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Najara

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Everything posted by Najara

  1. My experience with this is that you'll need to run your client as administrator. So try that.
  2. You are right, this doesn't work. Map names cannot be adjusted by simply changing the name, you will have to open them in BrowEdit and save them with the name you desire them to be.
  3. Other than the square-ish area in the middle I personally don't see too much resemblance with Morroc, but nonetheless the map is nice! Shadows will do miracles too. Let us know if you still have troubles to make them appear. Keep up the good work~
  4. On a temp. break, I'll be back some time in the future. ♥

  5. Try to re-extract the map files. The files might got corrupted on your first attempt. If that doesn't work, upload the map files here so someone can fix it manually for you. Don't quite get why the creator of the map chose to provide you with these textures, since they should be in your data.grf by default... oh well. @.@
  6. A little early, but to all the members of rAthena; I wish you very pleasant celebration days with friends and family! :)

    1. EvilPuncker

      EvilPuncker

      same for you and your family :D

  7. If you guys want me to release this, then I will, but after the weekend; Got a lot of parties to attend.
  8. Is this your first map? I think it isn't so bad, but it could be even better. If you are open for more (positive) criticism, consider doing the following: - Most objects are one the same size, you should try with trees (for example) to rotate them and switch in between sizes, it'll be much more natural that way. - In my opinion, the beach area is too much of a square. Try to shape and/or smooth the borders. You can do so in detailed terrain edit > press "s". - It's quite a flat town, which will very difficult to change now since it's about done already. For future reference you should consider to work with terrain height levels. Hope it helps, good luck!
  9. Do you have an outdated client? From my experience, if you run on an old client, it will gravity error on high episode (i.e Port Malaya) models.
  10. bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,100; Mystelainn
  11. So many birthdays to attend this month. u.u Sorry if my replies are delayed!

    1. Olrox

      Olrox

      Sept/Oct. Very heavy months in terms of -birthdays- :P

    2. Najara

      Najara

      Yep, for me sadly november and december are as well. Going to be busy until new years. ;<

  12. Been awhile since I've updated this thread. Today I went to mess around some more with BE and this is the result. If this new map could be of any use for any of you; I'll add a little more details and set the gats, so I can release it. <: Cheers. ♥ [media=] [/media]
  13. "Suck life" as in draining HP? bonus2 bHPDrainRate,50,5; This grants you 5% chance to drain 5% of your enemies HP while dealing physical damage.
  14. It's honestly quicker to do this by your own. You could just take (and edit) the effects from already existing items/cards. i.e 1: bonus bDex,6; bonus2 bSubRace,RC_Undead,10; bonus2 bAddEffWhenHit,Eff_Stone,500; bonus bDef,2; These effects can be found on the following cards: Zerom Card, Teddy Bear Card, Pest Card, Cornutus Card You should try the second one by your own, it's really not that hard.
  15. Thanks for the feedback, Olrox! <: I did what I could, doesn't matter how much one practice with lightmapping; it's like it's never getting any easier, or is it just me? xP
  16. Yeah it definetly would. I'm not sure what light colours to add though. Any suggestions?
  17. Doing a bit of mapping here and there.

  18. I've done a little messing around with BE today and this is the result. (Yeah, probably could've focused some more on the lightning, but I hope it's not too bad either way. xP) Version 1 - Plain Version 2 - Lightmapped
  19. File Name: Lunette V2 [Final Version] File Submitter: Najara File Submitted: 19 Oct 2012 File Category: Maps & Textures Content Author: Najara About: This is an update of my free release, and therefor really cheap. Changelog: - No more black borders surrounding the map, unless you zoom out really far. - Lights added to (most of) the lanterns. - Slightly more trees added. This file includes: The map files (non-GRF), a readme.txt document, and a minimap.bmp. HQ Video: Additional Info: If you want to buy all my purchasable (pre-made) maps at once, please go to this page, the discount is definetly worth it! Click here to download this file
  20. File Name: Odin's (Sky) Temple File Submitter: Najara File Submitted: 19 Oct 2012 File Category: Maps & Textures Content Author: Najara About: This map was made to be an area in between a town and a dungeon/instance. Although, that doesn't mean that that's what you need to do; It is also perfectly suitable for god item (quest) purpose. Hell, you could even make it a town if you'd want to! This file includes: The map files (non-GRF), a readme.txt document, and a minimap.bmp. Important note: This is a sky map, this means that a client hex is required or the 'sky' will become nothing but black. Please refer to to how to hex your client properly create a sky envrioment.HQ Video: Odin's (Sky) Temple - By Najara Additional Info: If you want to buy all my purchasable (pre-made) maps at once, please go to this page, the discount is definetly worth it! Click here to download this file
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