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Gidz Cross

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Everything posted by Gidz Cross

  1. This happens to me. But it has nothing to do with my skilldb. GD_EMERGENCYCALL default behavior is ignoring dex. Check your skill db.
  2. My advice to you is to start again from scratch since you said A lot has changed. Re visit tutorials. https://github.com/rathena/rathena/wiki/Install-on-Windows Anyways. best of luck!
  3. Client Date: 2018 Trunk Age: Between April ~ June 2020 (manually updated and some PR) How can i disable the warping/respawning effect to my fake players? Please watch this video. The latest git files doesnt have this spawning effect. Thanks! also if you could noticed. When they about to reach their map coordinate they somehow behave differently. Its like they are sliding (like skipping frames) in 2015 client this is flawless. *Edit https://github.com/rathena/rathena/commit/6fe0ed5819b34d713b4a948362f1af26476e3178 here's the commit regarding that. w5TjUgRE9m.mp4
  4. Lets be patient guys. We cannot do anything have faith in the devs. you see im still waiting as much as you guys. ?
  5. *Additional Info. I used my client to connect to my rathena trunk using hercules client. And it works. So the problem lies with specific client? 2018-06-21a? im using 2018-06-20eRagexeRE now and no problem. *Edit again. Turns out that this is really a bug. https://gitlab.com/4144/Nemo/-/issues/159 Please close this thread. Thanks!
  6. Hello folks. For some reason my SLASHING effect to weapons are not appearing. I never noticed it since i install a custom weapons. Don't get me wrong im not talking about custom weapon here. Anwyays, since i installed a custom weapon. I notice that there is this extra file with °Ë±¤. Then i presume that its the slashing effect. So i was right. But for some reason. My client its not showing it. Thats the big mystery. Again. Im not talking about CUSTOM WEAPONS. I'm talking about normal weapons with Slashing effect such as KNIFE and/or SWORD. So lets talk about SWORD. 1101,Sword,Sword,5,100,,500,25,,1,3,0x000654E3,7,2,2,1,2,1,2,{},{},{} Here's my iteminfo heres my weapontable.lub but why i cant see the slashing EFFECT! Ive track the default files. It's on DATA.GRF. My kRO is from Akkarin. I always update that. The steps ive done: Remade my whole Translation data from chris translation Used different kinds of iteminfos Re diff my client? (Not sure but i fired up nemo and use chris's recomendations) Switched between 2015 and 2018 client. (Same Result) Im really lost. Is server side have to do with this? I have fresh Hercules Trunk and it works. My rathena doesnt. Hmmmmmmmmmmmm!
  7. Thank you so much @Tokei Additional info. This is the check status on that server. I think i can live without the check status.
  8. Wow! Its somehow close to what im looking for. Good job! Ive tested the script. It works alright. I could care less to check status as long as the auto broadcast works. I wanna keep it simple as much as possible. I have an idea. Ofcourse i cannot execute it alone. Hehehe! You know how to get the delay of single broadcast? Broadcast = gettimetick(2) + 60; //Timer 60 = 1 minute/s can we somehow put it to auto broadcast like you are trying to auto broadcast for 5 times you will be charged 3 x 5 = 15m automatically right? How about that getiitemtick should add as well depends on the input times. So lets say you opt to have it auto broadcast for 5 times. you will get 15 minutes delay. Is it possible? Thanks @Tokei Wow! An advance classic broadcaster where GM can track which announcement are being queued. Thank you ~cute~cute~scripter~ ? wishful thinking. HAHAHAHA!
  9. Well first of all. Your mapflags are wrong. You can just mapflag nowarpto and nowarp to any specific map. Can you post your mapflags?
  10. Please read the script first. https://github.com/Stolao/Npc_Release/blob/f20a0d61899156c7d776dae419eff2cfadec6d07/Daily_Reward/DailyReward_v2.txt#L320
  11. Hello rathena folks. Ive been using this broadcaster npc of mine way back year 2014. Now i would like to update its feature. prontera,187,210,3 script Broadcaster#1::BC 894,{ set @npcname$, "^FF9300 Broadcaster ^000000"; set @header$,"[^0000ff" + @npcname$ + "^000000]"; set broadcastfee, 3000000; mes @header$; mes "Hi, I'm the Broadcaster."; mes "I can Broadcast a message for you."; mes " "; mes " "; mes " "; mes "It costs ^ff0000"+ broadcastfee +"^000000 zeny."; next; mes @header$; mes "Would you like to Broadcast?"; next; switch (select("Yes","Nevermind")){ case 1: if(Broadcast> gettimetick(2)) { mes @header$; mes "Sorry you have to wait for 1 min."; close; } mes @header$; if(Zeny<3000000) goto $nozenybc; set Zeny,zeny - broadcastfee; mes "Please input your message."; next; input broadcast$; announce "Shout from "+strcharinfo(0)+": "+broadcast$+"",0,0x5AFF00; // Edit 5AFF00 for color code HTML Color Code close2; set Broadcast, gettimetick(2)+60; //Timer 60 = 1 minute/s dispbottom "Broadcaster: Please wait for 1min until next broadcast to avoid flooding."; end; case 2: mes @header$; mes "Suit yourself."; close; } $nozenybc: mes "You don't have enough zeny."; close; } ^ This is the script. Simple Broadcaster NPC with a fee for every broadcast. Now there's this Ragnarok Server that using somehow similar NPC. Yet, they have 3rd option. Its called Automated Broadcast. Check my screenies below. This is the broadcaster NPC with Auto Broadcast menu. (see the rest of the screenshot below to see how the NPC's behavior) After you input your desired number you can review it to proceed or not. Annie made me a script which is similar to this one. Can be used as a case 3. But i dont know how to link it to my current script. Also, its asking for item. I cant make it to ask for zeny. Here's what annie wrote. prontera,155,185,5 script sjdfsdlf 1_F_MARIA,{ mes "input your broadcast message"; mes "each broadcast use 1 "+ F_MesItemInfo(Poring_Coin); if (!countitem(Poring_Coin)) close; next; input .@text$; mes "input how many times to broadcast"; next; input .@num; if (countitem(Poring_Coin) < .@num) { mes "you don't have enough "+ F_MesItemInfo(Poring_Coin); close; } mes "after closing this dialog box I'll start broadcast"; close2; if (countitem(Poring_Coin) < .@num) { // hacking recheck mes "you don't have enough "+ F_MesItemInfo(Poring_Coin); close; } delitem Poring_Coin, .@num; while (.@loop++ < .@num) { announce .@text$, bc_all; sleep 1000; } end; } Thank you so much!
  12. This is for older client. New method is already introduced. Its like adding sprite for garments. And id like to know it as well. Hmmmm. Anyone?
  13. Well then... I guess the only thing we use Also, I already tried that. Renaming all 4th job classes with costume_2. can you share yours? Thanks ?
  14. We use the same server settings. What i advice to you is to make another stylist exclusive to Doram and those expanded classes (star emperor, soul reaper). On my test server. i have 2 stylist. 1 for normal 3rd job base classes and another one for 3rd job who is using bodystyle. Understood? Special thanks to @Balfear.
  15. Just go to "special place" where no one is around.
  16. What i posted is PROMOTIONAL CODE. not like. Peace
  17. Original thread here https://herc.ws/board/topic/18975-promotional-code/ I somehow stumbled upon this thread and decided to ask if this is working on rathena. Luckily annie replied. Link here: https://herc.ws/board/topic/18975-promotional-code/?do=findComment&comment=98439 @topic This will be a nice feature indeed. And i think its a must.
  18. Like i said in your other post. Your client side is dirty. Re create your whole client side.
  19. Your client side is dirty. It means re create your client. Re diff it.
  20. I have reported it but im not sure it meant to be. If it is how to enable headgears to appear when using @autotrade when server restarts. https://github.com/rathena/rathena/issues/5408
  21. Anyone? This is still my unresolved mystery. Hehe!
  22. Dont know that. How? I will try now thank you! ♥ *Edit It works @Balfear!!!!! You da man!
  23. Oh! lemme check body instead. Wait. *Edit (Result) Nope. It doesnt work. I know when it comes to database, you have to re log to take its effect. This ive tried if(body <=1){ mes @header$; mes "bahu ka!"; mes " "; mes " "; mes " "; mes "bantut!"; close; } doesnt work. Unless someone tell me how to query like that on npc. But i guess thats the only way to do because we dont have @bodystyle checker?
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