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Everything posted by Radian
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Other class like star glad, and other classes are working fine with the jRO costume 3rd job suits palletes are working fine only on the gunslinger side which is weird. This solved my issue. Thank you so much!!! I totally forgot about this one.
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Before im using a 2017 client its working fine now im using the 20180620 client this happens.
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It was the paid 700+ palletes i checked the files and all are present. @Chaos92 Im using 2018-06-20eRagexeRE client is there any changes on this client?
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Hey, everyone... I am having issue with my gunslinger palletes, anyone got the same issue with this? Im currently using Kamishi's palletes.
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// -- A very simple script that made by me (Radian) // -- Compatible with rAthena. // -- I don't mind if you want to optimized this // -- just please include me on the credits prontera,35,270,6 script LvL 99 Reward 864,{ if ( .enable_event ) { if ( getcharid(3) > .aid_end ) { mes "[ ^777777Account ID Checker^000000 ]"; mes "I'm sorry you are late to avail this.."; close; } if ( getcharid(3) < .aid_start ) { mes "[ ^777777Account ID Checker^000000 ]"; mes "It's impossible you are below of the id we required to obtained the special event rewards."; close; } if ( BaseLevel < .max_base_level || JobLevel < .max_job_level ) { mes "[ ^00FF00Race Up to Max^000000 ]"; mes "We're sorry you are not qualified yet on this event, please come back when you are base level is "+.max_base_level+" and job level is "+.max_job_level+"."; close; } if ( #Reward == 1 ) { mes "[ ^FF0000Baj^000000 ]"; mes "We apologize that you are not qualified any more to receive or get a special reward from us."; close; } mes "[ ^0000FFCongratulation Note^000000 ]"; mes "We verified that you are qualified and will receive a reward from us."; if(.enable_item_reward) { for ( [email protected] = 0; [email protected] < getarraysize(.reward); [email protected]++ ) for ( [email protected] = 0; [email protected] < getarraysize(.amount); [email protected]++ ) getitem .reward[[email protected]],.amount[[email protected]]; } if(.enable_cash_reward) { #CASHPOINTS += 100; // Replace to your desired amount. dispbottom "You receive 100 Cash points."; } #Reward = 1; announce "Congratulations! "+strcharinfo(0)+" has claimed his reward for Race to 99 Event This event runs until April 4 2021", bc_all; close; OnInit: // ------------------------------------------------------------ \\ .enable_event = 1; // Set 0 = Disable / 1 = Enable (default) .enable_item_reward = 1; // Set 0 = Disable / 1 = Enable (default) .enable_cash_reward = 1; // Set 0 = Disable / 1 = Enable (default) .max_base_level = 99; // Set the maximum base level here. .max_job_level = 70; // Set the maximum job level here. .aid_start = 2000000; // Set the Account ID here where you want to start. [ set this to 0 = disable ] .aid_end = 2000100; // Set the ending Account ID here. [ set this to 0 = disable ] setarray .reward,20737,12210,14002,6316,12211; // Set the rewards here. setarray .amount,1,5,10,10,10; // Set the reward amouns here. waitingroom "99 Reward",0; // Waiting Room. // ------------------------------------------------------------- \\ end; } } @cadz I tried to edit it and didnt run a test Did a test on the script its updated now.
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Thank you for the response, I will try this one and see if it will work. Edit: Its working now, thank you @Tokei its normal when i encrypt the client it wont produce a new client right just the .dll file?
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Hey @Tokei how are you doing? Im just having issues with encrypted files atm while using a 2018-06-20eRagexeRE client date exe What im getting is queryRegionInfo or the client cant read when its encrypted i tried running it without encryption and its working fine. I made new GRF's change the cpp.dll name into something else, create new patch of client and still not working. Any idea what mistake i made on encrypting it?
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Greetings everyone, Im here to ask for help regarding on my issue on this custom source modification. This is the part where its getting errors. for the specific part (data = itemdb_group_exists(opt_id);) if (sd->inventory_data[i]->flag.inventory_script_option) { int j; struct s_random_opt_data *data; current_equip_opt_index = -1; for (j = 0; j < MAX_ITEM_RDM_OPT; j++) { short opt_id = sd->inventory.u.items_inventory[i].option[j].id; if (!opt_id) continue; current_equip_opt_index = j; data = itemdb_group_exists(opt_id); if (!data || !data->script) continue; run_script(data->script, 0, sd->bl.id, 0); if (!calculating) return 1; } While recompiling my files these are the message that i get; status.cpp: In function ‘int status_calc_pc_sub(map_session_data*, e_status_calc_opt)’: status.cpp:4213:31: error: cannot convert ‘s_item_group_db*’ to ‘s_random_opt_data*’ in assignment 4213 | data = itemdb_group_exists(opt_id); | ~~~~~~~~~~~~~~~~~~~^~~~~~~~ | | | s_item_group_db* make[1]: *** [Makefile:84: obj/status.o] Error 1 make[1]: Leaving directory '/home/radians/src/map' make: *** [Makefile:50: map] Error 2 Thank you in advance for who can help me solve this issue. cheeeeeers!
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Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
Radian replied to grenat50's topic in Source Releases
@grenat50 A really cool feature for a server, Thank you so much for sharing this one. I'll wait for the latest diff file. -
this garment costume doesnt show up
Radian replied to DevilSupremeRO's question in Graphics Requests
This will not work if you are missing the sprites for making it as a costume garment. -
Did you made any modification in your trunk files or is it a fresh files? or can you post your groups.conf here.
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Nope it will not patch again, once the thor.exe finished patching into one of your grf you can either delete the .dat file to patch all from the start.
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Request support>Can't level up skill. it still grey color without level up arrow
Radian replied to Emad's question in Source Support
Question, what class are you trying to level up? cause if you check the error it might be a skill_db issue as the pc_checkskill said its an invalid skill id or maybe you change something inside the src on skill.cpp. -
I think thats a client issue if you use @refresh that will fix the issue of monster showing on screen even its dead.
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You got a nice collection!
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you type the command @warp "mapname"
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Based on what im seeing there's no item reward given only the title (1029) which will directly activate once you claim it on the achievement window.
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Are you trying to call a function on a player picking loots and will automatically equipped?
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Try this script https://upaste.me/r/a04e54027f405c652
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It might be a client side issue since 2010 clients are not compatible with the 2012 try reverting it back and use 2010 if its working properly. but you might want to create another version of data files to test the 2012 client compatibility.
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It is required to state your full name here. Anyway, Welcome to rAthena!
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If you only changed the postion in item_db.yml then thats not gonna work, first you need to make the client side read it as a robe/garment type of item.
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Great work Dev Team!
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I've seen some modification on youtube.com on how to edit the tiles. try searching it.
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Reward pagnatapos ang quest or intances
Radian replied to alexander03's topic in Dito mag request ng Script at Database
The best way to solve your issue, hanapin mo muna kung saan mag tatapos yung isang insance kung may e bibigay ba na reward pag natapos mo, then search mo nalang yung specific reward, then add ka nalang ng getitem <#ITEMID>,<AMOUNT>;