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Posted

i experience sort of problems with WOE SE, with your script sir. I found out after broke the emp the next interval of capturing it can't even hit the emperium. And other one, after breaking the emperium the breakers noticed that barricades already deployed. the current castle holder didn't setup on it.

  • 2 weeks later...
Posted

Plz help ,I dont know how to fix this?

[Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase)

I check all of these

Check if using stable or builds without the agitstart2/end2 commands

Check if you want this script to control your WoE

Check if you want this script to OnLoadMap events on castle maps

and disable only this....

//npc: npc/guild/agit_controller.txt

//npc: npc/guild2/agit_start_se.txt

thx /ok

  • 1 month later...
  • 2 months later...
  • 4 weeks later...
Posted

Hello, i have small concern about the WoE.

Why is it appearing in my mapserver?

How can i fix this one? since i'm new with WoE i need someone who will advise me^^

 

post-630-0-10156300-1369876385_thumb.png

 

By the way, i have uncheck the Check if using stable or builds without the agitstart2/end2 commands.

 

 

 

Thank you!

  • 3 weeks later...
Posted (edited)

same here error..

[Status]: NPC_Event:[OnAgitStart] Run (21) Events by @AgitStart.
[Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase)

http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php

 

i disable all they said to disable. Untill now not work /panic

 

     This one is the sulotion i made to remove those missing! /yawn  

//castle maps by region
        setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
        setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
        setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
        setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
    //    setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
    //    setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    //    setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
        
        //woe kill functions for each castle
        setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
        setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
        setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
        setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
        //setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd";
        //setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd";
        //    setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
Edited by Patskie
<code>
Posted

I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers.  That's why you're getting the debug messages and playtime errors.

 

If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later).

  • 3 weeks later...
Posted

I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers.  That's why you're getting the debug messages and playtime errors.

 

If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later).

 

 

so if I'm use toasty woe controller, I simply edit the constants in accordance with section http://svn.code.sf.net/p/rathena/svn/trunk/npc/custom/woe_controller.txt  ??

  • 2 months later...
Posted

Rathena svn 17516

 

I Set 3 woes in the Script generator, 

But When viewing all woe times,the npc only display 2 

 

also the  GM menu is not displaying, I use the npc with a lvl 99 gm account and it dont display the other options it should, liken start woe, end sesion etc etc 

  • 1 month later...
  • 2 weeks later...
  • 3 weeks later...
Posted

Ok, I found a bug !!

 

If you choose a woe for the Anglangr Casttle, and you select warp to casttle grounds Schwardswald - Anglangr

 

It will teleport you to a random spot! and no to the exactly entrance

  • 2 weeks later...

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