ToastOfDoom Posted December 13, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 44 Reputation: 49 Joined: 11/19/11 Last Seen: January 4, 2019 Author Share Posted December 13, 2012 @Euphy =O!! You broke my controller? =( Sigh..now i have to make an update... Might as well make it awesomener while i'm at it.... 3 Quote Link to comment Share on other sites More sharing options...
Feistz Posted December 13, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 139 Reputation: 10 Joined: 11/10/11 Last Seen: August 22, 2022 Share Posted December 13, 2012 @Euphy =O!! You broke my controller? =( Sigh..now i have to make an update... Might as well make it awesomener while i'm at it.... I cant wait to see this! Quote Link to comment Share on other sites More sharing options...
kyeme Posted December 13, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 164 Reputation: 12 Joined: 03/08/12 Last Seen: 1 minute ago Share Posted December 13, 2012 @Euphy =O!! You broke my controller? =( Sigh..now i have to make an update... Might as well make it awesomener while i'm at it.... Thanks Master! Quote Link to comment Share on other sites More sharing options...
Yonko Posted December 18, 2012 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted December 18, 2012 i experience sort of problems with WOE SE, with your script sir. I found out after broke the emp the next interval of capturing it can't even hit the emperium. And other one, after breaking the emperium the breakers noticed that barricades already deployed. the current castle holder didn't setup on it. Quote Link to comment Share on other sites More sharing options...
greenieken Posted December 19, 2012 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 154 Reputation: 1 Joined: 05/02/12 Last Seen: June 5, 2020 Share Posted December 19, 2012 @toastofdoom any updates? Quote Link to comment Share on other sites More sharing options...
KCritz Posted December 25, 2012 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 95 Reputation: 0 Joined: 12/23/12 Last Seen: March 1, 2015 Share Posted December 25, 2012 updates? Quote Link to comment Share on other sites More sharing options...
Currently Posted December 26, 2012 Group: Members Topic Count: 162 Topics Per Day: 0.03 Content Count: 313 Reputation: 1 Joined: 01/22/12 Last Seen: November 17, 2023 Share Posted December 26, 2012 If I move the NPC's coordination to a new one, do I still have to restart server or can I just do @Reloadscript? Quote Link to comment Share on other sites More sharing options...
Euphy Posted December 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted December 27, 2012 You can use @reloadscript for any script changes. If you move coordinates on the same map, use @npcmove <x> <y> <npc name>. 1 Quote Link to comment Share on other sites More sharing options...
yaya123 Posted January 6, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 11/25/11 Last Seen: August 1, 2013 Share Posted January 6, 2013 Plz help ,I dont know how to fix this? [Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase) I check all of these Check if using stable or builds without the agitstart2/end2 commands Check if you want this script to control your WoE Check if you want this script to OnLoadMap events on castle maps and disable only this.... //npc: npc/guild/agit_controller.txt //npc: npc/guild2/agit_start_se.txt thx Quote Link to comment Share on other sites More sharing options...
Famous Posted February 8, 2013 Group: Members Topic Count: 145 Topics Per Day: 0.03 Content Count: 455 Reputation: 3 Joined: 06/19/12 Last Seen: February 26, 2018 Share Posted February 8, 2013 question? why when I tried to use SE woe once I break the emp the emperium will not show any more? Quote Link to comment Share on other sites More sharing options...
Rage Guy Posted May 1, 2013 Group: Members Topic Count: 113 Topics Per Day: 0.03 Content Count: 354 Reputation: 3 Joined: 02/17/13 Last Seen: August 14, 2016 Share Posted May 1, 2013 Nothing configured....go away! why?? Quote Link to comment Share on other sites More sharing options...
Deleted User Posted May 30, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted May 30, 2013 Hello, i have small concern about the WoE. Why is it appearing in my mapserver? How can i fix this one? since i'm new with WoE i need someone who will advise me^^ By the way, i have uncheck the Check if using stable or builds without the agitstart2/end2 commands. Thank you! Quote Link to comment Share on other sites More sharing options...
Yonko Posted June 17, 2013 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted June 17, 2013 maybe those castles are disable in script_guild i think. Quote Link to comment Share on other sites More sharing options...
chatterboy Posted June 21, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 309 Reputation: 26 Joined: 11/26/12 Last Seen: November 22, 2024 Share Posted June 21, 2013 (edited) same here error.. [Status]: NPC_Event:[OnAgitStart] Run (21) Events by @AgitStart. [Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase) [Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase) http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php i disable all they said to disable. Untill now not work This one is the sulotion i made to remove those missing! //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; // setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; // setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; // setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd"; setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd"; setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd"; setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd"; //setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd"; //setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd"; // setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd"; Edited November 25, 2013 by Patskie <code> Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 21, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted June 21, 2013 I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers. That's why you're getting the debug messages and playtime errors. If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later). Quote Link to comment Share on other sites More sharing options...
dikapramantya Posted July 12, 2013 Group: Members Topic Count: 55 Topics Per Day: 0.01 Content Count: 216 Reputation: 9 Joined: 07/12/12 Last Seen: March 17 Share Posted July 12, 2013 I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers. That's why you're getting the debug messages and playtime errors. If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later). so if I'm use toasty woe controller, I simply edit the constants in accordance with section http://svn.code.sf.net/p/rathena/svn/trunk/npc/custom/woe_controller.txt ?? Quote Link to comment Share on other sites More sharing options...
iraciz Posted September 16, 2013 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted September 16, 2013 Rathena svn 17516 I Set 3 woes in the Script generator, But When viewing all woe times,the npc only display 2 also the GM menu is not displaying, I use the npc with a lvl 99 gm account and it dont display the other options it should, liken start woe, end sesion etc etc Quote Link to comment Share on other sites More sharing options...
rmon008 Posted November 14, 2013 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 80 Reputation: 1 Joined: 09/13/13 Last Seen: June 30, 2014 Share Posted November 14, 2013 I'm Having a problem about this script, woe starts on its own in random time, even not set. all the castle's are opened Quote Link to comment Share on other sites More sharing options...
donkeyg Posted November 22, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted November 22, 2013 why cant access?? need it urgent!! Quote Link to comment Share on other sites More sharing options...
Dev Blaze Posted November 25, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 212 Reputation: 5 Joined: 01/24/12 Last Seen: February 19, 2019 Share Posted November 25, 2013 Dead Link : http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php Any link??? Please Quote Link to comment Share on other sites More sharing options...
daonemadness Posted December 6, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 11/23/13 Last Seen: January 21, 2014 Share Posted December 6, 2013 mirror please TIA Quote Link to comment Share on other sites More sharing options...
mleo1 Posted December 6, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 123 Reputation: 4 Joined: 11/21/11 Last Seen: January 26 Share Posted December 6, 2013 RESURECT TOASTY! or share php file lawl Quote Link to comment Share on other sites More sharing options...
daonemadness Posted December 7, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 6 Reputation: 0 Joined: 11/23/13 Last Seen: January 21, 2014 Share Posted December 7, 2013 mirror please up ! Quote Link to comment Share on other sites More sharing options...
iraciz Posted December 24, 2013 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted December 24, 2013 Ok, I found a bug !! If you choose a woe for the Anglangr Casttle, and you select warp to casttle grounds Schwardswald - Anglangr It will teleport you to a random spot! and no to the exactly entrance Quote Link to comment Share on other sites More sharing options...
heartfilia Posted January 3, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 04/02/12 Last Seen: July 27, 2016 Share Posted January 3, 2014 Link is dead? Quote Link to comment Share on other sites More sharing options...
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