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Showing content with the highest reputation on 04/25/21 in all areas

  1. yes, set the item_id on item_flag.txt // 64 - Item will be displayed with a client side defined drop // 128 - Item will be displayed with a white pillar drop effect // 256 - Item will be displayed with a blue pillar drop effect // 512 - Item will be displayed with a yellow pillar drop effect // 1024 - Item will be displayed with a purple pillar drop effect // 2048 - Item will be displayed with a orange pillar drop effect
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  2. yes yes, you get the idea correctly and gracias, for taking the idea. I am interested in rpatchur as it is open source patcher, but sadly can't help much in the code since I am only started learning rust. anyway thank you ?
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  3. Honestly, this is really cool. If there's like a cool small effect pops out too.
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  4. Its allowed just put the same item id in monster drop via mob_db.yml
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  5. thank you soo much! I'm finally free to give this program a try ; v ; I'll let you know if I find anything or if I have a suggestion ^^
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  6. Alright, I already made the change (on the master branch) to serialize patcher.dat as JSON so people can modify it easily with a text editor if they need. I created another issue for manual patching, which is an important missing feature I agree. I'll have to think about the idea of exposing the plist's content to the UI (plus the ability to download a particular patch file) and how that would work in practice. If I'm understanding you correctly.
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  7. function script F_RBox { // change Item ID here setarray .@i1[0],607,608; // Common Items setarray .@i2[0],512,513; // Rare Items setarray .@i3[0],514,515; // Super Rare Items set .@i1rand,rand( getarraysize(.@i1) ); // Randomize Common Items; just change max amount if you add items set .@i2rand,rand( getarraysize(.@i2) ); // Randomize Rare Items; just change max amount if you add items set .@i3rand,rand( getarraysize(.@i3) ); //Randomize Super Rare Items; just change max amount if you add items .@chance = rand(100); // Super Rare Item 1% if (.@chance == 0) { getitem .@i3[.@i3rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.@i3[.@i3rand])+"] from the Super Rare Box.",0; } else if (.chance <= 10) { // 10% getitem .@i2[.@i2rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.@i2[.@i2rand])+"] from the Rare Item Box.",0; } else if (.chance <= 15) { // 5% #pvppoints += 1; announce "["+strcharinfo(0)+"] won a [1 #pvppoints] from the Rare Item Box.",0; } else if (.chance <= 22) { // 7% #HourlyPoints += 2; announce "["+strcharinfo(0)+"] won a [2 #HourlyPoints] from the Rare Item Box.",0; } else if (.chance <= 50) { // 28% #Cashpoints += 3; announce "["+strcharinfo(0)+"] won a [3 #Cashpoints] from the Rare Item Box.",0; } // Common Items // 50% else { getitem .@i1[.@i1rand],1; } end; }
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  8. 583 downloads

    just wanna share mob database I made based on Einbech Dungeon 3 - NovaRO: Wiki (novaragnarok.com) Mobskill is not official. video is attached, in .rrf extension file. einbech dun 03.rrf
    Free
    1 point
  9. Sage's Awesome Map Package 1.0 Sup homies! I won't bore you all with some unnecessary convoluted introduction, so we go: This is a package of some of my better work, mostly made over the course of the last year and a half or so. This is not everything I have ever mapped: The maps in this package are mostly just the ones I've finished that are functional and do not possess incredibad errors or problems. What you'll get: 7 Towns: Port Aquitaine, Carnivale, Dorado Harbor, Tortuga Bay, North & South New Alberta, and Zhunan. 2 Ancient ruins maps: The swampy city of Lafayette, or the bright and open Lumina. Several fields for Aquitaine, a satellite village for Dorado. Several interiors for Aquitaine, Dorado, Lumina and Zhunan. Dungeon maps for Lumina and Tortuga. A badass airship somewhere in there. It's crazy big. In total, there are over 20 maps here, of rather good quality. This map release is by no means perfect. I will be open and honest about this. Flaws you can expect: Not every town has interior maps, and those that do, do not always have many. I may or may not add more in the future. Not every town has field maps. I will definitely add more fields in the future. This package currently lacks a data file to organize warps/exits between maps. One will be added in future releases. Mini-maps will also be included in a future release. Sorry! Why this release is still awesome: It's completely free. I am not charging for this release, nor do I plan to charge for future releases. The only credit I ask for is that you link back to this forum thread and mention my name. Just 'Sage' is fine. You have my permission to modify and tinker with these maps to your heart's content. They're yours to do with as you please: That said, do still give credit for using them as a starting point. I will add to this in the future, as I've many half-finished projects and new things in the works, including fields, dungeons, interiors, and the like which will augment the maps currently available. Some of these maps use objects from the recently released town of Verus. I highly recommend you keep your kRO client up to date, or else some of these maps will have missing objects and textures. Additional notes, because I love making lists: Do not ask me to map for your server. I will say no. That said, if there is something in this map package you like and want more of (ie, "More Dorado fields, please!") then feel free to comment and I will consider working on it. If you find any functional errors on these maps (such as objects you can walk through because I messed up the GAT,) then don't hesitate to comment about it in this thread. Even if it is something you can easily fix yourself, this allows me to save others the trouble in future releases. I am not asking for money for this release, but if you really want to make a donation, then drop me a forum PM and we can talk from there. Previews of Maps: Previously posted Showcase threads: http://rathena.org/board/topic/78212-showcase-el-dorado-harbor/ http://rathena.org/board/topic/73564-showcase-the-swamp-city-of-aquitaine I'll add more previews shortly. Download: Aren't I Nice? Enjoy. <3
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  10. - script ann_login -1,{ OnPCLogoutEvent: callsub L_ann, 0xff0000, "out"; OnPCLoginEvent: if( getgmlevel() > 10 ) { while ( .@i < .size_gm && getcharid(3) != .gm_acc[.@i] ) .@i++; if( .@i == .size_gm ) { .gm_acc[.@i] = getcharid(3); .size_gm++; } } callsub L_ann, 0x00ff00, "in"; L_ann: if( getgmlevel() >= 99 ) announce "Administrator "+ strcharinfo(0) +" log "+ getarg(1) +".",bc_all, getarg(0); else if( getgmlevel() < 99 && getgmlevel() >= 10 ) announce "GM "+ strcharinfo(0) +" log "+ getarg(1) +".",bc_all, getarg(0); else if( #New_Player != 1 && BaseLevel == 1 && JobLevel == 1 ) { announce "Please welcome "+ strcharinfo(0) +" to our server!",bc_all,0x00ff66; announce " And for joining our server, we're going to level you up 2 times!",bc_self,0x00ff66; atcommand "!baselevel 2"; set #New_Player, 1; } else { for( .@i = 0; .@i < .size_gm; .@i++ ) if( isloggedin( .gm_acc[.@i] ) ) message rid2name( .gm_acc[.@i] ), "Player "+ strcharinfo(0) +" log "+ getarg(1) +"."; } end; } EDIT : fix a mistake
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