M4karov

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Everything posted by M4karov

  1. Dê uma olhada em doc/ea_job_system.txt
  2. How do you calculate the remaining monsters? Checking all values of arrays. prontera,155,175,4 script TestScript 69,{ setarray [email protected]_id, 1002, 1004, 1005; setarray [email protected]_qt, 1, 3, 8; setarray [email protected]_req, 7, 8, 10; for(; [email protected] < getarraysize([email protected]_id); [email protected]++){ if([email protected]_qt[[email protected]] >= [email protected]_req[[email protected]]) { dispbottom "You hunted down all the monsters on that map."; } else { dispbottom "You still have to hunt down the following monsters:"; dispbottom "MonsterID: "[email protected]_id[[email protected]]+" Amount: "[email protected]_qt[[email protected]]+" Required quantity: "[email protected]_req[[email protected]]; } } end; }
  3. I'm trying to learn how the emulator identifies water areas. And do something in that sense to be able to plant only where there is land, not to plant on sidewalks. But I understood what you wanted to say about just a few places, just like @AnnieRuru sales system.
  4. I am creating a rainfall system that also influences harvest time. As for the plants, you will have a mapflag to define where the seed can be planted. I'm looking at how to put a farm style map to use as a house instance. Really with a little knowledge and creativity you can do a lot in this emulator
  5. I'm developing a server based on a game called Harvest Moon. Conclude the Farm system, it will accept trees, vegetables and animals. What do you think? Any suggestions? Content of the video in Portuguese.
  6. M4karov

    SHOP

    Tenta criar seu próprio script usando pointshop e itemshop nativo do emulador. Tenta e posta aqui que eu te ajudo. Ou se não da uma procurada no forúm que você acha um monte de script usando esses comandos pra você ter como exemplo.
  7. What were the changes at the end of the year?
  8. I know that, but I would like to know what has changed from 2018> 2019.
  9. What's new for 2019 clients?
  10. Hello guys! Is it possible to pick up information when using consumable items? Example, when using item 607 it identifies the id of the item used, or identifies the item's uid.
  11. As always, you're surprising. Congratulations on the excellent work.
  12. But on the part of the customer I did not quite understand. How to create an .str file?
  13. Does anyone know how to add new hateffect in my emulator and client?
  14. Thanks for replying, but in case it would be by source same. No script. By script I had already done, wanted to change. function script F_Color { if(getarg(1) == "null") return ""; setarray [email protected]$[0], "amarelo", "^FFFF00", "azul", "^0000FF", "branco", "^EEE9E9", "dourado", "^DAA520", "cinza", "^696969", "laranja", "^FF7F00", "marrom","^8B4726", "preto", "^000000", "roxo", "^4527A0", "vermelho", "^FF0000", "verde", "^1B5E20"; [email protected]$ = strtolower(getarg(1)); for([email protected] = 0; [email protected] < getarraysize([email protected]$); [email protected] += 2) if([email protected]$[[email protected]] == getarg(1)) return [email protected]$[[email protected] + 1] + getarg(0) + "^000000"; return getarg(1) + getarg(0) + "^000000"; }
  15. How to create a color message using the "mes" command? In case I want to write: mes2 "Red Color"; And in-game appears: Red color Note: without using "^FF0000 ^000000
  16. How to use? Could you post an example menu using the function?
  17. Is it normal to take so much time to withdraw the money?
  18. @Akkarin How do we get our credits now? What is the step by step process?
  19. My friend, you are in the wrong area. In case of your problem, you should open topic in the area of client support. And you should use English as the language of your posts.
  20. Primeiro mano, aqui não é o cronus que tu vai ganhar tudo pronto. O emulador rathena tem suporte a todos os clientes inclusive o 2012. Baixe-o no seu github oficial e seja feliz. Quanto ao client e data você vai encontrar muitos aqui na sessão de client release, é só dar uma procurada.