Tofee
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Thor Patcher - Failed to connect to server ~
Tofee replied to Tofee's question in Third Party Support
the permissions are default. didn't change anything other than urls in my config.ini, main.ini. -
I am having trouble fixing this problem. please help me. I was using the same patcher/config/web files on our test server, and it works perfectly fine.we are setting up our real server, this patcher is giving me this error. I already changed the url's (basic thing to do when setting up) and that's all I changed on my config.ini and main.ini. so I really don't know what's the problem here. I know that my url's is correct because my notice box is perfectly fine and working. I will give a free patcher design on anyone who can help me fix this. TIA Notice Box [NoticeBox:Box0] Width=519 Height=215 Left=91 Top=163 URL='http://www.siegero.com/thor/news.php' Config.ini [Config:Main] RootURL='http://siegero.com/thor/' main.ini [Main] //Allow patching or not? allow=true //Should patcher ignore everything else and finish patch immediately? Force_Start=false //if not, what message should appear? policy_msg=Server is taking a nap. file_url=http://siegero.com/thor/data/
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did you have error compiling? if not how did you do it?
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sorry, where exactly should I add initnpctimer?
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- script Invasion -1,{ OnHour00: OnHour06: OnHour12: OnHour18: set .t, rand(getarraysize(.@map$)); set .cnt, 1; set .killed, .quan; announce "Siege Guardian : The Time Voids are invading "+.map$[.t],0; monster .map$[.t],0,0,"Time Void",.mob,.quan,strnpcinfo(0)+"::OnKilled"; end; OnKilled: set .item_size,getarraysize( .item ); set .@prize, rand(1,100); if ( .@prize > 50 ) { getitem .item[ rand( .item_size ) ],1; } if (mobcount (.map$,.mob) <= .quan) { monster .map$[.t],0,0,"Time Void",.mob,.add,strnpcinfo(0)+"::OnPrize"; } end; OnTimer15000: killmonster .map$[.t],"All"; announce "Siege Guardian : Thank you for defending "+.map$[.t],0; stopnpctimer; end; OnInit: set .add, 1; // Number of Additional Spawn set .quan, 100; // Number of mobs spawned for each non-MVP wave and mobcount set .mob, "3074"; // Mob id setarray .item, 7528,14565,14556,14553,14559,14562,14568; // Rewards setarray .map$[0],"prontera","morocc","aldebaran"; // Add all the map warps you want your invasion to take place at random } I can't get what's wrong, my script is not stoping 15sec after it starts. Help guys. script should run: onhour: spawn 100 mob > onkill: get item > spawn mob until mobcount is 100 > and all this should run for about 15seconds. I need suggestions and advice for improving.
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i mean all the players that participated/dealt damage on the mvp spawned. is it possible?
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Hi guys, i'm new in scripting. Just want to ask you guys to help me improve this and correct the strings. - script World Boss -1,{ OnHour09: //Nyd killmonster "hu_fild06","All"; monster hu_fild06,143,298,"Great Nidhoggr",2022,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Nidhoggr has been revived by the Elder spirits."; end; OnHour03: //FBH killmonster "ve_fild07","All"; monster ve_fild07,103,85,"Great Hibram",1871,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Hibram has been revived by the Elder spirits."; end; OnHour15: //Great Bapho killmonster "All"; monster prt_fild06,69,255,"Great Baphomet",1039,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Baphomet has been revived by the Elder spirits."; end; OnHour21: //Satan killmonster "All"; monster moc_fild12,221,286,"Great Satan",1916,1,strnpcinfo(0)+"::OnKilled"; announce "Siege Guardian : Great Satan has been revived by the Elder spirits."; end; OnKilled: announce "Siege Guardian : Peace has been restored! Thank you!"; end; } Script structure is, OnHour: a certain mvp will spawn in a certain map(exact spot) -> announce "spawned" -> onkill: announce. and if you guys can add a getitem to all players that participated in the event. (like consolation price) TIA
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Randomly get an Item after killing Monster
Tofee replied to LearningRO's question in Script Requests
what if i want to add a drop rate too. like 10% chance of getting item on kill. -
i want 1 item only . that can enchant any types of equips but different random effects set depending on the type of equip. oh ok i get it. but can someone guide me please what item execute the script and what script should i put on the (stones) stone0 = triger stone1 = str+1 stone2 = str+3 stone3 = int+1 stone4 = int+3 stone5 = dex+1 stone6 = dex+3 what if i want the enchants on headgear random str and dex only weapon random int and dex only help with this error on compiling.
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what if i want an input of how many items i want to make? and i want this part to count the item. mes "Need "+.Item[.@i + 1]+" x "+getitemname( .Item[.@i] ); example mes "you only have",; mes "<item count>/6 <item name>"; instead of just echoing how many items is required
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@Judas Can you help me construct my client side for my server? I want to use 2013-12-23 Ragexe, I know the basics because I had my own server(solo dev-ing/self-taught) but after 2 years of being busy at college, I don't know what to do, what the recommended files to download. Years back when I'm still learning I am using your client guide(Judas' Bible) that's why you're the first person I think who can help me. Sorry, i can't message you so I just posted this here.
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@Emistry Can you make this as an npc please? Same flow but can you make the effects randon ex. stat +1 and stat +2 and all equip except accessories. then the usable item will be the required item on to enchant. Thanks in advance. how do i add more stats effect equip. ex. for armor i want (str+1,agi+1,dex+1) then for weapon i want (str+1, agi+1, dex+1 ,attack+1%)