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AllHailCarl

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  1. I tried searching it but the download links are not available.
  2. //===== Athena Script ===================================== //= Achievement System //===== By ================================================ //= Loki1991 //===== Version =========================================== //= 1.0 - First release //===== Description ======================================= //= A full working Achivement System without any source edit! //= A well guide about this script can be found in rathena! //========================================================= - script achievementSystem -1,{ OnInit: //config start set $a_cache_expire,120; set $a_effect_id,908; set $a_cutin_delay,8000; //config end. Don't change anything below if you don't know what ya doing set $a_cached,0; end; //Cache achivements for [email protected]_expire secounds OnPCLoginEvent: if(gettimetick(2)-$a_cached <= $a_cache_expire && $a_cached != 0) goto InventoryChecker; query_sql("SELECT * FROM achievement",[email protected],[email protected]$,[email protected]$,[email protected],[email protected]$,[email protected]$,[email protected],[email protected]_val,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]); set [email protected],0; set $a_mode_other,0; set $a_mode_item,0; set $a_mode_mob,0; set $a_mode_mvp,0; set $a_mode_pvp,0; set $a_mode_lvl,0; set $a_mode_jlvl,0; while([email protected] < getarraysize([email protected])) { setd("$a_name_"[email protected][[email protected]]+"$",[email protected]$[[email protected]]); setd("$a_desc_"[email protected][[email protected]]+"$",[email protected]$[[email protected]]); setd("$a_mode_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_del_"[email protected][[email protected]]+"$",[email protected]$[[email protected]]); setd("$a_cutin_"[email protected][[email protected]]+"$",[email protected]$[[email protected]]); setd("$a_points_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val1_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val1a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val2_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val2a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val3_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val3a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val4_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val4a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val5_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val5a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val6_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val6a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val7_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val7a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val8_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val8a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val9_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_val9a_"[email protected][[email protected]],[email protected][[email protected]]); setd("$a_sval_"[email protected][[email protected]]+"$",[email protected]_val[[email protected]]); switch([email protected][[email protected]]) { default: set $a_mode_other,$a_mode_other+1; break; case 1: set $a_mode_item,$a_mode_item+1; break; case 2: set $a_mode_mob,$a_mode_mob+1; break; case 3: set $a_mode_mvp,$a_mode_mvp+1; break; case 4: set $a_mode_pvp,$a_mode_pvp+1; break; case 5: set $a_mode_lvl,$a_mode_lvl+1; break; case 6: set $a_mode_jlvl,$a_mode_jlvl+1; break; } set [email protected],[email protected]+1; } set $achive_amount, [email protected]; set $a_cached,gettimetick(2); end; //Monsterkills (mode mob,mvp) OnNPCKillEvent: //killedrid if($a_mode_mob>0 || $a_mode_mvp>0) { set [email protected],0; while([email protected] < $achive_amount) { set [email protected],[email protected]+1; if((getd("$a_mode_"[email protected])!=2 && getd("$a_mode_"[email protected])!=3) || getd("a_done_"[email protected])==1 || getd("$a_del_"[email protected]+"$")=="y") continue; if(getd("$a_mode_"[email protected])==2 && $a_mode_mob > 0 && achieve_mob < $a_mode_mob) { set [email protected],0; set [email protected],0; while([email protected] < 9) { set [email protected],[email protected]+1; if(getd("$a_val"[email protected]+"_"[email protected])==0 || getd("$a_val"[email protected]+"a_"[email protected])==0) { set [email protected],[email protected]+1; continue; } //Skip trash or empty if(killedrid == getd("$a_val"[email protected]+"_"[email protected])) setd("a_state_"[email protected]+"_"[email protected],getd("a_state_"[email protected]+"_"[email protected]) + 1); if(getd("a_state_"[email protected]+"_"[email protected]) == getd("$a_val"[email protected]+"a_"[email protected])) set [email protected],[email protected]+1; } if([email protected] == 9) callfunc "achieve",[email protected]; } else if(getd("$a_mode_"[email protected])==3 && $a_mode_mvp > 0 && achieve_mvp < $a_mode_mvp) { switch(killedrid) { default: break; case 1511: case 1647: case 1785: case 1630: case 1929: case 1039: case 1874: case 1272: case 1719: case 1046: case 1389: case 1112: case 1115: case 1957: case 1418: case 1871: case 1252: case 1768: case 1086: case 1649: case 1651: case 1832: case 1492: case 1734: case 1251: case 1779: case 1688: case 1646: case 1373: case 1147: case 1059: case 1150: case 1956: case 1087: case 1190: case 1038: case 1157: case 1159: case 1502: case 1623: case 1650: case 1583: case 1708: case 1312: case 1751: case 1685: case 1648: case 1917: case 1658: case 1885: case 2068: case 2238: case 2240: case 2236: case 2241: case 1980: case 2156: case 2022: case 2235: case 2237: case 2087: case 2165: case 2239: setd("a_state_"[email protected],getd("a_state_"[email protected]) + 1); if(getd("a_state_"[email protected]) >= getd("$a_sval_"[email protected])) callfunc "achieve",[email protected]; break; } } } } goto InventoryChecker; end; //PvP (mode pvp) OnPCKillEvent: if($a_mode_pvp==0 || achieve_pvp==$a_mode_pvp) end; set pvp_counter,pvp_counter+1; set [email protected],0; while([email protected] < $achive_amount) { set [email protected],[email protected]+1; if(getd("$a_mode_"[email protected])!=4 || getd("a_done_"[email protected])==1 || getd("$a_del_"[email protected]+"$")=="y") continue; if(pvp_counter >= getd("$a_sval_"[email protected])) callfunc "achieve",[email protected]; } end; //LevelUP (mode lvl) OnPcBaseLvUpEvent: if($a_mode_lvl==0 || achieve_lvl==$a_mode_lvl) end; set [email protected],0; while([email protected] < $achive_amount) { setd("a_done_"[email protected],0); set [email protected],[email protected]+1; if(getd("$a_mode_"[email protected]) !=5 || getd("a_done_"[email protected])==1 || getd("$a_del_"[email protected]+"$")=="y") continue; dispbottom getd("$a_sval_"[email protected]); if(BaseLevel >= getd("$a_sval_"[email protected])) callfunc "achieve",[email protected]; } end; //JobLevelUP (mode jlvl) OnPcJobLvUpEvent: if($a_mode_jlvl==0 || achieve_jlvl==$a_mode_jlvl) end; set [email protected],0; while([email protected] < $achive_amount) { set [email protected],[email protected]+1; if(getd("$a_mode_"[email protected])!=6 || getd("a_done_"[email protected])==1 || getd("$a_del_"[email protected]+"$")=="y") continue; if(JobLevel >= getd("$a_sval_"[email protected])) callfunc "achieve",[email protected]; } end; //Get X Amount of Items in your inventar (mode item) //will be called after mob kill or map change InventoryChecker: if($a_mode_item==0 || achieve_item==$a_mode_item) end; set [email protected],0; while([email protected] < $achive_amount) { set [email protected],[email protected]+1; if(getd("$a_mode_"[email protected]) !=1 || getd("a_done_"[email protected])==1 || getd("$a_del_"[email protected]+"$")=="y") continue; set [email protected],0; set [email protected],0; while([email protected] < 9) { set [email protected],[email protected]+1; if(getd("$a_val"[email protected]+"_"[email protected])==0 || getd("$a_val"[email protected]+"a_"[email protected])==0) { set [email protected],[email protected]+1; continue; } //Skip trash or empty if(countitem(getd("$a_val"[email protected]+"_"[email protected])) >= getd("$a_val"[email protected]+"a_"[email protected])) set [email protected],[email protected]+1; } if([email protected] == 9) callfunc "achieve",[email protected]; } end; //special (mode special) //No script. Just place 'callfunc "achieve",<<yourAchievementId>>;' anywhere in your script (below). } function script achieve { set [email protected],getarg(0); if([email protected] <= 0) end; //Param missing. WTF query_sql("SELECT id FROM achievement_log WHERE ach_id='"[email protected]+"' AND char_id='"[email protected]+"'",[email protected]); if([email protected]>0) { setd("a_done_"[email protected],1); end; } //User already got this achievement... Strange //Everything looks fine, lets do it query_sql("INSERT INTO achievement_log(ach_id,char_id,crdate) VALUES('"[email protected]+"','"+getcharid(0)+"','"+gettimetick(2)+"')"); switch(getd("$a_mode_"[email protected])) { default: set achieve_other,achieve_other+1; break; case 1: set achieve_item,achieve_item+1; break; case 2: set achieve_mob,achieve_mob+1; break; case 3: set achieve_mvp,achieve_mvp+1; break; case 4: set achieve_pvp,achieve_pvp+1; break; case 5: set achieve_lvl,achieve_lvl+1; break; case 6: set achieve_jlvl,achieve_jlvl+1; break; } if($a_effect_id>0) { specialeffect2 $a_effect_id; } announce strcharinfo(0)+" got the achievement ["+getd("$a_name_"[email protected]+"$")+"]!",0; setd("a_done_"[email protected],1); query_sql("UPDATE `char` SET achievement_points=achievement_points+"+getd("$a_points_"[email protected])+" WHERE char_id="+getcharid(0)); if(getd("$a_cutin_"[email protected]+"$") != "") { cutin getd("$a_cutin_"[email protected]+"$"),1; sleep2 $a_cutin_delay; cutin "",255; } end; } function script getMonsterNameById { if(getarg(0)<=0) end; query_sql("SELECT iName FROM mob_db WHERE ID="+getarg(0)+" UNION SELECT iName FROM mob_db2 WHERE ID="+getarg(0),[email protected]$); return [email protected]$; } prontera,164,172,4 script Achievement Bob 899,{ //Bob Config Params set [email protected]$,"[^FF0000Achiement Bob^000000]"; set [email protected]$,"sc_vicente01"; set [email protected],40; set [email protected]_gmMenu$,"Hi there GM. Which kind of menu do you want to see?"; set [email protected]_startInfo$,"I have all information about the achievements which are activated on this server."; set [email protected]_category$,"Please choose your category."; set [email protected]_whichAch$,"For which achievement do you want to get details?"; set [email protected]_points$,"You have this achievement points:"; set [email protected]_close$,"I'm not interested."; set [email protected]_worth$,"Worth:"; set [email protected]_getPoints$,"points"; set [email protected]_bye$,"Have a nice day."; set [email protected]_kill$,"Kill"; set [email protected]_mvp$,"any kind of MvP"; set [email protected]_pvp$,"any other player"; set [email protected]_lvl$,"Reach base level"; set [email protected]_jlvl$,"Reach job level"; set [email protected]_mode_item$,"Item achievements"; set [email protected]_mode_mob$,"Monster achievements"; set [email protected]_mode_mvp$,"MvP achievements"; set [email protected]_mode_pvp$,"PvP achievements"; set [email protected]_mode_lvl$,"Base Level achievements"; set [email protected]_mode_jlvl$,"Job Level achievements"; set [email protected]_mode_other$,"Other Achievements"; query_sql("SELECT achievement_points FROM `char` WHERE char_id="+getcharid(0),[email protected]); //Check if a gm has set the player to a force action query_sql("SELECT ach_id, mode FROM achievement_force WHERE done='n' AND char_id="+getcharid(0),[email protected]_id,[email protected]$); if(getarraysize([email protected]_id) > 0) { set [email protected],0; while([email protected] < getarraysize([email protected]_id)) { //Clear log before there is to much trash inside query_sql("SELECT id FROM achievement_log WHERE ach_id="[email protected]_id[[email protected]]+" AND char_id="+getcharid(0),[email protected]_id); query_sql("UPDATE achievement_force SET done='y' WHERE done='n' AND ach_id="[email protected]_id[[email protected]]+" AND char_id="+getcharid(0)); if([email protected]_id > 0) query_sql("DELETE FROM achievement_log WHERE id="[email protected]_id); if([email protected]$=="add") { if(getd("a_done_"[email protected]_id[[email protected]]) == 1) { query_sql("UPDATE `char` SET achievement_points=achievement_points-"+getd("$a_points_"[email protected]_id[[email protected]])+" WHERE char_id="+getcharid(0)); } setd("a_done_"[email protected]_id[[email protected]],0); callfunc "achieve",[email protected]_id[[email protected]]; } else { query_sql("SELECT mode FROM achievement WHERE id="[email protected]_id[[email protected]],[email protected]); if([email protected] == 2) { set [email protected],0; while([email protected] < 9) { set [email protected],[email protected]+1; setd("a_state_"[email protected]_id[[email protected]]+"_"[email protected],0); } } else if([email protected] == 3) { setd("a_state_"[email protected]_id[[email protected]],0); } if(getd("a_done_"[email protected]_id[[email protected]]) == 1) { query_sql("UPDATE `char` SET achievement_points=achievement_points-"+getd("$a_points_"[email protected]_id[[email protected]])+" WHERE char_id="+getcharid(0)); } setd("a_done_"[email protected]_id[[email protected]],0); dispbottom "Achievement "+getd("$a_name_"[email protected]_id[[email protected]]+"$")+" was removed!"; } set [email protected],[email protected]+1; } } //Start the true script cutin [email protected]$,2; //If a gm talks to this npc, call the gm menu, else the normal script if(getgmlevel() >= [email protected]) { mes [email protected]$; mes [email protected]_gmMenu$; next; menu "GM Menu",L_GM,"Player Menu",-,[email protected]_close$,L_end; } mes [email protected]$; mes [email protected]_startInfo$; next; mes [email protected]$; mes [email protected]_points$+" ^00AA00"[email protected]+"^000000"; mes [email protected]_category$; next; set [email protected],0; if($a_mode_other > 0) { set [email protected]$,[email protected][email protected]_mode_other$+":"; setarray [email protected][[email protected]],0; set [email protected],[email protected]+1; } if($a_mode_item > 0) { set [email protected]$,[email protected][email protected]_mode_item$+":"; setarray [email protected][[email protected]],1; set [email protected],[email protected]+1; } if($a_mode_mob > 0) { set [email protected]$,[email protected][email protected]_mode_mob$+":"; setarray [email protected][[email protected]],2; set [email protected],[email protected]+1; } if($a_mode_mvp > 0) { set [email protected]$,[email protected][email protected]_mode_mvp$+":"; setarray [email protected][[email protected]],3; set [email protected],[email protected]+1; } if($a_mode_pvp > 0) { set [email protected]$,[email protected][email protected]_mode_pvp$+":"; setarray [email protected][[email protected]],4; set [email protected],[email protected]+1; } if($a_mode_lvl > 0) { set [email protected]$,[email protected][email protected]_mode_lvl$+":"; setarray [email protected][[email protected]],5; set [email protected],[email protected]+1; } if($a_mode_jlvl > 0) { set [email protected]$,[email protected][email protected]_mode_jlvl$+":"; setarray [email protected][[email protected]],6; set [email protected],[email protected]+1; } if([email protected] == 0) { mes [email protected]$; mes "Woot. No Achivements found."; cutin "",255; close; } set [email protected]$,[email protected][email protected]_close$; set [email protected],select([email protected]$); set [email protected],[email protected]; if( [email protected] == [email protected]) goto L_end; next; mes [email protected]$; mes [email protected]_whichAch$; set [email protected],0; set [email protected],0; set [email protected]$,""; while([email protected] < $achive_amount) { set [email protected],[email protected]+1; if(getd("$a_mode_"[email protected]) != [email protected][[email protected]] || getd("$a_del_"[email protected]+"$")=="y") continue; if(getd("a_done_"[email protected]) == 1) { set [email protected]$,[email protected]$+"^00AA00"; } else { set [email protected]$,[email protected]$+"^FF0000"; } set [email protected]$,[email protected]$+getd("$a_name_"[email protected]+"$")+" ["+getd("$a_points_"[email protected])+"]^000000"+":"; setarray [email protected][[email protected]],[email protected]; set [email protected],[email protected]+1; } set [email protected]$,[email protected][email protected]_close$; set [email protected],select([email protected]$); set [email protected],[email protected]; if( [email protected] == [email protected]) { next; goto L_end; } next; mes [email protected]$; if(getd("$a_desc_"[email protected][[email protected]]+"$") != "") { mes getd("$a_desc_"[email protected][[email protected]]+"$"); next; mes [email protected]$; } mes "^0000AA"[email protected]_worth$+" "+getd("$a_points_"[email protected][[email protected]])+" "[email protected]_getPoints$+"^000000"; if([email protected][[email protected]] > 0) { if([email protected][[email protected]] == 1 || [email protected][[email protected]] == 2) { set [email protected],0; while([email protected] < 9) { set [email protected],[email protected]+1; if(getd("$a_val"[email protected]+"_"[email protected][[email protected]])>0 && getd("$a_val"[email protected]+"a_"[email protected][[email protected]])>0) { if([email protected][[email protected]] == 1) { mes "^0000AA"+getitemname(getd("$a_val"[email protected]+"_"[email protected][[email protected]]))+" ["+countitem(getd("$a_val"[email protected]+"_"[email protected][[email protected]]))+"/"+getd("$a_val"[email protected]+"a_"[email protected][[email protected]])+"]^000000"; } else { mes "^0000AA"[email protected]_kill$+" "+callfunc("getMonsterNameById",getd("$a_val"[email protected]+"_"[email protected][[email protected]]))+" ["+getd("a_state_"[email protected][[email protected]]+"_"[email protected])+"/"+getd("$a_val"[email protected]+"a_"[email protected][[email protected]])+"]^000000"; } } } } else { if([email protected][[email protected]] == 3) mes "^0000AA"[email protected]_kill$+" "+getd("$a_sval_"[email protected][[email protected]])+" "[email protected]_mvp$+" ["+getd("a_state_"[email protected][[email protected]])+"/"+getd("$a_sval_"[email protected][[email protected]])+"]^000000"; if([email protected][[email protected]] == 4) mes "^0000AA"[email protected]_kill$+" "+getd("$a_sval_"[email protected][[email protected]])+" "[email protected]_pvp$+" ["+pvp_counter+"/"+getd("$a_sval_"[email protected][[email protected]])+"]^000000"; if([email protected][[email protected]] == 5) mes "^0000AA"[email protected]_lvl$+" "+getd("$a_sval_"[email protected][[email protected]])+" ["+BaseLevel+"/"+getd("$a_sval_"[email protected][[email protected]])+"]^000000"; if([email protected][[email protected]] == 6) mes "^0000AA"[email protected]_jlvl$+" "+getd("$a_sval_"[email protected][[email protected]])+" ["+JobLevel+"/"+getd("$a_sval_"[email protected][[email protected]])+"]^000000"; } } next; goto L_end; L_GM: mes [email protected]$; mes [email protected]_category$; next; switch(select("Force Player Achievement","Enable/Disable Achievements","Clear cache","Compare log with achivement points",[email protected]_close$)) { case 1: mes [email protected]$; mes "If the player you write here talks to this npc, you can set some actions which will happen, for example get a achivement or revoke a achivement."; mes "What is the name of the player?"; next; input [email protected]_name$; next; mes [email protected]$; query_sql("SELECT char_id FROM `char` WHERE name='"[email protected]_name$+"'",[email protected]_id); if([email protected]_id > 0) { mes "Which achivement?"; next; set [email protected],0; set [email protected],0; set [email protected]$,""; while([email protected] < $achive_amount) { set [email protected],[email protected]+1; if(getd("$a_del_"[email protected]+"$") == "y") continue; set [email protected]$,[email protected]$+getd("$a_name_"[email protected]+"$")+":"; set [email protected],[email protected]+1; setarray [email protected][[email protected]],[email protected]; } set [email protected]$,[email protected][email protected]_close$; set [email protected],select([email protected]$); if( [email protected] == [email protected]+1) goto L_GM; next; mes [email protected]$; mes "Adding or removing this achivement?"; next; switch(select("Add","Remove",[email protected]_close$)) { case 1: set [email protected]$,"add"; break; case 2: set [email protected]$,"del"; break; case 3: goto L_GM; break; } next; mes [email protected]$; mes "Player: "[email protected]_name$; mes "Achivement: "+getd("$a_name_"[email protected][[email protected]]+"$")+" (id="[email protected][[email protected]]+")"; mes "Mode: "[email protected]$; mes "Are you sure?"; next; menu "Yes!",-,"No",L_GM; mes [email protected]$; query_sql("INSERT INTO achievement_force(ach_id,char_id,mode) VALUES('"[email protected][[email protected]]+"','"[email protected]_id+"','"[email protected]$+"')"); if([email protected]$=="del") { switch(getd("$a_mode_"[email protected][[email protected]])) { default: set achieve_other,achieve_other-1; break; case 1: set achieve_item,achieve_item-1; break; case 2: set achieve_mob,achieve_mob-1; break; case 3: set achieve_mvp,achieve_mvp-1; break; case 4: set achieve_pvp,achieve_pvp-1; break; case 5: set achieve_lvl,achieve_lvl-1; break; case 6: set achieve_jlvl,achieve_jlvl-1; break; } } mes "Action added! "[email protected]_name$+" should talk to me now!"; next; } else { mes "Player not found!"; next; } goto L_GM; break; case 2: mes [email protected]$; mes "Red=disabled, green=enabled"; mes "Be carefull on your achivements you added without triggers (mode 0). If you don't check there if the achivement is deleted, it may cause problems"; set [email protected],0; set [email protected]$,""; while([email protected] < $achive_amount) { set [email protected],[email protected]+1; if(getd("$a_del_"[email protected]+"$") == "n") { set [email protected]$,[email protected]$+"^00AA00"; } else { set [email protected]$,[email protected]$+"^FF0000"; } set [email protected]$,[email protected]$+getd("$a_name_"[email protected]+"$")+"^000000:"; } set [email protected]$,[email protected][email protected]_close$; next; set [email protected],select([email protected]$); if([email protected] <= [email protected]) { if(getd("$a_del_"[email protected]+"$") == "n") { set [email protected]$,"y"; } else { set [email protected]$,"n"; } query_sql("UPDATE achievement SET deleted='"[email protected]$+"' WHERE id="[email protected]); dispbottom "Achivement "+getd("$a_name_"[email protected]+"$")+" updated to deleted='"[email protected]$+"'!"; dispbottom "Clear Cache to see any effects!!!"; goto L_GM; } break; case 3: set $a_cached,0; dispbottom "Cache remove Flag has been set. When the next player login, the cache will be cleared"; goto L_GM; break; case 4: //if you build in something like "For 100 achivement points get 1 Cookie", this function would be buggy! query_sql("SELECT char_id,achievement_points,name FROM `char`",[email protected]_id,[email protected]_points,[email protected]_name$); set [email protected],0; dispbottom "Sync started!"; while([email protected] < getarraysize([email protected]_id)) { cleararray [email protected]_id[0],0,getarraysize([email protected]_id); query_sql("SELECT ach_id FROM achievement_log WHERE char_id="[email protected]_id[[email protected]],[email protected]_id); set [email protected],0; set [email protected],0; while([email protected] < getarraysize([email protected]_id)) { set [email protected],[email protected]+getd("$a_points_"[email protected]_id[[email protected]]); set [email protected],[email protected]+1; } if([email protected]_points[[email protected]] != [email protected]) { query_sql("UPDATE `char` SET achievement_points="[email protected]+" WHERE char_id="[email protected]_id[[email protected]]); dispbottom [email protected]_name$[[email protected]]+" had "[email protected]_points[[email protected]]+" points, but should have "[email protected]+" points. Fixed!"; } set [email protected],[email protected]+1; } dispbottom "Sync done!"; goto L_GM; break; case 5: break; } goto L_end; L_end: mes [email protected]$; mes [email protected]_bye$; close2; cutin "",255; end; } Is it possible to make a npc shop for the points earned in this achievement script? If yes I would like to request it.
  3. I am humbly requesting a npc that shows the current stats given by the weapon mastery.
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