Emistry Posted January 17, 2016 Posted January 17, 2016 View File Usable Enchant Item Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神. Sample Usage: callfunc("F_UsableEnchantItem", <delete_item_id>, <enchant_item_id>{, <card_index>}); Item Database : Create a custom item for enchant - Id: 501 AegisName: Red_Potion_Enchant_Usable Name: Red Potion Type: DelayConsume Buy: 10 Weight: 70 Script: | callfunc("F_UsableEnchantItem", 501, 909, 3); Create a custom enchant item with special bonuses. - Id: 909 AegisName: Jellopy_Enchant_Item Name: Jellopy Type: Etc Buy: 6 Weight: 10 Flags: BuyingStore: true Script: | .@eqp = getequippedon(); if (.@eqp & EQP_ARMOR) { bonus bVit,100; } if (.@eqp & EQP_HEAD_TOP) { bonus bInt,100; } if (.@eqp & EQP_SHOES) { bonus bAgi,100; } Preview : Submitter Emistry Submitted 01/17/2016 Category Utilities Video https://www.youtube.com/watch?v=dFivhLs1zeE Content Author Emistry 1 Quote
Radian Posted June 18, 2016 Posted June 18, 2016 @Emistry Is it possible to put fail and success percentage? Quote
negroronald1986 Posted June 30, 2016 Posted June 30, 2016 Hi good afternoon apology supports aemond Hi good afternoon apology supports aemond Quote
M4karov Posted February 14, 2017 Posted February 14, 2017 On 17/01/2016 at 7:46 PM, Emistry said: File Name: Usable Enchant Item File Submitter: Emistry File Submitted: 18 Jan 2016 File Category: Utilities Content Author: Emistry Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神.Preview : Click here to download this file Please could you upgrade the system to work with the current emulator? ttp://prntscr.com/e8nmy3 Quote
AllHailCarl Posted March 11, 2017 Posted March 11, 2017 On 2/14/2017 at 11:09 PM, VX Play said: Please could you upgrade the system to work with the current emulator? ttp://prntscr.com/e8nmy3 Same request as this guy. Quote
sikiro Posted March 20, 2017 Posted March 20, 2017 the system work with the exception of this one error i have enountered because it says failed to close refine fails 100% of the time Quote
wOni Posted March 24, 2017 Posted March 24, 2017 (edited) Hi @Emistry is it possible to put the bonus in different bonus items id ? like callfunc( "F_DiabloEnchant",<delete item id>,[random<bonus item id>,random<bonus item id>,random<bonus item id>,random<bonus item id>] ); "callfunc( "F_DiabloEnchant",501 (Rand 909,910,911,912 );" thank you Solved" callfunc( "F_DiabloEnchant",delete item id,rand(bonus item id,bonus item id,and so on));" Edited March 26, 2017 by wOni Quote
tuxico Posted April 7, 2017 Posted April 7, 2017 (edited) Please Fix it =( Edited April 7, 2017 by tuxico Quote
eirwanda Posted April 13, 2017 Posted April 13, 2017 I got an Error when compiling, have any solution?? Quote
sikiro Posted April 13, 2017 Posted April 13, 2017 there is no source modification for this script please make sure that the name is correct and the npc loads properly or it will give you errors. Quote
Tofee Posted April 15, 2017 Posted April 15, 2017 (edited) @Emistry Can you make this as an npc please? Same flow but can you make the effects randon ex. stat +1 and stat +2 and all equip except accessories. then the usable item will be the required item on to enchant. Thanks in advance. how do i add more stats effect equip. ex. for armor i want (str+1,agi+1,dex+1) then for weapon i want (str+1, agi+1, dex+1 ,attack+1%) Edited April 15, 2017 by Tofee Quote
Cyro Posted April 21, 2017 Posted April 21, 2017 1 hour ago, Tofee said: how do i add more stats effect equip. ex. for armor i want (str+1,agi+1,dex+1) then for weapon i want (str+1, agi+1, dex+1 ,attack+1%) just add mote items in itemdb like emistry example givem by emistry in the script Quote
Tofee Posted April 21, 2017 Posted April 21, 2017 (edited) On 4/21/2017 at 3:32 PM, Cyro said: just add mote items in itemdb like emistry example givem by emistry in the script i want 1 item only . that can enchant any types of equips but different random effects set depending on the type of equip. oh ok i get it. but can someone guide me please what item execute the script and what script should i put on the (stones) stone0 = triger stone1 = str+1 stone2 = str+3 stone3 = int+1 stone4 = int+3 stone5 = dex+1 stone6 = dex+3 what if i want the enchants on headgear random str and dex only weapon random int and dex only help with this error on compiling. Edited April 21, 2017 by Tofee Quote
valkyrie randgris Posted April 25, 2017 Posted April 25, 2017 may i know how to make that bone helm colour name change?? Quote
Tofee Posted May 3, 2017 Posted May 3, 2017 On 4/29/2017 at 2:35 AM, wingsofloveza said: How to fix it? did you have error compiling? if not how did you do it? Quote
wingsofloveza Posted May 28, 2017 Posted May 28, 2017 On 3/5/2560 at 5:05 PM, Tofee said: did you have error compiling? if not how did you do it? 1 failed compiling. Quote
boyed18 Posted June 30, 2017 Posted June 30, 2017 hello . im new here . i manage to run my OFFLINE server . and i was thinking to put this script in my Test Server . but , how do i compile the script.inc? thank u Quote
PsyOps Posted March 24, 2019 Posted March 24, 2019 Hi, compiled this as instructed. Using the latest rathena February 2019. Any thoughts of where i went wrong? Quote
SkyDragon Posted July 17, 2019 Posted July 17, 2019 @Emistry I guess we're all getting error when trying to compile the files "script" and "scrip_def" on src/custom folder. Quote
kaeyih Posted December 23, 2020 Posted December 23, 2020 Bump this post.. Hi @Emistry, this is a really good release, mind if update for new emulator to use? Same as the rest, Error during compiling.. Anyone has resolution method? Quote
celeron0134 Posted January 18, 2021 Posted January 18, 2021 hello ,will there be a support for this script? got errors on src/custom after compiling.. if no kindly tell so that we stop hoping for support and try to fix it ourselves or find solutions for the error @Emistry i have errors when recompiling.. same as the rest.. mind if you fix your script so we can use it? thanks Quote
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