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Najara

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Everything posted by Najara

  1. ^ Lol. Hehe, thankies Snow!
  2. I'm amazed how little people have posted drawn stuff in here! ;o Here's some of the things I've drawn the past few years, some are commissions requested by players from a RO server I've once played, others are just random creations, some done with pencil, others done with tablet. Not much has been colored though. I like to draw/design, color... not so much. xP Please do not claim my work as yours. If, for some reason, you wish to use any of the images above, you may, but the condition being is to let me know. Thank you! Feedback/criticism is more than welcome~
  3. Here you go - taken from a 'outdated' .GRF. Remember to patch the .gats in WeeMapCache for these to be applied! Destruction of Morroc.rar
  4. Try this (attachment) - remember to convert/rename to .lub. I've left out the comma, as according to some users commas are not a requirement for the final entry of (custom) monsters. I strongly advice you that, if the problem persists, to add a comma any way at the last entry on both files. Please report back if that worked. npcidentity.txt
  5. Yes, it all seems properly done. o.o Are you sure you've raised the JT_MONSTER_LAST to a higher number and places the custom monster the row above that, like in the example I gave? If you want to, you could upload your npcidentity.lub and jobname.lub here so we can take a look at it.
  6. I'd check the following settings in skill.conf - it's likely that you've set them to zero: Otherwise, these individuals may be using macro's or no-delay modifications...
  7. This unfortunately sounds easier than it is. It's going to require you to make a edited version of effect/arrowshot.str, and then some source coding to add in that effect server-side for it to be able to read the new effect client-side. Perhaps it's possible to do this (item) script-based by using specialeffects, but you'll be better of to ask a pro scripter - I do not know the limitations of that department.
  8. I see. Is the path correct? The lua path for 2012-04-10 is: YourRO/data/luafiles514/lua files/datainfo/ There has been a lot of mistaking on this part because the older clients read the luas from .../data/luafiles514/
  9. Here an example of how it should be like. Your mistake is probably using a too low ID. I suggest using 3200+ npcidentity: ["JT_BLUE_HELL_CENTAUR] = 3218, ["JT_MONSTER_LAST"] = 3301, <-- Don't forget to increase this number either. jobname: [jobtbl.JT_BLUE_HELL_CENTAUR] = "Blue_Hell_Centaur", <-- Keep in mind, the part between the quotes must be its exact sprite name. It's case sensitive, so if the .spr and .act do not have any capitalized characters, do not include them.
  10. When does this problem occur? After using brow for awhile or right upon starting up? Because I have a similar issue with brow but that merely happens if I alt-tab too often. The cursor will would tab through the (example light) menu in rapid speed. Models become buggy and hardly visable (spinning around a lot + loss of textures). However, so far I am concerned is that just a slight bug. Also using windows 7. If you tab a lot, try to tab out of the game a little less and see if that makes a difference. Unfortunately, other than that I can not think of a solution.
  11. Najara

    3D models

    Unable to reproduce with Autodesk 3ds Max 2012. I've tried importing a random (this) model from the link you provided, and it showed up just fine (even without using sketchup first). Did you try importing in 3ds Max directly?
  12. http://rathena.org/wiki/Getpetinfo Not my section, but I happen to have a script somewhere with this check. To check for max loyalty: if( getpetinfo(3) < 1000){ mes "It appears that your current pet did not reach a full loyalty state."; mes "Your pets current intimacy is [ ^0000FF"+getpetinfo(3)+"^000000 / 1000 ]";
  13. Great job! Thanks for this nice addition.
  14. Does it open, or does it only give a load/progress icon on the cursor? When one of my players experienced this, it was fixed by selecting a resolution in the (open)setup.exe - not a guaranteed fix, but it's worth trying.
  15. Haha doesn't it? A part that bothers me about textures is (say, you have a transparant (wall) texture, but with something in the middle like my previously triforce texture), if you rotate the screen, the texture is completely gone/transparant lol. Unfortunately not available for download. I'm still iffy whether I should release it on not.
  16. Omg you're right I'm sorry! /me messages mr Olrox right away
  17. I see. Please show us your map_index and maps_athena - also imply which map(name) it is about.
  18. Apologies, I do not really understand. Are you saying that your maps which were successfully added with WeeMapCache, get deleted later of? If yes, you probably never imported the updated map_cache.dat back into your host, but kept extracting the old one to add new/other maps.
  19. Beautiful! Your original Rivendel map is probably my favorite map all time (because I love white, temple-ish buildings ), but this one is definetly very awesome as well! Amazing job, Olrox!
  20. From the looks of it (for the first error), you're using a script that requires you to import a SQL table into your database, but that SQL table can't be found/isn't there.
  21. Looks like a mistake on the authors end... I don't think there is much you can do about it, beside trying to re-position the sprite by your own (or contact a spriter to do so for you).
  22. Here you go~ dali.rar
  23. You mean to avoid hard shadow? For a proper shadow with a normal sunlight, create two (ambient) lights with the following setup: (You may play some with the colors, but keeping it at zero would do just fine as well) Name: Sun Position: -1000, 10000, -1000 color: 0, 0, 0 Intensity: 100 Range: 200000 Max. Light Inc: 256 Light Falloff: 0 Cast Shadows: Empty Name: Ambiance Position: Doesn't really matter. Just place it somewhere in the middle of the map, and pull the lightbulb up for a good bit. Color: 0, 0, 0 Intensity: 156 Range: 200000 Max. Light Inc: 256 Light Falloff: 0 Cast Shadows: Checked
  24. Slight inactivity and delayed replies during the holidays. Happy new year in advance to the rAthena community! ♥

  25. You need to update your rdata.grf, that, or manually find the card images and place them into: data/texture/유저인터페이스/cardbmp/ Make sure that, after finding the images, to add them properly in the text files as well. Here's how you can do it [link] Hope this helps~
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