mhielo12 Posted March 31, 2020 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 114 Reputation: 4 Joined: 08/28/14 Last Seen: Tuesday at 08:14 AM Share Posted March 31, 2020 (edited) how did you solve? &constant error on latest git? @Takuyakii @Secrets On 2/21/2020 at 5:20 PM, Takuyakii said: Any update about this? getting error on latest rev. same error any update regarding this? using latest rathena git.. Edited March 31, 2020 by mhielo12 add person to tag Quote Link to comment Share on other sites More sharing options...
Ukiram Posted April 1, 2020 Group: Members Topic Count: 45 Topics Per Day: 0.02 Content Count: 291 Reputation: 27 Joined: 12/16/17 Last Seen: December 19, 2023 Share Posted April 1, 2020 On 3/3/2020 at 2:33 PM, Takuyakii said: Solved How did you solve it? Can you share with us? Quote Link to comment Share on other sites More sharing options...
Secrets Posted April 2, 2020 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: Thursday at 03:36 PM Author Share Posted April 2, 2020 Updated to rAthena Git Hash: ad820c1, pending approval. Further support depends on my mood at that moment. 2 Quote Link to comment Share on other sites More sharing options...
mhielo12 Posted April 3, 2020 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 114 Reputation: 4 Joined: 08/28/14 Last Seen: Tuesday at 08:14 AM Share Posted April 3, 2020 On 4/2/2020 at 2:29 PM, Secrets said: Updated to rAthena Git Hash: ad820c1, pending approval. Further support depends on my mood at that moment. Support please this mod really helps Quote Link to comment Share on other sites More sharing options...
Radian Posted April 3, 2020 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted April 3, 2020 3 hours ago, mhielo12 said: Support please this mod really helps I think he updated this mod... download the latest one and check if its still giving you issues. 1 Quote Link to comment Share on other sites More sharing options...
mhielo12 Posted April 5, 2020 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 114 Reputation: 4 Joined: 08/28/14 Last Seen: Tuesday at 08:14 AM Share Posted April 5, 2020 On 4/4/2020 at 7:48 AM, Radian said: I think he updated this mod... download the latest one and check if its still giving you issues. goodness thanks Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted May 7, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 682 Reputation: 89 Joined: 04/07/14 Last Seen: 15 hours ago Share Posted May 7, 2020 (edited) On 12/14/2019 at 12:17 PM, Mabuhay said: To get rid of the warning, just comment the header in db/soul_link.yml #Header: # Metadata for future use # Type: MOD_SECRET_SOUL_LINK # Version: 1 It does work! Thanks! Anybody fixes this warning? Edited May 7, 2020 by gidzdlcrz Quote Link to comment Share on other sites More sharing options...
ScarrFace Posted May 7, 2020 Group: Members Topic Count: 17 Topics Per Day: 0.01 Content Count: 66 Reputation: 0 Joined: 10/23/19 Last Seen: August 28, 2024 Share Posted May 7, 2020 (edited) when i implement this mod. this happen when i use ./athena-start stop. how to fix this? Latest git version. Edited May 7, 2020 by ScarrFace Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted May 9, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 682 Reputation: 89 Joined: 04/07/14 Last Seen: 15 hours ago Share Posted May 9, 2020 On 5/8/2020 at 7:28 AM, ScarrFace said: when i implement this mod. this happen when i use ./athena-start stop. how to fix this? Latest git version. Yep mine too. This screenshot is from my live server Maybe it has something to do with this (screenshot comes my from local server) Please @Secrets ♥ Thank you so much! Quote Link to comment Share on other sites More sharing options...
Kuneho Posted May 17, 2020 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 59 Reputation: 2 Joined: 08/01/12 Last Seen: April 19, 2022 Share Posted May 17, 2020 On 11/2/2019 at 4:28 AM, Ice Bear said: @secrets how to remove bonuses when you die and revive at the same place, the bonus effects retain unless you get buff with another status. solved. solution lies in status.cpp and pc.cpp hi how did you put on pc.c? Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted May 18, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 682 Reputation: 89 Joined: 04/07/14 Last Seen: 15 hours ago Share Posted May 18, 2020 On 5/17/2020 at 7:43 PM, Kuneho said: hi how did you put on pc.c? Its already been updated. The only problem now is the memory leak and the compile warning. Quote Link to comment Share on other sites More sharing options...
Kuneho Posted May 19, 2020 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 59 Reputation: 2 Joined: 08/01/12 Last Seen: April 19, 2022 Share Posted May 19, 2020 17 hours ago, gidzdlcrz said: Its already been updated. The only problem now is the memory leak and the compile warning. nvm solve Quote Link to comment Share on other sites More sharing options...
Secrets Posted May 23, 2020 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: Thursday at 03:36 PM Author Share Posted May 23, 2020 You are welcome to submit patches for fixing the mod 2 Quote Link to comment Share on other sites More sharing options...
Kuneho Posted May 23, 2020 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 59 Reputation: 2 Joined: 08/01/12 Last Seen: April 19, 2022 Share Posted May 23, 2020 (edited) 4 hours ago, Secrets said: You are welcome to submit patches for fixing the mod From a4fffed650a9719e1bbe1fbee4cf23fa6ecfb76a Mon Sep 17 00:00:00 2001 From: Jittapan Pluemsumran <secret@jittapan.app> Date: Thu, 2 Apr 2020 13:26:35 +0700 Subject: [PATCH] :D --- db/soul_link.yml | 74 ++++++++++++++++++++++++++++++++++++ src/map/script.cpp | 1 + src/map/script_constants.hpp | 17 +++++++++ src/map/status.cpp | 50 ++++++++++++++++++++++++ 4 files changed, 142 insertions(+) create mode 100644 db/soul_link.yml diff --git a/db/soul_link.yml b/db/soul_link.yml new file mode 100644 index 000000000..bdcf72cb0 --- /dev/null +++ b/db/soul_link.yml @@ -0,0 +1,74 @@ +# Custom soul link buffs. +# Author: Secret <Secret@rathena.org> +# +# Format +# <SL_ constant>: <YAML string literal with a pair of enclosing bracket for the script> +# +# You can code the script just like an item script. +# +# Use ONLY spaces to indent. +# DONT USE TABS + +Header: # Metadata for future use + Version: 1 + Type: MOD_SECRET_SOUL_LINK +SL_ALCHEMIST: | + { + bonus bStr,1; + } +SL_MONK: | + { + bonus bStr,1; + } +SL_STAR: | + { + bonus bStr,1; + } +SL_SAGE: | + { + bonus bStr,1; + } +SL_CRUSADER: | + { + bonus bStr,1; + } +SL_SUPERNOVICE: | + { + bonus bStr,1; + } +SL_KNIGHT: | + { + bonus bStr,1; + } +SL_WIZARD: | + { + bonus bStr,1; + } +SL_PRIEST: | + { + bonus bStr,1; + } +SL_BARDDANCER: | + { + bonus bStr,1; + } +SL_ROGUE: | + { + bonus bStr,1; + } +SL_ASSASIN: | + { + bonus bStr,1; + } +SL_BLACKSMITH: | + { + bonus bStr,1; + } +SL_HUNTER: | + { + bonus bStr,1; + } +SL_SOULLINKER: | + { + bonus bStr,1; + } + SL_GUNNER: | + { + bonus bMaxHPrate,50; bonus2 bSkillAtk,"GS_DESPERADO",30; + } +SL_NINJA: | + { + bonus bMaxHPrate,50; bonus2 bSkillAtk,"NJ_ISSEN",30; + } diff --git a/src/map/script.cpp b/src/map/script.cpp index e9e10a643..69c9a0ab6 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -60,6 +60,7 @@ #include "pc_groups.hpp" #include "pet.hpp" #include "quest.hpp" +#include "status.hpp" #include "storage.hpp" using namespace rathena; diff --git a/src/map/script_constants.hpp b/src/map/script_constants.hpp index 16e405d0e..8e7bf166d 100644 --- a/src/map/script_constants.hpp +++ b/src/map/script_constants.hpp @@ -16,6 +16,23 @@ export_constant(INT_MIN); export_constant(INT_MAX); + /* soul links */ + export_constant(SL_ALCHEMIST); + export_constant(SL_MONK); + export_constant(SL_STAR); + export_constant(SL_SAGE); + export_constant(SL_CRUSADER); + export_constant(SL_SUPERNOVICE); + export_constant(SL_KNIGHT); + export_constant(SL_WIZARD); + export_constant(SL_PRIEST); + export_constant(SL_BARDDANCER); + export_constant(SL_ROGUE); + export_constant(SL_ASSASIN); + export_constant(SL_BLACKSMITH); + export_constant(SL_HUNTER); + export_constant(SL_SOULLINKER); + export_constant(SL_GUNNER); + export_constant(SL_NINJA); + /* server defines */ export_constant(PACKETVER); export_constant(MAX_LEVEL); diff --git a/src/map/status.cpp b/src/map/status.cpp index 84b832e12..2c51d139d 100644 --- a/src/map/status.cpp +++ b/src/map/status.cpp @@ -7,6 +7,7 @@ #include <math.h> #include <stdlib.h> #include <string> +#include <unordered_map> #include <yaml-cpp/yaml.h> #include "../common/cbasetypes.hpp" @@ -66,6 +67,8 @@ bool running_npc_stat_calc_event; /// Indicate if OnPCStatCalcEvent is running. // We need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only to avoid cards exploits short current_equip_opt_index; /// Contains random option index of an equipped item. [Secret] +std::unordered_map<int, script_code*> soul_link; + unsigned int SCDisabled[SC_MAX]; ///< List of disabled SC on map zones. [Cydh] sc_type SkillStatusChangeTable[MAX_SKILL]; @@ -4086,6 +4089,13 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt) current_equip_opt_index = -1; } + if (sd && sc->count && sc->data[SC_SPIRIT]) { + auto spirit = sc->data[SC_SPIRIT]; + if (spirit != nullptr && soul_link.find(spirit->val2) != soul_link.end() && soul_link[spirit->val2] != nullptr) { + run_script(soul_link[spirit->val2], 0, sd->bl.id, 0); + } + } + if (sc->count && sc->data[SC_ITEMSCRIPT]) { struct item_data *data = itemdb_exists(sc->data[SC_ITEMSCRIPT]->val1); if (data && data->script) @@ -15491,6 +15501,45 @@ static bool status_readdb_attrfix(const char *basedir,bool silent) return true; } +void status_read_soullink_db(const char* file_name) { + YAML::Node root; + int count = 0; + try { + root = YAML::LoadFile(file_name); + if (root.IsMap()) { + for (auto node : root) { + struct script_code *code; + std::string key = node.first.as<std::string>(); + int64 constant = 0; + if (key.compare(0, 3, "SL_")) { + ShowWarning("status_read_soullink_db: Expected a constant with SL_ prefix, got %s.\n", key.c_str()); + continue; + } + if (!script_get_constant(key.c_str(), &constant)) { + ShowWarning("status_read_soullink_db: Tried to assign custom buff to nonexistent constant %s.\n", key.c_str()); + continue; + } + if ((code = parse_script(node.second.as<std::string>().c_str(), file_name, node.second.Mark().line, 0)) == NULL) { + ShowWarning("status_read_soullink_db: Invalid or empty script on custom soul link %s.\n", key.c_str()); + continue; + } + if (soul_link[constant] != nullptr) + script_free_code(soul_link[constant]); + soul_link[constant] = code; + count++; + } + } + else { + ShowError("status_read_soullink_db: The file's structure is broken. Root node is not a map.\n"); + } + } + catch (...) { + ShowError("status_read_soullink_db: Cannot load custom soul link buffs from %s.\n", file_name); + } + + ShowInfo("status_read_soullink_db: Done reading %d custom soul links.\n", count); +} + /** * Sets defaults in tables and starts read db functions * sv_readdb reads the file, outputting the information line-by-line to @@ -15557,6 +15606,7 @@ int status_readdb(void) size_fix_db.load(); + status_read_soullink_db("db/soul_link.yml"); return 0; } -- 2.26.0.windows.1 here you go Even Ninja And Gunslinger is there i just add it just follow what is inside and its will run smoothly no memory Leak a have Good they Thanks Sir @Secrets Edited May 23, 2020 by Kuneho 1 Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted May 27, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 682 Reputation: 89 Joined: 04/07/14 Last Seen: 15 hours ago Share Posted May 27, 2020 On 5/24/2020 at 4:42 AM, Kuneho said: From a4fffed650a9719e1bbe1fbee4cf23fa6ecfb76a Mon Sep 17 00:00:00 2001 From: Jittapan Pluemsumran <secret@jittapan.app> Date: Thu, 2 Apr 2020 13:26:35 +0700 Subject: [PATCH] :D --- db/soul_link.yml | 74 ++++++++++++++++++++++++++++++++++++ src/map/script.cpp | 1 + src/map/script_constants.hpp | 17 +++++++++ src/map/status.cpp | 50 ++++++++++++++++++++++++ 4 files changed, 142 insertions(+) create mode 100644 db/soul_link.yml diff --git a/db/soul_link.yml b/db/soul_link.yml new file mode 100644 index 000000000..bdcf72cb0 --- /dev/null +++ b/db/soul_link.yml @@ -0,0 +1,74 @@ +# Custom soul link buffs. +# Author: Secret <Secret@rathena.org> +# +# Format +# <SL_ constant>: <YAML string literal with a pair of enclosing bracket for the script> +# +# You can code the script just like an item script. +# +# Use ONLY spaces to indent. +# DONT USE TABS + +Header: # Metadata for future use + Version: 1 + Type: MOD_SECRET_SOUL_LINK +SL_ALCHEMIST: | + { + bonus bStr,1; + } +SL_MONK: | + { + bonus bStr,1; + } +SL_STAR: | + { + bonus bStr,1; + } +SL_SAGE: | + { + bonus bStr,1; + } +SL_CRUSADER: | + { + bonus bStr,1; + } +SL_SUPERNOVICE: | + { + bonus bStr,1; + } +SL_KNIGHT: | + { + bonus bStr,1; + } +SL_WIZARD: | + { + bonus bStr,1; + } +SL_PRIEST: | + { + bonus bStr,1; + } +SL_BARDDANCER: | + { + bonus bStr,1; + } +SL_ROGUE: | + { + bonus bStr,1; + } +SL_ASSASIN: | + { + bonus bStr,1; + } +SL_BLACKSMITH: | + { + bonus bStr,1; + } +SL_HUNTER: | + { + bonus bStr,1; + } +SL_SOULLINKER: | + { + bonus bStr,1; + } + SL_GUNNER: | + { + bonus bMaxHPrate,50; bonus2 bSkillAtk,"GS_DESPERADO",30; + } +SL_NINJA: | + { + bonus bMaxHPrate,50; bonus2 bSkillAtk,"NJ_ISSEN",30; + } diff --git a/src/map/script.cpp b/src/map/script.cpp index e9e10a643..69c9a0ab6 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -60,6 +60,7 @@ #include "pc_groups.hpp" #include "pet.hpp" #include "quest.hpp" +#include "status.hpp" #include "storage.hpp" using namespace rathena; diff --git a/src/map/script_constants.hpp b/src/map/script_constants.hpp index 16e405d0e..8e7bf166d 100644 --- a/src/map/script_constants.hpp +++ b/src/map/script_constants.hpp @@ -16,6 +16,23 @@ export_constant(INT_MIN); export_constant(INT_MAX); + /* soul links */ + export_constant(SL_ALCHEMIST); + export_constant(SL_MONK); + export_constant(SL_STAR); + export_constant(SL_SAGE); + export_constant(SL_CRUSADER); + export_constant(SL_SUPERNOVICE); + export_constant(SL_KNIGHT); + export_constant(SL_WIZARD); + export_constant(SL_PRIEST); + export_constant(SL_BARDDANCER); + export_constant(SL_ROGUE); + export_constant(SL_ASSASIN); + export_constant(SL_BLACKSMITH); + export_constant(SL_HUNTER); + export_constant(SL_SOULLINKER); + export_constant(SL_GUNNER); + export_constant(SL_NINJA); + /* server defines */ export_constant(PACKETVER); export_constant(MAX_LEVEL); diff --git a/src/map/status.cpp b/src/map/status.cpp index 84b832e12..2c51d139d 100644 --- a/src/map/status.cpp +++ b/src/map/status.cpp @@ -7,6 +7,7 @@ #include <math.h> #include <stdlib.h> #include <string> +#include <unordered_map> #include <yaml-cpp/yaml.h> #include "../common/cbasetypes.hpp" @@ -66,6 +67,8 @@ bool running_npc_stat_calc_event; /// Indicate if OnPCStatCalcEvent is running. // We need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only to avoid cards exploits short current_equip_opt_index; /// Contains random option index of an equipped item. [Secret] +std::unordered_map<int, script_code*> soul_link; + unsigned int SCDisabled[SC_MAX]; ///< List of disabled SC on map zones. [Cydh] sc_type SkillStatusChangeTable[MAX_SKILL]; @@ -4086,6 +4089,13 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt) current_equip_opt_index = -1; } + if (sd && sc->count && sc->data[SC_SPIRIT]) { + auto spirit = sc->data[SC_SPIRIT]; + if (spirit != nullptr && soul_link.find(spirit->val2) != soul_link.end() && soul_link[spirit->val2] != nullptr) { + run_script(soul_link[spirit->val2], 0, sd->bl.id, 0); + } + } + if (sc->count && sc->data[SC_ITEMSCRIPT]) { struct item_data *data = itemdb_exists(sc->data[SC_ITEMSCRIPT]->val1); if (data && data->script) @@ -15491,6 +15501,45 @@ static bool status_readdb_attrfix(const char *basedir,bool silent) return true; } +void status_read_soullink_db(const char* file_name) { + YAML::Node root; + int count = 0; + try { + root = YAML::LoadFile(file_name); + if (root.IsMap()) { + for (auto node : root) { + struct script_code *code; + std::string key = node.first.as<std::string>(); + int64 constant = 0; + if (key.compare(0, 3, "SL_")) { + ShowWarning("status_read_soullink_db: Expected a constant with SL_ prefix, got %s.\n", key.c_str()); + continue; + } + if (!script_get_constant(key.c_str(), &constant)) { + ShowWarning("status_read_soullink_db: Tried to assign custom buff to nonexistent constant %s.\n", key.c_str()); + continue; + } + if ((code = parse_script(node.second.as<std::string>().c_str(), file_name, node.second.Mark().line, 0)) == NULL) { + ShowWarning("status_read_soullink_db: Invalid or empty script on custom soul link %s.\n", key.c_str()); + continue; + } + if (soul_link[constant] != nullptr) + script_free_code(soul_link[constant]); + soul_link[constant] = code; + count++; + } + } + else { + ShowError("status_read_soullink_db: The file's structure is broken. Root node is not a map.\n"); + } + } + catch (...) { + ShowError("status_read_soullink_db: Cannot load custom soul link buffs from %s.\n", file_name); + } + + ShowInfo("status_read_soullink_db: Done reading %d custom soul links.\n", count); +} + /** * Sets defaults in tables and starts read db functions * sv_readdb reads the file, outputting the information line-by-line to @@ -15557,6 +15606,7 @@ int status_readdb(void) size_fix_db.load(); + status_read_soullink_db("db/soul_link.yml"); return 0; } -- 2.26.0.windows.1 here you go Even Ninja And Gunslinger is there i just add it just follow what is inside and its will run smoothly no memory Leak a have Good they Thanks Sir @Secrets Hello @Kuneho. Ive checked every line and i must say the only difference with this and secrets were the additions of NINJA and GUNSLINGER. Howerver. The compile warning is still there. And maybe, just maybe thats the reason of the memory leak.https://rathena.org/board/topic/115221-release-soul-link-modification-script-based/?do=findComment&comment=378296 Quote Link to comment Share on other sites More sharing options...
Kuneho Posted May 27, 2020 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 59 Reputation: 2 Joined: 08/01/12 Last Seen: April 19, 2022 Share Posted May 27, 2020 7 hours ago, gidzdlcrz said: Hello @Kuneho. Ive checked every line and i must say the only difference with this and secrets were the additions of NINJA and GUNSLINGER. Howerver. The compile warning is still there. And maybe, just maybe thats the reason of the memory leak.https://rathena.org/board/topic/115221-release-soul-link-modification-script-based/?do=findComment&comment=378296 maybe i can help if you show me all of youre SRC files that you edit Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted May 28, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 682 Reputation: 89 Joined: 04/07/14 Last Seen: 15 hours ago Share Posted May 28, 2020 8 hours ago, Kuneho said: maybe i can help if you show me all of youre SRC files that you edit I have done this to fresh pull from git. The compiler warning and the memory leak is still there. So i guess it has nothing to do with my other mods. Quote Link to comment Share on other sites More sharing options...
Haruka Mayumi Posted May 28, 2020 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 485 Reputation: 271 Joined: 06/13/17 Last Seen: March 25 Share Posted May 28, 2020 (edited) void status_read_soullink_db(const char* file_name) { adding the const from the original will remove the compiler warning. however the memory leak will be there whenever you @mapexit. this is because the (script_buf) is not cleared when exiting the map server.. you just simply need to add this script_free_code(soul_link[(CONSTANT LOOP)]); esomewhere around the the mapexit. ^_~ Edited May 28, 2020 by Haruka Mayumi 1 Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted May 28, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 682 Reputation: 89 Joined: 04/07/14 Last Seen: 15 hours ago Share Posted May 28, 2020 3 hours ago, Haruka Mayumi said: void status_read_soullink_db(const char* file_name) { adding the const from the original will remove the compiler warning. however the memory leak will be there whenever you @mapexit. this is because the (script_buf) is not cleared when exiting the map server.. you just simply need to add this script_free_code(soul_link[(CONSTANT LOOP)]); esomewhere around the the mapexit. ^_~ Where to do this @Haruka Mayumisama! ♥ Onegai desu! Hihi! Quote Link to comment Share on other sites More sharing options...
LearningRO Posted June 3, 2020 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: 22 hours ago Share Posted June 3, 2020 (edited) hi, i got error like this? [Error]: status_read_soullink_db: Cannot load custom soul link buffs from db/soul_link.yml. how to solved this? with this mod can solved this issue 4018 thanks secret ! Edited June 3, 2020 by LearningRO solved Quote Link to comment Share on other sites More sharing options...
Secrets Posted June 11, 2020 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: Thursday at 03:36 PM Author Share Posted June 11, 2020 New release, pending approval. Attempted to fix memory leaks in this release. 3 Quote Link to comment Share on other sites More sharing options...
M a p l e Posted June 12, 2020 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 271 Reputation: 63 Joined: 02/04/19 Last Seen: October 27, 2023 Share Posted June 12, 2020 [ 88%] Building CXX object src/map/CMakeFiles/map-server.dir/status.cpp.o /root/rathena/src/map/status.cpp: In function 'int status_readdb()': /root/rathena/src/map/status.cpp:15980:44: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings] status_read_soullink_db("db/soul_link.yml"); Change: status_read_soullink_db("db/soul_link.yml"); To: status_read_soullink_db((char*)"db/soul_link.yml"); Quote Link to comment Share on other sites More sharing options...
Secrets Posted June 15, 2020 Group: Developer Topic Count: 36 Topics Per Day: 0.01 Content Count: 588 Reputation: 436 Joined: 01/26/16 Last Seen: Thursday at 03:36 PM Author Share Posted June 15, 2020 Won’t be updating this for a while. Feel free to share your fixes. Please remember that I’m not obliged to give you support. Please don’t PM me on Discord or on this site about this mod. 1 Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted June 15, 2020 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 682 Reputation: 89 Joined: 04/07/14 Last Seen: 15 hours ago Share Posted June 15, 2020 On 6/11/2020 at 10:07 PM, Secrets said: New release, pending approval. Attempted to fix memory leaks in this release. Wooow! Thanks @Secrets ♥ Quote Link to comment Share on other sites More sharing options...
tokenacc001 Posted July 22, 2020 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 35 Reputation: 0 Joined: 06/30/20 Last Seen: September 22, 2020 Share Posted July 22, 2020 (edited) anyone know how to fix this? [Error]: status_read_soullink_db: Cannot load custom soul link buffs from db/soul_link.yml. [Info]: status_read_soullink_db: Done reading 0 custom soul links. Edit: Fixed Uh.. another problem... is the autobonus3 not working in the soul_link.yml? i got these effect working in the item_db.txt, then move it to the soul_link.yml, but it's not working anymore. autobonus3 "{ bonus bStr,10; bonus bDex,10; bonus bFlee,15; }",1000,158400,459,"{ }"; autobonus3 "{ if(getskilllv(486)==5) { bonus bAtkRate,200; } }",1000,180000,486,"{ }"; any help on this please. Edited July 24, 2020 by tokenacc001 Quote Link to comment Share on other sites More sharing options...
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