I think in these list. you need to double check all the items that has been added, one or two might not be in the database that's why its saying non-existent error message.
setarray .rare_ID0,5909;
setarray .rare_ID1,5912;
setarray .rare_ID2,5914;
setarray .rare_ID3,5915;
setarray .rare_ID4,5977;
setarray .rare_ID5,5979;
setarray .rare_ID6,5980;
setarray .rare_ID7,15280;
setarray .rare_ID8,15841;
setarray .rare_ID9,15843;
setarray .rare_ID10,15858;
try changing this part
if(getattachedrid()) {
sleep 1000;
dispbottom "You got the Antonio Leader's christmas gift!";
getitem $AIItemPrize,$AIItemAmount;
announce strcharinfo(0)+" has killed the Antonio Leader and was awarded a worthy prize!",bc_all;
getitem groupranditem(IG_VioletBox),1;
}
end;
into
if(getattachedrid()) {
sleep2 1000;
dispbottom "You got the Antonio Leader's christmas gift!";
getitem $AIItemPrize,$AIItemAmount;
announce strcharinfo(0)+" has killed the Antonio Leader and was awarded a worthy prize!",bc_all;
getitem groupranditem(IG_VioletBox),1;
}
end;
conf/battle/feature.conf
// Atcommand suggestions (Note 1)
// If one type incomplete atcommand, it will suggest the complete ones.
feature.atcommand_suggestions: off
It seems that it only works on game masters or admin level.
I dont understand, what you're trying to do here, you said that you want to show a dispbottom message.
Maybe others can help you with this one, im sorry.
for this one .@gamble2,rand(1,15); its the value when this part comes in
else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,ITEM_ID; // New Item
.@gamble2 greater than 12 && .@gamble2 less than 15 = get item.
Yeah just add it here
set .@gamble2,rand(1,15);
else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,7078; // wov
else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,ITEM_ID; // New Item
I think that would work, i didnt test it.
this part should be
announce "Wow! The Seal has been annihilated by "+strcharinfo(0)+" He has just broken the seal and will start the quest of Valkyrie!",bc_all,0x33FF66;