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Takuyakii

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  1. //mag_dun01 mag_dun01.gat,0,0,0,0 monster Explosion 1383,10,0,0,0 mag_dun01.gat,0,0,0,0 monster Blazer 1367,10,0,0,0 mag_dun01.gat,0,0,0,0 monster Diabolic 1382,10,0,0,0 mag_dun01.gat,0,0,0,0 monster Grizzly 1381,5,0,0,0 mag_dun01.gat,0,0,0,0 monster Lava Golem 1366,3,0,0,0 mag_dun01.gat,0,0,0,0 monster Kaho 1072,10,0,0,0 //mag_dun02 mag_dun02.gat,0,0,0,0 monster Gig 1387,10,0,0,0 mag_dun02.gat,0,0,0,0 monster Blazer 1367,10,0,0,0 mag_dun02.gat,0,0,0,0 monster Diabolic 1382,10,0,0,0 mag_dun02.gat,0,0,0,0 monster Nightmare Terror 1379,3,0,0,0 mag_dun02.gat,0,0,0,0 monster Sky Deleter 1384,5,0,0,0 mag_dun02.gat,0,0,0,0 monster Earth Deleter 1385,5,0,0,0 mag_dun02.gat,0,0,0,0 monster Kaho 1072,10,0,0,0
  2. set your PACKETVER /CLIENT DATE then recompile.
  3. have u fix this? im getting this too.
  4. Takuyakii

    Error

    check your all custom quest, that have 300.
  5. is this will work on 2020 Git?
  6. Quality, fast and reliable hosting, if it comes to support, 100% they will support you ,answered all your problem with an answer. Highly Recommend this Hosting. and the staff is very active.
  7. if(agitcheck() || agitcheck2()) end; monster "this",-1,-1,"--ja--",-1-MOBG_BLOODY_DEAD_BRANCH,1,"";
  8. case TK_JUMPKICK: // debuff the following statuses if( dstsd && dstsd->class_ != MAPID_SOUL_LINKER && !tsc->getSCE(SC_PRESERVE) ) { status_change_end(bl, SC_SPIRIT); status_change_end(bl, SC_ADRENALINE2); status_change_end(bl, SC_KAITE); status_change_end(bl, SC_KAAHI); status_change_end(bl, SC_ONEHAND); status_change_end(bl, SC_ASPDPOTION2); // New soul links confirmed to not dispell with this skill // but thats likely a bug since soul links can't stack and // soul cutter skill works on them. So ill add this here for now. [Rytech] status_change_end(bl, SC_SOULGOLEM); status_change_end(bl, SC_SOULSHADOW); status_change_end(bl, SC_SOULFALCON); status_change_end(bl, SC_SOULFAIRY); } break; skill.cpp remove this
  9. Good Day rA, i dont' know if this is the right question or section to post this. please move this to right section ty just want to ask is this Sprite edit? or client modification? etc. the text above of npc, i know showscript but i think its not.
  10. skill.cpp change case PA_PRESSURE: status_percent_damage(src, bl, 0, 15+5*skill_lv, false); to: case PA_PRESSURE: status_percent_damage(src, bl, 0, 1+5, false);
  11. changed if (.msg_die) message .@victimaid, "You have been killed by "+ .@killername$; if (.msg_kill) message .@killeraid, "You just killed "+ .@victimname$; to if (.msg_die) message .@victimname$, "You have been killed by "+ .@killername$; if (.msg_kill) message .@killername$, "You just killed "+ .@victimname$; dotapvpladder.txt
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