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Everything posted by Radian
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Nice map as always, Sage! also its great that you're back and more maps showcase plzzz.
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This is nice, great job!
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This is a great project @Zell very nice good job!
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conf/battle/feature.conf // Atcommand suggestions (Note 1) // If one type incomplete atcommand, it will suggest the complete ones. feature.atcommand_suggestions: off It seems that it only works on game masters or admin level.
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Maybe this line?
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if (rand(100) < .chance) getitem .p_rwd[0], .p_rwd[1], [email protected][ rand( [email protected] ) ]; dispbottom "[ System ] : Player ["+ strcharinfo(0) +"] of party ["+ strcharinfo(1) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" at "+ strcharinfo(3); } else { if (rand(100) < .chance) getitem .s_rwd[0], .s_rwd[1]; if(#mvpon >= 1) dispbottom "[ System ] : Player ["+ strcharinfo(0) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" alone at "+ strcharinfo(3); }
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NPC does not automatically start have player not attached error
Radian replied to AinsLord's question in Scripting Support
its [email protected] not @i -
for this one [email protected],rand(1,15); its the value when this part comes in else if (([email protected] > 12) && ([email protected] < 15)) set [email protected],ITEM_ID; // New Item [email protected] greater than 12 && [email protected] less than 15 = get item.
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Yeah just add it here set [email protected],rand(1,15); else if (([email protected] > 8) && ([email protected] < 11)) set [email protected],7078; // wov else if (([email protected] > 12) && ([email protected] < 15)) set [email protected],ITEM_ID; // New Item I think that would work, i didnt test it.
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re-checked all the parts of adding custom items, you must missed something.
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if(getrefine() == 7) skill "AC_DOUBLE",1;
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1705,Composite_Bow_,Composite Bow,5,2500,,600,29,,5,4,0xFFFFFFFF,7,2,34,1,4,1,11,{ if(getrefine()==8) bonus bStr,1; else if(getrefine()==9) bonus bAgi,1; else bonus bAllStats,1; },{},{}
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// give player's soul link if ( [email protected] = .spirit[BaseJob] ); else if ( Upper & 1 && BaseLevel < 70 ) [email protected] = SL_HIGH; if ( [email protected] ) { sc_start4 SC_SOULLINK, [email protected], 1, [email protected],0,0; skilleffect [email protected], 1; } change that part into this // give player's soul link if ( [email protected] = .spirit[BaseJob] ); else if ( Upper & 1 && BaseLevel < 70 ) [email protected] = 494; if ( [email protected] ) { sc_start4 SC_SPIRIT, [email protected], 5, [email protected],0,0; skilleffect [email protected], 5; }
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I dont think this will work on rAthena since these are not available. the Oridecon_Stone part now // automatically turn all oridecon and elunium stone into pure stone to reduce player's weight [email protected] = countitem(Oridecon_Stone); if ( [email protected] >= 5 ) { delitem Oridecon_Stone, [email protected] / 5 * 5; getitem Oridecon, [email protected] / 5; message strcharinfo(0), "Refined "+ ( [email protected] / 5 * 5 ) +" Oridecon Stones, got "+ ( [email protected] / 5 ) +" Oridecons."; } [email protected] = countitem(Elunium_Stone); if ( [email protected] >= 5 ) { delitem Elunium_Stone, [email protected] / 5 * 5; getitem Elunium, [email protected] / 5; message strcharinfo(0), "Refined "+ ( [email protected] / 5 * 5 ) +" Elunium Stones, got "+ ( [email protected] / 5 ) +" Eluniums."; } change that part into this // automatically turn all oridecon and elunium stone into pure stone to reduce player's weight [email protected] = countitem(756); if ( [email protected] >= 5 ) { delitem 756, [email protected] / 5 * 5; getitem 984, [email protected] / 5; message strcharinfo(0), "Refined "+ ( [email protected] / 5 * 5 ) +" Oridecon Stones, got "+ ( [email protected] / 5 ) +" Oridecons."; } [email protected] = countitem(757); if ( [email protected] >= 5 ) { delitem 757, [email protected] / 5 * 5; getitem 985, [email protected] / 5; message strcharinfo(0), "Refined "+ ( [email protected] / 5 * 5 ) +" Elunium Stones, got "+ ( [email protected] / 5 ) +" Eluniums."; }
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Thank you!
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That's an item script.
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Script: | if(getrefine()==8) bonus bStr,1; else if(getrefine()==9) bonus bAgi,1; else bonus bAllStats,1;
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View File Loading Screens Chibi I made these loading screens for my past server, and now i've decided to share it with the public. Disclaimer: These images are not mine use them and not sale them. Submitter Radian Submitted 04/29/2021 Category Loading Screens Video Content Author Radian
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[CLOSED} Q>@partybuff/spb not working - RESOLVED
Radian replied to DK77's question in Scripting Support
Its all good.. im not familiar with the other errors but make to remove/replace what is needed and add what is required. Yeah, it should work on a group 99 since it access all the commands added on the server, the only problem that i can think of is the compiling your trunk. since changing something from the source requires rebuild/recompile.