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Nameless2you

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Everything posted by Nameless2you

  1. I concur with what Olrox said.
  2. For now Not what I wanted to hear.
  3. Awh, more competition Least I my "run" button is still unique..
  4. ** May contain interpretation errors ¦ Inspection Time - Servees: 01:30 to 05:30 (Spanish time) Common Patch: - Breaking level limits event finished. - Some costume items placement errors corrected. -> Costume: Kitsune Mask, Costume: Renown Detective's Cap and Costume: Blank Eyes. - Corrected an error with Tanos Axe item, which was destroyed (!) - Modified King Poring Hat item bonus and part of its description. -> DEF changes from 6 to 10 for being the same as in its description. - Mechanic Skill Fixed: Skill [Magma Eruption] damage had an error on damage dealt to 'Homunculus', 'Spirits (Sorcerer summon), ' Mercenaries'. This will be corrected. - On the Spring Event, items Spray of Flowers drop chance from the Payon City blossomed tree increased. (!) Main Servers: - Added 6 weapons from the Jitterbug Instance Dungeon to the card withdrawal system. **Ziu's Notes: Possibly->Rhythmic Gymnastics Ribbon, Bloody Floral Decoration Microphone, Contrabass, Bow of Storms, Giant Bow y Ukulele New Oz Sakray Server: - Bard Skill Modified: Skill [Dissonance] and Bard played skills are modified for avoiding overlapping. Translator note (Spa-Eng): There may be some minor incorrections, but a (!) marked line means the possibility of serious incorrections because of a hardly understandable Spanish translation. Big thanks to Ziu, who took the korean updates and translated them to Spanish. Big thanks to jaBote for translating it from Spanish into English.
  5. ** May contain interpretation errors ■ Inspection Time - Servers: 01:30 to 05:30 (Spanish time) Common Patch: - Modified [Jitterbug's Tooth] item description. - Mechanic skill fixed: Damage dealt to monsters from the [Magma Eruption] skill has been modified for being applied ordinarily. - High Priest/Arch Bishop skill fixed: Fixed an [Assumptio] visual effect error. - WoE TE monster's position has been modified. - Item [Costume: King Strawberry] now slightly increments drop rate of [Fresh Strawberries]. Main Servers: - Added a list of costume items which can be enchanted. - Skill Start event is ended. (!) - Storm event starts: each time you buy a 10 Gaedarae Fruit box you'll obtain a sealed knight scroll. (!) -> Time: 17/04/2013 until 05/01/2013 maintenance. - Discount event in Neuralizer boxes is now ended. - Hunter/Sniper skill fixed: When you're Ranger Third Job, level 5 of [blitz Beat] skill increased damage based on Job Level. This will be corrected. - Mechanic skill modified: Now skill [Magnetic Field] will only affect enemies in non-PvP maps. - Drop rate changed for some items from monsters in WoE TE Guild Dungeons. (This is done for maintaining Zeny stability on (Drop rate changed for some items from monsters for maintaining Zeny stability on server commerce). Sakray Server: - Bard skill modified: Skill [Dissonance] and Bard played skills are modified for avoiding overlapping. Translator note (Spa-Eng): There may be some minor incorrections, but a (!) marked line means the possibility of serious incorrections because of a hardly understandable Spanish translation. Big thanks to Ziu, who took the korean updates and translated them to Spanish. Big thanks to jaBote for translating it from Spanish into English.
  6. ** May contain interpretation errors ■ Inspection Time - Servers: 01:30 to 05:30 (Spanish Time) Common Patch: - The entry warp to the Jitterbug Nightmare fight will disappear during the fight. - The Spring Welcome event starts (it lasts 3 weeks). - You'll find Bomi y Beryl in Prontera, who will help you to make a costume hat. - Sura Skill Modified: Skill [Flash Combo] will be carried out to its end even if the target dies. - Sura Skill Fixed: Skill [Flash Combo] now allows enemies to attack the caster when it's used. - Sura Skill Modified: If [Flash Combo] skill is used in an enemy and it's 3 or more cells away, it's cancelled. - Sura Skill Fixed: Skill [Fallen Empire] wasn't correctly recognising the enemy for applying size bonus. - Once you complete the Jitterbug Nightmare instance you have the possibility of combining certain items with "밍민" (Untranslated?). - Once you complete the Horrifying Toy Factory Dungeon, reward treasures will have an adjustment on drop rates. Main Servers: - Increased Job Manual Experience Event is now ended. - Auto cast of skill [Leap] in forbidden maps will be corrected. - Sura Skill Fixed: Your SP wasn't lowered when you used the [Rising Dragon] skill with Incubus Card equipped and its effect ended. This will be corrected. - Rune Knight Skill Fixed: When you used the [Dragon Breath] skill on someone affected by [Fiber Lock] the extra damage dealt by Fire Property wasn't added. This will be corrected. Sakray Server: - Hunter/Sniper Skill Fixed: When you're Ranger Third Job, level 5 of [blitz Beat] skill increased damage based on Job Level. This will be corrected. - Mechanic Skill Modified: Now skill [Magnetic Field] will only affect enemies in non-PvP maps. - Drop rate changed for some items from monsters in WoE TE Guild Dungeons. (This is done for maintaining Zeny stability on (Drop rate changed for some items from monsters for maintaining Zeny stability on server commerce). Translator note (Spa-Eng): There may be some serious incorrections because of a yet understandable but poor, confusing translation to Spanish. Big thanks anyways to Ziu for getting and translating it so we all can have it. Big thanks to jaBote for translating it from Spanish into English.
  7. I see a general theme going on here, new monsters disappear into cloudy, colored & dusty thin air.
  8. lol Right, I don't get what some people are so fussed about. Obviously it's an issue on the development side since it means a lot of changes are going to come and the current ones haven't even been handled yet, however for the gaming aspect it's just alright. Although they could have instead just made the leveling harder. Raising it from 160 to 175 is also good, it's not as big of a jump as the 99 to 150. Not sure what to think of the job level expansion. Job 50 was a nice idea especially because it ment you couldn't get all skills and you really have to think ahead, one of the big factors where this played was Warlock, not being able to get the maximum potential of Tetra Vortex, Comet & Reading Spell-book or Recognize Spell, if you intended to get all of them. With this change it'll be a lot easier, almost too easy. Or is this gravity giving in to the Mage class finally and helping them?
  9. So much for the previous balance patches then. I also don't see how this level increase is any good for Wanderer's Sirens Voice, which is also based on base level. If the formula is correct at the moment then the lowest possible duration the target can be affected by is 2seconds (if target is level 150), if target is level 100 or such the duration will increase but considering 175, it'll be less than 2 seconds, which makes the skill useless, which it already is to begin with. So basically we can expect another 2 or 3 balance patches to come afterwards.
  10. I hope this'll decrease Royal Guards strength and improve other classes such as Minstrel & Wanderer. Looks like hitting 193 aspd won't be much of an issue anymore, kind of sad.
  11. Your emulator probably don't support it yet. When did you last updated rathena? Just put 'set ' in front of .@compare_job$ same for .@online++; & .@compare_job$ = .@compare_job$ + class +"#"; And of course you'll need to change '=' to ','
  12. Try this, maybe it's what you're looking for. http://upaste.me/c38153546a3c4f98 Fulfills requirement of: -Must be 3 -Must be online Announces if Minstrel or Wanderer.
  13. I can only agree with Kenpachi, and I barely know half of it.
  14. That's very true, I don't even remember the system, or anybody really using it. I doubt most understood how it even worked.
  15. Isn't @main and such also custom content? Just saying..
  16. Why would you put a 'vending' option for GM's? Your GM's are allowed to vend? o-o
  17. Branching completely would be nicer. I don't like the db/re/ or db/pre-re/ even if this means more work.
  18. Just update your ragnarok data, both data.grf and rdata.grf, I'm sure it's in both of them because I remember seeing it the last time I went through both, however I don't know which one it actually uses. (using rsu- clients) So it's basically already there, you just have to find the correct item id and create the item, depending on how far rA is they've already made that specific item a costume if not it'll occupy the garment section and not the costume garment section.
  19. Here's something at least: http://eathena.ws/forum/topic/82-ragnarok-renders/
  20. I have to agree with Kisuka here, unique_id is a lot easier to understand and really not that big of a deal to change into. I had to wait for ossi0110 to explain what it ment.
  21. I was hoping it'd be a program to decompile lub and turn it into lua but this is good to. Good work! Thank you!
  22. How about providing a little more information or screenshots? You're being very vague.
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