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lelouchxv

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About lelouchxv

  • Birthday April 18

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    Philippines
  • Discord: Anthony-#1657
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    Ragnarok

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  1. All items is gone and it went 0/0 but on sql it still have items can someone help me pls. Thanks in advance
  2. Hello rathena is this a sign board? if not can someone teach me how can i do this
  3. Hello rathena can anyone help me or teach me how can i allign this icons? Thanks for the help in advance
  4. R> Can someone show me or teach me where to edit Flying Side kick Stargladiator or Taekwon Skill because i want it not debuffing any positive buffs> or not go through GTB
  5. as the title says i want to turn off using bloody branch during woe time and auto starts when WoE Ends
  6. I tried to apply this patch but it won't work. no error On compiling and no error on map server its not working Reffering to this FIX https://github.com/rathena/rathena/commit/3deb3e204852f169c84e5ea9399e8a1e5129a71e Anyone can help? pls
  7. i tried to uncomment that nothing happens. by the way i fix it by making my server offline then truncate the SQL DBs Thankyou @Chaos92
  8. //====== rAthena Script ====================================================== //= PVP ladder script with dota announcement //===== By: ================================================================== //= AnnieRuru //===== Current Version: ===================================================== //= 3.6 //===== Compatible With: ===================================================== //= rAthena 2020-10-20, with MySQL 8.0 //===== Description: ========================================================= //= PVP ladder store in SQL table //= plus anti-sit-killer feature //===== Topic ================================================================ //= https://herc.ws/board/topic/18871-dota-pvp-ladder/ //===== Additional Comments: ================================================= //= add PVP Ladder statue due to popular demand //============================================================================ /* CREATE TABLE `pvpladder` ( `char_id` INT PRIMARY KEY, `name` VARCHAR(24) NOT NULL DEFAULT '', `streaks` INT DEFAULT 0, `kills` INT DEFAULT 0, `deaths` INT DEFAULT 0, `streaktime` DATETIME, KEY (`kills`), KEY (`streaks`) ) ENGINE = MyISAM; CREATE TABLE `ownladder` ( `guild_id` INT PRIMARY KEY, `name` VARCHAR(24) NOT NULL DEFAULT '', `currentown` INT DEFAULT 0, `highestown` INT DEFAULT 0, `owntime` DATETIME, KEY (`highestown`) ) ENGINE = MyISAM; */ // add all the maps that you want this script to trigger ... all pvp and event maps perhaps ? // but if you already enable "all" maps, then can comment all these //guild_vs1 mapflag loadevent //guild_vs2 mapflag loadevent //guild_vs3 mapflag loadevent //guild_vs4 mapflag loadevent //guild_vs5 mapflag loadevent - script DOTAPVP FAKE_NPC,{ OnInit: // Config .sound = 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only .dota_bc_flag = 0; // announce to : 0 - global, 1 - map .mapname_announcement = 1; // announce the map name in the announcement ? : 0 - off, 1 - on .killannounce = 1; // announce who pawn who's head : 0 - off, 1 - on .msg_die = 1; // show message who kill you when die : 0 - off, 1 - on .msg_kill = 1; // show message you kill who when killed someone : 0 - off, 1 - on .gmnokill = false; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off .killingspree = 3; .dominating = 4; .megakill = 5; .unstoppable = 6; .wickedsick = 7; .monsterkill = 8; .godlike = 9; .holyshit = 10; .continue = 1; // after beyond-godlike, every <this number> kills will make announcement again .owned = 5; // how many times the guild has to kill to announce ownage .owncontinue = 1; // after ownage, every <this number> guild cumulative kills will make ownage announce again // .min_gm_menu = 90; // minimum level of GM can use the GM menu on ladder npc .showtotal = 20; // show the length of ladder. .showpage = 10; // set the views per page. .loweststreak = 3; // mininum streak count allow to show in highest streak ladder. Default 3 means must at least have killing spree streak to display in ladder .lowestownage = 5; // mininum ownage count allow to show in longest ownage ladder. Default 5 means must at least have 5 ownage counts to display in ladder setarray .maptrigger$, // only these maps will trigger this script "all", // uncomment this to allow load all maps // "guild_vs1", // "guild_vs2", // "guild_vs3", // "guild_vs4", // "guild_vs5"; .showstatue = 3; // number of statues. This number must match with the number of duplicates at the end of the script .fix_custom_sprite = false; // if your server has custom animated sprite that overlaps the sprite animation repeatedly on the statues, enable this // anti-sit-killer system // a player must kill another player with this minimum <this number> base level to get the announcement and in the ladder. // Otherwise only have streak ended announcement and killed player's streak reset. // Its possible for a level 1 novice to kill a level 99 player and he/she will still get in the ladder // but a level 99 kill a level 1 player will get nothing // 0 - off this system ( default is 55, pk setting ) .lvltokill = 0; // when a player kill another same player <this number> times in a row, the player is warp back to save point. // and the player's streak, kills, and ownage count will deduct accordingly // 0 - off this system .counttopunish = 6; // minimum level range to kill another player // eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank. // but a player with base level 50 kills a level 99 will also get the announcement // higher base level cannot kill lower level, but lower level can kill higher level // 0 - off this system .minlvlrange = 0; // Config ends ------------------------------------------------------------------------------------------ // to prevent bug happen if (.dota_bc_flag < 0 || .dota_bc_flag > 1) .dota_bc_flag = 0; if (.continue < 1) .continue = 1; if (.owncontinue < 1) .owncontinue = 1; if (.gmnokill <= 0) .gmnokill = 100; if (.lvltokill <= 1) .lvltokill = 0; if (.counttopunish <= 1) .counttopunish = 0; .maptriggersize = getarraysize(.maptrigger$); sleep 1; OnTimer30000: // refresh every 30 seconds. Note the `char` table is unrealiable, player still need to perform certain task to save the character -> see 'save_settings' in conf\map-server.conf .@query$ = "SELECT `char`.`char_id`, `char`.`name`, `char`.`guild_id`, `char`.`class`, `char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, `char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `char`.`robe`, " + "`pvpladder`.`kills`, `pvpladder`.`streaks`, `pvpladder`.`deaths` " + "FROM `char` RIGHT JOIN `pvpladder` ON `char`.`char_id` = `pvpladder`.`char_id` ORDER BY `kills` DESC LIMIT "+ .showstatue; .@nb = query_sql(.@query$, .@cid, .@name$, .@guild_id, .@class, .@sex$, .@hair, .@hair_color, .@clothes_color, .@body, .@head_top, .@head_mid, .@head_bottom, .@robe, .@kills, .@streaks, .@deaths); if (.fix_custom_sprite) { for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UNPC_HEADTOP, 0; setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, 0; setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, 0; setunitdata .statue[.@i +1], UNPC_ROBE, 0; } } for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UNPC_CLASS, .@class[.@i]; setunitdata .statue[.@i +1], UNPC_SEX, (.@sex$[.@i] == "F")? SEX_FEMALE:SEX_MALE; setunitdata .statue[.@i +1], UNPC_HAIRSTYLE, .@hair[.@i]; setunitdata .statue[.@i +1], UNPC_HAIRCOLOR, .@hair_color[.@i]; setunitdata .statue[.@i +1], UNPC_CLOTHCOLOR, .@clothes_color[.@i]; setunitdata .statue[.@i +1], UNPC_BODY2, .@body[.@i]; setunitdata .statue[.@i +1], UNPC_HEADTOP, .@head_top[.@i]; setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, .@head_mid[.@i]; setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, .@head_bottom[.@i]; setunitdata .statue[.@i +1], UNPC_ROBE, .@robe[.@i]; setnpcdisplay "pvp_ladder_statue#"+(.@i +1), .@name$[.@i]; .statue_name$[.@i +1] = .@name$[.@i]; .statue_guild$[.@i +1] = getguildname(.@guild_id[.@i]); .statue_kills[.@i +1] = .@kills[.@i]; .statue_streaks[.@i +1] = .@streaks[.@i]; .statue_deaths[.@i +1] = .@deaths[.@i]; } for (.@i = .@nb; .@i < .showstatue; ++.@i) setunitdata .statue[.@i +1], UNPC_CLASS, HIDDEN_WARP_NPC; initnpctimer; end; // script start. OnPCKillEvent: if (getgmlevel() >= .gmnokill) end; .@map$ = strcharinfo(3); if (.maptrigger$ != "all") { while (.@i < .maptriggersize && .@map$ != .maptrigger$[.@i]) ++.@i; if (.@i == .maptriggersize) end; } .@killername$ = strcharinfo(0); .@killeraid = getcharid(3); .@killercid = getcharid(0); .@killerguildid = getcharid(2); .@killerbaselevel = BaseLevel; attachrid killedrid; .@victimname$ = strcharinfo(0); .@victimaid = getcharid(3); .@victimcid = getcharid(0); .@victimguildid = getcharid(2); .@victimbaselevel = BaseLevel; if (.@killeraid != .@victimaid && (.msg_die || .msg_kill)) { if (.msg_die) message .@victimname$, "You have been killed by "+ .@killername$; if (.msg_kill) message .@killername$, "You just killed "+ .@victimname$; } if (@PlayersKilledStreak >= .holyshit) .@streakname$ = "Beyond Godlike"; else if (@PlayersKilledStreak >= .godlike) .@streakname$ = "Godlike"; else if (@PlayersKilledStreak >= .monsterkill) .@streakname$ = "Monster Kill"; else if (@PlayersKilledStreak >= .wickedsick) .@streakname$ = "Wicked Sick"; else if (@PlayersKilledStreak >= .unstoppable) .@streakname$ = "Unstoppable"; else if (@PlayersKilledStreak >= .megakill) .@streakname$ = "Mega-kill"; else if (@PlayersKilledStreak >= .dominating) .@streakname$ = "Dominating"; else if (@PlayersKilledStreak >= .killingspree) .@streakname$ = "Killing Spree"; if (@PlayersKilledStreak >= .killingspree && .@killeraid == .@victimaid) announce sprintf("%s has ended %s own %s[%d] streak %s", .@killername$, (Sex)?"him":"her", .@streakname$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag; else if (@PlayersKilledStreak >= .killingspree) announce sprintf("%s has ended %s's %s[%d] streak %s", .@killername$, .@victimname$, .@streakname$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag; else if (.killannounce && .@killeraid != .@victimaid) announce sprintf("%s has pawned %s's head %s", .@killername$, .@victimname$, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag; @PlayersKilledStreak = 0; ++@dota_sql_deaths; @dota_multikills = 0; if (.@victimguildid) .guild_current_ownage[.@victimguildid] = 0; if (.@killeraid == .@victimaid || .@victimbaselevel < .lvltokill || (.minlvlrange && .@victimbaselevel + .minlvlrange < .@killerbaselevel)) { query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@victimcid, escape_sql(.@victimname$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime); if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); end; } .@victim_kills = @dota_sql_kills; .@victim_deaths = @dota_sql_deaths; .@victim_streaks = @dota_sql_streaks; .@victim_streaktime = @dota_sql_streaktime; attachrid killerrid; if (.counttopunish) { if (@sitkillminute != gettime(DT_MINUTE)) { deletearray @sitkill; @sitkillminute = gettime(DT_MINUTE); } ++@sitkill[.@victimaid]; if (@sitkill[.@victimaid] >= .counttopunish) { warp "SavePoint", 0,0; announce .@killername$ +" , Stop killing "+ .@victimname$ + " !!!", bc_all; debugmes .@killername$ +" is sit-killing "+ .@victimname$ +" for "+ @sitkill[.@victimaid] + " times"; logmes "is sit-killing "+ .@victimname$ +" for "+ @sitkill[.@victimaid] +" times"; if (@PlayersKilledStreak == @dota_sql_streaks) { @dota_sql_streaks = @dota_sql_streaks +1 - .counttopunish; @dota_sql_streaktime = gettimetick(2); } @PlayersKilledStreak = @PlayersKilledStreak +1 - .counttopunish; @dota_sql_kills = @dota_sql_kills +1 - .counttopunish; if (@PlayersKilledStreak < 0) @PlayersKilledStreak = 0; if (@dota_sql_kills < 0) @dota_sql_kills = 0; if (@dota_sql_streaks < 0) @dota_sql_streaks = 0; query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@killercid, escape_sql(.@killername$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, .@victimcid, escape_sql(.@victimname$), .@victim_streaks, .@victim_kills, .@victim_deaths, .@victim_streaktime); if (.@killerguildid) { if (.guild_current_ownage[.@killerguildid] == .guild_highest_ownage[.@killerguildid]) { .guild_highest_ownage[.@killerguildid] = .guild_highest_ownage[.@killerguildid] +1 - .counttopunish; .guild_ownage_time[.@killerguildid] = gettimetick(2); } .guild_current_ownage[.@killerguildid] = .guild_current_ownage[.@killerguildid] +1 - .counttopunish; if (.guild_current_ownage[.@killerguildid] < 0) .guild_current_ownage[.@killerguildid] = 0; if (.guild_highest_ownage[.@killerguildid] < 0) .guild_highest_ownage[.@killerguildid] = 0; if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid], .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); else query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid]); } else if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); end; } } ++@PlayersKilledStreak; ++@dota_sql_kills; if (@PlayersKilledStreak > @dota_sql_streaks) { @dota_sql_streaks = @PlayersKilledStreak; @dota_sql_streaktime = gettimetick(2); } if (@PlayersKilledStreak == .killingspree) setarray .@streakname$, "killingspree.wav", "is on a KILLING SPREE", "!"; else if (@PlayersKilledStreak == .dominating) setarray .@streakname$, "dominating.wav", "is DOMINATING", "!"; else if (@PlayersKilledStreak == .megakill) setarray .@streakname$, "megakill.wav", "has a MEGA KILL", "!"; else if (@PlayersKilledStreak == .unstoppable) setarray .@streakname$, "unstoppable.wav", "is UNSTOPPABLE", "!!"; else if (@PlayersKilledStreak == .wickedsick) setarray .@streakname$, "wickedsick.wav", "is WICKED SICK", "!!"; else if (@PlayersKilledStreak == .monsterkill) setarray .@streakname$, "monsterkill.wav", "has a MONSTER KILL", "!!"; else if (@PlayersKilledStreak == .godlike) setarray .@streakname$, "godlike.wav", "is GODLIKE", "!!!"; else if (@PlayersKilledStreak >= .holyshit && ((@PlayersKilledStreak - .holyshit) % .continue == 0)) setarray .@streakname$,"holyshit.wav", "is BEYOND GODLIKE",". Someone KILL "+( (Sex)?"HIM":"HER" ) +"!!!!!!"; if (getstrlen(.@streakname$[1])) { announce sprintf("%s %s[%d] %s%s", .@killername$, .@streakname$[1], @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):"", .@streakname$[2]), bc_blue|.dota_bc_flag; if (.sound == 1) soundeffectall .@streakname$[0], 0, .@map$; else if (.sound == 2) soundeffectall .@streakname$[0], 0; else if (.sound == 3) soundeffect .@streakname$[0], 0; } ++@dota_multikills; deltimer "DOTAPVP::OnStreakReset"; addtimer 18000, "DOTAPVP::OnStreakReset"; query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@killercid, escape_sql(.@killername$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, .@victimcid, escape_sql(.@victimname$), .@victim_streaks, .@victim_kills, .@victim_deaths, .@victim_streaktime); if (.@killerguildid && .@killerguildid != .@victimguildid) { ++.guild_current_ownage[.@killerguildid]; if (.guild_current_ownage[.@killerguildid] > .guild_highest_ownage[.@killerguildid] ) { .guild_highest_ownage[.@killerguildid] = .guild_current_ownage[.@killerguildid]; .guild_ownage_time[.@killerguildid] = gettimetick(2); } if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid], .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); else query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid]); } else if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); .@dota_multikills = @dota_multikills; sleep 1500; if (.@killerguildid && .@killerguildid != .@victimguildid && .guild_current_ownage[.@killerguildid] >= .owned && ((.guild_current_ownage[.@killerguildid] - .owned) % .owncontinue == 0)) { if ( .dota_bc_flag ) mapannounce .@map$, "The guild ["+ getguildname(.@killerguildid) +"] is OWNING["+ .guild_current_ownage[.@killerguildid] +"] !!!", bc_blue; else announce "The guild ["+ getguildname(.@killerguildid) +"] is OWNING["+ .guild_current_ownage[.@killerguildid] +"] !!!", bc_blue; if ( .sound == 1 ) soundeffectall "ownage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ownage.wav",0; else if ( .sound == 3 && attachrid(.@killeraid) ) soundeffect "ownage.wav",0; } sleep 1250; if (!attachrid(.@killeraid)) end; if (.@dota_multikills == 2) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Double Kill !", bc_blue; else announce strcharinfo(0) +" just got a Double Kill !", bc_blue; if (.sound == 1) soundeffectall "doublekill.wav", 0, .@map$; else if (.sound == 2) soundeffectall "doublekill.wav", 0; else if (.sound == 3) soundeffect "doublekill.wav", 0; } else if (.@dota_multikills == 3) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Triple Kill !!!", bc_blue; else announce strcharinfo(0) +" just got a Triple Kill !!!", bc_blue; if (.sound == 1) soundeffectall "triplekill.wav", 0, .@map$; else if (.sound == 2) soundeffectall "triplekill.wav", 0; else if (.sound == 3) soundeffect "triplekill.wav", 0; } else if (.@dota_multikills == 4) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Ultra Kill !!!", bc_blue; else announce strcharinfo(0) +" just got a Ultra Kill !!!", bc_blue; if (.sound == 1) soundeffectall "ultrakill.wav", 0, .@map$; else if (.sound == 2) soundeffectall "ultrakill.wav", 0; else if (.sound == 3) soundeffect "ultrakill.wav", 0; } else if (.@dota_multikills >= 5) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" is on a Rampage !!!", bc_blue; else announce strcharinfo(0) +" is on a Rampage !!!", bc_blue; if (.sound == 1) soundeffectall "rampage.wav", 0, .@map$; else if (.sound == 2) soundeffectall "rampage.wav", 0; else if (.sound == 3) soundeffect "rampage.wav", 0; } end; OnStreakReset: @dota_multikills = 0; end; OnPCLoginEvent: if (.maptrigger$ != "all") end; OnPCLoadMapEvent: if (!@dota_sql_kills && !@dota_sql_deaths) { if (.maptrigger$ != "all") { .@map$ = strcharinfo(3); while (.@i < .maptriggersize && .@map$ != .maptrigger$[.@i]) ++.@i; if (.@i == .maptriggersize) end; } query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime; } .@guildid = getcharid(2); if (.@guildid && !.guild_highest_ownage[.@guildid]) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ .@guildid, .@c, .@h, .@t; .guild_current_ownage[.@guildid] = .@c; .guild_highest_ownage[.@guildid] = .@h; .guild_ownage_time[.@guildid] = .@t; } end; } prontera,144,178,5 script PvP-StatsViewer 628,{ .@npcname$ = strnpcinfo(0); while (true) { mes "["+ .@npcname$ +"]"; mes "Hello "+ strcharinfo(0) +"..."; mes "If you want to I can show you your PVP stats."; next; switch (select("Most Kills","Highest Streak","Longest Ownage","Own Information","Explanation")) { mes "["+ .@npcname$ +"]"; case 1: .@nb = query_sql("select name, kills, deaths from pvpladder order by kills desc limit "+ getvariableofnpc(.showtotal, "DOTAPVP"), .@name$, .@kills, .@deaths); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i) mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AA00["+ .@kills[.@i] +"] ^FF0000<"+ .@deaths[.@i] +">^000000"; next; } break; case 2: .@nb = query_sql("select name, streaks, date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where streaks >= "+ getvariableofnpc(.loweststreak,"DOTAPVP") +" order by streaks desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@streak, .@time$); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP") ) { for ( .@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^70AC11{"+ .@streak[.@i] +"} ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 3: .@nb = query_sql("select name, highestown, date_format(owntime,'%a %e/%c/%y %r') from ownladder where highestown >= "+ getvariableofnpc(.lowestownage,"DOTAPVP") +" order by highestown desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@owned, .@time$); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AAAA("+ .@owned[.@i] +") ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 4: if (!@dota_sql_kills && !@dota_sql_deaths) query_sql "select kills, deaths, streaks, unix_timestamp(streaktime), date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime, .@time1$; else query_sql "select date_format(from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$; if (!@dota_sql_kills && !@dota_sql_deaths) mes "You not yet kill any player."; else { mes "Your Current Streak : ^70AC11{"+ @PlayersKilledStreak +"}^000000"; mes "Your Total Kills : ^00AA00["+ @dota_sql_kills +"]^000000"; mes "Your Death Counts : ^FF0000<"+ @dota_sql_deaths +">^000000"; if (@dota_sql_kills || @dota_sql_streaks) { mes "Highest Streak was ^70AC11{"+ @dota_sql_streaks +"}^000000 on :"; mes " ^EE8800"+ .@time1$ +"^000000"; } } next; .@guildid = getcharid(2); if (.@guildid) { if (!getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP")) { query_sql "select currentown, highestown, unix_timestamp(owntime), date_format(owntime,'%a %e/%c/%y %r') from ownladder where guild_id = "+ .@guildid, .@c, .@h, .@t, .@time2$; set getvariableofnpc(.guild_current_ownage[.@guildid], "DOTAPVP"), .@c; set getvariableofnpc(.guild_highest_ownage[.@guildid], "DOTAPVP"),.@h; set getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP"), .@t; } else query_sql "select date_format( from_unixtime("+ getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP") +"),'%a %e/%c/%y %r')", .@time2$; mes "["+ .@npcname$ +"]"; if (!getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP")) { mes "Your guild not yet kill any player."; } else { mes "Your guild name : ^006699"+ strcharinfo(2) +"^000000"; mes "Current Owning : ^00AAAA("+ getvariableofnpc(.guild_current_ownage[.@guildid], "DOTAPVP") +")^000000"; mes "Longest Ownage was ^00AAAA("+ getvariableofnpc(.guild_highest_ownage[.@guildid], "DOTAPVP") + ")^000000 on :"; mes " ^EE8800"+ .@time2$ +"^000000"; } next; } break; case 5: mes "Explanation for Most Kills:"; mes " "; mes "^996600Rank. ^006699NAME ^00AA00[Total Kills] ^FF0000<Deaths>^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AA00Kills^000000 added when a player kills another player."; mes " "; mes "^FF0000Deaths^000000 count increase when a player killed by another player, or suicide (eg: Grand Cross)."; mes " "; mes "A player killed by monsters, homunculus or pets will not add the kills or deaths count."; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Highest Streak:"; mes " "; mes "^996600Rank. ^006699NAME ^70AC11{Highest Streak} ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^70AC11Streak^000000 are added every time a player kills another player. It will reset upon log out, killed by another player, or suicide (eg: Sacrifice)."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when that player got that highest streak."; mes " "; mes "A player killed by monsters, homunculus or pets will not reset the streak."; mes " "; mes "--------------------------------"; mes " "; mes "The numbers of straight kills to get these announcements are :"; mes "^70AC11"+ getvariableofnpc(.killingspree,"DOTAPVP") +"^000000 : Killing Spree"; mes "^70AC11"+ getvariableofnpc(.dominating,"DOTAPVP") +"^000000 : Dominating"; mes "^70AC11"+ getvariableofnpc(.megakill,"DOTAPVP") +"^000000 : Mega Kill"; mes "^70AC11"+ getvariableofnpc(.unstoppable,"DOTAPVP") +"^000000 : Unstoppable"; mes "^70AC11"+ getvariableofnpc(.wickedsick,"DOTAPVP") +"^000000 : Wicked Sick"; mes "^70AC11"+ getvariableofnpc(.monsterkill,"DOTAPVP") +"^000000 : Monster Kill"; mes "^70AC11"+ getvariableofnpc(.godlike,"DOTAPVP") +"^000000 : Godlike"; mes "^70AC11"+ getvariableofnpc(.holyshit,"DOTAPVP") +"^000000 : Beyond Godlike"; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Longest Ownage:"; mes " "; mes "^996600Rank. ^006699NAME ^00AAAA(Longest Ownage) ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AAAAOwnage^000000 added every time any guild members killed another player that doesn't belong to his/her guild. It will reset when any of the guild member was killed by ANY player, including his/her guild member."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when the guild got that longest ownage."; mes " "; mes "If the server went under maintainance, the current ownage will survive after the server restart."; mes " "; mes "Any guild member killed by monster, homunculus or pets will not reset the ownage count."; next; if (getvariableofnpc(.lvltokill,"DOTAPVP")) { mes "["+ .@npcname$ +"]"; mes "You must kill another player with minimum base level of "+ getvariableofnpc(.lvltokill,"DOTAPVP") +", in order to get an announcement or get in the ladder."; mes " "; mes "It's possible for a base level 1 novice kills a base level 99 player and still can get in the ladder."; mes "However when a player level 99 kills a level 1 novice will get nothing."; next; } if (getvariableofnpc(.counttopunish,"DOTAPVP")) { mes "["+ .@npcname$ +"]"; mes "Some noob players try to kill the same person over and over again in hope of getting his/her name appear in the ladder."; mes "However if you trying to do the same thing on this ladder, your name will announce to the public, and your action will be recorded into the server to notify the GMs."; next; } if (getvariableofnpc(.minlvlrange,"DOTAPVP")) { mes "["+ .@npcname$ +"]"; mes "When you kill another player thats lower base level than you, the base level gap between you and that player must not more than "+ getvariableofnpc(.minlvlrange,"DOTAPVP") +"."; mes " "; if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 200) mes "In other words, if your base level is 500, the player you killed must be at least level "+(500 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder."; else if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 70) mes "In other words, if your base level is 255, the player you killed must be at least level "+(255 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder."; else mes "In other words, if your base level is 99, the player you killed must be at least level "+(99 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder."; mes "Higher base level kills lower level gets nothing, however lower level player kills higher level will get the announcement."; next; } break; OnInit: waitingroom "PVP Ranking",0; end; } } } - script pvp_ladder_statue FAKE_NPC,{ .@id = getelementofarray(getvariableofnpc(.npcgid, "DOTAPVP"), getnpcid(0)); mes "^996600[TOP "+ .@id +"]"; mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "DOTAPVP"), .@id); .@guildname$ = getelementofarray(getvariableofnpc(.statue_guild$, "DOTAPVP"), .@id); mes "^00AAAAGuild : "+((.@guildname$ == "null")? "^AAAAAANone": .@guildname$); mes "^00AA00Total Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "DOTAPVP"), .@id) +"]"; mes "^70AC11Highest Streaks : ["+ getelementofarray(getvariableofnpc(.statue_streaks, "DOTAPVP"), .@id) +"]"; mes "^FF0000Deaths : <"+ getelementofarray(getvariableofnpc(.statue_deaths, "DOTAPVP"), .@id) +">"; close; OnInit: .@id = strnpcinfo(2); set getvariableofnpc(.statue[.@id], "DOTAPVP"), getnpcid(0); set getvariableofnpc(.npcgid[getnpcid(0)], "DOTAPVP"), .@id; end; } prontera,155,217,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#1 1_F_MARIA prontera,159,217,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#2 1_F_MARIA prontera,150,217,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#3 1_F_MARIA i Tried using this NPC SCRIPT BUT it resets but once the players are killing each other they will have their pvp stats back - script RESET_PVP -1,{ OnInit: bindatcmd("resetpvp", strnpcinfo(3) + "::OnPvPResetCommand", 99); function OnPvPResetCommand { mes "[^870B87Admin Panel^000000]"; mes "Want reset ^FF0000PvP Ranking^000000?"; while (1) { switch ( select ( "- ^17AA24Yes^000000","^FF0000No^000000" ) ) { case 1: query_sql("TRUNCATE TABLE `ragnarok`.`pvpladder`;"); query_sql("TRUNCATE TABLE `ragnarok`.`ownladder`;"); close; case 2: mes "[^870B87Admin Panel^000000]"; mes "Ok."; close; } } } }
  9. You need to run it on your SQL db.
  10. have you tried using revision 5? or 6 i got mine working by trying 2 of this code i think mine worked on rev5 ExtendedVending_rev6.diff ExtendedVending_rev5.diff
  11. @Chaos92 its random bro even when idling it happens. sometimes when attacking Punching Bag. Or Even WoE it auto closes the client but i dont see any resource missing just error. ?
  12. The game has been crashed! UTC Time: 01/02/2023 03:58:36 Local Time: 01/02/2023 11:58:36 EXE version: 2015-11-02 Gepard version: 2022122601 OS version: Windows 10 0x745341e3 MSVCR110.dll 0x7453455e MSVCR110.dll 0x7459ede5 MSVCR110.dll 0x7459dacf MSVCR110.dll 0x006bff8c PaisleyROv1.exe 0x0043dbd8 e 0x0086449a PaisleyROv1.exe 0x0091bc1d PaisleyROv1.exe 0x00860c41 PaisleyROv1.exe 0x0091a614 PaisleyROv1.exe 0x0064fc0a PaisleyROv1.exe 0x0088d915 PaisleyROv1.exe 0x0088d6d7 PaisleyROv1.exe 0x0065a26c PaisleyROv1.exe 0x009925c6 PaisleyROv1.exe EAX: 0x7ffffffe | 2147483646 ECX: 0x00000004 | 0000000004 EDX: 0xffffffff | 4294967295 EBX: 0x00000000 | 0000000000 ESI: 0x00000004 | 0000000004 EDI: 0x0019f0a0 | 0001700000 ESP: 0x0019ed64 | 0001699172 EBP: 0x0019eff0 | 0001699824 EIP: 0x745341e3 | 1951613411 DR0: 0x00000000 | 0000000000 DR1: 0x00000000 | 0000000000 DR2: 0x00000000 | 0000000000 DR3: 0x00000000 | 0000000000 DR6: 0x00000000 | 0000000000 DR7: 0x00000000 | 0000000000 ============================================================================= RST: 0 SST: 0 CST: 0 TCI: 1 TL1: 0 TL2: 26 TL3: 8 SC_1: 0 SC_2: 0 SC_3: 0 SC_4: 1 SC_5: 23 SC_6: 2 PVF_1: 0 PVF_2: 0 PVF_3: 0 PVF_4: 0 PVF_5: 4198440 XIC: 0 - 0 EB: 0 0 0 0 PID: 12240 =================================== Stack =================================== 0019ed64: 0c f1 19 00 04 01 00 00 04 01 00 00 00 1f a9 1c 0019ed74: 28 ef 19 00 d8 20 3e 02 10 0d 3e 02 50 09 3e 02 ( > > P > 0019ed84: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0019ed94: e5 e7 56 62 58 09 3e 02 b0 b4 3e 02 f0 63 a8 1c VbX > > c 0019eda4: 00 00 00 00 73 00 00 00 07 00 00 00 00 00 00 00 s 0019edb4: 00 00 00 00 46 60 ab 00 00 00 00 00 14 f0 19 00 F` 0019edc4: 00 00 00 00 00 00 00 00 ff ff ff ff 00 00 00 00 0019edd4: a0 f0 19 00 00 00 00 00 3b 6d 8d 73 00 00 00 00 ;m s 0019ede4: 18 76 fe c6 74 99 2b 40 c0 1f a9 1c 3c 22 a9 1c v t +@ <" 0019edf4: d0 1f a9 1c 55 02 00 00 1f bf bb 77 9c ee 19 00 U w 0019ee04: a0 ee 19 00 29 b0 63 62 ff ff ff ff 13 07 00 00 ) cb 0019ee14: 00 00 00 00 8e 1c 00 00 63 14 00 00 b4 eb ff ff c 0019ee24: 00 00 00 00 00 98 5a a4 46 97 3f 17 00 00 00 00 Z F ? 0019ee34: 00 00 00 00 40 8e 9a a4 46 97 3f 17 bc 28 a2 a4 @ F ? ( 0019ee44: 46 97 3f 17 00 9c a2 a4 46 97 3f 17 00 18 bb a4 F ? F ? 0019ee54: 46 97 3f 17 00 00 00 00 00 00 00 00 5c 66 c4 a4 F ? \f 0019ee64: 46 97 3f 17 00 00 00 00 00 00 00 00 00 00 00 00 F ? 0019ee74: 00 00 00 00 01 00 00 00 00 00 00 00 d0 ad f9 f8 0019ee84: 5d 02 00 00 1a f2 1c 4a 2d 6a 03 00 4c 2b bd 77 ] J-j L+ w 0019ee94: 2f 75 d6 73 34 09 00 00 6c 04 00 00 00 00 00 00 /u s4 l 0019eea4: 00 00 00 00 d0 ee 19 00 24 20 01 00 5c ef 19 00 $ \ 0019eeb4: 1c 00 00 00 5c ef 19 00 1c 00 00 00 3e a3 6f ad \ > o 0019eec4: 00 00 00 00 d0 70 d6 73 18 75 b4 1c 00 00 00 00 p s u 0019eed4: 10 00 00 00 1c 00 00 00 00 00 00 00 d8 67 6f 1c go 0019eee4: cb 10 63 41 13 8d 54 e6 b3 04 00 00 00 00 00 00 cA T INIT: 16 : 1a : 0 VSYNC: 0 LL/LLD: 73/ba FM: a6ae8c TM: fed470 LID: df0d PMU: d5b10 CMU: d5aec ============================================================================= Loaded GRFs: [0] PaisleyROv1pal.grf [1] PaisleyROv1.grf [2] rdata.grf [3] data.grf ============================================================================= Network packet's statistic: s_bytes: 790 bytes r_bytes: 16 Kbytes s_packets ->: 36 r_packets <-: 390 00# <- b600238b8e06 [203 ms] 01# <- cb09c701050000004d861e004d861e0001 [203 ms] 02# <- 830995004d861e0001407e0500407e0500010000000000000000000000 [203 ms] 03# <- b0001800996c0000 [203 ms] 04# <- 0c0a2500010023a4010000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000 [203 ms] 05# <- b00018008f6c0000 [203 ms] 06# <- c801250023a44d861e00000001 [203 ms] 07# <- de018a014d861e00a4be950615daa3f128000000800100007fd406000a00090008 [234 ms] 08# <- b0000700a70e0000 [234 ms] 09# <- fb074d861e00a4be9506000000008a010c0000000000000000 [234 ms] 10# -> 390425004d861e00 [281 ms] 11# -> 3c080a008a01a4be9506 [312 ms] 12# <- b600238b8e06 [343 ms] 13# <- cb09c701050000004d861e004d861e0001 [343 ms] 14# <- 830995004d861e0001407e0500407e0500010000000000000000000000 [343 ms] 15# <- b0001800996c0000 [343 ms] 16# <- 0c0a2500010023a4010000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000 [343 ms] 17# <- b00018008f6c0000 [343 ms] 18# <- c801250023a44d861e00000001 [343 ms] 19# <- 1001e901000000000000 [359 ms] 20# <- fb074d861e00a4be950600000000e901000000000000000000 [359 ms] 21# <- f301ee898e066d000000 [422 ms] 22# -> 390425004d861e00 [422 ms] 23# -> 3c080500e901a4be9506 [453 ms] 24# <- f301ee898e066d000000 [500 ms] 25# <- f301ee898e066d000000 [781 ms] 26# <- f301ee898e066d000000 [828 ms] 27# <- f301ee898e066d000000 [906 ms] 28# <- 8000bdbd990600 [1047 ms] 29# <- f301ee898e066d000000 [1156 ms] 30# <- 87003bd6a3f11e06b1dc6888 [1203 ms] ============================================================================= 00# [ OK ] texture\effect\alpha_center.tga [218 ms] 01# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\sysbox_rm.bmp [328 ms] 02# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\sysbox_lm.bmp [328 ms] 03# [ OK ] wav\effect\t_¿µÈ¥.wav [3156 ms] 04# [ OK ] texture\effect\soul_i.tga [4125 ms] 05# [ OK ] texture\effect\soul_n.tga [4125 ms] 06# [ OK ] texture\effect\soul_k.tga [4125 ms] 07# [ OK ] texture\effect\pok3.tga [4250 ms] 08# [ OK ] texture\effect\pok1.tga [4250 ms] 09# [ OK ] texture\effect\soul_s.tga [4281 ms] 10# [ OK ] texture\effect\soul_o.tga [4281 ms] 11# [ OK ] texture\effect\soul_u.tga [4281 ms] 12# [ OK ] texture\effect\soul_l.tga [4281 ms] 13# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_dontforgetme.bmp [4281 ms] 14# [ OK ] texture\effect\whitelight.tga [4281 ms] 15# [ OK ] wav\effect\t_ij½ºÆÃ.wav [4281 ms] 16# [ OK ] wav\_heal_effect.wav [4297 ms] 17# [ OK ] texture\effect\ring_white.tga [4297 ms] 18# [ OK ] sprite\ÀÌÆÑÆ®\particle6.spr [4297 ms] 19# [ OK ] sprite\ÀÌÆÑÆ®\particle6.act [4297 ms] 20# [ OK ] sprite\ÀÌÆÑÆ®\Ãູ.act [4297 ms] 21# [ OK ] sprite\ÀÌÆÑÆ®\Ãູ.spr [4297 ms] 22# [ OK ] texture\effect\alpha_down.tga [4297 ms] 23# [ OK ] wav\effect\ef_blessing.wav [4297 ms] 24# [ OK ] texture\effect\ac_center2.tga [4297 ms] 25# [ OK ] texture\effect\agi_up.bmp [4297 ms] 26# [ OK ] wav\effect\ef_incagility.wav [4297 ms] 27# [ OK ] texture\effect\sp_soul.tga [4297 ms] 28# [ OK ] texture\effect\¼öÇÁ¶ó±â¿ò.tga [4297 ms] 29# [ OK ] texture\effect\¸¶´ÏÇÇı.tga [4297 ms] 30# [ OK ] sprite\npc\1_m_librarymaster.act [4750 ms] ============================================================================= 00000001 00000001 ..\ftwrk.lex ============================================================================= 0x00400000 0x01d63000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\PaisleyROv1.exe 0x77b60000 0x001a4000 C:\Windows\SYSTEM32\ntdll.dll 0x76340000 0x000f0000 C:\Windows\System32\KERNEL32.DLL 0x75d60000 0x0021c000 C:\Windows\System32\KERNELBASE.dll 0x74a80000 0x000a0000 C:\Windows\SYSTEM32\apphelp.dll 0x77a40000 0x0007b000 C:\Windows\System32\ADVAPI32.dll 0x76280000 0x000bf000 C:\Windows\System32\msvcrt.dll 0x76630000 0x00076000 C:\Windows\System32\sechost.dll 0x76430000 0x000be000 C:\Windows\System32\RPCRT4.dll 0x76810000 0x00023000 C:\Windows\System32\GDI32.dll 0x77580000 0x00018000 C:\Windows\System32\win32u.dll 0x75ad0000 0x000e0000 C:\Windows\System32\gdi32full.dll 0x765b0000 0x0007b000 C:\Windows\System32\msvcp_win.dll 0x74600000 0x000e9000 C:\Windows\SYSTEM32\DDRAW.dll 0x766c0000 0x00120000 C:\Windows\System32\ucrtbase.dll 0x75ff0000 0x0019d000 C:\Windows\System32\USER32.dll 0x74fe0000 0x0000f000 C:\Windows\SYSTEM32\kernel.appcore.dll 0x767e0000 0x00026000 C:\Windows\System32\IMM32.DLL 0x72900000 0x000c2000 C:\Windows\SYSTEM32\dxgi.dll 0x75810000 0x00007000 C:\Windows\SYSTEM32\DCIMAN32.dll 0x74db0000 0x00032000 C:\Windows\SYSTEM32\IPHLPAPI.DLL 0x75670000 0x00085000 C:\Windows\SYSTEM32\MSVCP110.dll 0x76b20000 0x00096000 C:\Windows\System32\oleaut32.dll 0x771a0000 0x00280000 C:\Windows\System32\combase.dll 0x76be0000 0x005b6000 C:\Windows\System32\SHELL32.dll 0x75bb0000 0x00045000 C:\Windows\System32\SHLWAPI.dll 0x75f80000 0x00063000 C:\Windows\System32\WS2_32.dll 0x76190000 0x000e3000 C:\Windows\System32\ole32.dll 0x74520000 0x000d2000 C:\Windows\SYSTEM32\MSVCR110.dll 0x74be0000 0x00014000 C:\Windows\SYSTEM32\NETAPI32.dll 0x749d0000 0x00028000 C:\Windows\SYSTEM32\winmm.dll 0x74c80000 0x00035000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\binkw32.dll 0x10000000 0x0005d000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\granny2.dll 0x60000000 0x0005d000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\ijl15.dll 0x21100000 0x0005e000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\mss32.dll 0x74c60000 0x0001f000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\cps.dll 0x63800000 0x00bca000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\gepard.dll 0x766b0000 0x00006000 C:\Windows\System32\PSAPI.DLL 0x75800000 0x0000f000 C:\Windows\SYSTEM32\WTSAPI32.dll 0x74490000 0x0008d000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll 0x740b0000 0x00188000 C:\Windows\SYSTEM32\dbghelp.dll 0x74b90000 0x00008000 C:\Windows\SYSTEM32\VERSION.dll 0x75660000 0x00008000 C:\Windows\SYSTEM32\FLTLIB.DLL 0x67d70000 0x00456000 C:\Windows\SYSTEM32\WININET.dll 0x02380000 0x00007000 C:\Users\Zion\Desktop\Janssen\PaisleyRO\DINPUT.dll 0x74d20000 0x00074000 C:\Windows\system32\uxtheme.dll 0x76840000 0x000d4000 C:\Windows\System32\MSCTF.dll 0x77520000 0x0005f000 C:\Windows\System32\bcryptPrimitives.dll 0x70990000 0x000b9000 C:\Windows\SYSTEM32\textinputframework.dll 0x71850000 0x0027e000 C:\Windows\SYSTEM32\CoreUIComponents.dll 0x71ad0000 0x0009b000 C:\Windows\SYSTEM32\CoreMessaging.dll 0x75cd0000 0x00087000 C:\Windows\System32\SHCORE.dll 0x74040000 0x00029000 C:\Windows\SYSTEM32\ntmarta.dll 0x71b70000 0x000db000 C:\Windows\SYSTEM32\wintypes.dll 0x764f0000 0x00007000 C:\Windows\System32\NSI.dll 0x723e0000 0x00016000 C:\Windows\SYSTEM32\dhcpcsvc.DLL 0x73d50000 0x00052000 C:\Windows\system32\mswsock.dll 0x72210000 0x00011000 C:\Windows\system32\napinsp.dll 0x71f20000 0x00016000 C:\Windows\system32\pnrpnsp.dll 0x72200000 0x00010000 C:\Windows\system32\wshbth.dll 0x71f00000 0x00016000 C:\Windows\system32\NLAapi.dll 0x71f40000 0x00090000 C:\Windows\SYSTEM32\DNSAPI.dll 0x71ef0000 0x0000e000 C:\Windows\System32\winrnr.dll 0x71e80000 0x00059000 C:\Windows\System32\fwpuclnt.dll 0x75c00000 0x00019000 C:\Windows\System32\bcrypt.dll 0x71ee0000 0x00008000 C:\Windows\System32\rasadhlp.dll 0x74cd0000 0x0004e000 C:\Windows\SYSTEM32\WINSTA.dll 0x74410000 0x0007f000 C:\Windows\SYSTEM32\DSOUND.DLL 0x74980000 0x00044000 C:\Windows\SYSTEM32\powrprof.dll 0x65250000 0x0001d000 C:\Windows\SYSTEM32\winmmbase.dll 0x74ba0000 0x0000d000 C:\Windows\SYSTEM32\UMPDC.dll 0x77ac0000 0x00083000 C:\Windows\System32\clbcatq.dll 0x70560000 0x0006b000 C:\Windows\System32\MMDevApi.dll 0x74080000 0x00024000 C:\Windows\System32\DEVOBJ.dll 0x75a80000 0x0003b000 C:\Windows\System32\cfgmgr32.dll 0x698e0000 0x00136000 C:\Windows\SYSTEM32\AUDIOSES.DLL 0x71290000 0x0000f000 C:\Windows\SYSTEM32\resourcepolicyclient.dll 0x70890000 0x000f3000 C:\Windows\System32\Windows.UI.dll 0x70810000 0x00073000 C:\Windows\System32\WindowManagementAPI.dll 0x71c50000 0x000ed000 C:\Windows\System32\InputHost.dll 0x70680000 0x0018f000 C:\Windows\SYSTEM32\twinapi.appcore.dll 0x733e0000 0x000c2000 C:\Windows\System32\PROPSYS.dll 0x71380000 0x00008000 C:\Windows\SYSTEM32\avrt.dll 0x71d80000 0x00097000 C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f840d03a202f8a32\nvldumd.dll 0x74ff0000 0x0000e000 C:\Windows\SYSTEM32\msasn1.dll 0x74260000 0x00026000 C:\Windows\SYSTEM32\cryptnet.dll 0x77420000 0x000fa000 C:\Windows\System32\CRYPT32.dll 0x73bd0000 0x00100000 C:\Windows\SYSTEM32\drvstore.dll 0x75000000 0x00027000 C:\Windows\SYSTEM32\wldp.dll 0x74cc0000 0x0000a000 C:\Windows\SYSTEM32\cryptbase.dll 0x76500000 0x0004d000 C:\Windows\System32\WINTRUST.DLL 0x76bc0000 0x00019000 C:\Windows\System32\imagehlp.dll 0x75640000 0x00013000 C:\Windows\SYSTEM32\CRYPTSP.dll 0x74950000 0x0002f000 C:\Windows\system32\rsaenh.dll 0x61530000 0x022c2000 C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f840d03a202f8a32\nvd3dum.dll 0x75030000 0x0060c000 C:\Windows\SYSTEM32\windows.storage.dll 0x61300000 0x00228000 C:\Windows\system32\nvspcap.dll 0x757e0000 0x00018000 C:\Windows\SYSTEM32\profapi.dll 0x74240000 0x0001e000 C:\Windows\SYSTEM32\gpapi.dll 0x721d0000 0x0002c000 C:\Windows\SYSTEM32\dxcore.dll 0x743a0000 0x00063000 C:\Windows\SYSTEM32\D3DIM700.DLL 0x70190000 0x00026000 C:\Windows\SYSTEM32\dwmapi.dll 0x74c10000 0x00021000 C:\Windows\SYSTEM32\SspiCli.dll 0x655c0000 0x0000d000 C:\Windows\system32\wbem\wbemprox.dll 0x65550000 0x00070000 C:\Windows\SYSTEM32\wbemcomn.dll 0x65540000 0x00010000 C:\Windows\system32\wbem\wbemsvc.dll 0x65470000 0x000c9000 C:\Windows\system32\wbem\fastprox.dll 0x65450000 0x00018000 C:\Windows\SYSTEM32\amsi.dll 0x74b50000 0x00025000 C:\Windows\SYSTEM32\USERENV.dll 0x653e0000 0x0006c000 C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2211.5-0\X86\MpOav.dll Tried to remove still having random error ? CorrectedSprites.grf
  13. The game has been crashed! UTC Time: 31/01/2023 19:02:57 Local Time: 01/02/2023 03:02:57 EXE version: 2015-11-02 Gepard version: 2022122601 OS version: Windows 10 0x742b59ea MSVCR110.dll 0x742b612b MSVCR110.dll 0x74320a75 MSVCR110.dll 0x7431f777 MSVCR110.dll 0x006bff8c PaisleyROv1.exe 0x0043dbd8 PaisleyROv1.exe 0x0086449a PaisleyROv1.exe 0x0091bc1d PaisleyROv1.exe 0x00860c41 PaisleyROv1.exe 0x0091a614 PaisleyROv1.exe 0x0064fc0a PaisleyROv1.exe 0x0088d8ea PaisleyROv1.exe 0x0088d6d7 PaisleyROv1.exe 0x0065a26c PaisleyROv1.exe 0x009925c6 PaisleyROv1.exe EAX: 0x7ffffffe | 2147483646 ECX: 0x65666661 | 1701209697 EDX: 0xffffffff | 4294967295 EBX: 0x00000000 | 0000000000 ESI: 0x65666661 | 1701209697 EDI: 0x0019f0a0 | 0001700000 ESP: 0x0019ed64 | 0001699172 EBP: 0x0019eff0 | 0001699824 EIP: 0x742b59ea | 1948998122 DR0: 0x00000000 | 0000000000 DR1: 0x00000000 | 0000000000 DR2: 0x00000000 | 0000000000 DR3: 0x00000000 | 0000000000 DR6: 0x00000000 | 0000000000 DR7: 0x00000000 | 0000000000 ============================================================================= RST: 0 SST: 0 CST: 0 TCI: 1 TL1: 0 TL2: 21 TL3: 8 SC_1: 0 SC_2: 0 SC_3: 0 SC_4: 1 SC_5: 0 SC_6: 0 PVF_1: 7 PVF_2: 0 PVF_3: 0 PVF_4: 2008435024 PVF_5: 369009020928 XIC: 0 - 0 EB: 0 0 0 0 PID: 10204 =================================== Stack =================================== 0019ed64: 0c f1 19 00 04 01 00 00 04 01 00 00 00 00 00 00 0019ed74: 18 00 00 00 70 f1 39 02 c0 c9 39 02 f8 c5 39 02 p 9 9 9 0019ed84: 01 00 00 00 00 00 00 00 18 00 00 00 00 00 00 00 0019ed94: 20 c1 d3 50 00 c6 39 02 00 00 00 00 00 00 00 00 P 9 0019eda4: 73 00 18 02 00 00 00 00 00 00 00 00 03 00 00 00 s 0019edb4: 07 00 00 00 00 00 00 00 46 60 ab 00 00 00 00 00 F` 0019edc4: 14 f0 19 00 00 00 00 00 00 00 00 00 ff ff ff ff 0019edd4: 00 00 00 00 a0 f0 19 00 00 00 00 00 0c d8 50 73 Ps 0019ede4: ae 5e b3 77 00 00 00 00 00 00 00 00 0c 00 00 00 ^ w 0019edf4: 0c 00 00 00 18 ee 19 00 ff dc 2a 74 00 00 38 02 *t 8 0019ee04: 00 00 00 00 0c 00 00 00 02 00 00 00 0c d8 50 4d PM 0019ee14: 98 0b 82 4c 34 ee 19 00 bd a3 0c 3c 5c ef d0 50 L4 <\ P 0019ee24: 5c ee 19 00 c1 9a a2 00 ff ff ff ff 68 ee 19 00 \ h 0019ee34: f4 e5 86 00 5c ef d0 50 74 ee 19 00 e5 a3 0c 3c \ Pt < 0019ee44: 02 00 00 00 98 0b 82 4c 0c d8 50 4d 58 ef d0 50 L PMX P 0019ee54: e5 a3 0c 3c 60 ef d0 50 8c ee 19 00 71 9c a2 00 <` P q 0019ee64: ff ff ff ff 98 ee 19 00 7f 87 85 00 60 ef d0 50 ` P 0019ee74: c4 ee 19 00 15 a3 0c 3c 02 00 00 00 98 0b 82 4c < L 0019ee84: 0c d8 50 4d 78 ee 19 00 f0 ee 19 00 50 9a a2 00 PMx P 0019ee94: ff ff ff ff fc ee 19 00 78 4c 87 00 58 ef d0 50 xL X P 0019eea4: 18 f0 d0 50 c4 ee 19 00 71 a3 0c 3c f0 2c 99 0e P q < , 0019eeb4: 58 00 00 00 bd 4c 87 00 f0 2c 99 0e 88 d4 50 4d X L , PM 0019eec4: 70 84 c1 50 f0 ff ff ff 78 d4 50 4d 03 00 00 00 p P x PM 0019eed4: 08 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 0019eee4: 00 00 00 00 00 00 00 00 71 a3 0c 3c ec f1 19 00 q < INIT: 16 : 1a : 0 VSYNC: 1 LL/LLD: 6d/8c FM: 9b92ec TM: fefcd4 LID: df0d PMU: 772c8 CMU: 772a8 ============================================================================= Loaded GRFs: [0] PaisleyROv1pal.grf [1] CorrectedSprites.grf [2] PaisleyROv1.grf [3] rdata.grf [4] data.grf ============================================================================= Network packet's statistic: s_bytes: 401 bytes r_bytes: 106 Kbytes s_packets ->: 27 r_packets <-: 3834 00# <- c80880841e00344f8f06bfd1260628000000800100003a0100000001000000000000 [250 ms] 01# <- 7709e54f8f06a3fb2607000e2707 [265 ms] 02# <- c80880841e00344f8f066fd126062800000080010000760000000001000000000000 [312 ms] 03# <- c808c0841e00e54f8f067fd1260628000000800100005d1200000001000a00000000 [312 ms] 04# <- 8800c0841e0002014e00 [312 ms] 05# -> 6903e54f8f0607 [375 ms] 06# <- c80880841e00344f8f061fd126062800000080010000300000000001000000000000 [406 ms] 07# <- c80880841e00344f8f06cfd026062800000080010000c20000000001000000000000 [500 ms] 08# <- c80880841e00344f8f067fd0260628000000800100005e0000000001000000000000 [547 ms] 09# <- c80880841e00344f8f062fd026062800000080010000400000000001000000000000 [625 ms] 10# <- c80880841e00344f8f06dfcf26062800000080010000670000000001000000000000 [718 ms] 11# <- c80880841e00344f8f068fcf26062800000080010000d30000000001000000000000 [812 ms] 12# <- c80880841e00344f8f063fcf260628000000800100002f0100000001000000000000 [890 ms] 13# <- c80880841e00344f8f06efce260628000000800100007b0000000001000000000000 [968 ms] 14# <- c80880841e00344f8f069fce26062800000080010000350000000001000000000000 [1031 ms] 15# <- c80880841e00344f8f064fce260628000000800100001f0100000001000000000000 [1140 ms] 16# <- b000050050ba0400 [1156 ms] 17# <- c80880841e00344f8f06ffcd260628000000800100009e0000000001000000000000 [1218 ms] 18# <- c80880841e00344f8f06afcd26062800000080010000660000000001000000000000 [1281 ms] 19# <- c80880841e00344f8f065fcd26062800000080010000650000000001000000000000 [1359 ms] 20# <- c80880841e00344f8f060fcd26062800000080010000b10000000001000000000000 [1453 ms] 21# <- 3a010200 [1453 ms] 22# <- b000290095100000 [1453 ms] 23# <- b00031006d030000 [1453 ms] 24# <- 4101110000002702000015000000 [1453 ms] 25# <- d701c0841e0002ba070000 [1453 ms] 26# <- 99090f0002000000000000 [1453 ms] 27# -> 98090f0002000000 [1484 ms] 28# <- c80880841e00344f8f06bfcc26062800000080010000790000000001000000000000 [1531 ms] 29# <- c80880841e00344f8f066fcc26062800000080010000f80000000001000000000000 [1593 ms] 30# <- c80880841e00344f8f061fcc260628000000800100002b0100000001000000000000 [1687 ms] ============================================================================= 00# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_tarotcard.bmp [843 ms] 01# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_longingfreedom.bmp [843 ms] 02# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_hermode.bmp [843 ms] 03# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_marionette.bmp [843 ms] 04# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_moonlit.bmp [843 ms] 05# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\cg_arrowvulcan.bmp [843 ms] 06# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_ringnibelungen.bmp [843 ms] 07# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_richmankim.bmp [843 ms] 08# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_eternalchaos.bmp [843 ms] 09# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_intoabyss.bmp [843 ms] 10# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_drumbattlefield.bmp [843 ms] 11# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_siegfried.bmp [843 ms] 12# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_rokisweil.bmp [843 ms] 13# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_lullaby.bmp [843 ms] 14# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_scream.bmp [843 ms] 15# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_serviceforyou.bmp [843 ms] 16# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_fortunekiss.bmp [843 ms] 17# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_dontforgetme.bmp [843 ms] 18# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_humming.bmp [843 ms] 19# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_throwarrow.bmp [843 ms] 20# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_encore.bmp [843 ms] 21# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_winkcharm.bmp [843 ms] 22# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_uglydance.bmp [843 ms] 23# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\dc_dancinglesson.bmp [843 ms] 24# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\bd_adaptation.bmp [843 ms] 25# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\no_skill.bmp [843 ms] 26# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_botbar_mid.bmp [843 ms] 27# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_botbar_right.bmp [843 ms] 28# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_botbar_left.bmp [843 ms] 29# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_upbar_mid.bmp [859 ms] 30# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\skill_upbar_right.bmp [859 ms] ============================================================================= 00000001 00000001 ..\ftwrk.lex ============================================================================= 0x00400000 0x01d63000 C:\Gamme\Test Server Paisley\PaisleyROv1.exe 0x77af0000 0x001a4000 C:\Windows\SYSTEM32\ntdll.dll 0x771c0000 0x000f0000 C:\Windows\System32\KERNEL32.DLL 0x76680000 0x0021c000 C:\Windows\System32\KERNELBASE.dll 0x73da0000 0x000a0000 C:\Windows\SYSTEM32\apphelp.dll 0x76280000 0x0007b000 C:\Windows\System32\ADVAPI32.dll 0x763c0000 0x000bf000 C:\Windows\System32\msvcrt.dll 0x769f0000 0x00076000 C:\Windows\System32\sechost.dll 0x76300000 0x000be000 C:\Windows\System32\RPCRT4.dll 0x77760000 0x00023000 C:\Windows\System32\GDI32.dll 0x76560000 0x00018000 C:\Windows\System32\win32u.dll 0x76480000 0x000e0000 C:\Windows\System32\gdi32full.dll 0x76600000 0x0007b000 C:\Windows\System32\msvcp_win.dll 0x77640000 0x00120000 C:\Windows\System32\ucrtbase.dll 0x748c0000 0x000e9000 C:\Windows\SYSTEM32\DDRAW.dll 0x75ee0000 0x0019d000 C:\Windows\System32\USER32.dll 0x76580000 0x00026000 C:\Windows\System32\IMM32.DLL 0x752a0000 0x0000f000 C:\Windows\SYSTEM32\kernel.appcore.dll 0x73320000 0x000c2000 C:\Windows\SYSTEM32\dxgi.dll 0x74ca0000 0x00007000 C:\Windows\SYSTEM32\DCIMAN32.dll 0x66860000 0x00032000 C:\Windows\SYSTEM32\IPHLPAPI.DLL 0x74830000 0x00085000 C:\Windows\SYSTEM32\MSVCP110.dll 0x77790000 0x00096000 C:\Windows\System32\oleaut32.dll 0x77830000 0x00280000 C:\Windows\System32\combase.dll 0x76ac0000 0x005b6000 C:\Windows\System32\SHELL32.dll 0x76a70000 0x00045000 C:\Windows\System32\SHLWAPI.dll 0x772b0000 0x00063000 C:\Windows\System32\WS2_32.dll 0x76900000 0x000e3000 C:\Windows\System32\ole32.dll 0x742a0000 0x000d6000 C:\Windows\SYSTEM32\MSVCR110.dll 0x74ce0000 0x00014000 C:\Windows\SYSTEM32\NETAPI32.dll 0x73750000 0x00028000 C:\Windows\SYSTEM32\winmm.dll 0x74a10000 0x00035000 C:\Gamme\Test Server Paisley\binkw32.dll 0x10000000 0x0005d000 C:\Gamme\Test Server Paisley\granny2.dll 0x74c80000 0x0001f000 C:\Gamme\Test Server Paisley\cps.dll 0x60000000 0x0005d000 C:\Gamme\Test Server Paisley\ijl15.dll 0x21100000 0x0005e000 C:\Gamme\Test Server Paisley\mss32.dll 0x6fb30000 0x00bca000 C:\Gamme\Test Server Paisley\gepard.dll 0x77ad0000 0x00006000 C:\Windows\System32\PSAPI.DLL 0x74cd0000 0x0000f000 C:\Windows\SYSTEM32\WTSAPI32.dll 0x747a0000 0x0008d000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll 0x72be0000 0x00188000 C:\Windows\SYSTEM32\dbghelp.dll 0x74c20000 0x00008000 C:\Windows\SYSTEM32\FLTLIB.DLL 0x6f6d0000 0x00456000 C:\Windows\SYSTEM32\WININET.dll 0x74d00000 0x00008000 C:\Windows\SYSTEM32\VERSION.dll 0x02360000 0x00007000 C:\Gamme\Test Server Paisley\DINPUT.dll 0x74590000 0x00074000 C:\Windows\system32\uxtheme.dll 0x77400000 0x000d4000 C:\Windows\System32\MSCTF.dll 0x77130000 0x0005f000 C:\Windows\System32\bcryptPrimitives.dll 0x73c00000 0x000b9000 C:\Windows\SYSTEM32\textinputframework.dll 0x738e0000 0x0009b000 C:\Windows\SYSTEM32\CoreMessaging.dll 0x73980000 0x0027e000 C:\Windows\SYSTEM32\CoreUIComponents.dll 0x77370000 0x00087000 C:\Windows\System32\SHCORE.dll 0x72670000 0x00029000 C:\Windows\SYSTEM32\ntmarta.dll 0x73800000 0x000db000 C:\Windows\SYSTEM32\wintypes.dll 0x771b0000 0x00007000 C:\Windows\System32\NSI.dll 0x74280000 0x00016000 C:\Windows\SYSTEM32\dhcpcsvc.DLL 0x74d10000 0x00052000 C:\Windows\system32\mswsock.dll 0x74260000 0x00011000 C:\Windows\system32\napinsp.dll 0x74240000 0x00016000 C:\Windows\system32\pnrpnsp.dll 0x74c70000 0x00010000 C:\Windows\system32\wshbth.dll 0x74220000 0x00016000 C:\Windows\system32\NLAapi.dll 0x74190000 0x00090000 C:\Windows\SYSTEM32\DNSAPI.dll 0x74a00000 0x0000e000 C:\Windows\System32\winrnr.dll 0x74160000 0x00021000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll 0x74100000 0x00059000 C:\Windows\System32\fwpuclnt.dll 0x77190000 0x00019000 C:\Windows\System32\bcrypt.dll 0x740f0000 0x00008000 C:\Windows\System32\rasadhlp.dll 0x73e40000 0x0004e000 C:\Windows\SYSTEM32\WINSTA.dll 0x74070000 0x0007f000 C:\Windows\SYSTEM32\DSOUND.DLL 0x72dc0000 0x00044000 C:\Windows\SYSTEM32\powrprof.dll 0x74050000 0x0001d000 C:\Windows\SYSTEM32\winmmbase.dll 0x72db0000 0x0000d000 C:\Windows\SYSTEM32\UMPDC.dll 0x75a10000 0x00083000 C:\Windows\System32\clbcatq.dll 0x73fe0000 0x0006b000 C:\Windows\System32\MMDevApi.dll 0x73fb0000 0x00024000 C:\Windows\System32\DEVOBJ.dll 0x765c0000 0x0003b000 C:\Windows\System32\cfgmgr32.dll 0x73570000 0x00136000 C:\Windows\SYSTEM32\AUDIOSES.DLL 0x73fa0000 0x0000f000 C:\Windows\SYSTEM32\resourcepolicyclient.dll 0x71140000 0x000f3000 C:\Windows\System32\Windows.UI.dll 0x710c0000 0x00073000 C:\Windows\System32\WindowManagementAPI.dll 0x70e40000 0x000ed000 C:\Windows\System32\InputHost.dll 0x70f30000 0x0018f000 C:\Windows\SYSTEM32\twinapi.appcore.dll 0x751d0000 0x000c2000 C:\Windows\System32\PROPSYS.dll 0x73f90000 0x00008000 C:\Windows\SYSTEM32\avrt.dll 0x726e0000 0x00167000 C:\Windows\System32\DriverStore\FileRepository\u0386458.inf_amd64_e0283e9e7966f704\B386218\aticfx32.dll 0x73f60000 0x0002a000 C:\Windows\System32\DriverStore\FileRepository\u0386458.inf_amd64_e0283e9e7966f704\B386218\atiu9pag.dll 0x0ec30000 0x00ac9000 C:\Windows\System32\DriverStore\FileRepository\u0386458.inf_amd64_e0283e9e7966f704\B386218\atiumdag.dll 0x74640000 0x0002c000 C:\Windows\SYSTEM32\dbgcore.DLL 0x72e30000 0x00028000 C:\Windows\SYSTEM32\amdihk32.dll 0x752e0000 0x0060c000 C:\Windows\SYSTEM32\windows.storage.dll 0x752b0000 0x00027000 C:\Windows\SYSTEM32\Wldp.dll 0x72420000 0x0002c000 C:\Windows\SYSTEM32\dxcore.dll 0x73ef0000 0x00063000 C:\Windows\SYSTEM32\D3DIM700.DLL 0x72d80000 0x00026000 C:\Windows\SYSTEM32\dwmapi.dll 0x74c40000 0x00021000 C:\Windows\SYSTEM32\SspiCli.dll There is no missing Resource File just a random crash ? EDIT: I already contact Functor about this he says its not a part of gepard shield code. so anyone can help? pls its random even when idling it happens. sometimes when attacking Punching Bag. Or Even WoE it auto closes the client but i dont see any resource missing just error.
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