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  1. Version 1.8.9.7

    56754 downloads

    Hello everyone, GRF Editor is an open-source tool for editing GRF files (https://github.com/Tokeiburu/GRFEditor). It offers a wide variety of features and customizations. The software is very stable and responsive, it can handle large operations without lagging your computer. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there: http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations: add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file format. Clean and very interactive interface. Saving formats supported : 0x300, 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. If drag and drop does not work, it is most likely because you've started the program using administrator privileges. GRF Editor does not requires administrator privileges to run. Tools Grf validation: allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker: generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker: generates a GRF patch based on two different GRFs. Hash viewer: shows the hash code (both CRC32 and MD5) for files. Image converter: converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL: used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2024-01-01. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( https://github.com/rathena/rathena/wiki/Thor-Patcher ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on Edit > Edit Grf/Thor settings. You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 4.0 to run (4.0 or more will work as well). Automatically converts file name encoding to the currently selected encoding (you can change the encoding in the Settings page). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats: txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna, bson, csv, ezv and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm or rsm2) 3) Preview of GrfCL 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.
    Free
    1 point
  2. All headgear official bRO, cRO, euRO, fRO, idRO, iRO, jRO mysgRO, twRO, tRO Update November 2022 Headgear November 2022.7z Iclude list and miss headgear
    1 point
  3. roCORD for rAthena Hey everyone, I am currently working on a Discord bot which allows interaction between a Discord server and an in game channel. Support for Version 1 is now dropped! Version 2 can be found under this link -> https://github.com/Normynator/roCORD/tree/development Documentation about installation and configuration can be found here -> https://github.com/Normynator/roCORD/tree/development/docs More updates on Version 2 will follow.
    1 point
  4. Hey guys, Sooo, a few days ago, I wanted to try and do something related to RO, but open-source for once ... I figured, why not make a plugin system ? The idea is simple: expose an API that will allow anyone to interface with the client through a high-level scripting language. As far I as I know, this isn't the first RO client plugin system project. If I recall correctly, there was something named ROPS (Ragnarok Online Plugin System) that existed a few years ago, but it has since disappeared. Edit: I was told that apparently there was also rextensions recently, that went in the same direction as ROPS and gave access to a few hooks for use with C or C++ extensions. The idea behind this thread is, mainly, to see if there's any interest in such a system, and if there is, to see what people want to be able to do with it. This is totally a work in progress and I don't know where it'll lead or what it's gonna end up like, but it's open-sourced so it'll be potentially re-usable (if anyone's brave enough) anyway. Here are screenshots picturing different parts of the system as it is right now: Link to the github: https://github.com/L1nkZ/Bourgeon Cheers.
    1 point
  5. Hello everybody ! I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay. So what are the advantages of having own RO client ? RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want. The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively. Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore ! What are the features we have today ? Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!). Correct rendering of all the sprites and locations including all the animations on the locations. Rendering the best part of effects. The most part of UI. All the network communications with server. But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon. I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience. Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments. Some screenshots:
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  6. View File 9 Towns in Map Here is my 9 towns in 1 map ! Contact me for support in skype: keough_99 Submitter K e o u g h Submitted 12/05/2018 Category Maps & 3D Resources Video https://youtu.be/kIFe-3sJR9U Content Author Keough  
    1 point
  7. LOGIN SCREEN https://streamable.com/ii9gib https://streamable.com/fc0sn7 https://vimeo.com/287302640 https://vimeo.com/300142810 https://vimeo.com/274177970 https://vimeo.com/310257994 https://streamable.com/6t1f6 Splash's https://streamable.com/n58ma Misc All Launcher's have Discord RichPresence SCRIPT & SOURCE Bet System https://vimeo.com/297864967 Pick Item with Mouse Click https://vimeo.com/288068416 Hack'n Slash Attack System https://vimeo.com/285431474 SkillShot System https://vimeo.com/269528679 Header Hud Char Info https://vimeo.com/268928510 System Conversor Skill Target to Place https://vimeo.com/307620277 LEAGUE OF LEGENDS INSPIRED SKILLS Ivern https://vimeo.com/270423927 https://vimeo.com/270211429 Kalista https://vimeo.com/270518714 Ash https://vimeo.com/270728857 Orianna https://vimeo.com/270911850 Xayah https://vimeo.com/271172345 Katarina https://vimeo.com/269402201 Client Edit Drag System https://streamable.com/dnqgz New Hud Interface (Old) NEW INTERFACE FROM TOS (WITH NPC DIALOG) https://streamable.com/ebec1 TREE OF SAVIOR INTERFACE 2.0 https://streamable.com/zshk1t https://streamable.com/jpqeks https://streamable.com/5axy7g RPG Style Map Transition https://streamable.com/vjz06y New Game Filter https://vimeo.com/303199417 Item Summon Screen https://vimeo.com/300142810 Rain https://vimeo.com/298893681 Rain 2.0 https://streamable.com/8hlb3l Campfire Button Shortcut https://vimeo.com/298498848 Talk with NPC with spacebar press https://streamable.com/puoar2 Discord Integration WALK WITH WASD https://streamable.com/c4u7u DRESSROOM MOD https://streamable.com/n1ncz MASTERY WINDOW https://streamable.com/zfttp ________________________________________ A lot of other things I haven't record, but I will try to keep this updated. Green = last added.
    1 point
  8. In order to give back to this community, and as a huge thank you to all of those who put work into the emulator, we've decided to share our Nightmarish Jitterbug instance. This instance was scripted by Tokei, with YouTube videos as sources, as well as me running it on iRO. A huge thank you to our ex-player Deegs for lending me his iRO RK in order to run the content. A small amount of dialogue is missing, and you're welcome to contribute if you run into the actual lines. They're marked in the script file itself. Item drop rates were the only thing really customized, enjoy the release! http://novaragnarok.com/download/NightmarishJitterbug.txt
    1 point
  9. You are a lifeboat in a sea of problems. Thank you for your effort (images and explanation) in documenting how to solve this issue @Anacondaqq!
    1 point
  10. For avoiding problems, use always korean as main language everywhere.
    1 point
  11. yes, it is. This is broken twice encoding: Use next Your text must be always korean, not broken cp1252 encoding into EUR-KR, or mixes of cp1251, cp1251, euk-r, utf8, etc.
    1 point
  12. its regarding skill. try use zackdreaver data folder.
    1 point
  13. your GetSkillAttackRange fille in data folder line 262 having issue. Get a clean and usable data folder, then use it. Maybe you can try zackdreaver adta folder PRE-RE : https://github.com/zackdreaver/ROenglishPRE RE : https://github.com/zackdreaver/ROenglishRE
    1 point
  14. Well, it's merely a PoC at the moment. But anything that you can think of that is event-driven is doable. All it takes is some work and deciding what you want to hook. At the moment, the only api that "commands" the client is a print_in_chat function that allows writing into the game chat from inside the plugins. As it is now, it would be possible, for example, to make an event-driven Discord or IRC client as a plugin (since you can use the usual python libraries) that would be plugged to the client and printing messages from Discord or IRC channels into the game chat. Yes that's a way of seeing it, with enough support from Bourgeon, you could imagine exposing networking parts (or higher level stuff like, move player, attack mob id) of the client and do whatever.
    1 point
  15. you must update your npc location at signboardlist.lub
    1 point
  16. Dear rAthena users who may have used this so-called hackshield, It has become known that the site of this hackshield has a major security vulnerability that allows malicious attacker to read and/or change the data on its database. In addition, the creator of this hackshield, who should have been someone with knowledge in field of computer security, should know that passwords should not be stored in plain-text. Yet, your passwords are stored as plain-text in ringsec.net. We don't have any evidence that the data has been leaked, although if you use the same password as the one you used on RingSec somewhere else, change your password now! As a side note, rAthena does not encourage or support any attacking attempt at a third party site. Regards, Secret.
    1 point
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