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sader1992

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Everything posted by sader1992

  1. without src edit and creating a custom event for each time like on attack event (I don't recommend that ) You can't do Exactly what you are thinking of however you can create a while loop that check all the GIDs of the mobs that you want to check (ofc don't forget the sleep in the while loop) I would say once every 250~500 is good , just make sure that your scripts in the while loop cover all the exceptions like (unitexists <GID>;)
  2. /showname nope , you mostly can't control graphic options from the server /w , you can easily create something like this - script jstrrjstsrjt -1,{ OnCommand: message strcharinfo(0),"There are " + getusers(0) + " Players Currently Connected."; end; OnInit: bindatcmd("players",strnpcinfo(3)+"::OnCommand",0,99); end; }
  3. *getunitdata <GID>,<arrayname>; UMOB_TARGETID
  4. I messed up some things this should work happy_hour_npc (1).txt
  5. https://github.com/rathena/rathena/pull/4885/files
  6. you can back it to a grf than unpack it to the encoding you want or you can change this https://github.com/sader1992/Garment_Files_Generator/blob/master/Garment Files Generator/KroNames.cs and recompile the program using vs
  7. - script LevelUpQuotes -1,{ OnInit: setarray .q$,"I have advanced forward!","There's no stopping me now!","Look at me go!","There's more where that came from.","This isn't even my final form!"; .num1 = getarraysize(.q$); end; OnPCBaseLvUpEvent: if(!(BaseLevel%10)){ getitem 501,10; .@r = rand(.num1); showscript strcharinfo(0)+" : "+.q$[.@r]; } end; }
  8. please put your information about the issue you get here https://github.com/rathena/rathena/issues/4856
  9. this ill only log the commands of the normal users , and it's not recommended , you add a command like that go: true this mean the normal users now can use @go ofc under the id 0 group level 0 for the normal users
  10. you should add the database entry that you tested and didn't work so people can help you
  11. given that everything is right in the script , and your error is only on delitem3 , use delequip .@equip_loc; instead of delitem3 you still need the information to create a new item , but this insure that even if you missed some information about the item (like identify and attribute) the item will get deleted safely and the player can't abuse the system also you don't need those setarray .@OptID[0],0; setarray .@OptID[1],0; setarray .@OptID[2],0; setarray .@OptID[3],0; setarray .@OptID[4],0; setarray .@OptVal[0],0; setarray .@OptVal[1],0; setarray .@OptVal[2],0; setarray .@OptVal[3],0; setarray .@OptVal[4],0; setarray .@OptParam[0],0; setarray .@OptParam[1],0; setarray .@OptParam[2],0; setarray .@OptParam[3],0; setarray .@OptParam[4],0; and your forloop for getting the random options from for (.@j = 0; .@j < 5; .@j++) { setarray .@OptID[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_ID); setarray .@OptVal[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_VALUE); setarray .@OptParam[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_PARAM); } to for (.@j = 0; .@j < 5; .@j++) { .@OptID[.@j] = getequiprandomoption(.@eq_loc,.@j,ROA_ID); .@OptVal[.@j] = getequiprandomoption(.@eq_loc,.@j,ROA_VALUE); .@OptParam[.@j] = getequiprandomoption(.@eq_loc,.@j,ROA_PARAM); }
  12. *set <variable>,<expression>{,<char_id>}; set .@join,getwaitingroomstate(0,"Waiting"); you missed a comma , read the console errors before anything.
  13. check nemo diffs https://gitlab.com/4144/Nemo/-/blob/master/Patches/ChangeMinimalResolutionLimit.qs
  14. don't remove the monsters from the database just remove the spawn check https://github.com/rathena/rathena/tree/master/npc/pre-re/mobs
  15. - script noskill_mapflag_remove -1,{ OnInit: if(getmapflag("prt_are_in",mf_noskill)) removemapflag "prt_are_in",mf_noskill; end; } put it at the end of your scripts list so it would load last
  16. https://myanimelist.net/anime/39292/Princess_Connect_Re_Dive isekai isekai anime where all the characters is girls except the protagonist the anime made as an ad for the game プリンセスコネクト!Re:Dive so I am 3 Episodes in the anime and my opinion: it's really good looking Anime to be honest the idea before i start watching the anime looked good for me as i am a big Harem fan ? however I realized that the male protagonist is more like a side character in the story it have some mystery and a lot of screen time , however it does not feels like a protagonist for me personally i can't feel but shame that this anime would look much better for me if the protagonist was a real main character it might be in the future , however as a first look for now it's not if I want to watch a Moe anime I would just search for one , but this setup for me is not relatable nor enjoyable. i just want to say sorry for Kokoro Chan , she could have been pretty good waifu for me for 2020 xD Maybe I will check out the game instead d==( ̄▽ ̄). or maybe will continue the anime as I am bad at leaving an Anime i already begun to watch.
  17. if even after the reload the mapflag is not removed make sure there is no where else the mapflag targeting the map other files or you can disable the mapflag using a script with oninit event at the end of your scripts list
  18. when you edit the map flag reload the scripts use @mapflag command to check what map flags are in the map you in.
  19. you better not delay the events if you have too many of the same type. the maximum number is 3 after that the events will be deleted instead of moving to the queue. https://github.com/rathena/rathena/blob/05ebde0198380c100c92b7873c86ee93b811032d/src/map/map.hpp#L49
  20. do not increase the maximum , just marge the events you have into one script.
  21. the npc only give a skill with a level of the number of the variable saved when the player give the npc the gym pass ofofofofof ? you need to increases the skill level , the max in the db is 13 , you can increases it in skill.hpp that back to your skill db and increases it there given the skill does support that and it's a "Equation" not a static number , you edit the npc and it will work. I do not recommend that , i would suggest to give your players more weight with an alternative way instead of increasing the max skill level , however you can do it.
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