; 57 : end; 58 : 59 : OnInit: 60 : .register_limit = 10; // maximum amount of players can play in this event some one can help me about this error? thanks somuch Quote
Emistry Posted March 10, 2013 Posted March 10, 2013 set .register_aid[ .register_num ],getcharid(3); all annieruru script are based on rAthena...not eAthena anymore.... eAthena doesnt support direct assign of variable..you have to convert it to compatible with eAthena... Quote
Yugosh Posted March 10, 2013 Posted March 10, 2013 set .register_aid[ .register_num ],getcharid(3); all annieruru script are based on rAthena...not eAthena anymore.... eAthena doesnt support direct assign of variable..you have to convert it to compatible with eAthena... oke thanks Quote
Capuche Posted June 13, 2013 Posted June 13, 2013 Player get some item killing the treasure chest like in the castle monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",234,247,"Treasure Box",1328,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",237,244,"Treasure Box",1332,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,241,"Treasure Box",1336,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",243,238,"Treasure Box",1340,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",246,235,"Treasure Box",1344,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,232,"Treasure Box",1348,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",252,229,"Treasure Box",1352,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,241,"Treasure Box",1356,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,249,"Treasure Box",1360,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead"; 1324 : ID of the monster. etc.. Change the drop of the monster Quote
bluememi Posted August 31, 2013 Posted August 31, 2013 Hello... Can you tell me how to fix this? Quote
Emistry Posted August 31, 2013 Posted August 31, 2013 @bluememi set .register_aid[ .register_num ],getcharid(3); all annieruru script are based on rAthena...not eAthena anymore.... eAthena doesnt support direct assign of variable..you have to convert it to compatible with eAthena... Quote
Lil Troll Posted August 31, 2013 Posted August 31, 2013 WOW! I love the devil square concept of MU ONLINE! Thanks so much Anie for the script! Am really planing to make one of this, it will saves a lot of time for me and reduce possible headache encounter(how to make this script). Quote
c e d i e Posted September 2, 2013 Posted September 2, 2013 Hi Ms. Annie! First, I would like to say thank you so much for your cool event! This was my favorite event when I start to play the private server RO, year 2008? Haha XD Thank you so much! Hmm.. I would like to ask, how can I disable healing items like berry/seed in this event? Also suggestion, I think it's better if the devil square will be like this. (I just don't know how to edit ) 1. There will be 8 levels, or more. 2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort. 3. Once all the levels are finish, the prizes will be placed at the center of the map. I hope you can edit the script for this option. If you're not busy ~ THANK YOU IN ADVANCE! Quote
Lil Troll Posted September 2, 2013 Posted September 2, 2013 Hi Ms. Annie! First, I would like to say thank you so much for your cool event! This was my favorite event when I start to play the private server RO, year 2008? Haha XD Thank you so much! Hmm.. I would like to ask, how can I disable healing items like berry/seed in this event? Also suggestion, I think it's better if the devil square will be like this. (I just don't know how to edit ) 1. There will be 8 levels, or more. 2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort. 3. Once all the levels are finish, the prizes will be placed at the center of the map. I hope you can edit the script for this option. If you're not busy ~ THANK YOU IN ADVANCE! If you like to disable items in the specific map you would be using find this at db and set restriction. "item_noequip" For your other suggestion: 1. There will be 8 levels, or more. 2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort. 3. Once all the levels are finish, the prizes will be placed at the center of the map. Set condition after killing monsters to specific round new portal will be enabled(mobcount will definitely work). Quote
c e d i e Posted September 2, 2013 Posted September 2, 2013 Hi Ms. Annie! First, I would like to say thank you so much for your cool event! This was my favorite event when I start to play the private server RO, year 2008? Haha XD Thank you so much! Hmm.. I would like to ask, how can I disable healing items like berry/seed in this event? Also suggestion, I think it's better if the devil square will be like this. (I just don't know how to edit ) 1. There will be 8 levels, or more. 2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort. 3. Once all the levels are finish, the prizes will be placed at the center of the map. I hope you can edit the script for this option. If you're not busy ~ THANK YOU IN ADVANCE! If you like to disable items in the specific map you would be using find this at db and set restriction. "item_noequip" For your other suggestion: 1. There will be 8 levels, or more. 2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort. 3. Once all the levels are finish, the prizes will be placed at the center of the map. Set condition after killing monsters to specific round new portal will be enabled(mobcount will definitely work). Thank you for the guide in disabling the berry. In my suggestion, can you help me with that step by step? Cause I'm not really good at scripting Quote
bluememi Posted September 2, 2013 Posted September 2, 2013 anyway... is it posible to use GM commands npc:devil on to start the event?? OnWhisperGlobal: if ( getgmlevel() < 20 ) end; Quote
Sanasol Posted September 6, 2013 Posted September 6, 2013 my old instance version https://gist.github.com/S-anasol/6464968 and russian lang xD 1 Quote
Lil Troll Posted September 6, 2013 Posted September 6, 2013 anyway... is it posible to use GM commands npc:devil on to start the event?? OnWhisperGlobal: if ( getgmlevel() < 20 ) end; Ye its possible! Quote
bluememi Posted September 10, 2013 Posted September 10, 2013 Where I should put that script?? and how is it work ? ^^ Quote
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