mhielo12

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About mhielo12

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  1. Hi Im looking for a good vps host.. I see that extravm has this offer: while gomanila has this offer. which one is better? thanks guys
  2. Hi guys.. Can anyone help to rework the wow domi or annieruru.. its not working on latest git anymore.. src/custom/script.inc | 64 +++++++++++++++++++++++++++++++++++++++++++++++ src/custom/script_def.inc | 3 +++ 2 files changed, 67 insertions(+) diff --git a/src/custom/script.inc b/src/custom/script.inc index 1e01c88..79856cb 100644 --- a/src/custom/script.inc +++ b/src/custom/script.inc @@ -17,3 +17,67 @@ // script_pushint(st,1); // return 0; //} // createbgid <respawn map>, <respawn x>, <respawn y>, <On Quit event>, <On Death event>; BUILDIN_FUNC(createbgid) { unsigned int bg_id; if ( ( bg_id = bg_create( mapindex_name2id( script_getstr(st,2) ), script_getnum(st,3), script_getnum(st,4), script_getstr(st,5), script_getstr(st,6) ) ) > 0 ) script_pushint( st, bg_id ); else script_pushint( st, 0 ); return SCRIPT_CMD_SUCCESS; } // setbgid <battleground ID> {, <player name> }; // setbgid <battleground ID> {, <player account ID> }; BUILDIN_FUNC(setbgid) { unsigned int bg_id = script_getnum(st,2); struct battleground_data *bg = bg_team_search( bg_id ); struct map_session_data *sd; if ( script_hasdata( st, 3 ) ) { if ( data_isstring( script_getdata(st,3) ) ) sd = map_nick2sd( script_getstr(st,3) ); else sd = map_id2sd( script_getnum(st,3) ); } else sd = script_rid2sd(st); if ( !sd ) { script_pushint( st, -3 ); // player no attach return SCRIPT_CMD_SUCCESS; } if ( !bg && bg_id > 0 ) { script_pushint( st, -1 ); // battleground team haven't created return SCRIPT_CMD_SUCCESS; } if ( bg_id && sd->bg_id == bg_id ) { script_pushint( st, -5 ); // the player has already join this battleground team return SCRIPT_CMD_SUCCESS; } if ( sd->bg_id ) bg_team_leave( sd, 0 ); if ( bg_id == 0 ) { script_pushint( st, 0 ); return SCRIPT_CMD_SUCCESS; } if ( !bg_team_join( bg_id, sd ) ) script_pushint( st, -2 ); // cannot join anymore, because has reached MAX_BG_MEMBERS else script_pushint( st, bg_id ); return SCRIPT_CMD_SUCCESS; } // getbgusers <battleground ID>; BUILDIN_FUNC(getbgusers) { struct battleground_data *bg = bg_team_search( script_getnum(st,2) ); int i, j = 0; if ( !bg ) { script_pushint( st, -1 ); return SCRIPT_CMD_SUCCESS; } for ( i = 0; i < MAX_BG_MEMBERS; ++i ) if ( bg->members[i].sd ) mapreg_setreg( reference_uid( add_str("[email protected]"), j++ ), bg->members[i].sd->bl.id ); mapreg_setreg( add_str("[email protected]"), j ); script_pushint( st, j ); return SCRIPT_CMD_SUCCESS; } diff --git a/src/custom/script_def.inc b/src/custom/script_def.inc index 3319eea..600a0ac 100644 --- a/src/custom/script_def.inc +++ b/src/custom/script_def.inc @@ -9,3 +9,6 @@ **/ //BUILDIN_DEF(example,""), BUILDIN_DEF(createbgid,"siiss"), BUILDIN_DEF(setbgid,"i?"), BUILDIN_DEF(getbgusers,"i"),
  3. why does herc have a free plug-in for this? http://herc.ws/board/topic/8192-restock-system/ https://github.com/dastgir/HPM-Plugins/blob/master/NPC/Restock.txt
  4. trouble with adding custom weapon.. my client date is... 2013-12-23cRagexe already done this.. [40617] = { unidentifiedDisplayName = "One-Handed Spear", unidentifiedResourceName = "쟈벨린", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Lod_Spear", identifiedResourceName = "lod_spear", identifiedDescriptionName = { "Vit +25", "Class :^777777 Dagger^000000", "Attack :^777777 200^000000", "Weight :^777777 60^000000", "Weapon Level :^777777 4^000000", "Applicable Job :^777777 Swordsman Class^000000", }, slotCount = 4, ClassNum = 103 }, WEAPONTYPE_Lod_Spear = 103 [Weapon_IDs.WEAPONTYPE_Lod_Spear] = "_40617" [Weapon_IDs.WEAPONTYPE_Lod_Spear] = Weapon_IDs.WEAPONTYPE_SPEAR Àΰ£Á· ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.spr ¾ÆÀÌÅÛ lod_spear.act lod_spear.spr ¾Ç¼¼»ç¸® ¿©_lod_spear.act ¿©_lod_spear.spr ³²_lod_spear.act ³²_lod_spear.spr HELP PLEASE!!!
  5. no error at all.. its just my custom weapon is showing the default spear sprite.. instead of my custom weapon here is my item_db 40617,Lod_Spear,lod spear,5,20,,1800,180:40,,3,4,0x00004082,7,2,2,3,102,1,4,{ bonus bVit,25; },{},{}
  6. trouble with adding custom weapon.. my client date is... 2013-12-23cRagexe already done this.. [40617] = { unidentifiedDisplayName = "One-Handed Spear", unidentifiedResourceName = "쟈벨린", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Lod_Spear", identifiedResourceName = "lod_spear", identifiedDescriptionName = { "Vit +25", "Class :^777777 Dagger^000000", "Attack :^777777 200^000000", "Weight :^777777 60^000000", "Weapon Level :^777777 4^000000", "Applicable Job :^777777 Swordsman Class^000000", }, slotCount = 4, ClassNum = 103 }, WEAPONTYPE_Lod_Spear = 103 [Weapon_IDs.WEAPONTYPE_Lod_Spear] = "_40617" [Weapon_IDs.WEAPONTYPE_Lod_Spear] = Weapon_IDs.WEAPONTYPE_SPEAR Àΰ£Á· ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.spr ¾ÆÀÌÅÛ lod_spear.act lod_spear.spr ¾Ç¼¼»ç¸® ¿©_lod_spear.act ¿©_lod_spear.spr ³²_lod_spear.act ³²_lod_spear.spr HELP PLEASE!!!
  7. trouble with adding custom weapon.. my client date is... 2013-12-23cRagexe already done this.. [40617] = { unidentifiedDisplayName = "One-Handed Spear", unidentifiedResourceName = "쟈벨린", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Lod_Spear", identifiedResourceName = "lod_spear", identifiedDescriptionName = { "Vit +25", "Class :^777777 Dagger^000000", "Attack :^777777 200^000000", "Weight :^777777 60^000000", "Weapon Level :^777777 4^000000", "Applicable Job :^777777 Swordsman Class^000000", }, slotCount = 4, ClassNum = 103 }, WEAPONTYPE_Lod_Spear = 103 [Weapon_IDs.WEAPONTYPE_Lod_Spear] = "_40617" [Weapon_IDs.WEAPONTYPE_Lod_Spear] = Weapon_IDs.WEAPONTYPE_SPEAR Àΰ£Á· ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.spr ¾ÆÀÌÅÛ lod_spear.act lod_spear.spr ¾Ç¼¼»ç¸® ¿©_lod_spear.act ¿©_lod_spear.spr ³²_lod_spear.act ³²_lod_spear.spr HELP PLEASE!!!
  8. trouble with adding custom weapon.. my client date is... 2013-12-23cRagexe already done this.. [40617] = { unidentifiedDisplayName = "One-Handed Spear", unidentifiedResourceName = "쟈벨린", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Lod_Spear", identifiedResourceName = "lod_spear", identifiedDescriptionName = { "Vit +25", "Class :^777777 Dagger^000000", "Attack :^777777 200^000000", "Weight :^777777 60^000000", "Weapon Level :^777777 4^000000", "Applicable Job :^777777 Swordsman Class^000000", }, slotCount = 4, ClassNum = 103 }, WEAPONTYPE_Lod_Spear = 103 [Weapon_IDs.WEAPONTYPE_Lod_Spear] = "_40617" [Weapon_IDs.WEAPONTYPE_Lod_Spear] = Weapon_IDs.WEAPONTYPE_SPEAR Àΰ£Á· ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.spr ¾ÆÀÌÅÛ lod_spear.act lod_spear.spr ¾Ç¼¼»ç¸® ¿©_lod_spear.act ¿©_lod_spear.spr ³²_lod_spear.act ³²_lod_spear.spr HELP PLEASE!!!
  9. trouble with adding custom weapon.. my client date is... 2013-12-23cRagexe already done this.. [40617] = { unidentifiedDisplayName = "One-Handed Spear", unidentifiedResourceName = "쟈벨린", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Lod_Spear", identifiedResourceName = "lod_spear", identifiedDescriptionName = { "Vit +25", "Class :^777777 Dagger^000000", "Attack :^777777 200^000000", "Weight :^777777 60^000000", "Weapon Level :^777777 4^000000", "Applicable Job :^777777 Swordsman Class^000000", }, slotCount = 4, ClassNum = 103 }, WEAPONTYPE_Lod_Spear = 103 [Weapon_IDs.WEAPONTYPE_Lod_Spear] = "_40617" [Weapon_IDs.WEAPONTYPE_Lod_Spear] = Weapon_IDs.WEAPONTYPE_SPEAR Àΰ£Á· ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_¿©_40617_°Ë±¤.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617.spr ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.act ½ÅÆäÄÚÅ©·ç¼¼ÀÌ´õ_³²_40617_°Ë±¤.spr ¾ÆÀÌÅÛ lod_spear.act lod_spear.spr ¾Ç¼¼»ç¸® ¿©_lod_spear.act ¿©_lod_spear.spr ³²_lod_spear.act ³²_lod_spear.spr HELP PLEASE!!!
  10. Whats the update? is item buying working now?
  11. I removed this in the new patch still not work.. help im lost.. is it zeny cash only working?