Jump to content

celeron0134

Members
  • Content Count

    160
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

Community Reputation

0 Neutral

About celeron0134

  • Rank
    Poporing

Profile Information

  • Gender
    Male
  • Location
    Philippines

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello good day.. setarray [email protected][1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; Case 1: switch select [email protected] Case 2: switch select [email protected] Case 3: Switch select [email protected] like this..
  2. Hi 1st of all thankyou very much for this release.. Im a noob on installation so please kindly help a noob like me to install your release properly PaintItBlack-19.5.06 folder contains the src configs.. is this a copy paste procedure? then recompile? thankyou so much for the answers
  3. hello ,will there be a support for this script? got errors on src/custom after compiling.. if no kindly tell so that we stop hoping for support and try to fix it ourselves or find solutions for the error
  4. bump please - tried making 7 NPCS for it to work.. i need them to be on 1 NPC
  5. @Emistry i have errors when recompiling.. same as the rest.. mind if you fix your script so we can use it? thanks
  6. 12199,Rice_Scroll,Scroll of Magic,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "soullink"; },{},{} put this on your itemdb.txt function script soullink { switch ( basejob ) { case Job_Alchemist: set [email protected], 445; break; case Job_Monk: set [email protected], 447; break; case Job_Star_Gladiator: set [email protected], 448; break; case Job_Sage: set [email protected], 449; break; case Job_Crusader: set [email protected], 450; break; case Job_SuperNovice: set [email protected], 451; break; case Job_Knight: set [email protected], 452; break; case Job_Wizard: set [email protected], 453; break; case Job_Priest: set [email protected], 454; break; case Job_Bard: case Job_Dancer: set [email protected], 455; break; case Job_Rogue: set [email protected], 456; break; case Job_Assassin: set [email protected], 457; break; case Job_Blacksmith: set [email protected], 458; break; case Job_Hunter: set [email protected], 460; break; case Job_Soul_Linker: set [email protected], 461; break; default: if ( upper == 1 && baselevel < 70 ) set [email protected], 494; } if ( [email protected] ) { sc_start4 sc_spirit, 360000, 5, [email protected],0,0; skilleffect [email protected], 5; } end; } add this to your npc/custom/ .. ...
  7. prontera,156,178,5 script ldfhsdfkljs 100,{ if ( getpetinfo(PET_CLASS) ) { mes "please return your pet into egg state to continue"; close; } getinventorylist; for ( [email protected] = 0; [email protected] < @inventorylist_count; [email protected]++ ) { if ( @inventorylist_card1[[email protected]] == -256 ) { query_sql "select intimate, class, level, equip, name from pet where pet_id = "+( [email protected] = @inventorylist_card2[[email protected]] + ( ( @inventorylist_card2[[email protected]] >= 0 )? 0 : 1 << 16 ) + @inventorylist_card3[[email protected]] * ( 1 << 16 ) ), [email protected], [email protected], [email protected], [email protected], [email protected]$; if ( [email protected] > .pet_min_friendly ) { [email protected]$ = [email protected]$ +"^0000FF"+ [email protected]$ +" ^00CC00{"+ getmonsterinfo( [email protected], 0 ) +"} ^000000["+ [email protected] +"] ^FF0000"+( ( [email protected] )? "*equipped" : "" )+":"; [email protected]_id[[email protected]] = [email protected]; [email protected]_id[[email protected]] = @inventorylist_id[[email protected]]; [email protected]_name$[[email protected]] = [email protected]$; [email protected]_class[[email protected]] = [email protected]; [email protected]_level[[email protected]] = [email protected]; [email protected]_equipped[[email protected]] = [email protected]; [email protected]++; } } } if ( [email protected] ) { mes "your inventory doesn't have any pet egg that intimate enough"; close; } mes "select which pet that you want it to evolve"; next; [email protected] = select( [email protected]$ ) -1; mes "selected : "+ [email protected]_name$[[email protected]]; mes "level : "+ [email protected]_level[[email protected]]; mes "equipped : "+( ( [email protected]_equipped[[email protected]] )? "Yes" : "No" ); if ( getd( ".petr"+ [email protected]_class[[email protected]] ) ) { mes "require :-"; [email protected] = getarraysize( getd( ".petr"+ [email protected]_class[[email protected]] ) ); for ( [email protected]i = 0; [email protected] < [email protected]; [email protected] += 2 ) mes getd( ".petr"+ [email protected]_class[[email protected]] +"["+( [email protected] +1 )+"]" )+"x "+ getitemname( getd( ".petr"+ [email protected]_class[[email protected]] +"["+ [email protected] +"]" ) ); } next; if ( !getd( ".pet"+ [email protected]_class[[email protected]] ) ) { mes "this pet cannot evolve any further"; close; } if ( [email protected]_level[[email protected]] < .min_level ) { mes "this pet doesn't meet the level requirement"; close; } if ( [email protected]_equipped[[email protected]] ) { mes "please unequip this pet accesory to continue"; close; } if ( getd( ".petr"+ [email protected]_class[[email protected]] ) ) { [email protected] = getarraysize( getd( ".petr"+ [email protected]_class[[email protected]] ) ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected] += 2 ) { if ( countitem( getd( ".petr"+ [email protected]_class[[email protected]] +"["+ [email protected] +"]" ) ) < getd( ".petr"+ [email protected]_class[[email protected]] +"["+( [email protected] +1 )+"]" ) ) { mes "you need "+ getd( ".petr"+ [email protected]_class[[email protected]] +"["+( [email protected] +1 )+"]" ) +"x "+ getitemname( getd( ".petr"+ [email protected]_class[[email protected]] +"["+ [email protected] +"]" ) ) +" to evolve this pet"; close; } } for ( [email protected] = 0; [email protected] < [email protected]; [email protected] += 2 ) delitem getd( ".petr"+ [email protected]_class[[email protected]] +"["+ [email protected] +"]" ), getd( ".petr"+ [email protected]_class[[email protected]] +"["+( [email protected] +1 )+"]" ); } delitem2 [email protected]_id[[email protected]], 1, 1, 0, 0, -256, ( [email protected]_id[[email protected]] % ( 1 << 16 ) - ( [email protected] = [email protected]_id[[email protected]] % ( 1 << 15 ) ) < ( 1 << 15 ) )? [email protected] : ( [email protected] - ( 1 << 15 ) ), [email protected]_id[[email protected]] >> 16, 0; makepet [email protected]_pet_id = getd( ".pet"+ [email protected]_class[[email protected]] +"["+ rand( getarraysize( getd( ".pet"+ [email protected]_class[[email protected]] ) ) ) +"]" ); mes "your "+ [email protected]_name$[[email protected]] +" has reborn into "+ getmonsterinfo( [email protected]_pet_id, 0 ); mes "please rename your pet ~"; close; OnInit: .min_level = 80; // minimum level 80 to change pet egg .pet_min_friendly = 900; // setarray getd( ".petr"+ <require pet egg> ), <require itemID 1>, <require item require 1>, <require itemID 2>, <require item require 2>, ... setarray getd( ".petr"+ 1031 ), 501,1, 502,2, 503,10; // setarray getd( ".pet"+ <require pet egg> ), <random pet egg 1>, <random pet egg 2> .... setarray getd( ".pet"+ 1031 ), 1063; // poring pet(1002) can evolve into drops(1113) or poporing(1031) // add more as needed end; } used @AnnieRuru's script but it always says your inventory doesn't have any pet egg that intimate enough how to fix this?
  8. Good day.. how can i change the "Evolution - Angeling" to my custom pet? also how to change the appearance on the 2nd pic? example.. Cat O Ninetail to Moonlight thanks
  9. setarray [email protected][1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; like the script of the refining NPC where the menu will be your current equipment.. when EQI_HEAD_TOP is picked = only STR runes are available on headgears,, when EQI_ARMOR is picked = only AGI runes are available on armors when EQI_HAND_L (SHIELD) only VIT runes are available on shield -- and checks if the equipped is shield and not weapons
  10. can you show me the full script? i tried it but the cases are dependent on the setarray .EquipID[0] which means if i put armor on the 7th slot on .EquipID[0] it will work.. but the prob is its limited on 1 armor only ( cotton shirts) and can't add more.. what i need is.. when you talked to the NPC.. switch(select your current equipment . and when you pick like example a headgear.. it will go case 1 of the rune.. if shield it will go case 2; .. id like to enchant any armors too and not dependent on the setarray
  11. this one? setarray .EquipID[0],2301,2302,2303,2304,2305,2306,2307,2308,2309,2310; or this one? switch( getiteminfo(.EquipID[[email protected]],10)){ Case 1: setarray .RuneID[0],4700,4701,4702,4703,4704,4705,4706,4707,4708,4709; break; Case 2: setarray .RuneID[0],4710,4711,4712,4713,4714,4715,4716,4717,4718,4719; break; Case 3: setarray .RuneID[0],4720,4721,4722,4723,4724,4725,4726,4727,4728,4729; break; Case 4: setarray .RuneID[0],4730,4731,4732,4733,4734,4735,4736,4737,4738,4739; break; Case 5: setarray .RuneID[0],4740,4741,4742,4743,4744,4745,4746,4747,4748,4749; break; Case 6: setarray .RuneID[0],4750,4751,4752,4753,4754,4755,4756,4757,4758,4759; break;
  12. i tried this and having the same results.. can someone fix this script? or explain how to use it
  13. @Haruka Mayumi if you have time to spare kindly check this thanks
  14. a NPC that enchants orbs depending on equipment.. you need a specific orb on a specific armor.. example : Armor - only STR orbs can be inserted ( Str + 1 to Str + 10) there will be a menu here Garment - only DEX orbs can be inserted with Zeny cost and 100% success rate,, Armor,Shield,garment,footgears,accessories,upper,middle,lower and lvl 4 weapons only and retains refine equips orrr -- if its possible let's say Str + 1 Orb can be doubled click and a function will pop up.. on which armor do you want to insert? thankyou in advance
  15. oh i see.. thanks anyways.. ill just use HAT_EF for this
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.