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Nagad

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Everything posted by Nagad

  1. An user of my Server (pre-RE) noticed that Stalker's skill tree is wrong for Reject Sword skill: http://prntscr.com/82xq8o Basically it does not marks the required skills in red (strip weapon at 1) like (for example): http://prntscr.com/82xt5y Checking on RMS: http://ratemyserver....ill_db&skid=390 Requirements: [Pre-Renewal: Strip Weapon Lv 1] [Renewal: none]
  2. That's cool! Tell me if I've understood well, let's suppose that there are just 3 slots per Account: Account 1 slots: Character 1 + Empty + Character 3 Account 2 slots: Empty + Character 1 + Empty I can move for example Character 3 from Account 1 to the Account 2 slot 1 or slot 3? What about quests/items/friends/etc? Will be everything automatically migrated with the char??
  3. I'm following this discussion too
  4. Thank you!! Will all the items, quests done, ecc be automatically transferred in this way?
  5. Hey Guys I modified the battle/booking/navigation/rec/quest buttons in magenta 1x1 pixel buttons, but now I have this problem: As you can see, the "Bank" button is a little bit out of position because (I guess) there are all the 1x1 pixel buttons in the middle between the option button. Any idea how to fix that?? ps: I do NOT want to diff my exe (I already now how to do that but I want to keep it "pure", that's why I modified the buttons)
  6. Can you make a folder with unique headgears only??
  7. Can someone explain to me how to do that please?
  8. When a Bard cast Bragi skill and I'm on it, after few seconds I lose the bragi effect, even if the song is still working. I have to move a little bit to receive the effect again. Is this normal?? EDIT: // When songs are canceled, terminated or the character goes out of the // area of effect, there's an additional effect that lasts for 20 seconds // Should that time be reset for each song? // 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis) // 1: Yes, recasting songs reset the 20 seconds timer (eathena) song_timer_reset: 0 Solved changing it to 1
  9. I tried 2 private servers and the camera is definitely more fluid than my one. Basically on my Server, when I'm walking, the ENTIRE screen is moving (the best test to do are moving left and right quickly or walking in circle). In the other 2 servers it is more stable, it does not move so much like in my one! Is like if on my Server the camera/screen movement is more focussed on the character, meanwhile in the other servers is more focussed on the area itself (so doesn't matter how much you move around your character, the screen will not "shake/dance" but will remain stable) This is so annoying, my players hate that and I do not know how to solve it... I'm using kRO--Full_Client_2014-08-22 downloaded from http://roclients.info/ updated + this exe: 2014-04-16a I do not believe is the emulator version (eathena/rathena/hercules/etc), is something Client-related but I have no idea.... EDIT: using the command /camera is a perfect temporary solution, the difference is that in the other servers the camera is definitely slower, on my one it moves faster...
  10. I found this one: http://www.eathena.ws/board/index.php?showtopic=165621&st=45&p=944916entry944916 Can someone update it??
  11. I did not tried it because someone told me that it is not a good solution, but after few experiments I understood where my problem is: Modifying the audio settings with RO Open Setup, I noticed that it modifies the OptionInfo.lua file (the one in the savedata folder) only, it doesn't touch the System folder at all. Values are saved correctly (BGM and Effect). Then I opened the game, everything was fine. So RO Open Setup is doing his job properly. Then I changed the BGM / Effect volumes ingame and I closed the game. Checking the OptionInfo.lua again, only the Effect volume was correctly saved, the BGM was still exactly like before I opened the game. So the Client is using the same file to write/read the user settings (OptionInfo.lua file in the savedata folder), but it is unable to write the BGM volume value. I'm using: Client: 2014-04-16a Open Setup version: 2.11.5.396 System folder fresh downloaded from: https://github.com/R...e/master/System savedata folder original from kRO Full Client 2014-08-22 (updated with RO Patcher Lite 2.4.7.657) I have no idea how to solve this.
  12. In this case, if for example an Assassin become high novice without logging out, will still have the bonus? Is this script consuming high resources? EDIT: Definitely solved in this way: - script FloatingClassRates -1,{ OnRefresh: OnPCLoginEvent: addtimer( 10000, strnpcinfo(3) + "::OnRefresh" ); .@boostActive = getstatus( SC_CASH_PLUSEXP, 0 ); .@classBonusApplies = ( Class == 10 || Class == 12 || Class == 16 || Class == 4046 || Class == 4047 || Class == 4048 || Class == 4049 || Class == 23 || Class == 24 || Class == 25 ); if( .@classBonusApplies && .@boostActive ) end; if( .@classBonusApplies ) sc_start( SC_CASH_PLUSEXP, -1, 100 ); else if( .@boostActive ) sc_end( SC_CASH_PLUSEXP ); } Thanks everyone for your help
  13. I did this: - script FloatingClassRates -1,{ OnRefresh: if( Class != 10 || Class != 12 || Class != 16 || Class != 4046 || Class != 4047 || Class != 4048 || Class != 4049 || Class != 23 || Class != 24 || Class != 25 ) { sc_end( SC_CASH_PLUSEXP); } OnPCLoginEvent: if( Class == 10 || Class == 12 || Class == 16 || Class == 4046 || Class == 4047 || Class == 4048 || Class == 4049 || Class == 23 || Class == 24 || Class == 25 ) { sc_start( SC_CASH_PLUSEXP, -1, 100 ); addtimer( 60000, strnpcinfo(3) + "::OnRefresh" ); } } and seems that it is working perfectly! In this way I do not have the icon in cooldown all the time neither the annoyng message "your exp is increased by" spammed in chat every minute What do you think about it? Any suggestion?
  14. Hi Stolao! What onpccalcevent does? I can not find any documentation about it
  15. Actually I'm using this script: - script FloatingRates -1,{ OnSat0000: OnMon0000: OnInit: if ( gettime(4) == 6 || gettime(4) == 0 ) { setbattleflag "base_exp_rate", 4000; setbattleflag "job_exp_rate", 4000; } else if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 ) { setbattleflag "base_exp_rate", 2000; setbattleflag "job_exp_rate", 2000; } end; } I want to modify it in such a way that specific classes (like assassin, ninja, etc..) have: exp (base/job) 8000 instead of 4000 if ( gettime(4) == 6 || gettime(4) == 0 ) exp (base/job) 4000 instead of 2000 if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 ) Any suggestion?
  16. How to fix this for 2014-04-16aRagexe??
  17. I noticed that the command @autotrade is sorting randomly all the items for sale unsless the shop is full of items (in this case the order does not change). Does anyone have any idea how this works and how to remove this automatic sorting??
  18. Hi I got a problem: when I modifiy the sounds settings ingame, if I change map they automatically switch back as they were before (using the OpenSetup value instead). So I found this: https://rathena.org/...ly/#entry231918 where Sktolex says to modify this: data/luafiles514/lua files/optioninfo/optioninfo_f.lub to solve the problem. Do you think should I do that? Will this trick solve my issue or it will break something else?
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