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laonglaing

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  1. im trying to achieve on how i can dynamically change the parse value of skill_db inf tried to directly change this > skill_db[skill_id]->inf = 2, but the skill will only trigger once. so, would like to ask where in the source i can dynamically change the values of parsed skill_db.txt values.
  2. please defer this. already found a solution. thanks!
  3. is there a way to remove "guardian" monsters in a castle? these monsters where summoned by a script using the guardian function. killmonster function wont kill them.
  4. this can be done maybe via directly updating the database using query sql
  5. hello guys! i tried implementing this custom mapflag of cydh unfortunately, even though i add it in the script_mapflags.. it doesnt work. im assuming that the mapflag is not being recognize. im not sure where is the definition where, gvg_noally is link to mf_gvg_noally that was defined in the emulator tried to check on how to add custom mapflags from this thread but i cant find the part where you need to do some changes in npc.cpp as the thread/article mentioned. checked also the rathena wiki but it seems its already outdated? hoping anyone can help me on this.
  6. bump i got the same issue. any suggestion same client. tried the latest but still.
  7. okay i was able to solve this using AnnieRuru koe script in battle.c
  8. hello, would like to ask on how can achieve this. i created a script where in it will summon a monster, but my plan is to attach that monster to the player's guild. like it will not be attackable/targetable by other player that have the same guild of the player who summon it.
  9. hello, would like to ask on how can achieve this. i created a script where in it will summon a monster, but my plan is to attach that monster to the player's guild. like it will not be attackable/targetable by other player that have the same guild of the player who summon it.
  10. as what the title ask, im trying to modify some AoE skills that damages specific race only in the area. saw this method -> status_get_status_data(bl) but im unable to use it in this specific line of code since it directly targets to to BC_ENEMY already map_foreachinallarea(skill_area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id); im trying to modify skills in skill.cpp under below method which doesn't pass the information of bl. int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, t_tick tick, int flag) any idea or suggestion for this?
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