ToastOfDoom Posted December 13, 2012 Author Posted December 13, 2012 @Euphy =O!! You broke my controller? =( Sigh..now i have to make an update... Might as well make it awesomener while i'm at it.... 3 Quote
Feistz Posted December 13, 2012 Posted December 13, 2012 @Euphy =O!! You broke my controller? =( Sigh..now i have to make an update... Might as well make it awesomener while i'm at it.... I cant wait to see this! Quote
kyeme Posted December 13, 2012 Posted December 13, 2012 @Euphy =O!! You broke my controller? =( Sigh..now i have to make an update... Might as well make it awesomener while i'm at it.... Thanks Master! Quote
Yonko Posted December 18, 2012 Posted December 18, 2012 i experience sort of problems with WOE SE, with your script sir. I found out after broke the emp the next interval of capturing it can't even hit the emperium. And other one, after breaking the emperium the breakers noticed that barricades already deployed. the current castle holder didn't setup on it. Quote
Currently Posted December 26, 2012 Posted December 26, 2012 If I move the NPC's coordination to a new one, do I still have to restart server or can I just do @Reloadscript? Quote
Euphy Posted December 27, 2012 Posted December 27, 2012 You can use @reloadscript for any script changes. If you move coordinates on the same map, use @npcmove <x> <y> <npc name>. 1 Quote
yaya123 Posted January 6, 2013 Posted January 6, 2013 Plz help ,I dont know how to fix this? [Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase) I check all of these Check if using stable or builds without the agitstart2/end2 commands Check if you want this script to control your WoE Check if you want this script to OnLoadMap events on castle maps and disable only this.... //npc: npc/guild/agit_controller.txt //npc: npc/guild2/agit_start_se.txt thx Quote
Famous Posted February 8, 2013 Posted February 8, 2013 question? why when I tried to use SE woe once I break the emp the emperium will not show any more? Quote
Deleted User Posted May 30, 2013 Posted May 30, 2013 Hello, i have small concern about the WoE. Why is it appearing in my mapserver? How can i fix this one? since i'm new with WoE i need someone who will advise me^^ By the way, i have uncheck the Check if using stable or builds without the agitstart2/end2 commands. Thank you! Quote
Yonko Posted June 17, 2013 Posted June 17, 2013 maybe those castles are disable in script_guild i think. Quote
chatterboy Posted June 21, 2013 Posted June 21, 2013 (edited) same here error.. [Status]: NPC_Event:[OnAgitStart] Run (21) Events by @AgitStart. [Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase) http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php i disable all they said to disable. Untill now not work This one is the sulotion i made to remove those missing! //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; // setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; // setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; // setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd"; setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd"; setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd"; setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd"; //setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd"; //setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd"; // setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd"; Edited November 25, 2013 by Patskie <code> Quote
Euphy Posted June 21, 2013 Posted June 21, 2013 I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers. That's why you're getting the debug messages and playtime errors. If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later). Quote
dikapramantya Posted July 12, 2013 Posted July 12, 2013 I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers. That's why you're getting the debug messages and playtime errors. If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later). so if I'm use toasty woe controller, I simply edit the constants in accordance with section http://svn.code.sf.net/p/rathena/svn/trunk/npc/custom/woe_controller.txt ?? Quote
iraciz Posted September 16, 2013 Posted September 16, 2013 Rathena svn 17516 I Set 3 woes in the Script generator, But When viewing all woe times,the npc only display 2 also the GM menu is not displaying, I use the npc with a lvl 99 gm account and it dont display the other options it should, liken start woe, end sesion etc etc Quote
rmon008 Posted November 14, 2013 Posted November 14, 2013 I'm Having a problem about this script, woe starts on its own in random time, even not set. all the castle's are opened Quote
Dev Blaze Posted November 25, 2013 Posted November 25, 2013 Dead Link : http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php Any link??? Please Quote
iraciz Posted December 24, 2013 Posted December 24, 2013 Ok, I found a bug !! If you choose a woe for the Anglangr Casttle, and you select warp to casttle grounds Schwardswald - Anglangr It will teleport you to a random spot! and no to the exactly entrance Quote
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