this wont excite anyway
try to use OnInstanceInit: , also with what mentioned above about the map name,
also for the npc name *instance_npcname("<npc name>"{,<instance id>})
job_thief1,1,1,0 script #testmobs HIDDEN_WARP_NPC,{
//mes "Hi there";
close;
OnInstanceInit:
.@m$ = instance_mapname("job_thief1");
.@n$ = instance_npcname("#testmobs");
monster .@m$,0,0,"Apocalypse",30001,34,.@n$ + "::OnMobsKilled";
monster .@m$,0,0,"Civil Servant",30002,37,.@n$ + "::OnMobsKilled";
monster .@m$,0,0,"Undoer",30003,33,.@n$ + "::OnMobsKilled";
monster .@m$,0,0,"Leaf Cat",30004,35,.@n$ + "::OnMobsKilled";
monster .@m$,0,0,"Enchanter",30005,32,.@n$ + "::OnMobsKilled";
monster .@m$,0,0,"Garm",30006,5,.@n$ + "::OnMobsKilled";
monster .@m$,0,0,"Raydric DeadEye",30007,35,.@n$ + "::OnMobsKilled";
monster .@m$,0,0,"Monkey Fist",30008,22,.@n$ + "::OnMobsKilled";
OnMobsKilled:
//announce "Hey, " + strcharinfo(0) + " just killed a Poringz0rd!",bc_blue|bc_all;
end;
}