Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/13/17 in all areas

  1. Version 1.0

    3317 downloads

    this is the poring collection that i previously grabbed from The Sprite Repository. inside got about 25 custom poring sprites ... previously i have edited the name of each sprites which allow me to install all the mob sprite into the test server of mine easily. I dont own any of these sprite .. and I dont know who are the original users who start to distribute it since the source no longer available. Do remain any credits of respective author if you know.
    Free
    1 point
  2. @Akkarin I did but got no replies for days and also it's a server that I'm running on my own using rAthena so I thought this would be a good place too
    1 point
  3. The issue has been resolved. @Radian @Bitwise
    1 point
  4. it is because the declaration of the variable that handles the bonus in the src is type short. struct s_skill_bonus { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned short id; short val; Hence, C automatically truncates the decimals that follow after it. If you want to handle decimal values, you have a lot of choices but for me you can do this: change the variable type to any floating type variable (i.e. float, double, etc.) but you should make sure to cap those values to -32768.00 to +32767.00 to accommodate the original non-float type "short"
    1 point
  5. • The damage is affected by Demi Human, Ranged, or Elemental/Property reduction/addition items If those properties affect the skill damage of Dragon Breath, it is neither magical or misc type skill. So yeah, It's physical
    1 point
  6. Yea tested the source with a normal account i can drop the item that i bought using #KAFRAPOINTS at the Cash Shop button.
    1 point
  7. Okay, hope you understand what this block code say and you know what you missing: { bonus bAllstats,3; bonus bDelayrate,-5; bonus2 bResEff,Eff_Stone,3000; bonus2 bAddClass,Class_Boss,300; bonus2 bMagicAddRace,rc_all,5; if(BaseClass==Job_Sage){ bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; } if(BaseClass==Job_Wizard){ bonus2 bSkillAtk,"WZ_STORMGUST",10; bonus2 bSkillAtk,"WZ_METEOR",10;} }
    1 point
  8. HTML , CSS , Bootstrap , for website body and for function use PHP . For Database use phpmyadmin .
    1 point
  9. Rathena now requires g++ compiler Try installing and recompile yum install gcc-c++
    1 point
  10. Batch files required for running the server will be copied from the tools folder after you have successfully compiled rAthena.
    1 point
  11. Just use this project, it's already included with old maps of izlude academy https://github.com/zackdreaver/ROenglishRE
    1 point
  12. 5306 downloads

    I see many people requesting for the new izlude map file, So I m sharing this, as I dont remember in which patch no. it was there and people are making posts asking for it like anything
    Free
    1 point
  13. At least report what are the errors that showing on your map-server.
    1 point
  14. The LUA file 'skillinfolist' needs to have this: [sKID.ALL_BUYING_STORE] = { "ALL_BUYING_STORE"; SkillName = "Open Buying Store", MaxLv = 2, }, To my knowledge, this is what was causing people to crash before when they were missing it.
    1 point
×
×
  • Create New...