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Kreustoo

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Everything posted by Kreustoo

  1. Hello, Did you try to change db\pre-re\item_delay.txt or db\re\item_delay.txt? Anyway I wonder if a disconnect/reconnect would not reset the delay?
  2. Hello, I did that and it seems to work (but not heavily tested) - doesn't show vip players when using @where on them vip_no_where.diff
  3. Happened one time or happens regulary? In what situation?
  4. Hello, Work on account and only on reconnection : - script RewardForCo -1,{ OnPCLogoutEvent: if(@timingConnected > 0){ @timeConnected = gettimetick(2)-@timingConnected; #sumConnected = #sumConnected + @timeConnected; // in seconds } end; OnPcLoginEvent: if(!#rewardConnection){ if(#sumConnected >= 1296000) //15 days in seconds //if(#sumConnected >= 60) //1 minute, if you want to test { getinventorylist; if(checkweight(500,1) && @inventorylist_count <= (100-1)){ #rewardConnection = 1; getitem 501,1; //REWARD -- edit the test if you add multiple items dispbottom "Great !"; }else { dispbottom "Too heavy to get the reward !"; } }else { @timingConnected = gettimetick(2); } } end; } Not heavily tested
  5. Wow, I really have no idea how you can do that, well done! ?
  6. Would you share how you add those sprite song? I mean, using what software? It may be obvious today, but a long time ago I tryed and it was always kinda wonky. Anyway, nice job ?
  7. Really really clean and it really has the ro feeling!
  8. Want to kick on EVERY map or a definied set of map?
  9. I've edited the error message : mes "We're sorry you are not qualified anymore for this event. Come back being less than "+(.max_base_level+1)+" base level and "+(.max_job_level+1)+" job level."; (forgot the base level and job level information) Happy to know it'll help you ?
  10. I'm not quite sure what you're refering to, but maybe you can find what you're looking for here : https://github.com/rathena/rathena/commits/master/npc/jobs/2-1/blacksmith.txt Then click history and find what modifications you don't want anymore, what version you want.
  11. So you want anybody below 99 being able to talk to the npc BUT not anyone at 99? And it'll be one time by account with the #Reward thing. Change this part : if ( BaseLevel < .max_base_level || JobLevel < .max_job_level ) { mes "[ ^00FF00Race Up to Max^000000 ]"; mes "We're sorry you are not qualified yet on this event, please come back when you are base level is "+.max_base_level+" and job level is "+.max_job_level+"."; close; } to: if ( BaseLevel > .max_base_level || JobLevel > .max_job_level ) { mes "[ ^00FF00Race Up to Max^000000 ]"; mes "We're sorry you are not qualified anymore for this event. Come back being less than "+(.max_base_level+1)+" base level and "+(.max_job_level+1)+" job level."; close; } (not tested)
  12. Usually when you want to use olf rathena with newer client, you have to find the commit of the implementation of the version and patch it. But it may be a lot of work and really not stable. And iirc, 2015 add new functionnalities that you may not have at all like different F/M on a account.
  13. Be careful with that hotfix! @iraciz I really not tested that much, maybe try catch it or just change it to : struct mob_chat a = mob_chat_db[id]; At least you'll not try to .msg_id a null value, it'll be fixed too, but I really can't explain why and what will be the implication of that :/. But I was happy to help you ^^. I tryed replacing id by 0 and some other value, it does not fix the problem but THAT exact line does.
  14. View File [Mapflag/QOL] NoDeath_Count A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus. Submitter Kreustoo Submitted 05/06/2020 Category Source Modifications Video Content Author Kreustoo  
  15. View File (QOL) Taekwon Mission printing % every monster killed for the mission A small QOL some players asked me to add. It justs print each time a monster is killed for the taekwon mission the % completed Submitter Kreustoo Submitted 05/06/2020 Category Source Modifications Video Content Author Kreustoo  
  16. Version 1.0.0

    75 downloads

    A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus.
    Free
  17. Version 1.0.0

    118 downloads

    A small QOL some players asked me to add. It justs print each time a monster is killed for the taekwon mission the % completed
    Free
  18. View File Poring Search One version of poring search. A lot of poring are spawned but with bad name, only some are well written. You go on 3 maps and the real winner is the one that find the last poring. Each time you find one good poring, you get a reward, so, no more "just one winner", multiple winner each event. But each time you kill a wrong one, you're warped out. I suggest to make a custom poring with 1 hp and no looting mecanism and to disable the skills on the map. The first map has more real poring than the second map and the last map has only one. You can edit the rewards, the map ect in OnInit. Automatically end the event for no possiblity in farming the rewards/overflow the server. You can start the event with a whisper to the npc as an admin, or add it to your event flow. It should work on really old rathena version, it doesn't use anything really new. Submitter Kreustoo Submitted 05/06/2020 Category Games, Events, Quests Video Content Author Kreustoo  
  19. Version 1.0.0

    463 downloads

    One version of poring search. A lot of poring are spawned but with bad name, only some are well written. You go on 3 maps and the real winner is the one that find the last poring. Each time you find one good poring, you get a reward, so, no more "just one winner", multiple winner each event. But each time you kill a wrong one, you're warped out. I suggest to make a custom poring with 1 hp and no looting mecanism and to disable the skills on the map. The first map has more real poring than the second map and the last map has only one. You can edit the rewards, the map ect in OnInit. Automatically end the event for no possiblity in farming the rewards/overflow the server. You can start the event with a whisper to the npc as an admin, or add it to your event flow. It should work on really old rathena version, it doesn't use anything really new.
    Free
  20. View File Angry Spore Angry spore that have the aura when idle only. Used as an npc, but it's still working as a monster, but won't have the red aura when attacking/moving/dying. Submitter Kreustoo Submitted 01/16/2020 Category Monster Sprites Video Content Author Kreustoo  
  21. Version 1.0.0

    194 downloads

    Angry spore that have the aura when idle only. Used as an npc, but it's still working as a monster, but won't have the red aura when attacking/moving/dying.
    Free
  22. View File Aqua Ten Gallon Hat 8 Recolors Aqua Ten Gallon Hat recolored in 8 colors (textures/sprites). Added the accname/accessoryid and a sql.txt for an easy implant. You may have to change the id (accessorid and sql id). Submitter Kreustoo Submitted 08/25/2019 Category Headgears Content Author Kreustoo  
  23. Version 1.0.0

    95 downloads

    Aqua Ten Gallon Hat recolored in 8 colors (textures/sprites). Added the accname/accessoryid and a sql.txt for an easy implant. You may have to change the id (accessorid and sql id).
    Free
  24. Just in case someone had some trouble, using the id 3030 on an old 2013 client and everything went fine (using id > 5000, and I couldn't but the spell in hotkey bar :/)
  25. I tryed again, and, I think I juste changed something in the db, the spell was a passive one. Dunno if it can help someone, I'm not sure the problme was that but well, finally I succeed withotu changing anything client side ?
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