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Posted

excuse me Mr Euphy,

 

I Have Some Problem With Hunting Missions But I Very Thank you For Your Script . Its Very Good For Me

NPC Hunting Mission :
If I Follow The Quest . We Can Get Point 1 For Quest
And NPC Have Shop Which Buying That With Point Quest
If I Buy Something in Mission Shop , Point Quest Not Decrease And than We Can Buy unlimited 

 

Thanks Euphy

Posted (edited)

Euphy, how do I make items in the quest shop rentable using rentitem2 and how to set a max limit for every item? Meaning, if i put 10 to item id 5254, then only up to 10 can make or quest it. Willing to tip.

Edited by c2greentea
  • 1 month later...
Posted

Can anyone help how to make dummy shop on Quest shop script

 

here's an example how to duplicate. look for this

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop"; }

for example the shop ID is 3 all you need to do is make a new line and do this

prontera,150,150,6	script	Quest Shop 2#2	998,{ callfunc "qshop",3; }

this means that you are calling the function of Shop #which only those items you set on #will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2.

Add(3,503,1,0,0,4108,150,1041,1500);

so it will look like this 

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop";
prontera,150,150,6      script  Quest Shop 2#2  998,{ callfunc "qshop",3; }
Posted (edited)

 

Can anyone help how to make dummy shop on Quest shop script

 

here's an example how to duplicate. look for this

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop"; }

for example the shop ID is 3 all you need to do is make a new line and do this

prontera,150,150,6	script	Quest Shop 2#2	998,{ callfunc "qshop",3; }

this means that you are calling the function of Shop #which only those items you set on #will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2.

Add(3,503,1,0,0,4108,150,1041,1500);

so it will look like this 

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop";
prontera,150,150,6      script  Quest Shop 2#2  998,{ callfunc "qshop",3; }

like this ?

http://pastebin.com/HA9yax8t

Edited by DrewxD
Posted

 

 

Can anyone help how to make dummy shop on Quest shop script

 

here's an example how to duplicate. look for this

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop"; }

for example the shop ID is 3 all you need to do is make a new line and do this

prontera,150,150,6	script	Quest Shop 2#2	998,{ callfunc "qshop",3; }

this means that you are calling the function of Shop #which only those items you set on #will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2.

Add(3,503,1,0,0,4108,150,1041,1500);

so it will look like this 

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop";
prontera,150,150,6      script  Quest Shop 2#2  998,{ callfunc "qshop",3; }

like this ?

http://pastebin.com/HA9yax8t

 

 

On this part don't change this one

        setarray .Shops$[1],"Upper";
        setarray .Shops$[2],"Middle";
        setarray .Shops$[3],"Lower";
        setarray .Shops$[4],"Accessorry";
        setarray .Shops$[5],"Costume Headgears";

It should be like this

setarray .Shops$[1],"Headgears","Weapons","Other";
Posted

Euphy's Quest Shop, I can't Add items that uses Cash only?

 

You can :

setarray .Points$[0],"#CASHPOINTS","Cash Points";

you just need to do it like this

Add(<shop ID>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,<required item ID>,<required item amount>{,...});
  • Upvote 1
Posted

Can anyone help how to make dummy shop on Quest shop script

 

here's an example how to duplicate. look for this

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop"; }
for example the shop ID is 3 all you need to do is make a new line and do this

prontera,150,150,6	script	Quest Shop 2#2	998,{ callfunc "qshop",3; }
this means that you are calling the function of Shop #which only those items you set on #will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2.

Add(3,503,1,0,0,4108,150,1041,1500);
so it will look like this 

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop";
prontera,150,150,6      script  Quest Shop 2#2  998,{ callfunc "qshop",3; }
like this ?http://pastebin.com/HA9yax8t

 

On this part don't change this one

setarray .Shops$[1],"Upper";
        setarray .Shops$[2],"Middle";
        setarray .Shops$[3],"Lower";
        setarray .Shops$[4],"Accessorry";
        setarray .Shops$[5],"Costume Headgears";
It should be like this

setarray .Shops$[1],"Headgears","Weapons","Other";
still not working
  • 5 weeks later...
  • 2 weeks later...
  • 3 weeks later...
Posted

Hi Euphy,

How to remove the exp rewards on the hunting missions? i just want to have mission points only thanks!

search for "getexp" and "//" it out

  • 3 weeks later...
  • 3 weeks later...
Posted

I have problem setting up 2 active WoE at same day and time due to below checking.

 

Is Eurphy's Woe Controller can handle simultaneous woe schedule? Like every TUESDAY 5-6pm (prtg_cas01 and prtg_cas02)?

 

 

        for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if (.@Day == $WOE_CONTROL[.@i] &&
                 ((.@start >= $WOE_CONTROL[.@i+1] && .@start < $WOE_CONTROL[.@i+2]) ||
                 (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
                 (.@start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
                    mes "[New Session]";
                    mes "The chosen times overlap with an existing session.";
                    next;
                    set .@d,1;
                    break;
                }

  • 1 month later...
Posted

Hello, good day Euphy, just a little question. I'm planing on adding your Class Specialization script on my server. The problem is , The bonuses you added wont show up. The +25 str etc works but the skill level increase wont . How can I fix this?

  • 4 weeks later...
Posted

Is the 7 in 1 Game NPC works on Hercules? If yes I'll bought it.

 

No, since Hercules got some new script_commands.

i tested it on Hercules exlusively only for rAthena.

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