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Gidz Cross

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Everything posted by Gidz Cross

  1. Wow its good. But it wont send mails to offline players. Can we have that option? Thanks!
  2. Wow! Can i check? Ive been away to ragnarok scene for 2 months now. ♥ But i want to check good sir!
  3. Is there renewal type for prt_castle map? just like in prontera, prt in and prt_church. Hmmmm. Using renewal maps are incomplete if there's no prt_castle.
  4. [OFF TOPIC] So its intended. I thought the sprite is really broken. For example Loli's Ring. I have manually fixed it by using sader's garment tool. Im using 2018 and 2015 client. This would be a great patch! I will reduce the size of the GRF. ?
  5. i dont see guide regarding custom garment in judas bible. Well i have solved my inquiry already. Like i said this bible is for older client. @IsabelaFernandez, you can refer here instead https://github.com/rathena/rathena/wiki/Custom_weapons. Skip the older client thingy. Your iteminfo will play big part of it. You have to declare it in your ClassNum = XXX. Remember i said its like adding costume garment? Well you need to modify the weapontable.lub.
  6. You can try this. https://rathena.org/board/topic/106540-malaysia-ro-dreamsky-full-client-2004-oct-03/
  7. thank you for keeping bringing gems to rathena community. ♥
  8. You cannot cast the hellplant? YOu got a different problem. Me on the otherhand fixes my problem by
  9. Gidz Cross

    BOT v.3

    Oh okay. Then we cannot do anything but to wait.
  10. Gidz Cross

    BOT v.3

    We already have @autoattack. https://rathena.org/board/topic/71297-autoattack/
  11. I never knew that there are official yet custom release like these. Let's ask @llchrisll. ?
  12. I strongly suggest go to this link https://rathena.org/board/forum/32-script-requests/ and request to update the jobmaster that comes in our trunk for 4th jobs ?
  13. @PsyOps You can try using this LINK for JAVA. JDK15 didn't work for me.
  14. Yes. Its running fine now. I listened to functor. Just run the .bat file.
  15. I think it requires higher client. Try 2019. Theres new animation regarding hellsplant in the latest git.
  16. to reproduce the debug you need to simple put the script into the scripts_custom.conf then @reloadscript.
  17. What is @pk command? ~ its like a @battleignore but only for Players. Refer to this Anyway i have that src into my trunk. It works alright. But there are limitation to it. My server setup is PK type. Even tho its PK type im opting to have the @pk command for the newbies. Anyways. What i was trying to accomplish is to have some function/checker to set/force the pk state into 1(if they @pk off) when they got into selected maps. Selected maps? ~ Yes. Selected maps. Like PVP Room for example. Imagine player set his pk state to off and warp to pvp room. Players wont be able to attack that guy. To put it simply. When players warped to selected maps their pk state should be force to on or normal state. Can someone help me make a checker for @pk command? Or make some script to the the pk state into 1. Thanks! my discord question snapchat from rA's discord.
  18. I merge my own NPC + Annies MVP Room to create 2 in 1 NPC that offers PUBLIC and PRIVATE ROOMS. Was able to merge them but im getting debug error. I can't seem to fix it. Can anybody help? Here's the script. prontera,165,168,3 script Branch Manager 494,{ set @npcname$, "[^FF8800 Branch Manager ^000000]"; mes @npcname$; mes "Hello Adventurer. I'm the Branch Manager. I can offer you Public and Private Room to use your Branches."; mes " "; mes "Choose your Option."; next; menu "Public Branch Room",PUBLIC,"Private Branch Room",PRIVATE; PUBLIC: mes @npcname$; mes "Public Room is it? Alright. Remember that these rooms are PK and not KS free."; next; menu "Public DB Room 1 ["+getmapusers("new_1-3")+"]",PDBROOM1, "Public DB Room 2 ["+getmapusers("new_2-3")+"]",PDBROOM2, "Public DB Room 3 ["+getmapusers("new_3-3")+"]",PDBROOM3, "Public DB Room 4 ["+getmapusers("new_4-3")+"]",PDBROOM4, "Public DB Room 5 ["+getmapusers("new_5-3")+"]",PDBROOM5; PDBROOM1: warp "new_1-3",117,67; end; PDBROOM2: warp "new_2-3",117,67; end; PDBROOM3: warp "new_3-3",117,67; end; PDBROOM4: warp "new_4-3",117,67; end; PDBROOM5: warp "new_5-3",117,67; end; PRIVATE: mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc( .rentcost, "Branch Keeper" ) ) mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "Branch Keeper" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "Branch Keeper" ) ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc( .timeout, "Branch Keeper" ) +" minutes."; mes " "; for ( .@i = 1; .@i <= 8; .@i++ ) if ( getvariableofnpc( .renttime[.@i], "Branch Keeper" ) ) mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000"; next; .@room = select( "MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc( .renttime[.@room], "Branch Keeper" ) ) { if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) { warp "06guild_0"+ .@room, 0,0; close; } else { mes "[Private MVP Room]"; mes "This room is reserved for "; mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000."; mes "Please select another."; close; } } mes "[Private MVP Room]"; mes "Reserve this room for..."; next; set .@type, select( "For my party members", "For my guild members", "For personal account use" ); if ( !getcharid(.@type) ) { mes "[Private MVP Room]"; mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+"."; close; } else if ( Zeny < getvariableofnpc( .rentcost, "Branch Keeper" ) ) { mes "You don't have enough zeny to rent a room."; close; } else if ( getvariableofnpc( .renttime[.@room], "Branch Keeper" ) ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already registered this room faster than you."; close; } for ( .@i = 1; .@i <= 8; .@i++ ) { if ( ( getvariableofnpc( .renttime[.@i], "Branch Keeper" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type ); Zeny -= getvariableofnpc( .rentcost, "Branch Keeper" ); warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "Branch Keeper#"+ .@room +"::OnEnterMap"; close; OnInit: .color$[1] = "^EE8800"; // party color .color$[2] = "^70CC11"; // guild color .color$[3] = "^0000FF"; // account color end; } - script Branch Keeper -1,{ mes "[Branch Keeper]"; mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 ); mes "Hi, what can I do for you?"; next; switch ( select(.menu$) ) { case 1: mes "[Branch Keeper]"; if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end SC_STONE; sc_end SC_SLOWDOWN; sc_end SC_FREEZE; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLEEDING; sc_end SC_DECREASEAGI; sc_end SC_POISON; sc_end SC_HALLUCINATION; sc_end SC_STRIPWEAPON; sc_end SC_STRIPARMOR; sc_end SC_STRIPHELM; sc_end SC_STRIPSHIELD; sc_end SC_CHANGEUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; percentheal 100,100; specialeffect2 EF_HEAL; mes "You are completely healed."; close; case 2: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[Branch Keeper]"; mes "I cannot summon another MVP when there are monsters around."; close; } else if ( .mvpcost ) { mes "[Branch Keeper]"; mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny."; next; set .@menu, select(.mvpid_menu$) -1; mes "[Branch Keeper]"; if ( Zeny < .mvpcost ) { mes "You don't have enough zeny to summon an MVP."; close; } } else { set .@menu, select(.mvpid_menu$) -1; mes "[Branch Keeper]"; } mes "Please get ready."; close2; if ( Zeny < .mvpcost ) end; Zeny -= .mvpcost; monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 3: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[Branch Keeper]"; mes "I cannot summon another mini-boss when there are monsters around."; close; } else if ( .bosscost ) { mes "[Branch Keeper]"; mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny."; next; set .@menu, select(.bossid_menu$) -1; mes "[Branch Keeper]"; if ( Zeny < .bosscost ) { mes "You doesn't have enough zeny to summon a mini-boss."; close; } } else { set .@menu, select(.bossid_menu$) -1; mes "[Branch Keeper]"; } mes "Please get ready."; close2; if ( Zeny < .bosscost ) end; Zeny -= .bosscost; monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 4: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) { mes "[Branch Keeper]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 1; end; case 5: mes "[Branch Keeper]"; mes "Are you sure you want to leave this room?"; next; if ( select( "Yes:No") == 1 ) warp .respawnmap$, .respawnx, .respawny; close; case 6: mes "[Branch Keeper]"; if ( getmapusers( strcharinfo(3) ) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes", "No" ) == 2 ) close; awake strnpcinfo(0); end; } close; OnMobDead: end; OnEnterMap: .@id = atoi( strnpcinfo(2) ); .renttime[.@id] = gettimetick(2); sleep .timeout * 60000; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; .renttime[.@id] = 0; killmonsterall strnpcinfo(4); end; OnInit: if ( !getstrlen( strnpcinfo(2) ) ) { // Config --------------------------------------------------------------------------------------- // Room rental time, in minutes. // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 60; set .rentcost, 10000000; // Zeny cost for renting a room (0 = free) set .mvpcost, 100000; // Zeny cost to summon an MVP (0 = free) set .bosscost, 50000; // Zeny cost to summon a boss monster (0 = free) // Options setting inside MVP room set .@menu[1], 1; // Turn Heal option On/Off set .@menu[2], 0; // Turn MVP Summoning On/Off set .@menu[3], 0; // Turn Mini boss Summoning On/Off set .@menu[4], 1; // Sell items (branches) On/Off (see shop below, before the mapflags) // Respawn point when players leave the room set .respawnmap$, "prontera"; set .respawnx, 150; set .respawny, 174; setarray .mvpid[0], 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morocc 1658;// Ygnizem setarray .bossid[0], 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // Config Ends ------------------------------------------------------------------------ if ( !.timeout ) set .timeout, 60; .menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ; .menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":"; .menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":"; .menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":"; .menu$ = .menu$ + "Leave this room:Give up this room"; if ( .@menu[2] ) { .@size = getarraysize( .mvpid ); for ( .@i = 0; .@i < .@size; .@i++ ) .mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":"; } if ( .@menu[3] ) { .@size = getarraysize( .bossid ); for ( .@i = 0; .@i < .@size; .@i++ ) .bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":"; } } else { mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; } end; } - shop MVP room#branch -1,604:100000,12103:1000000 06guild_01,49,49,4 duplicate(Branch Keeper) Branch Keeper#1 116 06guild_02,49,49,4 duplicate(Branch Keeper) Branch Keeper#2 116 06guild_03,49,49,4 duplicate(Branch Keeper) Branch Keeper#3 116 06guild_04,49,49,4 duplicate(Branch Keeper) Branch Keeper#4 116 06guild_05,49,49,4 duplicate(Branch Keeper) Branch Keeper#5 116 06guild_06,49,49,4 duplicate(Branch Keeper) Branch Keeper#6 116 06guild_07,49,49,4 duplicate(Branch Keeper) Branch Keeper#7 116 06guild_08,49,49,4 duplicate(Branch Keeper) Branch Keeper#8 116 And im getting these debug messages. So far, the script works alright. Im just bothered by these debug messages. Thanks!
  19. In your \npc\custom\jobmaster.txt you can get idea how to get (a gun and a jacket) . 3rd job classes is already implemented there. Im not sure about the 4th job tho.
  20. Try this for your Biolab. prontera,154,177,6 script Custom Warper 909,{ if (MISC_QUEST&512) { mes "[Custom Warper]"; mes "It seems you are done with Biolab Quest. Would you like to go there?"; next; if (select("Enter:Cancel") == 1) { warp "lhz_cube",231,17; end; } close; } mes "[Custom Warper]"; mes "Take the Biolab Quest first before i warp you there."; close; } However im not sure regarding Thanatos. Every floor has quest. My suggestion is allow warp up to tha_t03 to bypass party. From there they can take each quest on each floor. As for treasure. I dont know what is that.
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