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Emistry

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Everything posted by Emistry

  1. what 2 new scripts ? huh ? Infinity Loop ? how about show me what you edit or how you edit the script ? coz i didnt have the infinity loop problem ...let me try your edited script... and...if buy a "Equipment" from the shop....they cant buy 2 or more at the same time for same equipment. and about the lastest bug at the previous script ...( players open 2 shop and buy item without paying at 1st shop ) i think the lastest 1 i post at post#119 should be working fine.. although i cant reproduce the problem due to the test server svn problem... but i can free walking around when i have opened the shop .... so, at the newly updated 1...i think i this problem should be fixed already. player unable to move / open the shop again whenever the shop already opened. and...for purchasing more than 2 items ( same ) i think it wont be a problem...payment that player required to made is still the same.. anyway..please do let me know if there is other bug you found
  2. monster drop - 7005 player drop - 7420 you can change it here https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/map/itemdb.h ITEMID_SKULL_ = 7420,
  3. [ Pastebin ] Monster Drop Extra Items when Killed tr0n script will stop the script if the 1st monster ID in the list doesnt match with the killedrid instead of "end" he can ty change it to "continue" to loop for the rest ID anyway... there is a easier way...but required a src mod.. cant remember what topic....but i just remember the topic is about mvp announcer.. and...you can find that src mod in the svn changelog..
  4. read here ? http://rathena.org/board/topic/53320-%e2%99%a5-e-m-i-s-t-r-y-s-s-c-r-i-p-t-s-%e2%99%a5/page__view__findpost__p__78173 answered in your own topic at script request....anyway i will still update it here later on ppl open 2 time the shop...and buy the item from "previous" shop without paying any items.... anyway...i think i should be fixed this at the new version of this script http://pastebin.com/raw.php?i=cSjf0eqU erm..you guys can try this 1st...i havent update the info officially at this topic.. the setup manual is bascially the same... the different is that the currency... now you can use CashPoint / Zeny / CustomPoint.. just put your "Variable" name there....
  5. erm i think you can try this... i havent update this in my topic in script release section.. http://pastebin.com/raw.php?i=qwxjqcRL the new feature stuff..i will explain it in detail later on when in my topic when i have time to write it... basically just added spam prevention so that player cant spam chat to answer the game.. added auto game start..edit the time at your own.. added item prize per round...and ya...you can edit how many round each time the game start and no need to keep creating the same topic when there is already 1... http://rathena.org/board/topic/61312-flowerevent-modification/
  6. Welcome..xD master of the full metal alchemist !! xD
  7. Emistry

    Restock

    put this line in your NPC getitem 501, 150 - countitem(501);
  8. you mean you want to remove the clear equipment window command ? remove the nude command and replace with the effect you want it to be
  9. LOL ?? the Post... when crazy ????
  10. because that map is not a Guild Castle map... everytime you killed a emperium in a non guild castle map..this error will be shown.. not sure how to fix..O.O coz..i tried with setting a guild castle mapflag...but this error still show in my test server... perhap my way is wrong..>.<
  11. Emistry

    Question.

    nope without src mod...>.< anyway..i remember at eA got ppl made this...but ..i think it is not stable to use in new revision..>.<
  12. erm...if based on normal scripting....it can be done.. just need to check the player have the discount skill or not... then if the player got...the NPC will remove the discount skill 1st when the player talk to the npc... after they buy the items....then give back the discount skill.... anyway.. i dont think this could be a big problem for player to buy item when the discounted price is showing...>.<
  13. huh ? what mean by using .message can elaborate more on this ?
  14. how about remove it..since you dont want those failure stuff... set @failchance,rand(100); if(@failchance < 2) goto FAILREMOVECARD0; if((@failchance < 8) && (@failtype == 1)) goto FAILREMOVECARD0; if((@failchance < 8) && (@failtype == 2)) goto FAILREMOVECARD0; if(@failchance < 1) goto FAILREMOVECARD0; ... ... ... .. FAILREMOVECARD0: mes "[" + getarg(0) + "]"; mes "The process was a total failure. I am afraid the item and the cards were destroyed."; failedremovecards @part,0; close; FAILREMOVECARD1: mes "[" + getarg(0) + "]"; mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay."; failedremovecards @part,1; close; FAILREMOVECARD2: mes "[" + getarg(0) + "]"; mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process."; failedremovecards @part,2; close; FAILREMOVECARD3: mes "[" + getarg(0) + "]"; mes "I have failed to remove the cards. Better luck next time."; failedremovecards @part,3; close;
  15. simple way... http://rathena.org/tools/login_background/
  16. the script is made based on this topic http://rathena.org/board/topic/54253-dragon-nest-300-goblins/
  17. use search engine...there type of script already exist....
  18. disguise rand(1002,2000); put at OnEquip Part....and put undisguise; at OnUnEquip Part well...just show you how to use.. O.O ? but i think it is better to make a function for this.. for random a monster from ID X ~ Y then check is the ID valid or not... then only disguise the player
  19. show how you make the script
  20. npcshopitem "quest_shop",0,0; change to npcshopitem "quest_shop",<itemID>,<Price>;
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