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✰ Euphy's Scripts ✰

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Euphy im using your woe_controller, and i set the time mon-sunday from 19:00-20:00 but it starts at wrong times, sometimes end wrong and sometimes not starting at all. and advice on this?

 

Thanks in advance

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A couple of updates!

  • Added an Auto-Potion script (@autopot) that automatically uses potions when a player is hit. (idea from this topic)
  • Updated All-in-One NPC with Rebellion class job change.
  • Changed all svn links to link to updated scripts in the GitHub repository.
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Hello i have a problem with ur Euphy's Quest Shop
when i finish headgear quest with headgear npc , i'm getting the headgear but npc wont close. so i have to relog game or Alt + F4
There is any solution about it?
http://imageshack.com/a/img196/6553/tsjs.jpg

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I'm trying to use your Warper, map server says: "script error on line 68, parse_simpleexpr: unmatch ')'"

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Sir Euphy error on autopots

You're not using rAthena or aren't updated.

I'm trying to use your Warper, map server says: "script error on line 68, parse_simpleexpr: unmatch ')'"

I have no idea what version of the script you're using; the copy in the GitHub repository works fine.
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Sir Euphy error on autopots

You're not using rAthena or aren't updated.

I'm trying to use your Warper, map server says: "script error on line 68, parse_simpleexpr: unmatch ')'"

I have no idea what version of the script you're using; the copy in the GitHub repository works fine.

 

Hello Euphy, your "Euphy's Quest Shop" before works 100% in the Hercules but now i dont know if I am wrong or not. but I CANT find any error when loading it  in MAP server and when  buying ingame it doesn't show also an error in the MAP server . 

But always say "U cannot purchase that many ITEMNAME"

http://hercules.ws/board/topic/4785-euphys-quest-shop-not-working-anymore-after-the-update/

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@Euphy

 

I have a problem with, Class Mastery Problem.. 

 

how can i fix this kind of problem?

 

First : Assassin Cross ==> Lord Knight ( can wear 2 daggers )

Second : Sniper ==> Assassin Cross ( Range Mellee Attacks )

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//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN r16958+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

// Information NPC
//============================================================
prontera,156,196,4	script	WOE Information	835,{
	doevent "WOE_CONTROL::OnMenu";
	end;
OnAgitStart:
	while(agitcheck()) {
		misceffect EF_BEGINSPELL6;
		sleep 1500;
	}
	end;
	OnInit:
	waitingroom " WoE Information ",0;
}

// Script Core
//============================================================
-	script	WOE_CONTROL	-1,{
function Disp_Owner; function Add_Zero;

OnInit:

// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .NoOwner,0; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager.


// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------

	setarray .Castles$[0],
		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

// -----------------------------------------------------------

	set .Size, getarraysize($WOE_CONTROL);
	if (.AutoKick || .NoOwner)
		for(set [email protected],0; [email protected]<30; set [email protected],[email protected]+1) {
			setmapflag .Castles$[[email protected]], mf_loadevent;
			setd "."+.Castles$[[email protected]], [email protected];
		}
	if (!agitcheck() && !agitcheck2()) sleep 4000;
	set .Init,1;

OnMinute00:
	freeloop(1);
	if (agitcheck() || agitcheck2()) {
		for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4)
			if (gettime(4) == $WOE_CONTROL[[email protected]] && gettime(3) == $WOE_CONTROL[[email protected]+2]) {
			OnWOEEnd:
				announce "The War Of Emperium is over!",bc_all|bc_woe;
				AgitEnd; AgitEnd2;
				sleep 1000;
				for(set [email protected],0; [email protected]<30; set [email protected],[email protected]+1) {
					if (.Active[0]&(1<<[email protected])) Disp_Owner(.Castles$[[email protected]],1);
					if (.ExitWarp) maprespawnguildid .Castles$[[email protected]],0,3;
				}
				if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
				deletearray .Active[0],2;
				if (.ForceEnd) { set .ForceEnd,0; end; }
				break;
			}
	}
	if ((!agitcheck() && !agitcheck2()) || .Init) {
		if (!agitcheck() && !agitcheck2()) set .Init,0;
		for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4)
			if (gettime(4) == $WOE_CONTROL[[email protected]] && gettime(3) >= $WOE_CONTROL[[email protected]+1] && gettime(3) < $WOE_CONTROL[[email protected]+2]) {
				deletearray .Active[0],2;
				set .Active[0], $WOE_CONTROL[[email protected]+3];
				if (.Init) { AgitEnd; AgitEnd2; }
				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
				sleep 1000;
				AgitStart; AgitStart2;
				for(set [email protected],0; [email protected]<30; set [email protected],[email protected]+1) {
					if (.Active[0]&(1<<[email protected])) {
						if (!.Init) Disp_Owner(.Castles$[[email protected]],0);
						set .Active[1], .Active[1] | (1<<(([email protected]/5)+1));
					} else {
						if ([email protected]<20) {
							donpcevent "Agit#"+.Castles$[[email protected]]+"::OnAgitEnd";
							killmonster .Castles$[[email protected]], "Agit#"+.Castles$[[email protected]]+"::OnAgitBreak";
						} else {
							donpcevent "Manager#"+.Castles$[[email protected]]+"::OnAgitEnd2";
							killmonster .Castles$[[email protected]], "Steward#"+.EndLabel$[[email protected]]+"::OnStartArena";
						}
					}
				}
				break;
			}
	}
	set .Init,0;
	end;

function Disp_Owner {
	set [email protected], getcastledata(getarg(0),1);
	if ([email protected]) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname([email protected])+"] guild.",bc_all|bc_woe;
	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
	return;
}
function Add_Zero {
	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}

OnPCLoadMapEvent:
	if (!compare(strcharinfo(3),"g_cas")) end;
	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
		sleep2 1000;
		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
		sleep2 5000;
		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
	}
	end;

OnMenu:
while(1) {
	mes "[WOE Information]";
	if (agitcheck() || agitcheck2()) {
		if (.Active[0]) {
			for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4)
				if (gettime(4) == $WOE_CONTROL[[email protected]] && gettime(3) >= $WOE_CONTROL[[email protected]+1] && gettime(3) < $WOE_CONTROL[[email protected]+2]) {
					set [email protected], $WOE_CONTROL[[email protected]+2];
					break;
				}
			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero([email protected])+"^000000 in the following regions:";
			mes " ";
			for(set [email protected],0; [email protected]<6; set [email protected],[email protected]+1)
				if (.Active[1]&(1<<([email protected]+1))) mes " > ^777777"+.Regions$[[email protected]]+"^000000";
		} else
			mes "The War of Emperium is ^0055FFactive^000000.";
	} else {
		for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4)
			if ((gettime(4) == $WOE_CONTROL[[email protected]] && gettime(3) <= $WOE_CONTROL[[email protected]+1]) || gettime(4) < $WOE_CONTROL[[email protected]]) {
				setarray [email protected][0],$WOE_CONTROL[[email protected]],$WOE_CONTROL[[email protected]+1];
				break;
			}
		if (!getarraysize([email protected]))
			setarray [email protected][0],$WOE_CONTROL[0],$WOE_CONTROL[1];
		mes "The War of Emperium is ^777777inactive^000000.";
		if (.Size) {
			mes " ";
			mes "The next session will begin";
			mes "on ^0055FF"+.Days$[[email protected][0]]+"^000000 at "+Add_Zero([email protected][1])+"^000000.";
		}
	}
	next;
	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
	case 1:
		if (.CastleWarp) set [email protected]$,"^0055FF";
		set [email protected]$,"";
		for(set [email protected],0; [email protected]<6; set [email protected],[email protected]+1) {
			if (.CastleWarp || .Active[1]&(1<<([email protected]+1)))
				set [email protected]$, [email protected]$+" ~ "+((.Active[1]&(1<<([email protected]+1)))[email protected]$:"^777777")+.Regions$[[email protected]]+" Castles^000000";
			set [email protected]$, [email protected]$+":";
		}
		set [email protected], select([email protected]$)-1;
		set [email protected]$,"";
		for(set [email protected],[email protected]*5; [email protected]<([email protected]*5)+5; set [email protected],[email protected]+1) {
			if (.CastleWarp || .Active[0]&(1<<[email protected]))
				set [email protected]$, [email protected]$+" ~ "+((.Active[0]&(1<<[email protected]))[email protected]$:"^777777")+getcastlename(.Castles$[[email protected]])+"^000000";
			set [email protected]$, [email protected]$+":";
		}
		set [email protected], select([email protected]$)-1;
		warp .Map$[[email protected]],.MapX[([email protected]*5)[email protected]],.MapY[([email protected]*5)[email protected]];
		close;
	case 2:
		mes "[Schedule]";
		if (.Size) {
			freeloop(1);
			for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4) {
				mes "> ^FF0000"+.Days$[$WOE_CONTROL[[email protected]]]+" ("+Add_Zero($WOE_CONTROL[[email protected]+1])+"-"+Add_Zero($WOE_CONTROL[[email protected]+2])+")^000000";
				for(set [email protected],0; [email protected]<30; set [email protected],[email protected]+1)
					if ($WOE_CONTROL[[email protected]+3]&(1<<[email protected])) mes "  ~ "+getcastlename(.Castles$[[email protected]])+" ^777777("+.Castles$[[email protected]]+")^000000";
				if ([email protected]+4 < .Size) mes " ";
			}
			freeloop(0);
		} else
			mes "No times are configured.";
		next;
		break;
	case 3:
		mes "[Castle Ownership]";
		for(set [email protected],0; [email protected]<6; set [email protected],[email protected]+1) {
			set [email protected], [email protected]*5;
			mes "> ^FF0000"+.Regions$[[email protected]]+"^000000";
			for(set [email protected],[email protected]; [email protected]<([email protected]+5); set [email protected],[email protected]+1) { 
				set [email protected], getcastledata(.Castles$[[email protected]],1);
				mes "  ~ "+getcastlename(.Castles$[[email protected]])+": "+(([email protected])?"^0055FF"+getguildname([email protected]):"^777777unoccupied")+"^000000";
			}
			if ([email protected] < 5) mes " ";
		}
		next;
		break;
	case 4:
	while(1) {
		mes "[Session Manager]";
		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
		mes "What would you like to do?";
		next;
		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
		case 1:
			mes "[New Session]";
			if (.Size > 127) {
				mes "You have already reached the maximum of 32 sessions.";
				next;
				break;
			}
			mes "Select a day.";
			next;
			set [email protected], select(" ~ "+implode(.Days$,": ~ "))-1;
			mes "[New Session]";
			mes "Select a start time for ^0055FF"+.Days$[[email protected]]+"^000000.";
			next;
			set [email protected]$,"";
			for(set [email protected],0; [email protected]<23; set [email protected],[email protected]+1)
				set [email protected]$, [email protected]$+" ~ "+Add_Zero([email protected],1)+":";
			set [email protected], select([email protected]$)-1;
			mes "[New Session]";
			mes "Select an end time for ^0055FF"+.Days$[[email protected]]+"^000000.";
			next;
			set [email protected]$,"";
			for(set [email protected],[email protected]+1; [email protected]<24; [email protected],[email protected]+1)
				set [email protected]$, [email protected]$+" ~ "+Add_Zero([email protected],1)+":";
			set [email protected], select([email protected]$)[email protected];
			for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4)
				if ([email protected] == $WOE_CONTROL[[email protected]] &&
				   (([email protected] >= $WOE_CONTROL[[email protected]+1] && [email protected] < $WOE_CONTROL[[email protected]+2]) ||
				    ([email protected] > $WOE_CONTROL[[email protected]+1] && [email protected] <= $WOE_CONTROL[[email protected]+2]) ||
				    ([email protected] <= $WOE_CONTROL[[email protected]+1] && [email protected] >= $WOE_CONTROL[[email protected]+2]))) {
					mes "[New Session]";
					mes "The chosen times overlap with an existing session.";
					next;
					set [email protected],1;
					break;
				}
			if ([email protected]) { set [email protected],0; break; }
			set [email protected],0;
			while(1) {
				mes "[New Session]";
				mes "^0055FF"+.Days$[[email protected]]+" ("+Add_Zero([email protected])+"-"+Add_Zero([email protected])+")^000000";
				mes " > Castles:";
				if ([email protected])
					mes "   ~ ^777777(none selected)^000000";
				else for(set [email protected],0; [email protected]<30; set [email protected],[email protected]+1)
					if ([email protected]&(1<<[email protected])) mes "   ~ "+getcastlename(.Castles$[[email protected]])+" ("+.Castles$[[email protected]]+")";
				next;
				set [email protected]$,(([email protected])?" ~ ^FF0000Finished...^000000":"")+":";
				for(set [email protected],0; [email protected]<30; set [email protected],[email protected]+1)
					set [email protected]$, [email protected]$+" ~ "+(([email protected]&(1<<[email protected]))?"^0055FF":"")+getcastlename(.Castles$[[email protected]])+" ("+.Castles$[[email protected]]+")^000000:";
				set [email protected], select([email protected]$)-1;
				if ([email protected])
					set [email protected], [email protected]^(1<<([email protected]));
				else {
					mes "[New Session]";
					mes "Are you sure?";
					next;
					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
					case 1:
						for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4)
							if (([email protected] == $WOE_CONTROL[[email protected]] && [email protected] <= $WOE_CONTROL[[email protected]+1]) || [email protected] < $WOE_CONTROL[[email protected]]) {
								set [email protected],1;
								break;
							}
						if ([email protected]) { set [email protected],1; set [email protected],.Size; }
						copyarray $WOE_CONTROL[[email protected]+4], $WOE_CONTROL[[email protected]], [email protected];
						setarray $WOE_CONTROL[[email protected]], [email protected], [email protected], [email protected], [email protected];
						set .Size, getarraysize($WOE_CONTROL);
					case 3:
						mes "[New Session]";
						mes (([email protected])?"Session added.":"Cancelled.");
						next;
						set [email protected],1;
					case 2:
						break;
					}
					if ([email protected]) { set [email protected],0; break; }
				}
			}
			break;
		case 2:
			mes "[Remove Session]";
			if (!.Size) {
				mes "There are no sessions configured.";
				next;
				break;
			}
			mes "Select a session to remove.";
			next;
			set [email protected]$,"";
			for(set [email protected],0; [email protected]<.Size; set [email protected],[email protected]+4)
				set [email protected]$, [email protected]$+" ~ "+.Days$[$WOE_CONTROL[[email protected]]]+" ("+Add_Zero($WOE_CONTROL[[email protected]+1],1)+"-"+Add_Zero($WOE_CONTROL[[email protected]+2],1)+"):";
			set [email protected]$, [email protected]$+" ~ ^777777Cancel^000000";
			set [email protected], select([email protected]$)-1;
			if ([email protected] == (.Size/4)) break;
			mes "[Remove Session]";
			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[[email protected]*4]]+"'s^000000 session?";
			mes "This action cannot be undone.";
			next;
			set [email protected], select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
			mes "[Remove Session]";
			if ([email protected] == 2)
				mes "Cancelled.";
			else {
				deletearray $WOE_CONTROL[[email protected]*4],4;
				set .Size, getarraysize($WOE_CONTROL);
				mes "Session deleted.";
			}
			next;
			break;
		case 3:
			mes "[Reload Settings]";
			mes "This will trigger all events related to new session configurations, if any.";
			if (agitcheck() || agitcheck2()) {
				mes " ";
				mes "Be aware that this will disrupt the current WOE session.";
			}
			next;
			set [email protected], select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
			mes "[Reload Settings]";
			if ([email protected] == 2) mes "Cancelled.";
			else {
				set .Init,1;
				donpcevent "WOE_CONTROL::OnMinute00";
				mes "Variables have been re-initialized.";
			}
			next;
			break;
		case 4:
			mes "[Force Agit End]";
			if (!agitcheck() && !agitcheck2())  {
				mes "WOE has already ended.";
				next;
				break;
			}
			mes "This command will safely execute all AgitEnd events.";
			mes " ";
			mes "Kill the current WOE session?";
			next;
			set [email protected], select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
			mes "[Force Agit End]";
			if ([email protected] == 3)
				mes "Cancelled.";
			else {
				set .ForceEnd, [email protected];
				donpcevent "WOE_CONTROL::OnWOEEnd";
				mes "WOE session terminated.";
			}
			next;
			break;
		case 5:
			set [email protected],1; break;
		}
		if ([email protected]) { set [email protected],0; break; }
		} break;
	case 5:
		close;
	} }
}

@ Euphy

I found a solution for your WoE Controller ( Treasure Chest spawn issue )

 

The issue is because of the Reward Option..

 

Here's my updated Script of your Woe Controller

 

Note : The Script that I've posted is the one that I'm currently using right now. If you want to enable the Treasure Chest Spawn, just update your WoE Controller with this one =)

 

Thanks Euphy for this Amazing Work ;) Cheers!

Edited by adikzix
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Hi Euphy,
can i ask something about your quest shop?
this script can also be function? for callfunction script?
example i put it on item and then the menu list will pop up?? 
thank.

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need help on quest shop im getting jellopy even when i havent added anything to your script im at latest rev.

 

Edit: fixed it

 

another problem occured the item on the shop is looping 1x

Edited by kevin1109
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Can you make some option to your warper, so people can do settings like

- warp random (fields/towns/dungeons)

- disable level warping for dungeons

- set zeny costs for warping

- set item consumed on warping

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