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  1. Community Participation Badges As a small incentive to give back to the community, we're offering a variety of badges to users who have completed certain tasks: these include both code and graphics releases as well as contributions to the Bug Tracker and Wiki. Any badge you earn will be visible in all of your forum posts, and will also be displayed in the "Awards" tab of your profile. For a full list of all available badges and descriptions on how to obtain them, please visit our Awards Showcase. Here are some additional requirements for obtaining a badge: You must meet acceptable standards for your contributions to count. (Fixing two spellning msitakes per edit won't earn you that Wiki badge any faster~) You must have the lower level of a badge before applying for a higher one. (You'll need need to have Spriting Lv 1 before you can earn Spriting Lv 2 -- no exceptions!) You must make a new release or contribution to advance to a higher-level badge. (Even if you've released 50 maps, you can't go from Lv 1 to Lv 2 without creating another.) Once you believe all qualifications are met, you can nominate yourself or another user by posting in this topic. A moderator will review your request and notify you of their decision. The format for nominations is as follows: Some final disclaimers: Post only nominations in this topic. All other posts will be deleted. Decisions are final. If you weren't granted the badge you were nominated for, don't be discouraged -- keep working and apply again later. A nomination in this topic is the only way to receive a badge. Thanks for reading, and good luck! :3
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  2. Name : Goddameit Badge : Scripting Badge Reason : I think I release not a few script and some of them is good (I think) Status: Approved. [Euphy]
    2 points
  3. since no member started yet ~ i will take my first step ... or ... i have to start all over again before i am qualified to these badges ?? beside...i can nominate any members too ? does their recent forum activity / online time take into count too ?? Status: Approved. [Euphy]
    2 points
  4. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
    1 point
  5. File Name: ItemConverter File Submitter: xazax File Submitted: 03 Jul 2012 File Category: Client Tools Content Author: Xazax This tool intended to convert old txt files like idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, itemslotcounttable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable to the new itemInfo.lua format. Although a conversion is available here: https://code.google....p/roclientside/, this tool can be usefull for those, who have translations or dozens of custom item. Usage: browse to the folder, where your txt files are located ( using ... button ). Press the convert button, and chose the location where do you want to save the iteminfo.lua. Note: if you want classNum field to be filled, copy your item_db.txt to the same folder, where your client side files are located. Click here to download this file
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  6. Information Configuration files conf/battle/monster_zeny.conf db/mob_zeny_db.txt Compability Screenshots v.1.1 v.1.0 Previous release: Pic1 | Pic2 | Pic3 Download v.1.1 zeny_from_mobs-v.1.1-rA-svn17163.patch External download links **If you guys like this, rate this post and give me rep +1 haha** **Originally writed by me [Cydh], if you ever seen/meet same mod like this, I never got it that why I made this** **CMIIW**
    1 point
  7. Previous Topic : http://rathena.org/board/topic/79646-release-2012-04-10a-with-no-weapon-item-id-restriction/ I initially made the patch for 2012-04-10RagRE client only since i saw the clients after that date is using iteminfo.lua But it looks like for Ragexe Clients this is required till July 2012. So I decided to make it into a WeeDiff plugin (well that and it looked like people were using it after all). Download Links: 1) Weaponoverride.lua file: put it inside lua files/datainfo folder (Instructions for use is already there in the lua file) http://www.mediafire.com/?s43q5gpiab42cbw 2) Plugin dll : put this inside the plugins/WeeDiffGen folder of ShinsDiffPatcher http://www.mediafire.com/?k5ecl1nelnkspsw Disclaimer: This patch is meant for clients that uses txt tables which has hardcoded limits for weapon item ids. This is no longer required for newer clients which uses iteminfo.lua files. Let me know if you face any bugs or issues:-).
    1 point
  8. *party_delmember(<party id>,<character ID>); 1 char id can join more than 1 party. *party_delmember({<character ID>});
    1 point
  9. Name: Kamishi Badge: Paletting Lv1 Reason: She's made more palettes than anybody else around ! Name: Olrox Badge: Mapping Lv1 Reason: His maps are the most original ones I've ever seen, fully deserves a hamtaro! Name: Adel Badge: Spriting Lv1 Reason: Her sprites are a clear sign of her skills at pixel art. Badge her! Name: Aerie Badge: Mapping Lv1 Reason: The quantity and quality of her maps are simply stunning. Name: Syouji Badge: Mapping Lv1 Reason: He's not only been a very helpful graphics mod, but also a great mapper, sharing many amazing maps to the public. Name: Gaypuff Badge: Spriting Lv1 Reason: If someone ever fully mastered the RO pixel art style is him. A top notch pixel artist Name: AnnieRuru Badge: Scripting Lv1 & Helper Support Expert Reason: She's always been a legendary scripter and committed supporter. My nominations are somewhat based on general contributions to their respective fields (that means, for example, guides, video tutorials, tools, etc) and not only scripts/maps/sprs,etc And... by the powar bestowed upon me (lol): Status: Approved. [DevilEvil]
    1 point
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  11. I'll start by nominating/awarding members of our current Dev Team. Status: Approved. [Euphy]
    1 point
  12. I'd like to nominate 'kyeme' for 'Bug Tracker Lv 1' Status: Approved. [Euphy]
    1 point
  13. Before continuing I'm aware this post probably doesn't belong here, but I'm assuming this will get the most views and will also get our development of this huge modification on a roll. Essentially the only portion that needs major testing is the Pre-Renewal. Renewal attack has been tested for the last month by the writers of this mod and on their servers. Please report your findings back to us so this isn't put on hold any longer. Credits: Baalberith - Broke apart all of the battle.c functions and started the mod Helvetica - Fixed many bugs within the initial stages of mod Without wasting anymore time, here's a diff updated to our latest SVN. Edit: I've been told to release some more information on what to test. Like above, we mostly just want to make sure we didn't break pre-renewal, but I'm bringing this to the public for any extra testing. I'm aware the things most wanted in renewal are EDP and Acid Demonstration working correctly, so if you use renewal in your server, you're free to use this before we actually release. We ask that users of pre-renewal see if there are any differences in the attack when this is implemented. Edit2: New diff posted. Fixes a bunch of linux warnings and windows error. renewalattack.diff
    1 point
  14. OnPCBaseLvUpEvent: if( BaseLevel >= 160 ) atcommand "@auraset 160"; end;
    1 point
  15. One main difference between the two commands is that Doevent keeps the player attached while Donpcevent will never attach an RID.
    1 point
  16. 617,Old_Violet_Box,Old Purple Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ set .@id, groupranditem(IG_VioletBox); getitem .@id,1; setarray .@a[0], 678; for(set .@b,0;.@b<getarraysize(.@a);set .@b,.@b+1) if(.@id == .@a[.@b]) announce "["+strcharinfo(0)+"] got "+getitemname(.@id)+" from Old Purple Box !",bc_all|bc_yellow;},{},{}Fill the array .@a with ids you'd like announced. Example: setarray .@a[0], 678, 501;Would announce Posion Bottle and Red Potion.
    1 point
  17. I'd like to nominate, Euphy, for Tyranitaurus badge, and also for the Cascade badge. Congratulations!!! Status: Rejected (until we add them :3). [Euphy]
    1 point
  18. i think it's close for renewal attack..but for CR_ACIDDEMONSTRATION i feel it's not affected if im using archer_skeleton card.for edp with new attack renewal not tested i will give u information ASAP
    1 point
  19. OnPCLoginEvent: resetstatus;
    1 point
  20. No need for the PM actually, it usually takes some days (except if it requires further revision). I'll give it a look .
    1 point
  21. You shouldn't need any higher than 10 for MAX_EVENTQUEUE; as Mr BrycE posted, make sure to recompile. MAX_EVENTTIMER isn't related to your error. On a side note, though, you really shouldn't run that many OnNPCKillEvent triggers... You know you can combine the actions into a single label, right?
    1 point
  22. Try this~ hills_lion_hat.rar
    1 point
  23. Why do you even have to change it? When I had a server I never edited httpd.conf and my CP worked fine on my VPS.
    1 point
  24. You could also change how "mob-dropped items" are created, so they are created as identified items. trunk/src/map/itemdb.c /*========================================== * Specifies if item-type should drop unidentified. *------------------------------------------*/ int itemdb_isidentified(int nameid) { int type=itemdb_type(nameid); switch (type) { case IT_WEAPON: case IT_ARMOR: case IT_PETARMOR: return 0; default: return 1; } } Change that function to always return 1, meaning all item types will drop identified: /*========================================== * Specifies if item-type should drop unidentified. *------------------------------------------*/ int itemdb_isidentified(int nameid) { return 1; }
    1 point
  25. // When loading frames: for( $i=0; $i<$this->sHeader['num_pal']; $i++ ) { $this->frames[$i] = unpack('Swidth/Sheight/', fread($this->spr, 0x04)); extract( unpack('Ssize', fread($this->spr,0x02) ) ); $this->frames[$i]['data'] = fread( $this->spr, $size ); } // When you want to draw a frame $frame = $this->frames[$frame]; // $frame is the frame you want to render $width = $frame['width']; $height = $frame['height']; $data = $frame['data']; $img = imagecreatetruecolor( $width, $height ); // Allocate palette $pal = array(); for ( $i=0, $j=4; $i<256; ++$i, ++$j ) $pal[$i] = imagecolorallocate( $img, ord($this->palette[$j++]), ord($this->palette[$j++]), ord($this->palette[$j++]) ); // Render image for ( $i=0; $i < $width * $height; ++$i ) { imagesetpixel( $img, $i % $width, $i/$width | 0, $pal[ ord($data[$i]) ] ); } imagepng( $img );
    1 point
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