xazax Posted April 7, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 427 Reputation: 123 Joined: 11/17/11 Last Seen: December 31, 2022 Share Posted April 7, 2012 What features do you miss from rA? In this topic, we can discuss if it is worth adding them. Notes for Moderators: Users can not start topic in this section, this is the reason for the existence of this topic. Link to comment Share on other sites More sharing options...
Nameless2you Posted April 7, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 351 Reputation: 52 Joined: 11/15/11 Last Seen: June 15, 2015 Share Posted April 7, 2012 (edited) Suggesting: -whoip -ipinfo -refresh Would be an GM only command of course whoip would display the ip of a given character if the character name or id is input. Or display all players on the same ip range if ip is given. ipinfo would display all players on the given ip range, allowing wildcard usage so for instance 127.127.127.* something like that? if you got any better idea to the structure that could of course be applied it's just a general idea I'd like to see implemented and while I'm at it, a refresh that's not bugged/exploitable? I don't know if this is true or not but I saw posts in the past on eA where it mentioned that the usage of refresh could allow for potential exploits, so would it be possible to prevent these by updating the command? Edited April 7, 2012 by Nameless2you 4 Link to comment Share on other sites More sharing options...
Vali Posted April 7, 2012 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 128 Reputation: 7 Joined: 12/29/11 Last Seen: July 2, 2013 Share Posted April 7, 2012 Complete DB apart form the original ones to load custom things. Also the ones that Nameless2you have said to manage the players. Link to comment Share on other sites More sharing options...
KaitoKid Posted April 7, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 268 Reputation: 27 Joined: 12/06/11 Last Seen: March 13, 2015 Share Posted April 7, 2012 Complete 3rd Class Support 6 Link to comment Share on other sites More sharing options...
Erazer Posted April 7, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 54 Reputation: 24 Joined: 11/22/11 Last Seen: October 2, 2014 Share Posted April 7, 2012 (edited) Complete DB apart form the original ones to load custom things. Also the ones that Nameless2you have said to manage the players. Huh? Aren't item_db2 and mob_db2 meant to do that already? Edited April 7, 2012 by Error404 Link to comment Share on other sites More sharing options...
CalciumKid Posted April 7, 2012 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 257 Reputation: 253 Joined: 11/29/11 Last Seen: February 21, 2014 Share Posted April 7, 2012 @ping 4 Link to comment Share on other sites More sharing options...
Vali Posted April 7, 2012 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 128 Reputation: 7 Joined: 12/29/11 Last Seen: July 2, 2013 Share Posted April 7, 2012 Complete DB apart form the original ones to load custom things. Also the ones that Nameless2you have said to manage the players. Huh? Aren't item_db2 and mob_db2 meant to do that already? There are some files that are missing to make it completly custom, like item_trade and others. I would separate completely the custom of what can be modified by rAthena to make it cleaner (as the way if the import folder for the configuration). Link to comment Share on other sites More sharing options...
ngek202 Posted April 7, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 530 Reputation: 33 Joined: 01/17/12 Last Seen: August 16, 2017 Share Posted April 7, 2012 @maintenance 2 Link to comment Share on other sites More sharing options...
Rikimaru Posted April 7, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 658 Reputation: 57 Joined: 11/20/11 Last Seen: July 1, 2017 Share Posted April 7, 2012 Like Kaito already said, I'd love it if rAthena get's all 3rd Jobs finished working . Also maybe the Commands which the others suggested are nice ideas,but maybe adding a feature,which other RO Emulators don't have. Something like a rAthena Custom Job already added to the server side,and the rAthena Users will just have to add a sprite to the Client side. That's all for this moment. 1 Link to comment Share on other sites More sharing options...
Daegaladh Posted April 7, 2012 Group: Developer Topic Count: 30 Topics Per Day: 0.01 Content Count: 239 Reputation: 147 Joined: 11/21/11 Last Seen: 23 hours ago Share Posted April 7, 2012 (edited) -@ipban -Split npc folder into renewal and pre-renewal, because many scripts have been updated to renewal and there are no pre-renewal version of them, also quest exp is different in pre and re. -Focusing on new exes support Edited April 7, 2012 by Daegaladh 2 Link to comment Share on other sites More sharing options...
Leeg Posted April 7, 2012 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 120 Reputation: 44 Joined: 11/13/11 Last Seen: July 22, 2024 Share Posted April 7, 2012 rAthena irc module support. Link to comment Share on other sites More sharing options...
frenzmu06 Posted April 7, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 326 Reputation: 47 Joined: 04/01/12 Last Seen: February 1, 2023 Share Posted April 7, 2012 (edited) PK mapflag with a variable for setting damage penalty for player vs player but doesnt affect pvm on a map specified... sample: mapflag PKON 90 which does: enables pkmode on map specified with pvp damage calculation of 90% Edited April 7, 2012 by frenzmu06 Link to comment Share on other sites More sharing options...
QQfoolsorellina Posted April 7, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 587 Reputation: 105 Joined: 11/19/11 Last Seen: July 7, 2019 Share Posted April 7, 2012 Hope rAthena can add this feature. It was very useful automatically @autotrade, players save on @autotrade mode when Map server crash 3 Link to comment Share on other sites More sharing options...
rayn Posted April 7, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 164 Reputation: 55 Joined: 11/25/11 Last Seen: May 3, 2020 Share Posted April 7, 2012 I agree with the persons who suggested we get 3rd Class and Renewal mechanics working as soon as possible. They've only been released 3 years ago. Without this, interest in RO will continue to drop; there simply isn't enough new content to keep players interested. Link to comment Share on other sites More sharing options...
Nameless2you Posted April 7, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 351 Reputation: 52 Joined: 11/15/11 Last Seen: June 15, 2015 Share Posted April 7, 2012 (edited) Another suggestion, Add an option in battle conf for instance to enable or disable experience gained via homunculus btw @maintenance already exists: http://rathena.org/board/topic/59786-maintenance-command/ Edited April 8, 2012 by Nameless2you Link to comment Share on other sites More sharing options...
xazax Posted April 7, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 427 Reputation: 123 Joined: 11/17/11 Last Seen: December 31, 2022 Author Share Posted April 7, 2012 I'm almost 100% sure, we won't add irc module. It is not widely used, and would involve significant amount of work to maintain it. Link to comment Share on other sites More sharing options...
Mystery Posted April 7, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted April 7, 2012 I suggest rathena focuses on new clients and third classes. Right now, new optimized "custom" separate DBS don't matter and commands. Rathena should focus more on support for already released new clients, fixing third jobs, and eathena bugs. Everything else isn't a main priority and shouldn't be added right away. 3 Link to comment Share on other sites More sharing options...
KaitoKid Posted April 8, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 268 Reputation: 27 Joined: 12/06/11 Last Seen: March 13, 2015 Share Posted April 8, 2012 I suggest rathena focuses on new clients and third classes. Right now, new optimized "custom" separate DBS don't matter and commands. Rathena should focus more on support for already released new clients, fixing third jobs, and eathena bugs. Everything else isn't a main priority and shouldn't be added right away. Agree Link to comment Share on other sites More sharing options...
Vali Posted April 9, 2012 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 128 Reputation: 7 Joined: 12/29/11 Last Seen: July 2, 2013 Share Posted April 9, 2012 I suggest rathena focuses on new clients and third classes. Right now, new optimized "custom" separate DBS don't matter and commands. Rathena should focus more on support for already released new clients, fixing third jobs, and eathena bugs. Everything else isn't a main priority and shouldn't be added right away. +1, Support to 3rd classes + new clients I think is more important that the other suggestion I did. 1 Link to comment Share on other sites More sharing options...
sketchyphoenix Posted April 9, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 112 Reputation: 89 Joined: 11/12/11 Last Seen: Saturday at 07:02 PM Share Posted April 9, 2012 I'd like for guild skills to not lag a server during WoE. One day a sqlite implementation for local testing would be nice since that's pretty much the logical conclusion for /rAsql Not realistic but the skill engine would be better off remade into something more modular so it's much easier to make skills. 1 Link to comment Share on other sites More sharing options...
Lighta Posted April 9, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 737 Reputation: 216 Joined: 11/29/11 Last Seen: December 20, 2020 Share Posted April 9, 2012 I'd like a better/auto match from const.txt and src enum, I mean we have like defined sp_bonus in txt then redefined in src for usage, so yeah that could lead to some issues same for sc_status ,job.... I'd like a renew of status.c (db mode plz), battle and perhaps skill, is not that they're not understanble but they're quite long with few doc, it's probably gonna be more intuitive in module are phoenix said. (also I want to get ride of those switch case listing). Ah yeah last thing it's quite annoying to follow a pattern with those huge switch atm, I mean I mostly go to skill.h select a skill let say AL_PNEUMA, found usage. But if instead using this label someone put the harcoded value, or something like AL_RUWACH+1, then I fucked so it's quite annoying. 1 Link to comment Share on other sites More sharing options...
GM Takumirai Posted April 10, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted April 10, 2012 - 3rd job skills [3-1, 3-2] jobs.. - new client - new data files - new items and new monster - all new changes in the original ragnarok world.. - for me this is the most important first to add.. Link to comment Share on other sites More sharing options...
Kirito Posted April 10, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 128 Reputation: 1 Joined: 03/19/12 Last Seen: July 10, 2014 Share Posted April 10, 2012 Yea! 3rd Class Support. 1 Link to comment Share on other sites More sharing options...
quesoph Posted April 10, 2012 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 210 Reputation: 10 Joined: 11/20/11 Last Seen: August 23, 2015 Share Posted April 10, 2012 (edited) This if possible. Vending System by Lilith Edited April 10, 2012 by quesoph Link to comment Share on other sites More sharing options...
xXAkatsukiUchihaXx Posted April 10, 2012 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 80 Reputation: 14 Joined: 01/16/12 Last Seen: January 23, 2014 Share Posted April 10, 2012 (edited) @viptrade(playername) trade to any player who is Online and is located somewhere inside the game anywhere @trade(playername) trade to the person in the same map as you or well in front of you to be exact and yeah I believe this one is already implanted @quesoph Edited April 10, 2012 by xXAkatsukiUchihaXx Link to comment Share on other sites More sharing options...
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