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Source Modifications

Source Mods & Code Snippets located here.

123 files

  1. Free

    MvP and Mini-Boss Card Ad & Log System

    Addition/Modification at Source - Announcement and Log system when dropping MvP/Mini-Boss Card 
        -    Advertises globally when dropping a MvP or Mini-Boss Card regardless of the drop_rate and saves a log in the database.
        NOTE1: Announces and saves the log of MvP/Mini-Boss cards only.
        NOTE2: All settings can be accessed in the `conf/battle/drops.conf` file.
        -    For those who have difficulty placing just to announce the drop of MvP/Mini-Boss cards without having a conflict of drop_rate.
        -    In addition to advertising, you can also save a log each time one of these cards is dropped to use as tracking.
        -    There is also an extensive way of configuring the system, being able to turn it off completely or activate only the advertisement or only the log.
    General System Settings
        -    Enable or disable the entire system.
    MvP Card Settings
        -    Enable or disable MvP card drop and log announcement system only.
        -    Enable or disable MvP card advertising only.
        -    Enable or disable MvP card logging only.
        -    Choose the color of the MvP card drop ad.
    Mini-Boss Card Settings
        -    Enable or disable only the Mini-Boss card drop and log announcement system.
        -    Enable or disable Mini-Boss card advertising only.
        -    Enable or disable Mini-Boss card logging only.
        -    Choose the color of the Mini-Boss card drop announcement.

    NOTE3: Sorry for the English, I used Google Translator and this is my first topic here.



  2. Free

    [Script Command] getskillname

    Useful script command to return a skill name (Skill Description).
    mes "Skill Name: "+getskillname("SM_SWORD"); print ("Skill Name: Sword Mastery")  
    Feel free to Donate If you want to support me.




  3. $50.00

    Racing Cap Enchant

    This Enchant System is based on this KRO : Hugel monster racing - Content updates - Divine Pride (divine-pride.net)

    0 purchases   1 download


  4. $50.00

    EndlessTower HardMode

    Modified EndlessTower :
    - Hard mode.
    - Reset Quest.
    - Instant Jump to LV 100.
    - Random Gift in hardmode.
    - Costume Enchant in Hardmode (With Required Items).
    - HP modification on boss fight.

    1 purchase   2 downloads


  5. $10.00


    You can disabled rodex and bank feature just add mapname in rodex.txt
    You can use this mod to complete disabled rodex and bank function in the whole server by editing the condition in mod.

    By downloading this file, you agree with my Terms of Service:
    • You are not allowed remove my signature from any of the included files.
    • You are not allowed claim my work as yours.
    • I can give you support, kindly message me.

    1 purchase   5 downloads


  6. $20.00

    Devotion and Defender + Auto Guard Fixed

    In response to this post : + two client requesting this

    By downloading this file, you agree with my Terms of Service:
    • You are not allowed remove my signature from any of the included files.
    • You are not allowed claim my work as yours.
    • I can give you support, kindly message me.

    1 purchase   2 downloads


  7. Free


    This event triggers when a player character attacks another entity. And it registers the damage and other information about the attack.
    Example usage:
    // @damage holds the amount of damage dealt. // @damagegid holds the GID of the target (account ID if the target is a player). // @damagerid holds the rid of the mob OnPCAttackEvent: dispbottom "You've dealt "[email protected]+" to target with GID "[email protected]+" and RID "[email protected];  



  8. $25.00

    Ganbantein and Land Protector Old Behavior

    Sample Video:

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks!

    By downloading this file, you agree with my Terms of Service:
    • You are not allowed remove my signature from any of the included files.
    • You are not allowed claim my work as yours.
    • I can give you support, but please, do not message me.

    9 purchases   14 downloads


  9. Free

    costume enchant

    it enchant every slot in your costume
    selectable slot to enchant and reset
    consume 10 silvervine fruit.
    feel free to modify as you like
    //= 1st slot ( class stone lv1) ==============================
    //= 2nd slot ( class stone lv2) ==============================
    //= 3rd slot ( costume stone ) ===============================
    //= 4th slot ( effect stone ) ================================



  10. $20.00

    Meteor Storm + Land Protector

    In response to this post : 
    Report all error/bugs in the forum post not in the PM for faster fix, Thanks!

    By downloading this file, you agree with my Terms of Service:
    • You are not allowed remove my signature from any of the included files.
    • You are not allowed claim my work as yours.
    • I can give you support, but please, do not message me.

    5 purchases   15 downloads


  11. Free

    Battleground Extended 2020 ! With Bomberman/Poring Ball

    Mystic Project is about to open its last opus. For the occasion, Mystic Project has decided to make a gift to the community of rAthena and release one of its contents ! We've chosen the Battleground Extended, a memorable feature created by the eAmod and adapted for the new version of rAthena 2020.
    What are Battleground Extended ?
    They are an upgrade of the official Battleground made by the eAmod years ago and enhanced overtime.
    Battleground guide Name Description Flavius Same as official. The Goal is to destroy each's crystal. Flavius Capture The Flag The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag. To capture a Flag you need to take the enemy flag, and bring it to your base flag. If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base. Flavius Death Match Each team has a certain number, Kill all the enemy players to let their Team without points. Protect your army. Flavius Stone Control Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points. Each Stone will give points to your team. First team reach 99 points wins the game. Protect your stones from to be captured by the enemy. Tierra Eye of Storm There are two bases, North and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases. To get additional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases. The first Team reach 99 points wins the match.
    Tierra Bossnia Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base. Each team have 5 guardian to be protected or killed.
    Tierra Domination There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team. Each base will give you points each 5 seconds of Domination. The first Team reach 99 points wins the match.
    Krieger Von Midgard (KVM) Same as official, regular PVP. Double Inferno There are 2 teams in the battlefield, your team and the opposite enemies. Kill the enemy players, collect the skulls and bring them to the Sacrifice Totem to win points. You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score but it won't count as points. If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle.
    Conquest If you are Attacking, destroy the enemy defenses and it's Flag. If you are Defending, protect your castle defenses and the Flag.
    Rush Fight to capture the Castle and organize your team to defend it. If you fail on the first capture, kill the defender and take it for your team.
    Poring Ball It is a soccer game, a poring (the ball) will be in the middle of the field. The match lasts 5min. The team that has the most goals win the game. Super Bomberman The classic game specially made in Ragnarok Online. The goal is to defeat the enemies by putting bombs that will explode on them. It is a 2vs2 version of the game.
    Peco Peco Racer Coming soon... ( Mario Kart - RO version : Preview Alpha Version Video )  
    New Battleground Queue System

    Battleground Commands
    @joinbg will warp you only to the battleground room. (Use interface UI Battleground to join any running BG or create one)

    @leavebg will warp you out of the the current battleground you're in.
    @listenbg display or not the battleground explanations.
    @order is only for the leader, an huge announce will be displayed to the team.
    @reportafk is only for the leader, expulsing someone who is AFK.
    @bginfo will display all curent running BGs + amount of players + scores for each team and remaining time of the BG
    Battleground Skills
    @bgskill is used by the leader. I left it there as a memory but you better use the guild interface alt + g -> guild skill tree
    The leader can use the following skills:
    - Emergency Recall: Warp everyone from the team to the leader.
    - Battle Orders: All guild members visible on the guild leader screen will receive +5 STR, DEX, INT. (Now having a status icon on the right)
    - Regeneration: All guild members visible on the guild leader screen will increase their HP and SP regen rate. (Now having a status icon on the right)
    - Restore: All guild members visible on the guild leader screen will have their HP and SP restored to 90% of the respective maximum.
    - Chargeshout Flag: The leader will summon a guild flag.
    - Chargeshout Beating: Anyone in the guild can use this skill, it will warp to the guild flag IF you are on the same map as the flag.
    - Emergency Move: All guild members visible on the guild leader screen will receive the effect of speed potion, increasing walking speed by 25%.
    Kill Count
    Each person killed on a battlefield will be counted in your guild information. This is like a rank.
    In bg_common.txt, you will find this. If you already use OnPCKillEvent, I recommend you to remove this code and add it to yours.
    Red / Blue Teams
    Upon your arrival on the battlefield, you are going to see yourself in a clan (alt + g) and a guild (ctrl + g).
    Blue Team : 
    Red Team : 
    Each team-mate will have this emblem by their character's name. Enemies will be displaying the opposite emblem.
    Some battlefields will change your cloth dye as well for the attributed color but don't worry, you will get yours back as soon as the game is over.
    You can communicate with your team through the guild chat.
    When you leave the battlefield, the clan will be removed and you will be back in your actual guild.
    Battleground Happy Hours
    Battleground happy hours happen everyday from 4pm to 8pm during which, rewards obtained are increased by 60%. (Configurable in npc/battleground/bg_common.txt)
    Battleground Rewards
    Telma/Erundek NPCs from the official battleground are there to exchange Consumables / Stuff.
    However, some of you rather customize the rewards. It's up to you to remove Telma/Erundek.
    If you want to customize Rewards, here is a frame (located in bg_common.txt) made to buy stuff directly with badges. 
    Poring Ball
    Youtube Video Demonstration : Ragnarok Online - DaRO : BattleGround Extended + - YouTube
    The original Poring Ball Map was created by us 14 years ago. (On the left). At the time, we had poor experience in mapping so my apologies if you don't find it attractive. However, you can always purchase the beautiful rework done by Olrox (on the right): https://olroxgraphics.com/index.php?/store/product/107-soccer-stadium/

    Depending on which map you will pick, you need to configurate the Poring Ball. I assume you already have Olrox's map so by default, it is this configuration. If you want the free map that is included in this pack, you need to comment /* */ Olrox Poring Ball Map and remove the comment of Grenat Poring Ball Map (See orange sign)
    Video Demonstration : Super Bomberman Ragnarok Online YouTube Video
    I've read a lot of times people asking about it ! We are releasing the new Bomberman Battleground Version with 3 bomberman maps (two of them are made by us)

    In bg_bomberman.txt, you will find this code. Make sure to remove it and add it to your OnPCStatCalcEvent, otherwise just leave it there. Some newer rAthena version doesn't have OnPCStatCalcEvent anymore, you may need to reinstall it.
    Installation :
    In this package, you will find :
    - BattlegroundExtended.diff : You will need to apply this patch. (cmd -> cd rathena -> git apply BattlegroundExtended.diff ) It has been created in 2020 and work with the latest rAthena. (Possibly working on previous version from 2018+).
    - NPC folder: I strongly recommend to delete all BG NPCs and only install the ones that are in this folder. It is compatible with the new BG Queue Systeme. Please review Poring Ball.txt to configurate your poring ball as well as bg_common for the happy hour rate.
    - DB: I did put items in txt and yml files since I don't know which version you guys are using. DO NOT copy paste in your db folder. Only take what's inside each files.
    - Client: Contains items/maps/texture/files/lua (for the new BG queue system)/bomberman music etc... Extract the contents inside your RO client folder.

    This patch modifies a lot of files, you may need to install the diff manually depending on your rAthena version. Once installed, please recompile your map_cache with the client data installed in the directory/grf the server reads to compile it.
    Configuration :
    Your server might be different than ours. This is why, it is important to configurate well the system.
    conf/battle/battleground.conf -> Search for battleground eAmod and configure them.
    db/battleground.xml -> "Color" represents the clothes palette given upon arrival on the battlefield. The player's Palette will come back to the original one when the BG is over. If you don't want players to have different cloth color, just put 0 or do not put anything at all. In our server, Color : 6 is blue, and 22 is red. Therefore, this is our configuration. I let you configure yours.
    Additional New Script Commands :
    * getnpcinfo <type>{,<char_id>}
        type: NPC_X: X, NPC_Y: Y
    * setporingball; (When activated, it would be like an OnClickedCell, almost ;), it calls a script for the poring ball (Or other things if you want to add things there).
    * getporingballx() / getporingbally(); (Get coordination of a clicked cell)
    * removeporingball; (Remove poring ball mode (Clickable cell calling a script)
    * getunitdir <unit_id/account_id>; (Get direction the unit is looking)
    * ispcsit <account_id> (Get information if a pc is sit or not)

    * unitpush <unit_id/account_id>,<dir>,<cells>; (Push (knockback) a specific target in a specific direction)
    * areaeffect( effect id, x, y);
    Any Questions ?
    You can contact me on Discord: Grenat50#5220 for support  regarding the installation.
    Support post : Release: Battleground Extended 2020 ! With Bomberman/Poring Ball - Source Releases - rAthena
    Team Mystic Project.



  12. Free

    Charm item (New Code Source)

    I took a modified version of the original and fixed it for the current version of rathena 2020+, I saw that there were a lot of people asking for it, so I decided to post my diff, the project is not mine nor the code, I just fixed it for the new emulator.



  13. $3.50

    Item Use, Drop & Pickup Events

    A handy extra set of script events and variables for you to maximise your event and quest scripts!
    New Variables: DroppedItemID, DroppedItemQTY, UsedItemID, PickedItemID
    New Scripted Event Triggers: OnItemDropEvent, OnItemUseEvent, OnItemPickupEvent
    Includes 3 Test NPC scripts e.g.
    - script onusetest -1,{ end; OnItemUseEvent: dispbottom "Found item use event"; dispbottom "Using on "+ UsedItemID; switch(UsedItemID){ case 501: dispbottom "You used a Red Potion!"; break; } end; } As an example use-case, I've previously used this code in an Easter event script where each time you pickup any 1 of the 13 different eggs, specific code will run for effects, item swapping, costume changes, play sounds, etc. The possibilities are enormous!

    8 purchases   14 downloads


  14. Free

    Inject - Allows running dynamic scripts in running time

    This script commands allow you to "Inject" scripts inside other scripts.
    But Zell, why I want this?

    Well, you can use a script code from a SQL table! Imagine that now you can change scripts code blocks without reloading scripts direct from your database or you can even do like me where I'm building scripts from a API!

    Sample Script:

    prontera,150,150,5 Script Inject Test 91,{ [email protected] = rand(1, 100); mes "Let's test Inject"; mes "I will declare variable [email protected] as " + [email protected] + "."; mes "My npc id is " + getnpcid(0), " "; mes "[Inject Code Start]", " "; // This script text coud be loaded from a SQL table! Inject( "mes \"Running NPC is \" + getnpcid(0); " + "mes \"Value of [email protected] is \" + [email protected]; " + "next; " + "[email protected] = rand(200, 500); " + "mes \"Now value of [email protected] will be \" + [email protected];" + "close2; " ); mes "[Inject Code End]", " "; mes "Inject was ok and [email protected] is now " + [email protected]; close; }  



  15. Free

    [QOL] Costume/Shadow no weight

    This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0.
    Make only the costume having no weight on the player
    Make costume and shadow having no weight on the player



  16. Free

    [Mapflag/QOL] NoDeath_Count

    A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus.



  17. Free

    (QOL) Taekwon Mission printing % every monster killed for the mission

    A small QOL some players asked me to add.
    It justs print each time a monster is killed for the taekwon mission the % completed



  18. Free

    [Script Command] viewcondition

    This mod allows you to set some conditions to a player can see or interact with a NPC.

    viewcondition( npc_name, int_variable_name, compare_method, value_1, { value_2 } );

    Compara Methods Avaiable:
    EVC_LESS - If player variable is < value_1
    EVC_EQUALS - if player variable is == value_1
    EVC_MORE - if player variable is  > value_1
    EVC_BETWEEN - if player variable is  >= value_1 and <= value_2
    EVC_DIFFERENT - if player variable is != value_1

    You can apply more than one condition to a npc, but if one condition fail, the npc will not be seeing by the player.

    Script Sample:

    new_1,55,111,5 Script Lupina#1 10078,{ mes "You can see and talk with me because your @teste variable is less than one!"; next; mes "Now, I will set @teste to 2 and you will no longe see me when goes outsight me or if use @refesh!"; close2; @teste = 2; end; OnInit: viewcondition( strnpcinfo(0), "@teste", EVC_LESS, 1 ); end; }  



  19. Free

    [Script Command] getdconst & setdconst

    First of all, yes, I know that this break the "const" concept, but I really miss "static values" in script engine.
    Yes, I know that we can use $vars but it's a lot pretty using const logic.
    If you don't know what is a "const", open your db/const.txt file
    In the end of file, you can add something like this:

    And now, you can call X_VALUE in any script and the script will know that X_VALUE is not a player script, it's a """"global"""" variable, so you can call it with or without a player attached.

    And now we came to my commands.
    getdsconst allow you to get a constant dynamically like getd.

    For sample:

    [email protected] = getdconst( "X" + "_" + "VALUE" );
    This would return 1005.
    And now with setdconst we can change those as well.

    setdconst( "X_VALUE", 2020 );
    Remember, when you restar t your server, this constant will be 1005 again!
    Here another sample script:
    prontera,150,150,5 Script CommandsTest 90,{ [email protected]$[0] = "SWORDCLAN"; [email protected]$[1] = "ARCWANDCLAN"; [email protected]$[2] = "GOLDENMACECLAN"; for( ; [email protected] < getarraysize( [email protected]$ ); [email protected]++ ) mes "Contant Value of [" + [email protected]$[[email protected]] + "] is " + getdconst( [email protected]$[[email protected]] ); next; mes "I will now, change all const values to +1"; for( [email protected] = 0; [email protected] < getarraysize( [email protected]$ ); [email protected]++ ) setdconst( [email protected]$[[email protected]], getdconst( [email protected]$[[email protected]] ) + 1 ); close; }  



  20. Free

    [Script Command] npcisnear

    This commands verify if any NPC is near the distance of a player. Can be useful for some script restrictions.
    Script Sample:
    prontera,150,150,5 Script Curious Boy 90,{ [email protected]$ = "[Curious Boy]"; [email protected] = 5; mes [email protected]$; if(isnpcsnear(getcharid(0), [email protected])) mes "Sorry, I will only talk with you when no NPC is near you!"; else mes "Hi!"; close; }  



  21. Free

    [Script Command] isselling - Discovery if a npc is selling a item by ID

    This commands verify if a npc is selling, returning 1 to yes and 0 to no.
    Its very useful to black market scripts for players who knows item id and don't want to lost time searching where items are sold.
    Obs: Didn't test the sample script, but you can have a idea in how to use.
    Sample Script:
    prontera,150,150,5 Script Who's Selling 90,{ [email protected]$ = "[Who is Selling]"; mes [email protected]$; // Its nice to put a delay in this script if you use a lot of stores in one map and in your .npc$ array // I'm using 5 seconds in this sample. if((gettimetick(2) - whosell_delay) < 5) { mes "You have to wait 5 seconds to use me again."; close; } mes "Tell me the item ID you want to know what npc's is selling it!"; input [email protected]; // You can test this sample with 607 ID whosell_delay = gettimetick(2); for( [email protected] = 1; [email protected] < getarraysize(.npcs$); [email protected]++) { [email protected] = isselling( getcharid(0), .npcs$[[email protected]], [email protected] ); if( [email protected] ) { next; mes "Ha, this item is " + getitemname( [email protected] ) + ", right?"; next; mes [email protected]$; mes "Who is selling it is " + .npcs$[[email protected]] + "!"; close2; showevent QTYPE_EVENT,QMARK_YELLOW,getcharid(0),.npcs$[[email protected]]; // Show in npc a ballon to player end; } } next; mes [email protected]$; mes "No npc selling it :)"; end; OnInit: setarray .npcs$[1],"Store 1","Store 2"; end; } prontera,151,150,5 shop Store 1 90,607:1000 prontera,152,150,5 shop Store 2 90,610:1000  






  22. Free

    @market clone update patch

    This is my updated @market clone as per this topic:
    Im currently using a sever file from December 2019. But I dont think it would not work on latest server files.



  23. Free

    Event Consumables (a Telma patch update)

    So, I decided to update this patch :
    However, I didnt realize that this is already available just right after I finished updating it from this :
    But... I gonna release this anyways... But made some modifications...
    So, what I did was I made my own consumable named 'Event'. These consumables can only be used on maps with "event_consume" mapflags.
    This patch is NOT to be diffed if you have Extended BG Pre-installed or If you are planning to install it in the future ESPECIALLY IF YOU DON'T KNOW A SINGLE THING ON SRC. This is likely for Servers who dont/wont have the Extended BG but wants to have this feature. Unless you know what you're doing. You can actually add this to Extended BG by Easycore. I intentionally coded it similarly and avoided conflicts to it for people who wants to add this but have Extended BG installed in their servers.
    Enjoy! I hope this will be to any use of any of you.
    Compatibility is your responsibility.
    No backward compatibility support.



  24. Free

    @go/@warp delay when hit - Updated

    Here is an updated @go and @warp delay when hit.



  25. Free

    [UPDATE] +7 and above refined item no drop

    This is an update to the original post :
    and a response to this topic :
    Currently working on Git Hash : ea54670



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