Dolphin86 Posted October 13, 2014 Posted October 13, 2014 EuphyHello, sir could u customize your hunting mission for low rate server mine was 1/1/1 ? thanks Quote
RingShadow Posted October 18, 2014 Posted October 18, 2014 excuse me Mr Euphy, I Have Some Problem With Hunting Missions But I Very Thank you For Your Script . Its Very Good For Me NPC Hunting Mission :If I Follow The Quest . We Can Get Point 1 For QuestAnd NPC Have Shop Which Buying That With Point QuestIf I Buy Something in Mission Shop , Point Quest Not Decrease And than We Can Buy unlimited Thanks Euphy Quote
Koutaro Satomi Posted October 21, 2014 Posted October 21, 2014 Quick question regarding the Quest shop.. How would i be able to put a Zeny sign example yours says 0 Z how could i put 3 in it?? But not asking for a requirement. Quote
c2greentea Posted October 27, 2014 Posted October 27, 2014 (edited) Euphy, how do I make items in the quest shop rentable using rentitem2 and how to set a max limit for every item? Meaning, if i put 10 to item id 5254, then only up to 10 can make or quest it. Willing to tip. Edited October 27, 2014 by c2greentea Quote
Bringer Posted November 27, 2014 Posted November 27, 2014 Can anyone help how to make dummy shop on Quest shop script Quote
Radian Posted November 27, 2014 Posted November 27, 2014 Can anyone help how to make dummy shop on Quest shop script here's an example how to duplicate. look for this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } for example the shop ID is 3 all you need to do is make a new line and do this prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } this means that you are calling the function of Shop #3 which only those items you set on #3 will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2. Add(3,503,1,0,0,4108,150,1041,1500); so it will look like this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } Quote
Bringer Posted November 27, 2014 Posted November 27, 2014 (edited) Can anyone help how to make dummy shop on Quest shop script here's an example how to duplicate. look for this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } for example the shop ID is 3 all you need to do is make a new line and do this prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } this means that you are calling the function of Shop #3 which only those items you set on #3 will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2. Add(3,503,1,0,0,4108,150,1041,1500); so it will look like this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } like this ? http://pastebin.com/HA9yax8t Edited November 27, 2014 by DrewxD Quote
AngelaKiss Posted December 2, 2014 Posted December 2, 2014 How to disable multiple categories?? Quote
Radian Posted December 3, 2014 Posted December 3, 2014 Can anyone help how to make dummy shop on Quest shop script here's an example how to duplicate. look for this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } for example the shop ID is 3 all you need to do is make a new line and do this prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } this means that you are calling the function of Shop #3 which only those items you set on #3 will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2. Add(3,503,1,0,0,4108,150,1041,1500); so it will look like this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } like this ? http://pastebin.com/HA9yax8t On this part don't change this one setarray .Shops$[1],"Upper"; setarray .Shops$[2],"Middle"; setarray .Shops$[3],"Lower"; setarray .Shops$[4],"Accessorry"; setarray .Shops$[5],"Costume Headgears"; It should be like this setarray .Shops$[1],"Headgears","Weapons","Other"; Quote
Hyoru Posted December 5, 2014 Posted December 5, 2014 Euphy's Quest Shop, I can't Add items that uses Cash only? Quote
Radian Posted December 5, 2014 Posted December 5, 2014 Euphy's Quest Shop, I can't Add items that uses Cash only? You can : setarray .Points$[0],"#CASHPOINTS","Cash Points"; you just need to do it like this Add(<shop ID>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,<required item ID>,<required item amount>{,...}); 1 Quote
Hyoru Posted December 5, 2014 Posted December 5, 2014 I just fixed it!Here what I did wrong: Wrong: Add(4,18247,1,0,25,0,0,0,0); Right: Add(4,18247,1,0,25); But Thanks anyway! Quote
Bringer Posted December 10, 2014 Posted December 10, 2014 Can anyone help how to make dummy shop on Quest shop script here's an example how to duplicate. look for this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } for example the shop ID is 3 all you need to do is make a new line and do this prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } this means that you are calling the function of Shop #3 which only those items you set on #3 will be shown on prontera 150 150 coordinates and it was named as Quest Shop 2. Add(3,503,1,0,0,4108,150,1041,1500); so it will look like this // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; prontera,150,150,6 script Quest Shop 2#2 998,{ callfunc "qshop",3; } like this ?http://pastebin.com/HA9yax8t On this part don't change this one setarray .Shops$[1],"Upper"; setarray .Shops$[2],"Middle"; setarray .Shops$[3],"Lower"; setarray .Shops$[4],"Accessorry"; setarray .Shops$[5],"Costume Headgears"; It should be like this setarray .Shops$[1],"Headgears","Weapons","Other"; still not working Quote
Radian Posted December 10, 2014 Posted December 10, 2014 still not working You need to read the settings to make it work. Quote
lupus Posted January 9, 2015 Posted January 9, 2015 *-* I Really Love You!!! Very thx! Amazing scripts!!! Quote
Yonko Posted February 16, 2015 Posted February 16, 2015 Hi Euphy,How to remove the exp rewards on the hunting missions? i just want to have mission points only thanks! Quote
Stolao Posted February 16, 2015 Posted February 16, 2015 Hi Euphy, How to remove the exp rewards on the hunting missions? i just want to have mission points only thanks! search for "getexp" and "//" it out Quote
jawbreaker Posted March 25, 2015 Posted March 25, 2015 I have problem setting up 2 active WoE at same day and time due to below checking. Is Eurphy's Woe Controller can handle simultaneous woe schedule? Like every TUESDAY 5-6pm (prtg_cas01 and prtg_cas02)? for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day == $WOE_CONTROL[.@i] && ((.@start >= $WOE_CONTROL[.@i+1] && .@start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } Quote
SevySevSevy Posted May 8, 2015 Posted May 8, 2015 Hello, good day Euphy, just a little question. I'm planing on adding your Class Specialization script on my server. The problem is , The bonuses you added wont show up. The +25 str etc works but the skill level increase wont . How can I fix this? Quote
Loke Posted June 6, 2015 Posted June 6, 2015 (edited) Is the 7 in 1 Game NPC works on Hercules? If yes I'll bought it. Edited June 6, 2015 by Loke Quote
Elysium Posted June 6, 2015 Posted June 6, 2015 Is the 7 in 1 Game NPC works on Hercules? If yes I'll bought it. No, since Hercules got some new script_commands. i tested it on Hercules exlusively only for rAthena. Quote
Nagad Posted June 6, 2015 Posted June 6, 2015 (edited) This is what I get when I try to load the all in one npc: Edited June 6, 2015 by Nagad Quote
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