Okay, hope you understand what this block code say and you know what you missing:
{
bonus bAllstats,3;
bonus bDelayrate,-5;
bonus2 bResEff,Eff_Stone,3000;
bonus2 bAddClass,Class_Boss,300;
bonus2 bMagicAddRace,rc_all,5;
if(BaseClass==Job_Sage){
bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_COLDBOLT",10; }
if(BaseClass==Job_Wizard){
bonus2 bSkillAtk,"WZ_STORMGUST",10;
bonus2 bSkillAtk,"WZ_METEOR",10;}
}