laonglaing
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im trying to achieve on how i can dynamically change the parse value of skill_db inf tried to directly change this > skill_db[skill_id]->inf = 2, but the skill will only trigger once. so, would like to ask where in the source i can dynamically change the values of parsed skill_db.txt values.
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PVP Script warning and debug.
laonglaing replied to rizsu0107's topic in Tulong para sa Script at Database
you are passing string value to a integer var -
please defer this. already found a solution. thanks!
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is there a way to remove "guardian" monsters in a castle? these monsters where summoned by a script using the guardian function. killmonster function wont kill them.
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Set Guild Alliance Via NPC Request
laonglaing replied to chronoscrowler's question in Script Requests
this can be done maybe via directly updating the database using query sql -
Thanks for this!
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hello guys! i tried implementing this custom mapflag of cydh unfortunately, even though i add it in the script_mapflags.. it doesnt work. im assuming that the mapflag is not being recognize. im not sure where is the definition where, gvg_noally is link to mf_gvg_noally that was defined in the emulator tried to check on how to add custom mapflags from this thread but i cant find the part where you need to do some changes in npc.cpp as the thread/article mentioned. checked also the rathena wiki but it seems its already outdated? hoping anyone can help me on this.
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any update regarding this?
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Emblem not showing during Guild war or GvG
laonglaing replied to AinsLord's question in General Support
bump i got the same issue. any suggestion same client. tried the latest but still. -
attach monster summoned to the guild of the player who summon it.
laonglaing replied to laonglaing's question in Source Requests
okay i was able to solve this using AnnieRuru koe script in battle.c -
how to solve this?
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attach monster summoned to the guild of the player who summon it.
laonglaing posted a question in Source Requests
hello, would like to ask on how can achieve this. i created a script where in it will summon a monster, but my plan is to attach that monster to the player's guild. like it will not be attackable/targetable by other player that have the same guild of the player who summon it. -
attach monster summoned to the guild of the player who summon it.
laonglaing replied to laonglaing's question in Script Requests
oh. thank you! will do. -
attach monster summoned to the guild of the player who summon it.
laonglaing posted a question in Script Requests
hello, would like to ask on how can achieve this. i created a script where in it will summon a monster, but my plan is to attach that monster to the player's guild. like it will not be attackable/targetable by other player that have the same guild of the player who summon it. -
as what the title ask, im trying to modify some AoE skills that damages specific race only in the area. saw this method -> status_get_status_data(bl) but im unable to use it in this specific line of code since it directly targets to to BC_ENEMY already map_foreachinallarea(skill_area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id); im trying to modify skills in skill.cpp under below method which doesn't pass the information of bl. int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, t_tick tick, int flag) any idea or suggestion for this?