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Gidz Cross

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Everything posted by Gidz Cross

  1. panong interface? Mababago yung looks? o skin?
  2. Have you solve this one my friend? I stumbled here while looking for the same solution. Anybody? Thanks!
  3. Arg!! This has been my dilemma for quite some time now and its giving me nuts. Thanks @Capuche!
  4. Hi fellas. im not sure weather this has something to do with the scripting itself. I want want to remove the 0 -> 1 in my donation shop. Other servers using it as well but it on shows 0. Can anybody help me? Thanks. Heres my screenshot.
  5. I love this script. Thank you so much!
  6. Yep i am experiencing the error regarding the checkweight. Because i have disabled my roDEX. Thank you for this!
  7. This is what im looking for! Only to those who uses bows! ♥ can i have it on guns as well? I believe they are too many. So gunslinger can enjoy this as well. Thanks @Xellyehria
  8. This is getting me nuts. Please help me. This is my item This is my original script for it 33012,Upgraded_Kakashi_Head_Protector,Upgraded Kakashi Head Protector,4,100000,,1000,,5,,1,0xFFFFFFFE,7,2,256,,0,1,2513,{ bonus bDex,10; bonus bAgi,5; bonus3 bAutoSpell,"AC_DOUBLE",1,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; if(isequipped(37003)) bonus bLongAtkRate,50; },{},{} Made it to this 33012,Upgraded_Kakashi_Head_Protector,Upgraded Kakashi Head Protector,4,100000,,1000,,5,,1,0xFFFFFFFE,7,2,256,,0,1,2513,{ bonus bDex,10; bonus bAgi,5; bonus3 bAutoSpell,"AC_DOUBLE",1,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; if(BaseClass == Job_Archer && BaseClass == Job_Thief && isequipped(37003)) bonus bLongAktRate,50; },{},{} But it doesnt work By the way 37003 is Gargoyle Wing Basically what i want is to restrict this item to classes/jobs who uses Bows. As im implying to have additional bow damage to +50%. So it should work only to the whole archer class and to roque, stalker and schadow chaser. Also to minstrel class if they decided to use bows perhaps? Thanks!
  9. Hi @Mabuhay I love your scripts. can you update this for PK Servers? Dont get me wrong the script works like a charm. But my server is PK on mode (Except towns) so when they're in the map. They need to enable /ns or noshift command to attack players. Is there a way to fix this?
  10. Yes i did as stated in my post. But it seems still OP so im gonna nerf it instead. Will try this too. Thanks mates!
  11. Hi guys. Is i possible to make traps walk able? For instance me and my team mates were defferending the kriem castle. Ofcourse we will put traps in the last portal. But the problem is me and other team mates cannot go outside because it was filled with traps. I saw this thread with no answer So basically what i want is for everyone to walk in the same cell as where the traps are. Thanks!
  12. Hi rathena peeps. How can i edit the Gates of Hell skill that is forced to neutral property? I tried changing it via skill_db.txt but it doesnt work. So maybe its source edit? Thanks!
  13. Try this trunk\src\custom\defines_pre.hpp // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_CUSTOM_DEFINES_PRE_HPP #define CONFIG_CUSTOM_DEFINES_PRE_HPP #define PACKETVER 20140305 /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ #endif /* CONFIG_CUSTOM_DEFINES_PRE_HPP */ Add this Let us know how it goes.
  14. I have tried this at the very beginning. And it will not work. Because what im talking about is a REFLECTED DAMAGE. Not actual damage of the skill. Any how i already modded it to my likings. Thanks everyone!
  15. Ohhh! can you provide me the link? Thanks! ♥
  16. Ofcourse i know that. But like i said it doesn't work.
  17. Hello rathena people. Its me again. My server setup is 255/120 highrate. Death bound is very OP. How can i nerf this? I want to decrease the reflect damage of it. Here is the source: if (sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && skill_id != GN_HELLS_PLANT_ATK && !status_bl_has_mode(src,MD_STATUS_IMMUNE)) { if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) { int64 rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplified damage. clif_skill_damage(src, bl, gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, DMG_SKILL); skill_blown(bl, src, skill_get_blewcount(RK_DEATHBOUND, 1), unit_getdir(src), BLOWN_NONE); status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER); rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech] } } As for my understanding. rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech] This is the i need to meddle with. But i have tried changing values of it. Specially the "70" value. I tried lowering it but still the same. Am i missing something here? Thanks guys!
  18. @Narutokun! Its working now. So i need to lower it not raise it. Thankyou!! ♥ Oh very detailed i love it! Thank you as well @Litro Endemic. More power to you guys! Its working now as intended to my likings!
  19. Oh my oh my! Will try later. Will give feedback after @Narutokun ♥ Hi @Narutokun. I have tried changing the the 50 into different number. Im trying 1000 at the moment still it doesnt work. Hmmmm. Am i missing something here? Bump! Anyone?
  20. Hello guys. My server setup is 255/120 and the max stat parameters is 255. This is about EXTREME VACUUM skill. The thing is its pretty useless on my server. It works as intended dont get me wrong. But i want to buff it so it can be usable in my server setup. If i have 180 STR. The skill wont work anymore. if i have 1 STR = the skill will last 12 seconds if i have 100 STR = the skill will last 6 seconds My concern is this. Since my server is high rate. I want to buff it so it will work for those who have 255 STR. Here is the skill.c about the skill case UNT_VACUUM_EXTREME: if (tsc && (tsc->data[SC_HALLUCINATIONWALK] || tsc->data[SC_HOVERING] || tsc->data[SC_VACUUM_EXTREME] || (tsc->data[SC_VACUUM_EXTREME_POSTDELAY] && tsc->data[SC_VACUUM_EXTREME_POSTDELAY]->val2 == sg->group_id))) // Ignore post delay from other vacuum (this will make stack effect enabled) return 0; if (unit_bl2ud(bl)->walktimer == INVALID_TIMER) // Apply effect and suck non-walking targets one-by-one each n seconds sc_start4(ss, bl, type, 100, sg->skill_lv, sg->group_id, (sg->val1<<16)|(sg->val2), ++sg->val3*500, (sg->limit - DIFF_TICK(tick, sg->tick))); break; What should i change here? Im pretty clueless. Tried to explore it little bit but no effect. Thanks for the help friends!
  21. As per irowiki and ratemyserver, once you soul link a wizard class the maya card reflect shouldn't be working anymore. Thus, it will consume 1 crystal fragment if the reflect pushes through and will result to “miss” i am using latest pull from git dated december 2019. It seems the effect is not working. Can anyone help me with my query? Thanks in advance! for more in-depth info, i saw this another thread but its already outdated. Check it here:
  22. I guess it works. As i didnt cameback to this thread. Will backtrack how did i do it.
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