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Najara

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  1. Najara's post in Resource File Loading fail was marked as the answer   
    Missing an underscore in the accname.lub.
    Change:
        [ACCESSORY_IDs.ACCESSORY_darthmaulmask] = "darthmaulmask",
    Into:
        [ACCESSORY_IDs.ACCESSORY_darthmaulmask] = "_darthmaulmask",
    Also, what client are you using? If 2011+, there's no need editting the data/*nametable.txt files. ? 
    P.s - Wrong section. Should be moved to Client-Side support.
  2. Najara's post in DOES ANYONE ENCOUNTER THIS? 20180418 CLIENT. MISSING TGA/STR was marked as the answer   
    Hi. Did you delete any components from your data.grf? Because these files should be present in the official/kRO client. 
    I could send them to you but there might be a lot more missing. With that said, I'd recommend you to get a new kRO client with a fully updated data.grf. ? 
  3. Najara's post in Custom map missing "À¯ÀúÀÎÅÍÆäÀ̽º\map\*mapname*.bmp" error was marked as the answer   
    Hi. Double-check if the bit rate of the file is 24 bit. The client does not read any other rate.
  4. Najara's post in Adding NPC dialogue art was marked as the answer   
    Also known as cutins and renders, many of them already exists. You can find them in (r)data.grf under the following path:
    data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust
    In order to incorporate them in a script, you'll need to add something like cutin "filename",position;
    More information can be found here.
    Good luck~
  5. Najara's post in How to add Custom Mobs? was marked as the answer   
    If you search through npcidentity.lub, you'll find that ID 2800 belongs to Horn's sprite. You should change your custom ID to something that does not yet exist. My own lub is rather outdated so I'm not able to give you an exact free/unused ID, but I'm *guessing* some should be free in the range of 3500. 
    Once you've changed the ID, search for JT_MONSTER_LAST in the same file and increase it to a higher value (i.e 3600). After, adjust your mob_db to correspond with the new ID.
    Your jobname.lub looks fine and if I'm not mistaken, jobidentity.lub need not even be edited. Good luck!
  6. Najara's post in Why is my client asking for invisible minimaps.bmp was marked as the answer   
    There are some maps that use the mini maps of other maps, like the WoE maps that you stated, in order to save space in the GRF.
    Have you edited anything in the official data.grf? I'm asking because you might be missing the data/resnametable.txt file which is responsible for this feature.
  7. Najara's post in Third job mount not showing was marked as the answer   
    Hi there. Maybe a silly question but are you sure you are trying to ride a dragon instead of a peco? Check the all in one NPC in order to confirm.
    My (long ago) experience is that RKs can ride peco's but the sprite won't show, so maybe you're riding the wrong creature.
  8. Najara's post in Random announcement was marked as the answer   
    Hi Lai. That's the hourly reminder. You can diff it out of the client by checking 'Remove Hourly Announce (Recommended)' in NEMO.  
  9. Najara's post in Error Old Payon ad Morroc was marked as the answer   
    Hello,
    Is it possible that you have tried re-naming the map by right clicking->rename? That unfortunately does not work for RO maps. The only way to change map names is to open them in a Ragnarok Online map editor (such as Brow Edit) and save them with a different name.
    If you have no Brow Edit knowledge; you could attach (or pm me) your files so I can change it to your desired name.  
  10. Najara's post in Browedit r586: Texture tiling is wrong was marked as the answer   
    Is this the case with just this particular texture? If not, it might has to do with your resolution settings. Try to use different dimensions, for example (in your brow/data/configs/ro.xml):
            <resx>1280</resx>         <resy>720</resy>   I hope this will resolve your problem.
  11. Najara's post in Simplified 3rd Job Aura :D was marked as the answer   
    See my signature.
  12. Najara's post in Is it possible to rename maps? was marked as the answer   
    Coli2.rar
     
    Also, as respond to Winz', it isn't possible to just re-name maps by clicking them, you will find yourself erroring in game, even if all the server-side changes are correctly made.
  13. Najara's post in Can someone provide me a GRF with cloth/hair dyes 553/251 + hairstyles sprites? was marked as the answer   
    Hello there.
     
    Have you tried this yet?
    http://rathena.org/board/topic/79464-cant-choose-hair-colour-on-certian-hairstyles-on-character-creation/#entry183559
  14. Najara's post in HELP! with this Items! was marked as the answer   
    Have you properly given the sprites a 'collection' and 'item' image (texture folder)? If yes, your problem is pretty much the same as this, only this user's client defaults to the 'null' image:
    http://rathena.org/board/topic/95145-headgear-view-and-name-change/
     
     
    If doing my solution doesn't work for you, please refer back to your texture/À¯ÀúÀÎÅÍÆäÀ̽º/item and texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection and see if your sprites are present. Good luck~
  15. Najara's post in Old Morocc (GravityError) was marked as the answer   
    A few simple steps should hopefully be enough.
     
    1) Download and configure Browedit - Syouji has explained how in that link.
    2) Open the program and load the map you wish to re-name.
    3) Click "Save as" and save it with a new name.
     
    And that'd be all~
  16. Najara's post in Headgear view and name change was marked as the answer   
    Are you using a 2012 client, or up?
     
    In case of 2012; What you need to do is locate data/idnum2itemresnametable.txt, find the sprite name of the cap (2227#ĸ#) then copy and paste that sprite name (#ĸ#) behind your Dyna headgear ID. So, if your Dyna headgear ID is 30000, it should look like this: 30000#ĸ#
     
    If you are using a newer client, please refer to your System/Iteminfo.lua
     
    Hope this helps :3 
  17. Najara's post in Disabling Cash Shop Button was marked as the answer   
    A way to do this is to open your client in a hex editor and search for: NC_CashShop (or string 4E 43 5F 43 61 73 68 53 68 6F 70)
     
    Replace the values in the string with "00" for each line, so basically the number above^ will become:
    00 00 00 00 00 00 00 00 00 00 00
     
    Be sure to make a backup of your client in case something goes wrong.
  18. Najara's post in FluxCP background not expanding was marked as the answer   
    Hey Kido~
    Maybe not exactly an answer to the background expanding problem, but the content-out-of-the-containter issue can be solved fairly easily be doing the following: Open the page in a FTP client (I pressume it's the item page) and see to the top line: <?php if (!defined('FLUX_ROOT')) exit; ?>
     
    add the following tag after:
    <div style="height:600px;width:600px;border:0px solid #ccc;font:12px/12px Arial;overflow:auto;">
     
    (You can close it with another </div> at the end of the code, but it's not really required.)
     
    That will make the page scrollable within stated height. If 600 isn't the height you want, just increase or decrease it.
  19. Najara's post in (Help) How can i Change my old morroc to the Destroyed Morroc was marked as the answer   
    Here you go - taken from a 'outdated' .GRF.
     
    Remember to patch the .gats in WeeMapCache for these to be applied!
     
    Destruction of Morroc.rar
  20. Najara's post in Addin Custom Mobs problem was marked as the answer   
    Try this (attachment) - remember to convert/rename to .lub.
     
    I've left out the comma, as according to some users commas are not a requirement for the final entry of (custom) monsters.
    I strongly advice you that, if the problem persists, to add a comma any way at the last entry on both files.
     
    Please report back if that worked.
    npcidentity.txt
  21. Najara's post in R>dali map was marked as the answer   
    Here you go~
     
    dali.rar
     
     
  22. Najara's post in Lightmap shadow was marked as the answer   
    You mean to avoid hard shadow?
     
    For a proper shadow with a normal sunlight, create two (ambient) lights with the following setup: 
     
    (You may play some with the colors, but keeping it at zero would do just fine as well)
    Name: Sun Position: -1000, 10000, -1000 color: 0, 0, 0 Intensity: 100 Range: 200000 Max. Light Inc: 256 Light Falloff: 0 Cast Shadows: Empty Name: Ambiance Position: Doesn't really matter. Just place it somewhere in the middle of the map, and pull the lightbulb up for a good bit. Color: 0, 0, 0 Intensity: 156 Range: 200000 Max. Light Inc: 256 Light Falloff: 0 Cast Shadows: Checked
  23. Najara's post in port malaya crash was marked as the answer   
    You need to update your rdata.grf, that, or manually find the card images and place them into: data/texture/유저인터페이스/cardbmp/
    Make sure that, after finding the images, to add them properly in the text files as well. Here's how you can do it [link]
     
    Hope this helps~
  24. Najara's post in help on my unwakable prontera T_T was marked as the answer   
    1) Open WeeMapCache.
    2) Click "Open", and select your servers map_cache.dat (located in .../db/ or .../db/(pre-)re/ (depending on your emulator)
    3) Maps have been loaded, now click the "File.." (with a green plus icon), and select the .gat file you want to patch (the one that came along with your custom prontera.)
    4) Save and import the edited map_cache.dat back to the accurate directory in your server.
    5) Restart your server and you'll see the tiles are walkable.
     
    If after doing this the tiles still aren't walkable, it's possible that the author did not adjust the gats but merely the design of the map.
  25. Najara's post in 3D Trees with textures was marked as the answer   
    You could try websites like Turbosquid.com and Archive3D.net, otherwise just google with keywords like "lowpoly 3ds tree". Should do the trick.
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