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Tofee

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  1. the permissions are default. didn't change anything other than urls in my config.ini, main.ini.
  2. I am having trouble fixing this problem. please help me. I was using the same patcher/config/web files on our test server, and it works perfectly fine.we are setting up our real server, this patcher is giving me this error. I already changed the url's (basic thing to do when setting up) and that's all I changed on my config.ini and main.ini. so I really don't know what's the problem here. I know that my url's is correct because my notice box is perfectly fine and working. I will give a free patcher design on anyone who can help me fix this. TIA Notice Box [NoticeBox:Box0] Width=519 Height=215 Left=91 Top=163 URL='http://www.siegero.com/thor/news.php' Config.ini [Config:Main] RootURL='http://siegero.com/thor/' main.ini [Main] //Allow patching or not? allow=true //Should patcher ignore everything else and finish patch immediately? Force_Start=false //if not, what message should appear? policy_msg=Server is taking a nap. file_url=http://siegero.com/thor/data/
  3. did you have error compiling? if not how did you do it?
  4. sorry, where exactly should I add initnpctimer?
  5. - script Invasion -1,{ OnHour00: OnHour06: OnHour12: OnHour18: set .t, rand(getarraysize(.@map$)); set .cnt, 1; set .killed, .quan; announce "Siege Guardian : The Time Voids are invading "+.map$[.t],0; monster .map$[.t],0,0,"Time Void",.mob,.quan,strnpcinfo(0)+"::OnKilled"; end; OnKilled: set .item_size,getarraysize( .item ); set .@prize, rand(1,100); if ( .@prize > 50 ) { getitem .item[ rand( .item_size ) ],1; } if (mobcount (.map$,.mob) <= .quan) { monster .map$[.t],0,0,"Time Void",.mob,.add,strnpcinfo(0)+"::OnPrize"; } end; OnTimer15000: killmonster .map$[.t],"All"; announce "Siege Guardian : Thank you for defending "+.map$[.t],0; stopnpctimer; end; OnInit: set .add, 1; // Number of Additional Spawn set .quan, 100; // Number of mobs spawned for each non-MVP wave and mobcount set .mob, "3074"; // Mob id setarray .item, 7528,14565,14556,14553,14559,14562,14568; // Rewards setarray .map$[0],"prontera","morocc","aldebaran"; // Add all the map warps you want your invasion to take place at random } I can't get what's wrong, my script is not stoping 15sec after it starts. Help guys. script should run: onhour: spawn 100 mob > onkill: get item > spawn mob until mobcount is 100 > and all this should run for about 15seconds. I need suggestions and advice for improving.
  6. i mean all the players that participated/dealt damage on the mvp spawned. is it possible?
  7. Hi guys, i'm new in scripting. Just want to ask you guys to help me improve this and correct the strings. - script World Boss -1,{ OnHour09: //Nyd killmonster "hu_fild06","All"; monster hu_fild06,143,298,"Great Nidhoggr",2022,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Nidhoggr has been revived by the Elder spirits."; end; OnHour03: //FBH killmonster "ve_fild07","All"; monster ve_fild07,103,85,"Great Hibram",1871,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Hibram has been revived by the Elder spirits."; end; OnHour15: //Great Bapho killmonster "All"; monster prt_fild06,69,255,"Great Baphomet",1039,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Baphomet has been revived by the Elder spirits."; end; OnHour21: //Satan killmonster "All"; monster moc_fild12,221,286,"Great Satan",1916,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Satan has been revived by the Elder spirits."; end; OnKilled: announce "Siege Guardian : Peace has been restored! Thank you!"; end; } Script structure is, OnHour: a certain mvp will spawn in a certain map(exact spot) -> announce "spawned" -> onkill: announce. and if you guys can add a getitem to all players that participated in the event. (like consolation price) TIA
  8. what if i want to add a drop rate too. like 10% chance of getting item on kill.
  9. i want 1 item only . that can enchant any types of equips but different random effects set depending on the type of equip. oh ok i get it. but can someone guide me please what item execute the script and what script should i put on the (stones) stone0 = triger stone1 = str+1 stone2 = str+3 stone3 = int+1 stone4 = int+3 stone5 = dex+1 stone6 = dex+3 what if i want the enchants on headgear random str and dex only weapon random int and dex only help with this error on compiling.
  10. what if i want an input of how many items i want to make? and i want this part to count the item. mes "Need "+.Item[.@i + 1]+" x "+getitemname( .Item[.@i] ); example mes "you only have",; mes "<item count>/6 <item name>"; instead of just echoing how many items is required
  11. @Judas Can you help me construct my client side for my server? I want to use 2013-12-23 Ragexe, I know the basics because I had my own server(solo dev-ing/self-taught) but after 2 years of being busy at college, I don't know what to do, what the recommended files to download. Years back when I'm still learning I am using your client guide(Judas' Bible) that's why you're the first person I think who can help me. Sorry, i can't message you so I just posted this here.
  12. @Emistry Can you make this as an npc please? Same flow but can you make the effects randon ex. stat +1 and stat +2 and all equip except accessories. then the usable item will be the required item on to enchant. Thanks in advance. how do i add more stats effect equip. ex. for armor i want (str+1,agi+1,dex+1) then for weapon i want (str+1, agi+1, dex+1 ,attack+1%)
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