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Gidz Cross

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Everything posted by Gidz Cross

  1. Okay will try later and give feedback. Thanks mate! i have did and still the same. Like i said i can install any free custom prontera map such as christmas theme. I i fail miserably wih olrox's skin. I know now the reason. There are missing files even though i merge the olrox prontera into data.grf. Thats why its black. Will update my post tomorrow for more findings. It turns out that there are files missing. Thats why i cannot load any of olrox's files.
  2. I already put all necessary files to my customized grf to load the prontera. I also applied the new .gat to the serverside. So you need to recompile the server? This i didnt do because i havent touched the src files.
  3. Hello guys. Can you teach me step by step installing this BEAUTIFUL map made by olrox? I have the four seasons of it. What i did was create a new grf for it and modified my data.ini to read it first. It seems that im missing the skins of it. Anyways i end up having black areas. Please take a look at screenshot. *Edit (additional infos) I can add custom prontera (like what i download in the download section for maps) - it works. No problem This is olrox's guide how to install the file it seems that im stucked at step 2. Do i really need to do the step 2? because i can use my christmas prontera theme with no problem. If you can you guide me how? step by step please! Thanks!
  4. Not the way i wanted it but thanks! it works like charm!
  5. Woah! Im going to try this now good sire! ? @Disabled LOOLP didnt work bro. Its okay forget it. i will ditch this poring catcher script. This thing is riddled with problems.
  6. I know there are bunch of other scripts out there. But this particularly script that i have found in my old ragnarok files way back year 2014 is still the best FOR ME. //===== eAthena Script ======================================= //= Poring Event //===== By: ================================================== //= Wild Karrd, alexx //===== Current Version: ===================================== //= 3.0 //===== Compatible With: ===================================== //= eAthena 12426 //===== Description: ========================================= //= Find correct poring Event //===== Additional Comments: ================================= //= 3.0 Bug fixed and totaly modified [alexx] //============================================================ - script poring_event_on -1,{ OnMinute00: enablenpc "Poring Catcher"; announce "It's time to catch Porings!",bc_all; set $@EventEnd,0; set $@Wrong,-3; sleep ( 60 * 60000 ); // How long before hide again if ($@EventEnd == 0) { disablenpc "Poring Catcher"; announce "You're late. Catch Porings event is over...",bc_all,0xF49AC1; set $@EventEnd,1; } end; } prontera,156,126,4 script Poring Catcher 909,{ OnTouch: mes "[^2E3192Poring Catcher^000000]"; mes "Hellooo, "+strcharinfo(0)+"! I like to catch porings very much. It's fun!"; next; menu "I wanna too!",L_check,"Tell me more?",L_info,"I'm leaving... Bye.",L_bye; close; Check1: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FF081808^000000"; input .@pass$; if (.@pass$ == "081808") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check2: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FF070786^000000"; input .@pass$; if (.@pass$ == "070786") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check3: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FF081887^000000"; input .@pass$; if (.@pass$ == "070786") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check4: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FF0102350^000000"; input .@pass$; if (.@pass$ == "102350") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check5: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FFsjrh^000000"; input .@pass$; if (.@pass$ == "sjrh") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check6: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FFtgd4^000000"; input .@pass$; if (.@pass$ == "tgd4") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check7: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FF678e^000000"; input .@pass$; if (.@pass$ == "678e") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check8: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FFegf3^000000"; input .@pass$; if (.@pass$ == "egf3") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check9: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FF76he^000000"; input .@pass$; if (.@pass$ == "76he") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; Check10: mes "Please Enter The Code Below To Prove That You Are Human:"; mes "^0000FF59ej^000000"; input .@pass$; if (.@pass$ == "59ej") goto Confirm; mes "It seems you input the wrong code, Please try again"; set @Wrong,1; close; L_check: mes "[^2E3192Poring Catcher^000000]"; mes "I'm sorry but before you enter, You must prove to me that you are human..."; next; set @rand,rand(1,10); if ( @rand == 1 ) goto Check1; if ( @rand == 2 ) goto Check2; if ( @rand == 3 ) goto Check3; if ( @rand == 4 ) goto Check4; if ( @rand == 5 ) goto Check5; if ( @rand == 6 ) goto Check6; if ( @rand == 7 ) goto Check7; if ( @rand == 8 ) goto Check8; if ( @rand == 9 ) goto Check9; if ( @rand == 10 ) goto Check10; end; Confirm: next; mes "[^2E3192Poring Catcher^000000]"; mes "Have fun!"; next; if ($@EventEnd == 1) { atcommand "@broadcast Hi I'm a Poring catcher Bugger, Report me to a GM please"; warp "prontera.gat",155,174; } else { if ($@PoringsSummoned == 0) { initnpctimer; donpcevent "Poringsummoner::OnSummon"; set $@PoringsSummoned,1; } warp "poring_w01",100,100; end; } OnTimer600000: stopnpctimer; disablenpc "Poring Catcher"; killmonster "poring_w01","All"; set $@PoringsSummoned,0; mapwarp "poring_w01","prontera",137,234; announce "You're late. Catch Porings event is over...",bc_all,0xF49AC1; set $@EventEnd,1; end; L_info: mes "[^2E3192Poring Catcher^000000]"; mes "There are 100 different porings at the field."; mes "But only one of them is real, you have to find him."; mes "You will be rewarded with the coin and some present if be lucky."; mes "Goood luuck!"; close; L_coin: callsub S_BonusReward; end; L_bug: atcommand "@broadcast Hi I'm a Poring catcher Bugger, Report me to a GM please"; atcommand "@broadcast Hi I'm a Poring catcher Bugger, Report me to a GM please"; close; L_bye: mes "[^2E3192Poring Catcher^000000]"; mes "Bye-bye!"; close; OnInit: disablenpc "Poring Catcher"; set $@PoringsSummoned,0; end; OnWarp: initnpctimer; enablenpc "Poring Catcher"; donpcevent "Poringsummoner::OnSummon"; end; N_Shop: mes "[^2E3192Poring Catcher^000000]"; mes "That do you want to exchenge your coins on?"; next; menu "Exchange on headgears",-,"Nothing",N_NVM; mes "[^2E3192Poring Catcher^000000]"; mes "Headgears? Here is all i have..."; next; menu "^000090Guild Recruiting Hat^000000 - 50PC",-, "^000090Party Hat^000000 - 50PC",N_Hat2, "^000090Boyfriend Hat^000000 - 50PC",N_Hat3, "^000090Friend Hat^000000 - 50PC",N_Hat4, "^000090Girlfriend Hat^000000 - 50PCs",N_Hat5, "^000090Note Headphones^000000 - 100PC",N_Hat6, "丸麇泐",N_NVM; mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Guild Recruiting Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourGuild Recruiting Hat!"; delitem 7539,50; getitem 5336,1; logmes "Chatch the Poring: Guild Recruiting Hat"; close; N_Hat2: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Party Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourParty Hat!"; delitem 7539,50; getitem 5337,1; logmes "Chatch the Poring: Party Hat"; close; N_Hat3: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Boyfriend Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourBoyfriend Hat!"; delitem 7539,50; getitem 5338,1; logmes "Chatch the Poring: Boyfriend Hat"; close; N_Hat4: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Friend Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourFriend Hat!"; delitem 7539,50; getitem 5339,1; logmes "Chatch the Poring: Friend Hat"; close; N_Hat5: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Girlfriend Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourGirlfriend Hat!"; delitem 7539,50; getitem 5346,1; logmes "Chatch the Poring: Girlfriend Hat"; close; N_Hat6: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 100 Poring Coins on Note Headphones?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 100) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get your Note Headphones!"; delitem 7539,100; getitem 5151,1; logmes "Chatch the Poring: Note Headphones"; close; N_NeedCoins: mes "[^2E3192Poring Catcher^000000]"; mes "You demand additional coins. Go and get some."; close; N_NVM: mes "[^2E3192Poring Catcher^000000]"; mes "As you wish..."; close; } - script Poringsummoner -1,{ OnSummon: initnpctimer; OnTimer1000: mapannounce "poring_w01","5 ...",1; end; OnTimer2000: mapannounce "poring_w01","4 ...",1; end; OnTimer3000: mapannounce "poring_w01","3 ...",1; end; OnTimer4000: mapannounce "poring_w01","2 ...",1; end; OnTimer5000: mapannounce "poring_w01","1 ...",1; end; OnTimer6000: stopnpctimer; mapannounce "poring_w01","LET'S GO!",1; areamonster "poring_w01",84,119,121,90,"Poring",1002,1,"poringwin::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Pouring",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Proing",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poiring",1002,20,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poing",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"I am not Poring",1002,5,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Gniriop",1002,1,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poring",1113,1,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poring",1062,1,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poriiing",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"PoriNg",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Porong",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"P0ring",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Por1ng",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Porng",1002,1,"poringlose::OnMobKilled"; end; } - script poringwin -1,{ OnMobKilled: dispbottom "Congratulations. You've got me."; set .@PoringItemVar,rand(10); if (.@PoringItemVar == 9) { getitem 25092,5; } if (.@PoringItemVar >= 4 && .@PoringItemVar < 9) { getitem 25092,5; } getitem 25092,5; killmonster "poring_w01","All"; end; } - script poringlose -1,{ OnMobKilled: dispbottom "Wahaha, you are looser!"; percentheal -100,-100; sleep 1000; warp "prontera",137,234; end; } poring_w01 mapflag nopenalty poring_w01 mapflag noloot poring_w01 mapflag noskill poring_w01 mapflag nowarpto poring_w01 mapflag nowarp poring_w01 mapflag noteleport poring_w01 mapflag nomemo poring_w01 mapflag nosave SavePoint poring_w01 mapflag nobranch The problems i found on this scripts were the ff: After killing the correct poring it should warp me out to the map. It should warp me back to prontera. But it doesnt. It uses //@doommap command and i didnt win any item. I just checked. and can i request a clean up with that script? i want to delete those shop. I want as as is. If you win you will get the specific item and end of the story. This code below me is not needed. N_Shop: mes "[^2E3192Poring Catcher^000000]"; mes "That do you want to exchenge your coins on?"; next; menu "Exchange on headgears",-,"Nothing",N_NVM; mes "[^2E3192Poring Catcher^000000]"; mes "Headgears? Here is all i have..."; next; menu "^000090Guild Recruiting Hat^000000 - 50PC",-, "^000090Party Hat^000000 - 50PC",N_Hat2, "^000090Boyfriend Hat^000000 - 50PC",N_Hat3, "^000090Friend Hat^000000 - 50PC",N_Hat4, "^000090Girlfriend Hat^000000 - 50PCs",N_Hat5, "^000090Note Headphones^000000 - 100PC",N_Hat6, "丸麇泐",N_NVM; mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Guild Recruiting Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourGuild Recruiting Hat!"; delitem 7539,50; getitem 5336,1; logmes "Chatch the Poring: Guild Recruiting Hat"; close; N_Hat2: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Party Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourParty Hat!"; delitem 7539,50; getitem 5337,1; logmes "Chatch the Poring: Party Hat"; close; N_Hat3: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Boyfriend Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourBoyfriend Hat!"; delitem 7539,50; getitem 5338,1; logmes "Chatch the Poring: Boyfriend Hat"; close; N_Hat4: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Friend Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourFriend Hat!"; delitem 7539,50; getitem 5339,1; logmes "Chatch the Poring: Friend Hat"; close; N_Hat5: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 50 Poring Coins on Girlfriend Hat?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 50) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get yourGirlfriend Hat!"; delitem 7539,50; getitem 5346,1; logmes "Chatch the Poring: Girlfriend Hat"; close; N_Hat6: mes "[^2E3192Poring Catcher^000000]"; mes "Do you wanna exchange 100 Poring Coins on Note Headphones?"; next; menu "Yes",-,"No",N_NVM; if (countitem(7539) < 100) goto N_NeedCoins; mes "[^2E3192Poring Catcher^000000]"; mes "Here, get your Note Headphones!"; delitem 7539,100; getitem 5151,1; logmes "Chatch the Poring: Note Headphones"; close; N_NeedCoins: mes "[^2E3192Poring Catcher^000000]"; mes "You demand additional coins. Go and get some."; close; N_NVM: mes "[^2E3192Poring Catcher^000000]"; mes "As you wish..."; close; Thanks in advance guys! *EDIT - Okay i did some cleanups on my own. I can get now an item when i kill the correct poring. The problem still persist though. After getting the item im stucked to that map. And also i purposely attack the wrong poring. It did kill me yes. But i can go back to the map by speaking to the npc again. What i want is after you get disqualified by killing the wrong poring. You wont be able to go back to the event.
  7. Dati na akong gumawa ng private sever way way back 2014. Ngayun gumagawa ulit ako. Ang dami ko nang nakalimutan. Anyway na refreshed naman na ako kahit papano. Halos bumalik na yung mga iilang knowledge ko sa pag gawa ng server. Anyway ang problem k ngayun is about this script i found in my old ragna files way way back 2014. Ngayun ko halos nakikitaan ng loophole yung mga na grab kong script sa rathena/hercules and midgard community. Di ko na maalala yung ibang site. Anyway this is about Novice VS Zombie na auto event every hour. Ito yung script. - script announce_nvz -1,{ OnClock0030: OnClock0130: OnClock0230: OnClock0330: OnClock0530: OnClock0630: OnClock0730: OnClock0830: OnClock0930: OnClock1030: OnClock1131: OnClock1230: OnClock1330: OnClock1430: OnClock1530: OnClock1630: OnClock1730: OnClock1830: OnClock1930: OnClock2030: OnClock2130: OnClock2230: OnClock2330: if(agitcheck() == 1) end; announce "The Novice Vs. Zombie Event will begin in 3 minutes.",0; killmonsterall "quiz_01","All"; sleep 5000; announce "The NPC 'Novice vs. Zombie' has appeared in Prontera!",0; enablenpc "Novice vs. Zombie"; sleep 55000; announce "Event: Novice Vs. Zombie will begin in 2 minutes. You better get ready!",0; sleep 60000; announce "Event: Novice Vs. Zombie will begin in 1 minute!",0; sleep 30000; mapannounce "quiz_01","In 30 seconds the monster will appear!",0; sleep 25000; announce "Event: Novice Vs. Zombie will begin in ~5~",0; sleep 1000; announce "~4~",0; sleep 1000; announce "~3~",0; sleep 1000; announce "~2~",0; sleep 1000; announce "~1~",0; sleep 1000; announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00; monster "quiz_01",42,369,"Zombie",1036,4; disablenpc "Novice vs. Zombie"; sleep 10000; monster "quiz_01",42,369,"Zombie-2",1036,10; sleep 10000; monster "quiz_01",42,369,"Zombie-3",1036,10; sleep 10000; monster "quiz_01",42,369,"Zombie-4",1036,10; initnpctimer; end; OnTimer5000: if ( getmapusers("quiz_01") == 0 ) { killmonsterall "quiz_01","All"; announce "'Novice Vs. Zombie' has ended. All of the Zombies are gone.",0; stopnpctimer; end; } else if ( getmapusers("quiz_01") > 1 ) { if ($@NvZCounter >= 5){ switch(rand(0,2)){ case 0: mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; break; case 1: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL alive? Are you sure you're not cheating?",0,0x00FF00; break; case 2: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL ALIVE? Seriously, I'm gonna have to report you.",0,0x00FF00; break; } } else { mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; } sleep 10000; set $@NvZCounter,$@NvZCounter+1; initnpctimer; end; } initnpctimer; end; OnPCDieEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; sleep2 1000; if ( .@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) { killmonsterall "quiz_01","All"; if (sex == 1) { announce "In 'Novice Vs. Zombie', " + strcharinfo (0) + " has won! Let's congratulate him!",0; } else { announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate her!",0; }; getitem 31991,1; set $@NvZCounter,0; stopnpctimer; warp "prontera",156,223; sleep2 250; } else { sleep2 1; warp "prontera",156,223; dispbottom "You have lost..."; } end; } prontera,155,125,3 script Novice vs. Zombie 1015,{ if (BaseLevel > 1) goto L_No; if (class == 0) goto L_event; if (class > 0) goto L_No; L_event: sc_end SC_ALL; sc_start SC_DECREASEAGI,10,1; percentheal 100,100; atcommand "@storeall"; warp "quiz_01",42,369; L_No: mes "[^0000FFNovice Vs. Zombie^000000]"; mes "Brains!!!!!!! D=<"; mes "^696969You are not a level 1 novice! Cheater!^000000"; close; OnInit: disablenpc "Novice vs. Zombie"; end; } // mapflag quiz_01 mapflag nocommand 2 Working naman sya. Ang gusto ko lang magkaroon sya ng conditions like the ff: 1. Kung 1 player lang ang sasali due to any reason = Automatic win and/or 2. Kung 1 player lang din ang sasali, mas mabuting hindi nalang magtutuloy yung script due to insufficient players. Thank you po!!
  8. Mismo! Pero isa kang alamat boss gerzzie! Gidz here ?
  9. Yes. I diffed my to 5000 views. But it was solved anyways. How to mark ths thread as solved?
  10. Oh so the real name of this is Baal Wings. Thank you so much for providing me the original files! ♥ But i already fixed the problem by changing the view id into 2000. Im not sure how it works but hey it works! Thank you!
  11. ^ this is what i said here in https://rathena.org/board/topic/121639-help-custom-item-not-showing/ rathena general. Hehe! Okay heres my problem. I am trying to create again a private server. And im in the phase where im putting custom items. So to test it out. Im trying to add 1 custom item which is a Wing. Btw, im using 2015-11-04aRagexe. Okay please look into the attached files. The first screenshot showing that im wearing the wing. But its not showing. (THIS IS MY PROBLEM) The second screenshot shows that i can drag the wing and it was showing its sprites. The third screenshot shows that i can drop it. So no problem regarding to sprites. Here is my settings accessoryid.lub = thats my view id ACCESSORY_IDs = { . . . . . ACCESSORY_C_Luna_On_Shoulder = 1881, ACCESSORY_Devil_Wings = 1882 } accname.lub AccNameTable = { . . . [ACCESSORY_IDs.ACCESSORY_C_Luna_On_Shoulder] = "_C_Luna_On_Shoulder", [ACCESSORY_IDs.ACCESSORY_Devil_Wings] = "Devil_Wings" } tbl = { [32165] = { unidentifiedDisplayName = "Wings", unidentifiedResourceName = "Devil_Wings", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Devil Wings", identifiedResourceName = "Devil_Wings", identifiedDescriptionName = { "Wings of Papa Josh" }, slotCount = 0, ClassNum = 1882 }, } ^ Well this is my iteminfo.lua and finally this is my item.db 32165,Devil_Wings,Devil Wings,4,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,1882,{},{},{} Can you help me guys? Im desperate. Thanks in advance!
  12. Hello! Where is this located? nevermind. im not going to implement this on my server. Thanks!
  13. Its been renamed so many times. The original names were _devingwings. Anyhow it might be the view id and/or the custom id number. Way way back im following a guide for a custom id number specifically to headgears. If i remember correctly. Id number of a headgear type is very limited. I am searching for that but i cannot find it anywhere. okay i know now the proper section. im going to close this and re post to the said section. Thanks BeWan!
  14. Sorry im using my phone right now. So somehow i fail quoting your message. Anyway heres the picture i took a while ago.
  15. Yes i got that right. Those folder are for male and female. I dont have any error when wearing it. It just wont show. I tried it to different custom headgears as well. Same scenario. And oh! It was working before when i first made a server way way back.
  16. Yes i got that right. Those folder are for male and female. I dont have any error when wearing it. It just wont show. I tried it to different custom headgears as well. Same scenario.
  17. Hello rathena people! First im so sorry if i posted in the wrong section. Okay heres my problem. I am trying to create again a private server. And im in the phase where im putting custom items. So to test it out. Im trying to add 1 custom item which is a Wing. Btw, im using 2015-11-04aRagexe. Okay please look into the attached files. The first screenshot showing that im wearing the wing. But its not showing. (THIS IS MY PROBLEM) The second screenshot shows that i can drag the wing and it was showing its sprites. The third screenshot shows that i can drop it. So no problem regarding to sprites. Here is my settings accessoryid.lub = thats my view id ACCESSORY_IDs = { . . . . . ACCESSORY_C_Luna_On_Shoulder = 1881, ACCESSORY_Devil_Wings = 1882 } accname.lub AccNameTable = { . . . [ACCESSORY_IDs.ACCESSORY_C_Luna_On_Shoulder] = "_C_Luna_On_Shoulder", [ACCESSORY_IDs.ACCESSORY_Devil_Wings] = "Devil_Wings" } tbl = { [32165] = { unidentifiedDisplayName = "Wings", unidentifiedResourceName = "Devil_Wings", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Devil Wings", identifiedResourceName = "Devil_Wings", identifiedDescriptionName = { "Wings of Papa Josh" }, slotCount = 0, ClassNum = 1882 }, } ^ Well this is my iteminfo.lua and finally this is my item.db 32165,Devil_Wings,Devil Wings,4,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,1882,{},{},{} Can you help me guys? Im desperate. Thanks in advance!
  18. What do you mean by "you want to end time?"
  19. Yep nemo. The latest version of it.
  20. Loki launcher has something to do with the notepad. You have to edit it.
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