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Gidz Cross

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Everything posted by Gidz Cross

  1. I removed it. Do your own modification from the image it self.
  2. Try this. You will need to retouch this.welp.bmp
  3. you must doing it wrong. Upload your file here to save time and replies.
  4. Like what @Rynbef mentioned. It should be bmp with 24bit option.
  5. Via color picker. So the code is 255 0 255.
  6. The post above you shared the solution.
  7. Look_body2 uses jobsprite_1, _2 and so on. They are also known as @bodystyle command. You can rename those custom sura and oktoberfest. Sure. But not guaranteed to have beautiful colors. Remember. Palettes are made with official job sprites.
  8. To have it transparent. The background must be MAGENTA.
  9. Then this release is not for you. You can try https://gprivate.com/69zwn instead.
  10. Probably. But hey it works. But i saw the flaw of it like when adding palettes and some files (well a lot actually) are being not encrypted. So I reverted to the `old setup` which is split grf's. But anyways, As usual thank you for keeping this project a live! I can't imagine RO without grf tool! Thanks @Tokei!
  11. I believe that link is intended via game with RO browser. But since its msgstringtable it's not connected to GRF Tool. As for GRF size i have made a single grf with 5gb+ in it. No problem at all. That is HD resource + HD sprites + rdata + custom palettes.. All packed in single grf. But this is not good. I personally like the split type. 1 maindata 2 translation data 3 palettes 4 rdata 5 data
  12. Hi! Requesting for Corrected Sprites for NEW Expanded Jobs. Rebellion (Normal + Halter Mount) Star Emperor (Union) Sky Emperor (Halter Mount + Union + Normal) Soul Ascetic (Halter Mount + Normal) Hyper Novice (Halter Mount + Normal) Skinkiro + Shiranui (Halter Mount + Normal) Nightwatch (Halter + Normal)
  13. Hi @Haziel. Can you upload the corrected sprite for Rebellion and Star Emperor that is floating? Thanks!
  14. Then perhaps buy cryopto using your paypal?
  15. I decided to try WARP with its new features. I am loving it. But I am experiencing this particular issue than when you login an account that is already logged in you will see the message But when you press OK the client will close. In Nemo this doesnt have this bug. I have already reported it to https://github.com/Neo-Mind/WARP/issues/142 but maybe @Functor can you help via hex editing?
  16. Same problem but im trying plagiarizeskillreset 1;
  17. In windows, this does happen with the things I said. 2018 clients and below have this. Not sure for the new clients.
  18. That usually happens if you open another program with admin priviledge requirements while you are playing your ragnarok. and too much alt tabbing.
  19. I did already on the previous thread. In clif.c if(!pc_isinvisible(sd) && mapdata->flag[MF_PVP]) { //if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] if (!mapdata->flag[MF_PVP_NOCALCRANK]) sd->pvp_timer = add_timer(gettick()+200, pc_calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; sd->pvp_won = 0; sd->pvp_lost = 0; //} in pc.c // disable certain pvp functions on pk_mode [Valaris] //if( !battle_config.pk_mode && mapdata->flag[MF_PVP] && !mapdata->flag[MF_PVP_NOCALCRANK] ) { sd->pvp_point -= 5; sd->pvp_lost++; if( src && src->type == BL_PC ) { struct map_session_data *ssd = (struct map_session_data *)src; ssd->pvp_point++; ssd->pvp_won++; } //if( sd->pvp_point < 0 ) { //sd->respawn_tid = add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); //return 1|8; //} //} This will enable the timers, ranking when server is set to pk mode: 1 and doesn't warp out players when died twice.
  20. WOW. Maybe add remarks to sellers like "Character already completed Kiel Hyre Quest. Already completed LHZ quest etc etc."
  21. For this one, you can simply make new group id with guildrecall/partyrecall restriction. This can be set in groups.conf if your rA is old and groups.yml if latest. This mod is simply created to not recall/recallall players that are on special maps (example: mining map, fishing map). On the contrary. This should applied in guildrecall and partyrecall since they behave like recall and recallall. So thank you @Dev j. But this doesn't prevent GMs to use guildrecall and partyrecall. A new version of this file is waiting for approval.
  22. It works. Can you further enhance this like configurable via in game like your promo code script? Lets talk.
  23. My rA is much older than this i guess. I dont have this But i got this instead // Remember the skill request from the client while walking to the next cell if(src->type == BL_PC && ud->walktimer != INVALID_TIMER && !battle_check_range(src, target, range-1)) { ud->stepaction = true; ud->target_to = target_id; ud->stepskill_id = skill_id; ud->stepskill_lv = skill_lv; return 0; // Attacking will be handled by unit_walktoxy_timer in this case } and // Remember the skill request from the client while walking to the next cell if(src->type == BL_PC && ud->walktimer != INVALID_TIMER && !battle_check_range(src, &bl, range-1)) { struct map_data *md = &map[src->m]; // Convert coordinates to target_to so we can use it as target later ud->stepaction = true; ud->target_to = (skill_x + skill_y*md->xs); ud->stepskill_id = skill_id; ud->stepskill_lv = skill_lv; return 0; // Attacking will be handled by unit_walktoxy_timer in this case } and finally // Remember the attack request from the client while walking to the next cell if(src->type == BL_PC && ud->walktimer != INVALID_TIMER && !battle_check_range(src, target, range-1)) { ud->stepaction = true; ud->target_to = ud->target; ud->stepskill_id = 0; ud->stepskill_lv = 0; return 0; // Attacking will be handled by unit_walktoxy_timer in this case } Thanks!
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